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<h2 id="aePatchNotes" class="anchor">Ashen Empires 2020 Patch Notes</h2>
<p>All Ashen Empires patch notes information comes from the <a href="https://discord.gg/9pCUs9G" class="a-bottom-border" target="_blank">Discord Server</a></p>
<div class="body-line"></div>
<article>
<small class="article-date">FujiQ 12/5/2020</small> <br>
<p>
Yesterday's patch has been applied to Legends. In addition, both Heroes and Legends received another fix:
</p>
<ul>
<li>Followers can now attack Greater and Younger dragons without being teleported.</li>
</ul>
</article>
<div class="body-line"></div>
<article>
<small class="article-date" >FujiQ 12/4/2020</small> <br>
<p>
Patch on H to address some PVP issues in regards to summoning totems.
</p>
<ul>
<li>Adjust to Totem of Sabal's Children and Totem of Demonic Control (Not useable on H temporarily)</li>
<li>Adjust to Icebane Coldstone's follower spawning mechanic</li>
<li>Typo in Adelia Gnobol quest Mauseleum instead of Mausoleum</li>
<li>Grammer in Fortity spell "casted" should be "Cast"</li>
<li>Grammer/Capitalization in Tserith sys message dialogue</li>
</ul>
</article>
<div class="body-line"></div>
<article>
<small class="article-date" >FujiQ 11/30/2020</small> <br>
<p>
This is a patch to address some issues that have appeared up since Friday's update.
</p>
<ul>
<li>Mobs which teleport (pounce) will no longer stack on top of players</li>
<li>Axe of many Souls STR correction (should have been req 100 STR)</li>
<li>Totem of Sabal's Children will become no drop for the player who first uses it to summon a creature</li>
<li>Map fix for bowing across lava</li>
<li>Adjust on boss spawning mechanism for Dunkelklinge based on live drop rates</li>
<li>Adjust for drops from horned Archer/Berserker/Elite Fighter/Deceiver and Cyclops</li>
<li>Bonecrusher can be cannibalized</li>
<li>Adjusted Hammer of Lightning Special</li>
<li>Adjusted to hit values of Bolts and Arrows</li>
</ul>
</article>
<div class="body-line"></div>
<article>
<small class="article-date" >FujiQ 11/27/2020</small> <br>
<p>
<strong>Neutral Faction Dungeon Revamp</strong> <br>
below Hell is the horned one island, a breeding pit of warlike creatures commissioned by the goddess Sabal. The horned creatures, however,
refuse to obey the goddess's summons to war. Instead they feast on souls that have lost their way to the spawn gates. Aide the goddess of Chaos and slay these creatures;
perhaps you have the courage to take on their scalded leader, Dunkeklinge.
</p>
<strong>===Items===</strong>
<ul>
<li>Brev's Measuring Cup fixed (applies bonus upon equipping)</li>
<li>Heartwood shield fixed (applies bonus upon equipping)</li>
<li>2 new themed low level sets dropping on mainlands</li>
<li>Adjustment to Azure, Valekar's, Black, Holy armor sets</li>
<li>Adjusted weapon stats on hell cleaver, famine bringer, talazar's minion, truestrike, hammer of lighting, ryonkah's sworld</li>
<li>Adjusted specials for hell cleaver, hell's bane, talazar's minion, fireseeker</li>
<li>Sword of Ryonkah now has a special</li>
<li>Tarvan/Hanvik/Lonvia heads now tell you who's head they are when they are clicked</li>
<li>Injured Minotaur quest scrolls now dropping from minos and other mainland mobs</li>
<li>Rebalance of all ranged (bow/xbow/thrown) and unarmed weapons</li>
<li>Dragon hide Quiver has more slots</li>
<li>Jewelry case now holds hypnotic chain</li>
<li>Idol of arna can go into rune bag</li>
<li>A few expansion items were dropping where they should not have been</li>
<li>Leather leggings now black that should be black</li>
<li>Grimoire of knightcaster giving +50 HP (Fixed to match tooltip)</li>
<li>Neptune's helment typo</li>
<li>Crypt gaurdian typo</li>
<li>Tyrian silk cape, cap, and shoes tooltip showing additional health</li>
<li>Shepherd's staff fits into weapons cab</li>
<li>Typo on MoS special text</li>
<li>Flame reaver shield, tunic, helm missing/incorrect HP tooltip</li>
<li>Cloak of frostbane missing tooltip</li>
<li>Scythe of ulthien typo</li>
<li>Totem of Burst won't be added when you have move speed equipment on</li>
<li>Updated carpentry toolset to show added skill bonus (10)</li>
<li>Banished, Briarwood, Wretched set requirement adjustments</li>
<li>Gorgor's Precious updated to reflect boss name, now Gorgar's Precious</li>
<li>Heilige Lance has been added back to the drop tables at rare chances (no, do not ask me what drops it)</li>
</ul>
<strong>===Quests===</strong>
<ul>
<li>Bograhk Dargark (Krog Warrior Trainer) now successfully completing on the final stage (turn in for platemail)</li>
<li>Typo "words words" in neutral faction quest dialogue</li>
<li>Hammerfist Mine trapdoor/ladder can be exited but not re-entered unless ou have completed the quest.</li>
<li>Minotaur Dungeon teleporter fix (once you had completed the quest to kill Elites, teleporters acted like solid invisible objects)</li>
<li>Lloyd Dogen and accompanying cave now accessible near Parian instead of heck the way up death valley</li>
<li>Halflah/Haflah typos and fix for quest</li>
<li>Franklin Anders now says something when you have cure and on stage to give to him</li>
<li>Legacy lumberjack trainer quest typo "appriciation"</li>
<li>Quest typo "sonds and daughters" neutral faction quest</li>
<li>Ivogur's mine quest fix up (please retry if you were stuck and could not complete on the crate stage)</li>
<li>Quest Log now supports legacy archery trainer quest (Klaresh is starting npc)</li>
<li>Killing Meklor will now advance you to the next part of the quest (Valekar quest given from NPC Kongodo</li>
<li>Sea Creatures quests (DTM, Orcas, Squids and the like) should be working now for players killing while on a boat</li>
</ul>
<strong>===Map===</strong>
<ul>
<li>Large tsunami off the coast of GDI has sunk some beach real estate</li>
<li>Teleport at cave on GDI works a bit differently to avoid frustration, endless looping, and death</li>
<li>GDI docks no longer send you to spawn gate when you log</li>
<li>Some bushes have been whacked on GDI</li>
<li>All parts of Mino and BFD dungeons now checked when player logs in</li>
<li>Syldural dwelling set to evil</li>
</ul>
<strong>===Spells===</strong>
<ul>
<li>Wrath of Malax typo (daamge instead of damage)</li>
<li>Repair Iron/Recharge typo (wit instead of with)</li>
<li>Fortify now cannot be cast on mobs, just other players and followers</li>
</ul>
<strong>===Misc===</strong>
<ul>
<li>Typo in Tserith offering (sacerfice instead of sacrifice)</li>
<li>Fix typo in prison system message on gold reward for Hanvik/Ionvia</li>
</ul>
<strong>===NPCs===</strong>
<ul>
<li>Guards at outposts should be behaving as neutral, if you find more, please report in bugs channel</li>
<li>Additional guards at Ringhaven Citadel spawn gate</li>
<li>Guardian of Kuthos stats and spawn adjusted</li>
<li>Spawns have been redone/adjusted in the valleys NE of Parian</li>
<li>Adjustment to Ghost of Lotor I and Icebane Coldstone</li>
<li>Nithhogr drop tables updated</li>
<li>Blue Revenge gear has chance to drop outside of boss drops</li>
<li>Nithhogr now has a corpse</li>
<li>Typo in Kezemede Maat's announce "I hunnger"</li>
<li>Wizard of Insight back in Josody</li>
<li>Several creatures which did not have inventory now show inventory (SoC, ToF, and TR mobs, in particular</li>
<li>Removed a few creatures from training tables</li>
</ul>
</article>
<div class="body-line"></div>
<article>
<small class="article-date" >FujiQ 10/18/2020</small> <br>
<ul>
<li>Uploaded PVP server adjust to first aid healing (will use a stasis/pause instead of timer). <br>PVE server will continue to use timers in lieu of stasis </li>
<li>Minos dungeon traps set back to how they were until I can fix them properly with a visual cue, etc.</li>
</ul>
</article>
<div class="body-line"></div>
<article>
<small class="article-date" >Zarquon 10/17/2020 [Client Only]</small> <br>
<ul>
<li>Quest Stages are not retained during character switch</li>
</ul>
</article>
<div class="body-line"></div>
<article>
<small class="article-date" >Zarquon 10/14/2020 [Client Only]</small> <br>
<ul>
<li>Quest Stages now expand</li>
</ul>
</article>
<div class="body-line"></div>
<article>
<small class="article-date" >FujiQ 10/12/2020</small> <br>
<ul>
<li>Adjust for follower/party code to determine credit for kill count/alignment purposes</li>
<li>Fix for memory leaks</li>
<li>split timer for turkey trot totem and turkey slayer totem (were sharing a timer)</li>
<li>Adjusted cold giant cave spanws</li>
<li>Fixed Kuthos Whirlpool Portal</li>
<li>Removed a few /who commands (/guild for both servers, /who (playername) for pvp servers)</li>
<li>checks for online/onscreen for certain network commands (if on pvp server and person you're inviting is not onscreen, won't work)</li>
<li>named that poor orc male wandering around krog firepit and gave him a hmph to say.</li>
<li>Fixed that dark mage alchemist npc in Lopal</li>
</ul>
</article>
<div class="body-line"></div>
<article>
<small class="article-date" >FujiQ 10/10/2020</small> <br>
A non content update here today - though look forward to new content in the next update! This was a big systems change - thank you for your patience. I'm sure there may be other things to iron out with
alignment so please share that in the bugs channel.
<br>
<strong>===Item/Drops===</strong>
<ul>
<li>Alignment now being used for player, NPC, name colors and town status rather than faction. Faction quests still available using old rules; faction no longer should limit who you can party, attack, or heal.
If something is amiss def let us know. It was a lot of work and we're glad to move on with life. Town takeovers still work.
</li>
<li>
Hooks to turn off various features (quests, factions, etc) for server variations
</li>
<li>
Creatures now spawning in a wider radius around you; there will be more creatures in the world now at any given time so we will be monitoring server performance but if you notice UNUSUAL latency please give us a heads up.
The original restriction was put in place to prevent server running hot. Now that we are in the year 2020, come what may! You will not have mobs spawning on top of you when you run into an inactive chunk.
</li>
</ul>
<strong>===Items===</strong>
<ul>
<li>
Ancient Sword of Agon has a new PVP special that has a small chance to proc
</li>
<li>
Blue Revenge, Minos Royale, Pit Fiend set orb requirements to equip changed to open it to more builds.
</li>
<li>
Arrow resist added to Thurman's Helm, Cloak of Flame, Mark of Minos amulet
</li>
<li>
Shield of Excellent resist stat adjustment (we had to do this for balance and future item progression)
</li>
<li>
Containers that cannot be placed in guild hall (any shelf/barrel etc) will now say why
</li>
<li>
Only one artifact may be equipped at a time
</li>
<li>
Pirate ship now says No drop in tooltip
</li>
<li>
Fixed typo in Moss Spear's special message to the user
</li>
<li>
Added +int info to tooltip for Frozen Crystal Wand
</li>
<li>
Totem of Thunderstrike now gives message when effect wears off
</li>
<li>
Jeweled Anklet now counts as armor
</li>
<li>
A whle bunch of old gear (cloth gloves, etc) was marked as clothing but now marked as armor, organize away!
</li>
<li>
A lot of gear was not marked with an expansion and is now marked appropriately
</li>
<li>
Updated totem of wolf pup and wolf to not have a time; just resets the timer when clicked
</li>
<li>
Removed large military pickaxe from ettin drop table
</li>
<li>
New req on Minos Royale Cape and Pit Fiend Belt
</li>
<li>
Ring of Recuperation now marked as jewelry, should fit in Jewelry case
</li>
<li>
Fixed special message on Tyrian Staff Sling, Icehammer
</li>
<li>
Timers from Potion of Disease/Poison/Body resist now clear upon logout
</li>
<li>
Added stasis to applying bandages for PVP server only
</li>
<li>
Updated stats on Strand of Icicles, Platemail of Permafrost, Platemail leggings of Frostbite, and Frost Coated Stell Helmet
</li>
<li>
Savage's Necklace, Savage's War Necklace mismarked as armor
</li>
<li>
Essence of Ryonkah(shield) mismarked as jewelry
</li>
<li>
Set Knightcaster Helm to use different ppd model (not lord farquuad)
</li>
<li>
Brev's Measuring Cup fixed and no longer degrades on use
</li>
<li>
Lance of the Narwhale Horn now fits into weapons cabinet
</li>
<li>
Throwing nets can no longer be used on party members
</li>
</ul>
<strong>===NPCs===</strong>
<ul>
<li>
Ancient Giants speed adjusted down a tick
</li>
<li>
Added animation effect to Ancient Cyclops, Cold Giants, Carbonite Giants so you can distinguish them more easily
</li>
<li>
Added Ancient Giant category (now works with fate of the giant weapons and giant category for kill counts)
</li>
<li>
Ghost of Lotor I went to the chiro, got adjusted again. Sleeping better then ever.
</li>
<li>
Alton Carbon Zule invites you to lick his boots in his throne room
</li>
<li>
Icebane Coldstone is unpacked, got internet set up whants you to come over for his house warming party
</li>
<li>
High Priest of Kuthos back to walking type; was attacking boats. Will revisit him in next patch
</li>
<li>
Gave Neutral Faction Officer hit points
</li>
<li>
Upped spawn for Schlag the Scorpioness
</li>
<li>
Red Dragon Level now spawning creatures
</li>
<li>
Updated Caiman spawn near Rahura
</li>
<li>
The Criminals Hanvik, Tarvan, and Lonvia are now fixed; this is a legacy DC quest. If you find the criminals while they're in the world,
and kill them, you will receive a head that you can turn in for a bounty to Sir Vantic at Lotor's Jail (the guy who announces you have a
visitor in the waiting room; get there from Lotor's Castle). There is a server message announcing when they spawn into the world. Bounty on their head is
10mil gold and 1 mil xp for Hanvik/Lonvia; 1 mil gold and 500k xp for Tarvan.
</li>
<li>
NPCs Conal, Lmbyr, and Alchemist Smithwitch are back open for business
</li>
</ul>
<strong>===Spells===</strong>
<ul>
<li>
Haste spell effect now clears upon logout
</li>
<li>
Adjusted carpentry output quantity to double at level 100
</li>
<li>
Using resurrect/raise the dead (and bandages) on a wanted player's corpse will ask for confirmation before you can proceed.
</li>
</ul>
<strong>===Quests===</strong>
<ul>
<li>
Fix for Bograhk Dargarhk(Krog Melee Trainer quest line). If you have completed all 6 and he won't recognize your progress, try talking to him again.
</li>
<li>
Fixed bug with Lotorian/Chaos knights where you could turn in quest without being on the quest
</li>
<li>
Changed Cliff Brown quest(Vrethpool) to be in Krythan region rather than battle plains
</li>
<li>
Added count to Dawat Worker ghost quest (west of Dawat on road to abbey etc)
</li>
<li>
Fixed McFisto faction quest (was allowing anyone to skip to 11th stage of quest)
</li>
<li>
Fixed typo in Cindy McCabe quest of killing a crab
</li>
<li>
Marla Moculous quest now shows count of currently carried familiar wings in Quest Log
</li>
<li>
Suri Desert Scarab quest count now clears upon re-taking the quest (repeatable quest)
</li>
</ul>
<strong>===The Junk Drawer===</strong>
<ul>
<li>
Party system fix for players with long names
</li>
<li>
Fixed corpse targeting bug
</li>
<li>
Removed tanning pots from potion table
</li>
<li>
Changed bandage heal formula
</li>
<li>
Fixed typo with "Jamoal the SAG ON" to "Jamoal the Sage in"
</li>
<li>
Kuthos Whirlpool back to chasing you around like a soul sucking bathtub nightmare machine, until I get time to make him patrol or something
</li>
<li>
Fixed newtown path to be a bit wider. Then I had to delete and replace a whole bunch of tiles again becasue one specific tile of dirt is not something that can be walked on ffs
</li>
<li>
Fixed 2x2 Guild Hall plot north of Jeel that was causing server crash when inspecting with surveyor's tools
</li>
<li>
Added music to Carbonite/cold giant cave
</li>
</ul>
</article>
<div class="body-line"></div>
<article>
<small class="article-date" >FujiQ 08/28/2020</small> <br>
A more visible post on Axe of Betrayal - it will be changed back to original req. That was done accidentally.
</article>
<div class="body-line"></div>
<article>
<small class="article-date" >FujiQ 08/27/2020</small>
We have been busy with a few very large system changes that were tedious and not terribly interesting to mention; but basically, in order to get the game ready for a new server,
we had to rebalance all sub 100 weapons as well as retool all of those corresponding drop tables. Mobs will now typically drop items that reflect teir level more accurately.
Many weapons were removed from drop tables, though a majority of them can still be crafted. Drop rates for lower level mobs have increased (no more .03% chance to get a rapier of the cat).
Another system change was made to the way randomness was seeded (maybe Zarq will elaborate if you are to ask him...).
<br>
I would also like to announce that we will be officially RETIRING the Heilige Lance from drop tables. It is no longer dropping from any monster in game; therefore, if you have them, consider them to be
a commodity which will not be coming back! Measuring cups have also been removed; an innocuous item that was useless, but hey, you can put them on your shelf and let them catch dust if you have them.
Look for future patches to retire and introduce gear to keep things interesting! And Finally...though many of your changes to date have been to clean up the game and the new Quest window and Leadership systems,
for all the 105+ players... hearken thine ears!!!
<br>
Zule has long awaited a chance to strike back at the many enemies that stalk his lair! Drawing on an ancient power found deep in the mine, he has trained a force of warriors to repel invaders that want to lay claim
to his treasure horde...
<br>
Enjoy a new challenging adventure there and among other ToF giantkin...
<br>
<strong>===Item/Drops===</strong>
<ul>
<li>Gloves and Cloak of Archmage now req level 50 (adjusted down)</li>
<li>Sandles of the fleet now req level 30 (adjusted down)</li>
<li>Updated Boots of the Traveller orbs stats and small speed boost</li>
<li>Adjusted mob drop tables for all sub 100 drops again to match mob level more closely</li>
<li>Updated stats on patron (city faction) gear</li>
<li>Added new magic tradeskill tool item/shield</li>
<li>Low level players (10+) have craftable set of leather, wool, or steel armor</li>
<li>Some helms were looking donk' on Female player models(Helm of Magma, et al) Corrected</li>
<li>Various weapon specials adjusted for balance</li>
<li>3 new high level gear sets</li>
</ul>
<strong>===Mobs===</strong>
<ul>
<li>A few bosses have been adjusted for difficulty</li>
<li>Plague toad adjust</li>
<li>Added termigon warriors to the Krythan termigon spawn</li>
<li>Adjusted Ettin Island</li>
<li>Fixed Horned Devel spawn in Tserith dungeon</li>
<li>Several generic NPC names fixed (no more bankers, merchants, etc) Maybe a few more lingering so if you see some out there in the world (esp NPCs that use a monster skin) Imk</li>
<li>Added skeletal mage to Undead creature category for DTM count</li>
</ul>
<strong>===Followers===</strong>
<ul>
<li>New Follower option: Assist Followers target what you target</li>
<li>If bas attribute is >=100, can tame creatures aligned with those orbs</li>
<li>Followers on Protect will start protecting after you get attacked (even if not damaged)</li>
<li>Followers should stay and not TP when on Stay mode</li>
<li>Removed camel herd check, added level check instead</li>
<li>Added several new items that augment leadership abilities when used or equipped</li>
<li>Added goblin runt and shaman runt to trainable types (str)</li>
</ul>
<strong>===Quests===</strong>
<ul>
<li>Fixed experience bug on some quests</li>
<li>Newbie Trainers now displaying correct needed exp and handing out appropriate rewards</li>
<li>Dynamic(Chalice) Quests adjusted in a variety of locations (Krog, Whisperdale)</li>
<li>Fixed Kobold Attack quest so that you can talk to Lowe's again if you fail</li>
<li>Fix for Lotorian Knight quest when it is cancelled</li>
<li>Fix for Artraxis quest(if you had previously) completedit, it appeared as if you still need to talk to Darok. Once you talk to him it will correct itself)</li>
</ul>
<strong>===Tradeskills===</strong>
<ul>
<li>Updated smelter's gloves to be armor and fit into armor cabinet</li>
<li>New magic tradeskill item</li>
</ul>
<strong>===Misc===</strong>
<ul>
<li>When you first learn a skill, it will appear in skill window as soon as it is obtained(was bugged, had to relog for skills to appear)</li>
<li>Adjusted heal value of bandage and time on bandage and healing pot</li>
</ul>
</article>
<div class="body-line"></div>
<article>
<small class="article-date" >FujiQ 07/20/2020</small>
<br>
This was added a few patches ago and I am not sure why I didn't include in notes; you can make Large Crab Stew.
The reciped is as follows:
<ul>
<li>2 Crab Meat</li>
<li>1 Potatoes</li>
<li>1 Carrots</li>
<li>1 Milk</li>
</ul>
It may not make sense sometimes why we're working on what we are, but there are many systems to learn and it has been good to work briefly in each of them.
Cooking for example, is obviously not at the fore front of anyone's mind when it comes to what is needed to be done; however, it was a good suggestion, easy,
and a good opportunity to learn.
</article>
<div class="body-line"></div>
<article>
<small class="article-date" >FujiQ 07/18/2020</small>
<br>
<strong>===Misc Fixes===</strong>
<ul>
<li>Fixed bug that resulted in player invisibility</li>
<li>Lots of clean up on the Knight of Talazar event to make it flow and work properly</li>
<li>New NPC is LSP: Wizard Blunderstone. Exchanges event item "Rune Fragment" for gold, item restoration tools, or runeshard.</li>
<li>Boats could attack one another on L</li>
<li>AoE spells now follow player's Target Protection settings</li>
</ul>
<strong>===Item Adds/Changes===</strong>
<ul>
<li>Added +2 int to small sash</li>
<li>Added soul Pact ring</li>
<li>Added new art for ant legs, werewolf claws, warg claws, hell hound claws, wolverine claws, & snagglefang's claw.</li>
<li>New no drop item "Rune Fragment" for the Knight of Talazar event</li>
<li>Removed item no drop on large knapsack</li>
<li>Weapon and Armor artifacts adjusted to be viable end game items</li>
</ul>
<strong>===Krog area balancing===</strong>
<ul>
<li>Added items to alchemy shop: Yellow Silk Robe, Wizard Hat, Mage Wand/Scepter, Toothwand, Small Sash, Potions of Repair and Stamina</li>
<li>Added march light spawn</li>
<li>Added potions to shops</li>
<li>Bump to gold given in Krog area quests</li>
<li>Added faction point rewards to single quests</li>
<li>Bump xp on alchemist singaford quest</li>
<li>Various polish details on quests and NPC chat</li>
<li>Fixed double chat message in Sewer quest</li>
<li>Added reward to Sewer quest - Large Knapsack</li>
</ul>
<strong>===Quest Fixes/Balance===</strong>
<ul>
<li>Upped Shargar quest reward.</li>
<li>Lowered number of mobs on patrons to 35, min 20</li>
<li>Patrons now give higher faction reward</li>
<li>Newbie thrown weapon and polearms trainer now working properly</li>
<li>Fixed issue on "finish your task with your other trainer" text</li>
<li>DTM updates in chat whenyou kill a creature for the quest</li>
<li>Fixed infinite xp for guild quest</li>
<li>Fixed player response on stage 2 of galen quest (I took his life, but his soul) should have been on two lines in prompt.</li>
<li>Guardian now looks for failed stage if you have failed to craft the pure crystal</li>
<li>Chaos Knight updates appropriately</li>
<li>Updated some newbie dynamic quests</li>
<li>Fixed finish your quest with your chery newbie trainer bug</li>
<li>Fix for shipwreck quest</li>
<li>Some grammer and formatting changes in a few low level quests</li>
<li>Fixed whisperdale emissary (spore quest) bug on stage 11 where there was no convo and got players hung waiting to talk</li>
</ul>
<strong>===Creatures===</strong>
<ul>
<li>Scaled back poison damage on scorpions (cut duration in half)</li>
<li>Knight of Talazar brough up to 2020 level boss stats</li>
<li>Deep shadows upped near whisperdale</li>
<li>Adjusted kobold chief (better item drop chance)</li>
</ul>
</article>
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