Per Epic's Comment:
Canceling an non instanced ability is tricky. If we had a montage playing non instanced ability, it would need to make sure the
Montage that it played was still playing, and if so, to cancel it. If this is something we need to support, we may need some
light weight data structure to represent 'non intanced abilities in action' with a way to cancel/end them.
As the project is low on anims, that should not be an issue, but I'm keeping this here for future references, should it become one.
Per Epic's Comment:
Canceling an non instanced ability is tricky. If we had a montage playing non instanced ability, it would need to make sure the
Montage that it played was still playing, and if so, to cancel it. If this is something we need to support, we may need some
light weight data structure to represent 'non intanced abilities in action' with a way to cancel/end them.
As the project is low on anims, that should not be an issue, but I'm keeping this here for future references, should it become one.