There is a commit upstream that introduces improvements to projectile delag, as shown in the commits below:
rdntcntrl/ratoa_gamecode@1a683ed
rdntcntrl/ratoa_gamecode@2d6912a
rdntcntrl/ratoa_gamecode@cd5333e
Some more can be found here, although I think the above are the only relevant ones
https://github.com/rdntcntrl/ratoa_gamecode/commits/ratoa
There is a commit upstream that introduces improvements to projectile delag, as shown in the commits below:
rdntcntrl/ratoa_gamecode@1a683ed
rdntcntrl/ratoa_gamecode@2d6912a
rdntcntrl/ratoa_gamecode@cd5333e
Some more can be found here, although I think the above are the only relevant ones
https://github.com/rdntcntrl/ratoa_gamecode/commits/ratoa