Drew left a TODO on docs/unreal/user-reference/beamable-services/lobbies.md L102 (v2.3 and v2.2) asking for a section on "LoL-style matchmaking where player properties change after the match is made but BEFORE the server is provisioned."
This is a content-creation task that requires SDK-team input — it can't be resolved by copyediting. Filing here so the inline TODO can be removed from source.
Scope: add a section to the Unreal lobbies/matchmaking docs covering the federation flow where player properties (rank, role preference, etc.) mutate after match-creation but before server provisioning, with an example of how a federated matchmaker reacts to those mutations.
Originally flagged in docs/unreal/user-reference/beamable-services/lobbies.md L102 on unreal/v2.3 and unreal/v2.2.
Drew left a TODO on
docs/unreal/user-reference/beamable-services/lobbies.mdL102 (v2.3 and v2.2) asking for a section on "LoL-style matchmaking where player properties change after the match is made but BEFORE the server is provisioned."This is a content-creation task that requires SDK-team input — it can't be resolved by copyediting. Filing here so the inline TODO can be removed from source.
Scope: add a section to the Unreal lobbies/matchmaking docs covering the federation flow where player properties (rank, role preference, etc.) mutate after match-creation but before server provisioning, with an example of how a federated matchmaker reacts to those mutations.
Originally flagged in
docs/unreal/user-reference/beamable-services/lobbies.mdL102 onunreal/v2.3andunreal/v2.2.