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Copy pathmain.cpp
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641 lines (587 loc) · 21.3 KB
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#include <iostream>
#include <cstring>
#include <windows.h>
#include <fstream>
#include <cstdlib>
#include <ctime>
using namespace std;
void greseli(int viata){
HANDLE h= GetStdHandle(STD_OUTPUT_HANDLE);
SetConsoleTextAttribute(h,13);
if(viata==7){
cout<<" +---+" << endl;
cout<<" | |" << endl;
cout<<" |" << endl;
cout<<" | O" << endl;
cout<<" | /|\\" << endl;
cout<<" | / \\" << endl;
cout<<" ======" << endl;
}
if(viata==6)
{
cout<<" +---+" << endl;
cout<<" | |" << endl;
cout<<" |" << endl;
cout<<" |" << endl;
cout<<" |" << endl;
cout<<" |" << endl;
cout<<" ======" << endl;
}
else if(viata==5)
{
cout<<" +---+" << endl;
cout<<" | |" << endl;
cout<<" O |" << endl;
cout<<" |" << endl;
cout<<" |" << endl;
cout<<" |" << endl;
cout<<" ======" << endl;
}
else if(viata==4)
{
cout<<" +---+" << endl;
cout<<" | |" << endl;
cout<<" O |" << endl;
cout<<" | |" << endl;
cout<<" |" << endl;
cout<<" |" << endl;
cout<<" ======" << endl;
}
else if(viata==3)
{
cout<<" +---+" << endl;
cout<<" | |" << endl;
cout<<" O |" << endl;
cout<<" /| |" << endl;
cout<<" |" << endl;
cout<<" |" << endl;
cout<<" ======" << endl;
}
else if(viata==2)
{
cout<<" +---+" << endl;
cout<<" | |" << endl;
cout<<" O |" << endl;
cout<<" /|\\ |" << endl;
cout<<" |" << endl;
cout<<" |" << endl;
cout<<" ======" << endl;
}
else if(viata==1)
{
cout<<" +---+" << endl;
cout<<" | |" << endl;
cout<<" O |" << endl;
cout<<" /|\\ |" << endl;
cout<<" / |" << endl;
cout<<" |" << endl;
cout<<" ======" << endl;
}
else if(viata==0)
{
cout<<" +---+" << endl;
cout<<" | |" << endl;
cout<<" O |" << endl;
cout<<" /|\\ |" << endl;
cout<<" / \\ |" << endl;
cout<<" |" << endl;
cout<<" ======" << endl;
}
SetConsoleTextAttribute(h,7);
cout << endl;
}
void spanzuratoarea(int afisare){
HANDLE h= GetStdHandle(STD_OUTPUT_HANDLE);
SetConsoleTextAttribute(h,13);
cout<<" SSS PPPP A N N ZZZZZZ U U RRRR A TTTTTTTTT OOOO A RRRR EEEEEE A" << endl;
cout<<"S P P A A NN N Z U U R R A A T O O A A R R E A A" << endl;
cout<<"S P p A A N N N Z U U R R A A T O O A A R R E A A" << endl;
cout<<" SSS PPPP A A N N N ZZZZZ U U RRRR A A T O O A A RRRR EEEE A A" << endl;
cout<<" S P AAAAAAA N N N Z U U R R AAAAAAA T O O AAAAAAA R R E AAAAAAA" << endl;
cout<<" S P A A N NN Z U U R R A A T O O A A R R E A A" << endl;
cout<<" SSS P A A N N ZZZZZZ UUUU R R A A T OOOO A A R R EEEEEE A A" << endl;
cout<< endl;
SetConsoleTextAttribute(h,7);
}
void viata_ramasa(int viata){
HANDLE h= GetStdHandle(STD_OUTPUT_HANDLE);
if(viata > 1){
cout << "Mai ai ";
SetConsoleTextAttribute(h,13);
cout << viata;
SetConsoleTextAttribute(h,7);
cout << " incercari ramase." << endl;
cout << endl;
}
if (viata == 1){
SetConsoleTextAttribute(h,13);
cout << "Ultima";
SetConsoleTextAttribute(h,7);
cout << " sansa!" << endl;
cout << endl;
}
}
void culoare(char n[50]){
HANDLE h= GetStdHandle(STD_OUTPUT_HANDLE);
SetConsoleTextAttribute(h,13);
cout << n;
SetConsoleTextAttribute(h,7);
}
void raspunsuri(char incerc[100]){
HANDLE h= GetStdHandle(STD_OUTPUT_HANDLE);
cout << "Incercari ghicite: ";
SetConsoleTextAttribute(h,13);
cout << incerc << endl << endl;
SetConsoleTextAttribute(h,7);
}
char fisier[50][50];
char incercari[100];
int winstreak, winstreak2;
int main(){
int variabila=-1;
bool PlayAgain=true;
bool schimbaremod = false;
HANDLE h= GetStdHandle(STD_OUTPUT_HANDLE);
int v[50];
spanzuratoarea(winstreak);
bool Singleplayer = false;
bool Multiplayer = false;
cout << "Choose your gamemode:" << endl << endl;
culoare("SINGLEPLAYER");
cout << " - Apasa ";
culoare ("1");
cout << " pentru a continua." << endl;
culoare("MULTIPLAYER");
cout << " - Apasa ";
culoare ("2");
cout << " pentru a continua." << endl << endl;
int alegere;
SetConsoleTextAttribute(h,13);
cin >> alegere;
SetConsoleTextAttribute(h,7);
if(alegere == 1)
Singleplayer = true;
if(alegere == 2)
Multiplayer = true;
if(alegere != 1 && alegere != 2)
PlayAgain= false;
cin.ignore();
system("cls");
spanzuratoarea(winstreak);
while(PlayAgain==1){
int i, pr=0, viata=6, contor=0;
char cuvant[50], raspuns[50], litera[50];
int lungimecuv;
if(Multiplayer == true){
cout << "Introdu un cuvant pentru a incepe: ";
cin.getline(cuvant,50);
}
int indice = 1;
int numarcuvintefisier = 0;
char ajutor[50];
if(Singleplayer == true){
ifstream librarie("cuvinte.txt");
while(librarie >> ajutor){
strcpy(fisier[indice], ajutor);
indice++;
numarcuvintefisier++;
}
librarie.close();
srand(time(nullptr));
int frecv[numarcuvintefisier+1] = {0};
int numarrandom = rand() % numarcuvintefisier + 1;
int pup=0;
for(i=1; i<=numarcuvintefisier; i++){
if(frecv[i] == 0)
pup = 1;
}
if(pup == 0)
frecv[numarcuvintefisier+1] = {0};
if(frecv[numarrandom] == 0){
strcpy(cuvant, fisier[numarrandom]);
frecv[numarrandom] = 1;
}
else{
while(frecv[numarrandom] != 0)
numarrandom = rand() % numarcuvintefisier + 1;
strcpy(cuvant, fisier[numarrandom]);
frecv[numarrandom] = 1;
}
}
system("cls");
lungimecuv = strlen(cuvant);
spanzuratoarea(winstreak);
cout << "Prietenul tau, Mihai, are nevoie de ajutor! Ghiceste cuvantul pentru a-l salva!" << endl;
if(Multiplayer == true){
if(lungimecuv<3){
viata=0;
}
for (i=0; i<lungimecuv; i++){
if(cuvant[i]>='A' && cuvant[i]<='Z')
cuvant[i]=cuvant[i] + 32;
if(cuvant[i]<'A' || cuvant[i]>'z'){
viata=0;
}
}
}
for(i=1; i<lungimecuv; i++)
raspuns[i] = '_';
greseli(viata);
if(schimbaremod == false){
if(winstreak==1){
culoare("Primul");
cout << " tau meci castigat! Keep it up!" << endl << endl;
}
if(winstreak>1){
cout << "Ai castigat ";
SetConsoleTextAttribute(h,13);
cout << winstreak;
SetConsoleTextAttribute(h,7);
cout << " meciuri la rand! You're on fire!" << endl << endl;
}
if(winstreak2>1 && winstreak==0){
cout << "Ai pierdut winstreak-ul de ";
SetConsoleTextAttribute(h,13);
cout << winstreak2;
SetConsoleTextAttribute(h,7);
cout << " meciuri. Poti mai mult de atat!" << endl << endl;
}
if(winstreak2==1 && winstreak==0){
cout << "Doar ce castigasei ";
culoare("1");
cout << " meci si deja ai pierdut? Poate data viitoare!" << endl << endl;
}
winstreak2=winstreak;
}
else{
if(winstreak>=1){
cout << "Ai pierdut winstreak-ul de ";
SetConsoleTextAttribute(h,13);
cout << winstreak;
SetConsoleTextAttribute(h,7);
cout << " deoarece ai schimbat modul de joc din ";
if(Singleplayer == true){
culoare("MULTIPLAYER");
cout << " in ";
culoare("SINGLEPLAYER");
}
if(Multiplayer == true){
culoare("SINGLEPLAYER");
cout << " in ";
culoare("MULTIPLAYER");
}
cout << ". Sorry! :(" << endl << endl;
}
schimbaremod = false;
winstreak=0;
}
for(i=0; i<lungimecuv; i++)
v[i]=0;
int x=i-1;
raspuns[0]=cuvant[0];
raspuns[x]=cuvant[x];
strcat(incercari, cuvant);
strcpy(incercari+1, incercari+lungimecuv);
if(raspuns[0] != raspuns[x]){
strcat(incercari, ", ");
strcat(incercari, cuvant);
strcpy(incercari+3, incercari+lungimecuv+2);
}
raspunsuri(incercari);
for(i=0; i<lungimecuv; i++){
if(viata==0)
raspuns[i]=cuvant[i];
if(cuvant[i]==cuvant[0]){
raspuns[i]=cuvant[0];
v[i]=1;
}
if(cuvant[i]==cuvant[x]){
raspuns[i]=cuvant[x];
v[i]=1;
}
cout << raspuns[i] << " ";
}
cout << endl;
if(Multiplayer == true){
int verificarelitere = 0;
for(i=0; i<lungimecuv; i++)
if(v[i]==0)
verificarelitere = 1;
if(verificarelitere == 0)
viata = 0;
}
if(viata>0){
cout << "Ai ";
culoare("6");
cout<< " vieti la dispozitie! Bafta! :3" << endl << endl;
}
if(Multiplayer == true){
if(viata == 0){
cout << endl << "CE-AI FACUT???" << endl << "L-ai lasat balta pe Mihai si ai ales un cuvant sub ";
culoare("3 litere");
cout << ", ";
culoare("deja rezolvat");
cout << " sau care contine ";
culoare("caractere interzise");
cout << ". Unluckyyy." << endl;
contor=1;
}
}
while (viata>0){
cout << "Introdu o litera or take a guess: ";
cin.getline (litera,50);
int lungimelit = strlen(litera);
system("cls");
spanzuratoarea(winstreak);
cout << "Prietenul tau, Mihai, are nevoie de ajutor! Ghiceste cuvantul pentru a-l salva!" << endl;
int caracterenepermise = 0;
for(i=0; i<lungimelit; i++)
if (litera[i]>='A' && litera[i]<='Z')
litera[i]=litera[i] + 32;
for(i=0; i<lungimelit; i++)
if (litera[i]<'a' || litera[i]>'z')
caracterenepermise = 1;
if(lungimelit > 0){
strcat(incercari, ", ");
strcat(incercari, litera);
}
if(lungimelit>1 && lungimelit<lungimecuv || lungimelit>lungimecuv){
viata--;
greseli(viata);
pr=1;
if(viata>0){
if(winstreak==1){
culoare("Primul");
cout << " tau meci castigat! Keep it up!" << endl << endl;
}
if(winstreak>1){
cout << "Ai castigat ";
SetConsoleTextAttribute(h,13);
cout << winstreak;
SetConsoleTextAttribute(h,7);
cout << " meciuri la rand! You're on fire!" << endl << endl;
}
}
raspunsuri(incercari);
for (int i=0; i<lungimecuv; i++)
cout << raspuns[i] << " ";
cout << endl;
cout << "VREI SA-L OMORI PE MIHAI? Introdu doar cate ";
culoare("o litera,");
cout << " sau incearca sa ghicesti ";
culoare("direct cuvantul!");
cout << endl;
viata_ramasa(viata);
}
if(lungimelit==lungimecuv){
if(strcmp(litera, cuvant)==0){
greseli(viata);
raspunsuri(incercari);
for(i=0; i<lungimecuv; i++)
cout << cuvant[i] << " ";
cout << endl;
if(pr==0){
cout << endl;
cout << "Uau, ai ghicit cuvantul: ";
culoare(cuvant);
cout << " din prima! Mihai se poate baza pe tine!" << endl;
winstreak++;
break;
}
else{
cout << endl;
cout << "L-ai salvat pe Mihai ghicind cuvantul: ";
culoare(cuvant);
cout << ". You are a true friend." << endl;
winstreak++;
break;
}
}
else{
pr=1;
viata--;
greseli(viata);
if(viata>0){
if(winstreak==1){
culoare("Primul");
cout << " tau meci castigat! Keep it up!" << endl << endl;
}
if(winstreak>1){
cout << "Ai castigat ";
SetConsoleTextAttribute(h,13);
cout << winstreak;
SetConsoleTextAttribute(h,7);
cout << " meciuri la rand! You're on fire!" << endl << endl;
}
}
raspunsuri(incercari);
for(i=0; i<lungimecuv; i++)
cout << raspuns[i] << " ";
cout << endl;
if(caracterenepermise == 0)
cout << "Daca te duci, te duci de tot, iar Mihai nu mai are mult!" << endl;
else{
cout << "Ai folosit ";
culoare("caractere interzise!");
cout << " Fii mai atent!" << endl;
}
viata_ramasa(viata);
}
}
if(lungimelit == 0){
greseli(viata);
if(viata>0){
if(winstreak==1){
culoare("Primul");
cout << " tau meci castigat! Keep it up!" << endl << endl;
}
if(winstreak>1){
cout << "Ai castigat ";
SetConsoleTextAttribute(h,13);
cout << winstreak;
SetConsoleTextAttribute(h,7);
cout << " meciuri la rand! You're on fire!" << endl << endl;
}
}
raspunsuri(incercari);
for(i=0; i<lungimecuv; i++)
cout << raspuns[i] << " ";
cout << endl;
cout << "Continua-ti jocul ghicind o litera sau un cuvant!" << endl;
viata_ramasa(viata);
}
if(lungimelit==1){
pr=1;
bool literagasita = false;
int k = 0;
for (i=0; i<lungimecuv; i++) {
if (cuvant[i] == litera[0]){
if(v[i]==1)
k = 1;
else{
raspuns[i] = litera[0];
literagasita = true;
v[i]=1;
k = 2;
}
}
}
if(k!=2)
viata--;
bool toateliterele = true;
for (int i=0; i<lungimecuv; i++)
if (raspuns[i] == '_') {
toateliterele = false;
break;
}
greseli(viata);
if(viata>0 && toateliterele == false){
if(winstreak==1){
culoare("Primul");
cout << " tau meci castigat! Keep it up!" << endl << endl;
}
if(winstreak>1){
cout << "Ai castigat ";
SetConsoleTextAttribute(h,13);
cout << winstreak;
SetConsoleTextAttribute(h,7);
cout << " meciuri la rand! You're on fire!" << endl << endl;
}
}
raspunsuri(incercari);
for(i=0; i<lungimecuv; i++)
cout << raspuns[i] << " ";
cout << endl;
if(k == 1 && viata > 0){
cout << "Ai ghicit deja litera ";
culoare(litera);
cout << ". Halal prieten." << endl;
}
if(k == 2){
cout << "Mihai respira usurat, cuvantul contine litera: ";
culoare(litera);
cout << "." << endl << endl;
}
if(k == 0){
if(caracterenepermise == 0){
cout << "Cuvantul nu contine litera ";
culoare(litera);
cout << ".";
if(viata > 0)
cout <<" Mai incearca!";
cout << endl;
}
else{
culoare(litera);
cout << " este un ";
culoare("caracter interzis!");
cout << " Fii mai atent!" << endl;
}
}
if(literagasita == 0)
viata_ramasa(viata);
if (toateliterele == true) {
cout << endl;
cout << "L-ai salvat pe Mihai ghicind cuvantul: ";
culoare(cuvant);
cout << ". You are a true friend." << endl;
winstreak++;
break;
}
}
}
if(viata==0){
winstreak=0;
if(contor==0){
cout << endl;
cout << "Whomp, whomp. Cuvantul era: ";
culoare(cuvant);
cout << "." << endl << "Mult noroc data viitoare! :3" << endl;
}
}
cout << endl << endl;
cout << "Vrei sa joci din nou? Apasa ";
culoare("1");
cout << " pentru a continua." << endl;
cout << "Vrei sa schimbi modul de joc la ";
if(Singleplayer == true)
culoare("MULTIPLAYER?");
if(Multiplayer == true)
culoare("SINGLEPLAYER?");
cout << " Apasa ";
culoare("2");
cout << " pentru a continua." << endl << endl;
int alegere2;
SetConsoleTextAttribute(h,13);
cin >> alegere2;
SetConsoleTextAttribute(h,7);
if(alegere2!=1 && alegere2!=2)
PlayAgain = false;
cin.ignore();
if(alegere2==2){
if(Singleplayer == true){
Singleplayer = false;
Multiplayer = true;
}
else if(Multiplayer == true){
Multiplayer = false;
Singleplayer = true;
}
schimbaremod = true;
}
int lungimeincercari = strlen(incercari);
for(i=0; i<=lungimecuv; i++)
cuvant[i]='\0';
for(i=0; i<=lungimeincercari; i++)
incercari[i]='\0';
cout << endl;
}
system("cls");
spanzuratoarea(winstreak);
cout << "Stai linistit! Mihai este acum in siguranta!" << endl;
greseli(7);
cout << "Sper ca te-ai distrat jucandu-te ";
culoare("spanzuratoarea!");
cout << endl;
return 0;
}