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150 lines (141 loc) · 3.91 KB
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const {getWithType, client_list} = require("./client")
const Logger = require("./logger.js");
const { getTanks, tank_list } = require("./tank");
const { getObstacles, obstacles_list } = require("./obstacles");
let step_timer = -10;
let pause = false;
async function start_game() {
//////DEBUG FEATURE//////
// for (let i = 0; i < 6; i++) {
// let team = (i > 2 ? "red" : "blue")
// let number = i
// if (number > 2)
// number -= 3
// const t = new Tank(number, team, undefined)
// t.position.x = i;
// t.position.y = (team == "red" ? 0 : 1)
// t.position.angle = (team == "red" ? 270 : 90)
// }
//////DEBUG FEATURE//////
send_field_setup("client")
send_field_setup("manager")
step_timer = 30
await start_timer()
Logger.success('Игра успешно запущена!')
}
function send_field_setup(who) {
for (const client of getWithType(who)) {
if (who == "client")
client.step = (client.team == "red")
client.send_data({
"action": "set_tanks",
"tanks": getTanks()
})
client.send_data({
"action": "set_obstacles",
"obstacles": getObstacles()
})
}
}
function end_game(winner=undefined) {
while (obstacles_list.length > 0)
obstacles_list.pop();
while (tank_list.length > 0)
tank_list.pop();
client_list.forEach(client => {
if (client.type !== "manager" && client.type !== "controller")
client.disconnect()
})
////////////////////
step_timer = -10
for (const client of getWithType("client")) {
client.step = "none"
let json = {
"action": "step_feedback",
"time": -10,
"step": "none"
}
if (winner)
json["winner"] = winner
client.send_data(json)
}
Logger.success('Игра успещно завершена!')
}
function pause_game(status) {
pause = status
if (pause)
change_step("pause")
else {
step_timer = -1
change_step("nonpause")
}
}
function change_step(step) {
for (const client of getWithType("client")) {
switch (step) {
case "pause":
client.send_data({
"action": "switch_pause",
"pause": true
})
break
case "nonpause":
client.send_data({
"action": "switch_pause",
"pause": false
})
break
default:
if (step)
client.step = step
client.send_data({
"action": "step_feedback",
"time": step_timer,
"step": step
})
break
}
}
}
function send_time(change_step=false) {
if (change_step)
step_timer = 30
let counter = 0
for (const client of getWithType("client")) {
counter += 1
if (change_step) {
switch (client.step) {
case true:
case false:
client.step = !client.step
}
}
client.send_data({
"action": "step_feedback",
"time": step_timer,
"step": client.step
})
}
if (counter !== 2) {
step_timer = -10
return
}
}
async function start_timer() {
let id = setInterval(() => {
if (step_timer <= -10) {
end_game()
clearInterval(id)
} else if (pause) {
send_time()
} else if (step_timer > 0) {
step_timer -= 1
send_time()
} else {
send_time(true)
}
}, 1000)
}
module.exports = {
start_timer, start_game, end_game, send_time, pause_game, send_field_setup, step_timer
}