Again, this is as of commit #923960e. I know the id24 stuff is still in development, I'm just letting you know what I'm seeing: that when imitating the DSDHackEd version of the new LoR weapons to add a couple extra frames, they work fine but it completely ignores my strings for the weapons and both fuel pickups (as replacements for STR_GOTPLASMA, etc). Upgrading my patch to id24 breaks things entirely: Adding new states to the incinerator or calamity blade crashes the engine when attempting to go to those other states and it still ignores the strings, though this time inserted as ID24_GOTINCINERATOR, etc. Will take a minute to provide the file I was using for this as, like an idiot, I deleted it when it wasn't working. I'll have to redo the DECOHack file for you but you'll see it tomorrow; it's coming up on my bedtime here in Yankeeland :P
Again, this is as of commit #923960e. I know the id24 stuff is still in development, I'm just letting you know what I'm seeing: that when imitating the DSDHackEd version of the new LoR weapons to add a couple extra frames, they work fine but it completely ignores my strings for the weapons and both fuel pickups (as replacements for STR_GOTPLASMA, etc). Upgrading my patch to id24 breaks things entirely: Adding new states to the incinerator or calamity blade crashes the engine when attempting to go to those other states and it still ignores the strings, though this time inserted as ID24_GOTINCINERATOR, etc. Will take a minute to provide the file I was using for this as, like an idiot, I deleted it when it wasn't working. I'll have to redo the DECOHack file for you but you'll see it tomorrow; it's coming up on my bedtime here in Yankeeland :P