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285 lines (262 loc) · 10.7 KB
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from constant import *
from board import *
from strategies import *
import math, contextlib, time
with contextlib.redirect_stdout(None):
import pygame
def mouse_motion(wind, event, turn):
pygame.draw.rect(wind, SNOW, (0, 0, WIDTH, SQUARE_SIZE))
posx = event.pos[0]
if turn == PLAYER_PIECE:
pygame.draw.circle(wind, DEEPSKYBLUE, (posx, int(SQUARE_SIZE / 2)), RADIUS)
else:
pygame.draw.circle(wind, STEELBLUE, (posx, int(SQUARE_SIZE / 2)), RADIUS)
def humam_output(event, label, board, WINDOW, FONT):
posx = event.pos[0]
col = int(math.floor(posx / SQUARE_SIZE))
row = board.count_pieces(col)
if row < ROWS:
board.board[col][row] = board.turn
pygame.draw.circle(WINDOW, board.color, (posx, int(SQUARE_SIZE / 2)), RADIUS)
if board.checkWin(board.turn):
label = FONT.render(board.label, 1, board.color)
return False, label, True
else:
return True, label, False
return True, label, True
def main():
print("Select the game mode you want:")
print("1 - player VS player")
print("2 - player VS computer")
print()
type = int(input())
print()
if(type != 1):
print("Select the game method you want:")
print("1 - minimax")
print("2 - alphabeta")
print("3 - monte carlo")
print()
method = int(input())
print()
# FPS
FPS = 60
pygame.init()
WINDOW = pygame.display.set_mode((WIDTH, HEIGHT))
FONT = pygame.font.SysFont("arial", 50)
pygame.display.set_caption('Connect 4')
game = True
clock = pygame.time.Clock()
board = Board()
label = None
tie_message = "tie !"
tie = FONT.render(tie_message, 1, LIGHTSTEEL)
# playerVSplayer
if type == 1:
print("player VS player")
while game:
clock.tick(FPS)
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
if event.type == pygame.MOUSEMOTION:
mouse_motion(WINDOW, event, board.turn)
pygame.display.update()
if event.type == pygame.MOUSEBUTTONDOWN:
pygame.draw.rect(WINDOW, SNOW, (0, 0, WIDTH, SQUARE_SIZE))
if board.turn == PLAYER_PIECE:
game, label, play = humam_output(event, label, board, WINDOW, FONT)
if play:
board.printBoard()
board.set_turn()
board.moves += 1
else:
game, label, play= humam_output(event, label, board, WINDOW, FONT)
if play:
board.printBoard()
board.set_turn()
board.moves += 1
board.draw(WINDOW)
pygame.display.update()
if label != None:
WINDOW.blit(label, (40, 10))
pygame.display.update()
if board.moves == 42:
game = False
WINDOW.blit(tie, (40, 10))
pygame.display.update()
if game == False:
if(board.moves < 42):
if(board.turn == PLAYER_PIECE):
board.turn = COMPUTER_PIECE
else:
board.turn = PLAYER_PIECE
print("Player ", board.turn, " wins !")
else:
print("Tie !")
pygame.time.wait(CLOSE_TIME)
pygame.quit()
elif type == 2 and method == 1:
print("player VS computer -> minimax")
while game:
clock.tick(FPS)
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
return
if event.type == pygame.MOUSEMOTION:
mouse_motion(WINDOW,event,board.turn)
pygame.display.update()
if event.type == pygame.MOUSEBUTTONDOWN:
pygame.draw.rect(WINDOW, SNOW, (0, 0, WIDTH, SQUARE_SIZE))
if board.turn == PLAYER_PIECE:
game, label, play= humam_output(event, label, board, WINDOW,FONT)
if play:
board.printBoard()
board.draw(WINDOW)
pygame.display.update()
board.set_turn()
board.moves += 1
if board.turn == COMPUTER_PIECE and game != False:
_, cols ,_ = minimax(board, MAX_DEPTH, True)
best_col = random.choice(cols)
row = board.count_pieces(best_col)
board.board[best_col][row] = board.turn
if board.checkWin(board.turn):
label = FONT.render(board.label, 1, board.color)
game = False
board.printBoard()
board.set_turn()
board.moves += 1
board.draw(WINDOW)
pygame.display.update()
if label != None:
WINDOW.blit(label, (40, 10))
pygame.display.update()
if board.moves == 42:
game = False
WINDOW.blit(tie, (40, 10))
pygame.display.update()
if game == False:
if(board.moves < 42):
if(board.turn == PLAYER_PIECE):
board.turn = COMPUTER_PIECE
else:
board.turn = PLAYER_PIECE
print("Player ", board.turn, " wins !")
else:
print("Tie !")
print()
end = time.time()
print("nodes generated: ", board.visit)
pygame.time.wait(CLOSE_TIME)
pygame.quit()
elif type == 2 and method == 2:
print("player VS computer -> alphabeta")
while game:
clock.tick(FPS)
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
return
if event.type == pygame.MOUSEMOTION:
mouse_motion(WINDOW, event, board.turn)
pygame.display.update()
if event.type == pygame.MOUSEBUTTONDOWN:
pygame.draw.rect(WINDOW, SNOW, (0, 0, WIDTH, SQUARE_SIZE))
if board.turn == PLAYER_PIECE:
game, label, play = humam_output(event, label,board, WINDOW, FONT)
if play:
board.printBoard()
board.draw(WINDOW)
pygame.display.update()
board.set_turn()
board.moves += 1
if board.turn == COMPUTER_PIECE and game != False:
_, cols ,_ = alphabeta(board, MAX_DEPTH, -math.inf, math.inf, True)
best_col = random.choice(cols)
row = board.count_pieces(best_col)
board.board[best_col][row] = board.turn
if board.checkWin(board.turn):
label = FONT.render(board.label, 1, board.color)
game = False
board.printBoard()
board.set_turn()
board.moves += 1
board.draw(WINDOW)
pygame.display.update()
if label != None:
WINDOW.blit(label, (40, 10))
pygame.display.update()
if board.moves == 42:
game = False
WINDOW.blit(tie, (40, 10))
pygame.display.update()
if game == False:
if(board.moves < 42):
if(board.turn == PLAYER_PIECE):
board.turn = COMPUTER_PIECE
else:
board.turn = PLAYER_PIECE
print("Player ", board.turn, " wins !")
else:
print("Tie !")
print()
print("nodes generated: ", board.visit)
pygame.time.wait(CLOSE_TIME)
pygame.quit()
# implementação não esta correta
elif type == 2 and method == 3:
print("player VS computer -> montecarlo")
while game:
clock.tick(FPS)
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
return
if event.type == pygame.MOUSEMOTION:
mouse_motion(WINDOW, event, board.turn)
pygame.display.update()
if event.type == pygame.MOUSEBUTTONDOWN:
pygame.draw.rect(WINDOW, SNOW, (0, 0, WIDTH, SQUARE_SIZE))
if board.turn == PLAYER_PIECE:
posx = event.pos[0]
col = int(math.floor(posx / SQUARE_SIZE))
row = board.count_pieces(col)
if row < ROWS:
game, label, play = humam_output(event, label, board, WINDOW, FONT)
if play:
board.printBoard()
board.draw(WINDOW)
pygame.display.update()
board.turn = COMPUTER_PIECE
board.set_label_color()
if board.turn == COMPUTER_PIECE and game != False:
best_col = monte_carlos_tree_search(board, TIME)
row = board.count_pieces(best_col)
board.board[best_col][row] = board.turn
if board.checkWin(board.turn):
label = FONT.render(board.label, 1, board.color)
game = False
board.printBoard()
board.turn = PLAYER_PIECE
board.set_label_color()
board.draw(WINDOW)
pygame.display.update()
if label != None:
WINDOW.blit(label, (40, 10))
pygame.display.update()
if game == False:
print()
if(board.moves < 42):
if(board.turn == PLAYER_PIECE):
board.turn = COMPUTER_PIECE
else:
board.turn = PLAYER_PIECE
print("Player ", board.turn, " wins !")
else:
print("Tie !")
# print("nodes generated: ", board.visit)
pygame.time.wait(CLOSE_TIME)
pygame.quit()
main()