Loads asset/json/cubemap.json and keeps the skybox/cubemap path available in
the reduced sample set.
The refraction sample. It loads asset/json/raytracing.json and is one of the
active examples kept during the renderer cleanup. Pass
--rendering=rasterise to render the same scene through the raster path.
The dragon sample. It loads asset/json/dragon.json and is the main
reference for the acceleration-structure path across both backends. Pass
--rendering=rasterise to render the same scene through the raster path.
Loads asset/json/skinned_mesh.json, which imports
asset/model/cesium_man/CesiumMan.glb as raytraced scene geometry in
SCENE_RENDER_TIME and plays the model's first embedded animation through the
shared raytracing pipeline.
