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Persist god-built structures as landmarks #12

Description

@aebrer

Summary

When the Kind God uses place_block or fill_blocks, automatically tag the location as a divine structure in the landmark system.

Details

Depends on the landmark system (#6).

When a god builds something, record:

  • Location: center point of the build
  • Builder: which god (kind_god, deep_god)
  • Description: inferred from block type and size (e.g., "golden shrine", "obsidian pillar")
  • Timestamp: when it was built

This creates a persistent map of divine interventions in the world. The gods can reference their own past builds: "I built you a shelter here once" or "The shrine I raised still stands."

Players discovering god-built structures in the wild would feel like finding ancient ruins with real history.

Changes needed

  • Backend (commands.py): Log build locations when place_block/fill_blocks execute
  • Backend (landmarks.py): Store as landmark entries with "divine_structure" type
  • God prompts: Include nearby divine structures in context

Complexity

Small — hooks into existing build commands, stores to landmark system.

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