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Copy pathProgram.cs
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executable file
·397 lines (323 loc) · 14.4 KB
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Net;
using System.IO;
using System.Threading;
using System.IO.Compression;
namespace BlopsAutoKicker
{
public class Program
{
const string XDSniperLogUrl = "";
const string LogRefreshUrl = "http://logs.gameservers.com/timeout";
const string rconHost = "";
const int rconPort = 0;
const string rconPw = "";
const string UserAgent = "XD Blops Kicker v1.0.0";
static Dictionary<string, CodPlayer> currentPlayers;
static RCON rcon;
static void Main(string[] args)
{
int refreshTimeInSeconds = 10;
var logRefreshString = HttpGet(LogRefreshUrl);
if (!Int32.TryParse(logRefreshString, out refreshTimeInSeconds))
{
Logging.WriteLog("Invalid refresh time. Setting log refresh to 10 seconds. Server response was {0}.", logRefreshString);
}
else
{
Logging.WriteLog("Current Refresh Time {0}",refreshTimeInSeconds);
}
bool shutdown = false;
double lastTimeStampRead = 0;
currentPlayers = new Dictionary<string,CodPlayer>();
rcon = new RCON(rconHost, rconPort, rconPw);
var messageEvent = new System.Threading.AutoResetEvent(false);
Thread messageThread = new Thread(new ThreadStart(() =>
{
while (!shutdown)
{
Logging.WriteLog("Sending server messages");
rcon.Say(Strings.WelcomeMessage);
if (messageEvent.WaitOne(new TimeSpan(0, 0, 15)) && shutdown)
{
return;
}
rcon.Say(Strings.FriendInviteMessage);
if (messageEvent.WaitOne(new TimeSpan(0, 0, 15)) && shutdown)
{
return;
}
rcon.Say(Strings.ServerProtection);
if (messageEvent.WaitOne(new TimeSpan(0, 0, 15)) && shutdown)
{
return;
}
//send the server rules
SendRulesToPlayer(null);
//rcon.Say(String.Format(Strings.RulesTrigger, CodServerLogLine.RulesTrigger));
Logging.WriteLog("finished sending server messages");
if (messageEvent.WaitOne(new TimeSpan(0, 0, 60)) && shutdown)
{
return;
}
}
}));
var logEvent = new AutoResetEvent(false);
Thread logParserThread = new Thread(new ThreadStart(() =>
{
while (!shutdown)
{
Logging.WriteLog("Getting Log data...");
var logSnippet = HttpGet(XDSniperLogUrl,true); //should be 2MB at most. add range header
Logging.WriteLog("Log Data collected...");
var lines = new List<string>(logSnippet.Split('\n'));
Logging.WriteLog("Recieved {0} log lines.", lines.Count);
var parsedLines = FindAllValidLogLines(lines, ref lastTimeStampRead);
if (parsedLines != null)
{
//now go through the stack, and take appropriate action...
HandleCurrentLogs(parsedLines, ref lastTimeStampRead);
}
if (logEvent.WaitOne(new TimeSpan(0, 0, refreshTimeInSeconds)) && shutdown)
{
// if we're shutting down, or already in this loop, just return.
return;
}
}
}));
logParserThread.Start();
messageThread.Start();
System.Threading.AutoResetEvent wait = new System.Threading.AutoResetEvent(false);
Console.CancelKeyPress += new ConsoleCancelEventHandler((o,e) => {
Logging.WriteLog("Shutting down");
shutdown = true;
messageEvent.Set();
logEvent.Set();
var w = new System.Threading.AutoResetEvent(false);
//wait 15 seconds for things to shutdown
w.WaitOne(new TimeSpan(0, 0, 5));
wait.Set();
});
wait.WaitOne();
//meh assyemtric behavior... :(
ConnectionPool.DrainPool();
}
private static string HttpGet(string url,bool addRange = false)
{
try
{
HttpWebRequest request = WebRequest.Create(url) as HttpWebRequest;
request.Timeout = 5000;
request.UserAgent = UserAgent;
//request.Headers.Add(HttpRequestHeader.AcceptEncoding, "gzip,deflate");
if (addRange)
{
request.AddRange(-10000);
}
var response = (HttpWebResponse) request.GetResponse();
Stream responseStream = response.GetResponseStream();
//Logging.WriteLog("Recieved {0} bytes from the server", responseStream.Length);
//if (response.ContentEncoding.ToLower().Contains("gzip"))
// responseStream = new GZipStream(responseStream, CompressionMode.Decompress);
//else if (response.ContentEncoding.ToLower().Contains("deflate"))
// responseStream = new DeflateStream(responseStream, CompressionMode.Decompress);
var reader = new StreamReader(responseStream,Encoding.Default);
return reader.ReadToEnd().Trim();
}
catch (WebException ex)
{
Logging.WriteLog("WebException: " + ex.Message);
}
return "";
}
private static void HandleCurrentLogs(Stack<CodServerLogLine> parsedLines, ref double lastTimeStampRead)
{
double lastTime = lastTimeStampRead;
foreach (var line in parsedLines)
{
if (line.TimeStamp <= lastTimeStampRead)
{
continue; //we already read past this line...so skip it
}
lastTime = line.TimeStamp;
switch (line.LineType)
{
case LogLineType.Init:
//reset all warnings.
Logging.WriteLog("Init Game");
ResetWarnings();
break;
case LogLineType.Blank:
case LogLineType.Shutdown:
break;
case LogLineType.Join:
// if it's a new player, display the greet message, then add them to the list of players
if (!currentPlayers.ContainsKey(line.PlayerId))
{
Logging.WriteLog(String.Format("Player {0} Joined with Id {1}", line.PlayerName, line.PlayerId));
currentPlayers[line.PlayerId] = CreatePlayer(line.PlayerName, line.PlayerId);
}
else
{
if (currentPlayers[line.PlayerId].FullName != line.PlayerName)
{
Logging.WriteLog("Player {0} renamed to {1}", currentPlayers[line.PlayerId], line.PlayerName);
currentPlayers[line.PlayerId] = CreatePlayer(line.PlayerName, line.PlayerId);
}
}
break;
case LogLineType.Quit:
//player quit, remove them...
Logging.WriteLog(String.Format("Player {0} Quit with Id {1}", line.PlayerName, line.PlayerId));
currentPlayers.Remove(line.PlayerId);
break;
case LogLineType.Say:
//see if someone typed !rules
if (line.RulesRequest)
{
Logging.WriteLog(String.Format("Player {0} with Id {1} requested rules", line.PlayerName, line.PlayerId));
SendRulesToPlayer(line.PlayerId);
}
break;
// for both damage and kills, verify rules are followed
case LogLineType.Kill_Damage:
EnforceRules(line);
break;
default:
Logging.WriteLog(String.Concat("Unknown command type: ",line.LineType.ToString()));
break;
}
}
lastTimeStampRead = lastTime;
}
private static void SendRulesToPlayer(string playerName)
{
rcon.Say(Strings.WeaponRules, playerName);
Thread.Sleep(5000);
rcon.Say(Strings.KnifingRules, playerName);
Thread.Sleep(5000);
rcon.Say(Strings.PerkRules, playerName);
Thread.Sleep(5000);
rcon.Say(Strings.GrenadesRules, playerName);
}
private static void EnforceRules(CodServerLogLine line)
{
var violations = RulesValidator.CheckDamageAndKillsForViolations(line.Weapon);
if (violations == ViolationType.None)
{
Logging.WriteLog("No violations for {0}", line.PlayerName);
return; //good doggy!
}
CodPlayer player;
lock (currentPlayers)
{
if (!currentPlayers.TryGetValue(line.PlayerId, out player))
{
player = CreatePlayer(line.PlayerName, line.PlayerId);
currentPlayers[line.PlayerId] = player;
}
}
bool kickPlayer = false;
if (violations == ViolationType.Knife)
{
if (line.IsMelee)
{
lock (player.Warnings)
{
if (!player.Warnings.Contains(Warning.Knifing))
{
//warn the player
Logging.WriteLog(String.Format("Sending warning to {0} for knifing violation.", player.FullName));
rcon.Say(String.Format(Strings.WarningMessage, Strings.KnifeUsage, CodServerLogLine.RulesTrigger), player.Id);
player.Warnings.Add(Warning.Knifing);
}
else
{
kickPlayer = true;
}
}
}
}
else
{
lock (player.Warnings)
{
if (!player.Warnings.Contains(Warning.Illegal_Weapons))
{
Logging.WriteLog(String.Format("Sending warning to {0} for weapon violation: {1}", player.FullName, line.Weapon));
//warn the player
rcon.Say(String.Format(Strings.WarningMessage, Strings.FollowRules, CodServerLogLine.RulesTrigger), player.Id);
player.Warnings.Add(Warning.Illegal_Weapons);
}
else
{
kickPlayer = true;
}
}
}
if (kickPlayer)
{
Logging.WriteLog(String.Format("Kicking player {0}. For {1}", player.FullName, line.Weapon));
//boot this douche, but first message the entire server
rcon.Say(String.Format(Strings.Kicked, player.FullName));
Thread.Sleep(1000); //badbad
rcon.ClientKick(player.Id);
}
}
private static void ResetWarnings()
{
foreach (var player in currentPlayers.Values)
{
player.Warnings.Clear();
}
}
private static CodPlayer CreatePlayer(string name, string id)
{
var player = new CodPlayer(name, id);
ThreadPool.QueueUserWorkItem((e) =>
{
Thread.Sleep(10000);
Logging.WriteLog("Greeting player {0}", player.FullName);
rcon.Say(String.Format(Strings.PersonalGreet, player.FullName, CodServerLogLine.RulesTrigger), player.Id);
});
player.Greeted = true;
return player;
}
private static Stack<CodServerLogLine> FindAllValidLogLines(List<string> lines, ref double lastTimeStampRead)
{
var parsedLines = new Stack<CodServerLogLine>();
lines.Reverse();
foreach(var line in lines)
{
Logging.WriteLog(line);
var parsedLine = CodServerLogLine.ParseLine(line);
if (parsedLine == null)
{
Logging.WriteLog("Skipping null line");
continue;
}
if (parsedLine.TimeStamp == 0)
{
// time restarted
lastTimeStampRead = 0;
}
parsedLines.Push(parsedLine);
if (parsedLine.LineType == LogLineType.Init)
{
break;
}
if (parsedLine.LineType == LogLineType.Shutdown)
{
//we ended a round, but haven't started a new one...
//just exit the log handler for now.
Logging.WriteLog("Skipping parsing logs because we reached the end of a round");
return null;
}
}
return parsedLines;
}
}
}