After using, feeding and growing the monser (editor) its time the release it.
The entities created with alchemist must be used inside a game. It will be create, if we have a description how to reuse the core components of alchemist (like loading components, or running logicloop and so on). But normally the GUI of alchemist is no used inside a game.
Is it possible to create a example game project for this? Just with a easy menu with perhaps with a singel "start game" button. So we can see the magic of reusing core things of alchemist.
After using, feeding and growing the monser (editor) its time the release it.
The entities created with alchemist must be used inside a game. It will be create, if we have a description how to reuse the core components of alchemist (like loading components, or running logicloop and so on). But normally the GUI of alchemist is no used inside a game.
Is it possible to create a example game project for this? Just with a easy menu with perhaps with a singel "start game" button. So we can see the magic of reusing core things of alchemist.