Simple raytracer implementation with:
- sphere geometry
- 3 materials (diffuse, metallic, refractive)
- hardcoded demo-world
- naive arguments parser
- ppm exporter
- tons of math
Produces .ppm file with rendered camera's view.
Use CMake.
Run: <executable> 馃厫 馃厬 馃厭 馃厯 馃厰
where:
馃厫 - render width
馃厬 - render height
馃厭 - smoothing samples (anty-aliasing)
馃厯 - aperture of camera's lens
馃厰 - output path
