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feat(online): player presence replication with snapshot interpolation #18

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@aram-devdocs

Replicate remote players as ghost boats: position/rotation snapshots at a fixed rate with client-side interpolation and extrapolation caps. Target smooth motion at typical latency, not physics fidelity.

Blocked by #15 and #16. SnapshotCache ring buffer authored; in-world rendering is this issue.

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    P1Important; after P0area:clientBepInEx client plugin

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