Love the feature but also find myself having to try to aim down at enemies that would normally be above my view height. I was hoping the engine could run a check to the effect of:
if autotilt and autoaim are both on && autoaim is currently targeting something, restore the normal viewing angle (?)
My prime example is the stairs leading down to the house in Underhalls. Enemies are all above the view height, but if you stand on the stairs you're just looking at bricks and grass. Hopefully this makes sense.
Love the feature but also find myself having to try to aim down at enemies that would normally be above my view height. I was hoping the engine could run a check to the effect of:
if autotilt and autoaim are both on && autoaim is currently targeting something, restore the normal viewing angle (?)
My prime example is the stairs leading down to the house in Underhalls. Enemies are all above the view height, but if you stand on the stairs you're just looking at bricks and grass. Hopefully this makes sense.