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98 lines (97 loc) · 5.35 KB
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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProductVersion>10.0.20506</ProductVersion>
<SchemaVersion>2.0</SchemaVersion>
<ProjectGuid>{5B1852BB-0E30-C179-D7AA-4616028CFA20}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace></RootNamespace>
<AssemblyName>Assembly-UnityScript</AssemblyName>
<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>Temp\bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE;UNITY_3_5_6;UNITY_3_5;UNITY_EDITOR;ENABLE_PROFILER;UNITY_IOS;UNITY_IPHONE;ENABLE_GENERICS;ENABLE_TERRAIN;ENABLE_WEBCAM;ENABLE_MICROPHONE;ENABLE_NETWORK;ENABLE_CLOTH;ENABLE_WWW</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<NoWarn>0169</NoWarn>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>Temp\bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<NoWarn>0169</NoWarn>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="System.XML" />
<Reference Include="System.Core" />
<Reference Include="UnityEngine">
<HintPath>/Applications/Unity/3.5/Unity.app/Contents/Frameworks/Managed/UnityEngine.dll</HintPath>
</Reference>
<Reference Include="UnityEditor">
<HintPath>/Applications/Unity/3.5/Unity.app/Contents/Frameworks/Managed/UnityEditor.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<Compile Include="Assets\ThirdParty\FingerGestures\SkeletonCode\JavascriptSkeleton.js" />
<None Include="Assets\ISerializableBackup\PrefixValues.xml" />
<None Include="Assets\Shaders\Mobile\Miscellaneous Shaders\Mobile Background.shader" />
<None Include="Assets\Doxygen\Editor\Resources\BaseDoxyfile.txt" />
<None Include="Assets\Shaders\Mobile\Vertex Colored Shaders\Mobile Transparent Vertex Lit.shader" />
<None Include="Assets\Shaders\Mobile\Particle Shaders\Mobile Particles Additive Culled.shader" />
<None Include="Assets\Shaders\Mobile\Lightmap Shaders (Legacy)\Mobile Lightmap Only.shader" />
<None Include="Assets\ISerializableBackup\ExcerciseValues.xml" />
<None Include="Assets\ThirdParty\EZ GUI\Plugins\AnBSoft Common\Standard Shaders\Sprite Cutout.shader" />
<None Include="Assets\ISerializableBackup\LevelProgressionValues.xml" />
<None Include="Assets\Standard Assets\Skyboxes\_skybox info.txt" />
<None Include="Assets\ISerializableBackup\StrengthProgressionValues.xml" />
<None Include="Assets\ISerializableBackup\AgeProgressionValues.xml" />
<None Include="Assets\ThirdParty\EZ GUI\Plugins\AnBSoft Common\Standard Shaders\Transparent Vertex Colored.shader" />
<None Include="Assets\Shaders\Mobile\Lightmap Shaders (Legacy)\Mobile Lightmap Reflective.shader" />
<None Include="Assets\Shaders\Mobile\Lightmap Shaders (Legacy)\Mobile Lightmap AlphaTest.shader" />
<None Include="Assets\Shaders\Mobile\Vertex Colored Shaders\Mobile Transparent Vertex Color.shader" />
<None Include="Assets\ThirdParty\BundleLoader\readme.txt" />
<None Include="Assets\Shaders\Mobile\Particle Shaders\Mobile Multiply Culled.shader" />
<None Include="Assets\Fonts\Font.txt" />
<None Include="Assets\Shaders\Mobile\Vertex Colored Shaders\Mobile Vertex Colored.shader" />
<None Include="Assets\Doxygen\ReadMe.txt" />
<None Include="Assets\Shaders\Mobile\Miscellaneous Shaders\Mobile Detail.shader" />
<Reference Include="Assets\Plugins\JsonFx.Json">
<HintPath>Assets\Plugins\JsonFx.Json.dll</HintPath>
</Reference>
<Reference Include="Assets\Plugins\PatStuff">
<HintPath>Assets\Plugins\PatStuff.dll</HintPath>
</Reference>
<Reference Include="Assets\Plugins\Prime31\P31RestKit">
<HintPath>Assets\Plugins\Prime31\P31RestKit.dll</HintPath>
</Reference>
<Reference Include="Assets\ThirdParty\HOTween\Plugins\HOTween">
<HintPath>Assets\ThirdParty\HOTween\Plugins\HOTween.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<ProjectReference Include="Assembly-CSharp-firstpass.csproj">
<Project>{0A20B411-C80C-3446-94C2-F548E9951802}</Project> <Name>Assembly-CSharp-firstpass</Name> </ProjectReference>
<ProjectReference Include="Assembly-UnityScript-firstpass.unityproj">
<Project>{A1C61CE5-0608-3C99-ADE5-5FD6C07E4B5E}</Project> <Name>Assembly-UnityScript-firstpass</Name> </ProjectReference>
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>