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feat(online): end-to-end handshake between game client and local server #15

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@aram-devdocs

The plugin running inside Sailwind connects to the local Rust server, completes a versioned handshake including the API surface hash, and round-trips a position message.

Blocked by #13 and #14. The wire path is proven by protocol-smoke (7/7, real LiteNetLib client vs Rust server); the in-game leg is verified in Phase F.

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P0Critical path; do firstarea:clientBepInEx client pluginarea:serverRust authoritative server

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