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Do you think it would be possible for this to work using OpenGL ES 2.0?
I know that OpenGL ES 1.0 is hard-coded into the EGL initialization code, but I wasn't sure if you knew if it would be that simple, or if there would be other problems that would occur?
Hi!
Do you think it would be possible for this to work using OpenGL ES 2.0?
I know that OpenGL ES 1.0 is hard-coded into the EGL initialization code, but I wasn't sure if you knew if it would be that simple, or if there would be other problems that would occur?
Thanks