乗り物の境界における押し戻し処理の改善#4
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Boats and other vehicles now move smoothly along the boundary without significant slowdown. Changes: - Add vehicle-specific clamping that preserves momentum along allowed axis - Only zero velocity component moving away from boundary (not pushback) - Skip knockedBack flag for vehicles to avoid physics interference - Add shared clampEntityPosition() method in LockedAxisData - Client-side also clamps vehicle position to prevent rubber-banding 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
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位置調整をメインとし、加速度は境界外側方向のみ殺すようにしました