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Copy pathProcess.c
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264 lines (232 loc) · 8.6 KB
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Copy pathProcess.c
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264 lines (232 loc) · 8.6 KB
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//
// Created by yaelao on 5/30/23.
//
#include "Process.h"
#include "Memory.h"
/**
* Esta funcion crea un proceso y lo agrega a la queue de procesos creados.
* @param queue La queue donde se agregara el proceso.
* @param pid El id del proceso.
* @param name El nombre del proceso.
* @param burst_time El tiempo de rafaga del proceso.
* */
Process *make_process(int pid, int burst_time, int memory_blocks) {
Process *process = (Process *) malloc(sizeof(Process));
process->pid = pid;
process->burst_time = burst_time;
process->size = memory_blocks;
process->state = NEW;
process->waiting_time = 0;
process->turn_around_time = 0;
process->t_time = 0;
return process;
}
/**
* Esta funcion compara dos procesos por su pid.
* @param data1 El primer proceso.
* @param data2 El segundo proceso.
* @return Un numero negativo si el pid del primer proceso es menor que el del segundo,
* un numero positivo si el pid del primer proceso es mayor que el del segundo,
* cero si los pid son iguales.
* */
int compare_process(void *data1, void *data2) {
Process *process1 = (Process *) data1;
Process *process2 = (Process *) data2;
return process1->pid - process2->pid;
}
char *get_state(Process *process) {
switch (process->state) {
case NEW:
return "NEW";
case READY:
return "READY";
case RUNNING:
return "RUNNING";
case WAITING:
return "WAITING";
case TERMINATED:
return "TERMINATED";
default:
return "UNKNOWN";
}
}
/**
* Esta funcion imprime el contenido de un proceso.
* @param data El proceso a imprimir.
* */
void print_process(void *data) {
Process *process = (Process *) data;
printf("PID: %d, Burst Time: %d, Memory Blocks: %d, State: %s\n",
process->pid,
process->burst_time,
process->size,
get_state(process)
);
}
/**
* Esta funcion simula el algoritmo de planificacion de procesos
* First Come First Served.
* @param queue La queue de procesos.
* */
void first_come_first_served(Queue *queue) {
Node *current = queue->head;
int current_time = 0, num_process = queue->size;
float total_wt = 0.0f, total_tat = 0.0f;
if (is_queue_empty(queue)) {
printf("Process queue is empty\n");
return;
}
while (current != NULL) {
Process *process = (Process *) current->data;
if (process->state == READY) {
// Se asigna el wt y el tat al proceso actual.
process->waiting_time = current_time;
process->turn_around_time = process->waiting_time + process->burst_time;
printf("Process [%d] enter to CPU, at: %d ms\n",
process->pid, process->waiting_time);
current_time += process->burst_time;
total_wt += process->waiting_time;
total_tat += process->turn_around_time;
printf("Process [%d] exit from CPU, after %d ms\n\n",
process->pid, process->burst_time);
// El proceso pasa de Ready a Terminated.
process->state = TERMINATED;
free_memory(process->pid);
current = (Node *) current->next;
}
}
printf("Average waiting time: %.2f\n",
total_wt / (float) num_process);
printf("Average turn around time: %.2f\n",
total_tat / (float) num_process);
}
/**
* Esta funcion obtiene el indice del proceso con el menor burst time.
* @param queue La queue de procesos.
* @return El indice del proceso con el menor burst time.
* */
int get_shortest_index(Queue *queue) {
Node *current = queue->head;
int shortest_index = 0, index = 0;
int shortest_burst_time = ((Process *) current->data)->burst_time;
while (current != NULL) {
Process *process = (Process *) current->data;
if (process->burst_time < shortest_burst_time && process->state == READY) {
shortest_burst_time = process->burst_time;
shortest_index = index;
}
current = (Node *) current->next;
index++;
}
return shortest_index;
}
/**
* Esta funcion simula el algoritmo de planificacion de procesos
* Shortest Job First.
* @param queue La queue de procesos.
* */
void shortest_job_first(Queue *queue) {
if (is_queue_empty(queue)) {
printf("Process queue is empty\n");
return;
}
// se ordena la lista de procesos por burst time de menor a mayor.
sort_queue(queue, compare_process);
first_come_first_served(queue);
}
/**
* Esta funcion simula el algoritmo de planificacion de procesos
* Round Robin.
* @param queue La queue de procesos.
* */
void round_robin(Queue *queue, int quantum) {
int current_time = 0, num_process = queue->size;
float total_wt = 0.0f, total_tat = 0.0f;
int ready_processes = 0, terminated_processes = 0;
Node *current = queue->head;
int remaining_burst[num_process], waiting_time[num_process],
turn_around_time[num_process], iteration[num_process];
if (is_queue_empty(queue)) {
printf("Process queue is empty\n");
return;
}
for (int i = 0; i < num_process; i++) {
Process *process = (Process *) current->data;
if (process->state == READY) {
ready_processes++;
}
remaining_burst[i] = process->burst_time;
waiting_time[i] = 0;
turn_around_time[i] = 0;
iteration[i] = 0;
current = (Node *) current->next;
}
printf("\nTa\t\tProcess\t\tState\t\tRemain\t\tW Time\t\tTaT\n");
do {
current = queue->head;
for (int i = 0; i < num_process; i++) {
Process *process = (Process *) current->data;
if (process->state == READY || process->state == WAITING) {
if (remaining_burst[i] > 0) {
if (remaining_burst[i] > quantum) {
waiting_time[i] += current_time - turn_around_time[i];
printf("%d\t\tps %d\t\tenter\t\t%d/%d\t\t%d\t\t%d\n", current_time, process->pid,
remaining_burst[i], process->burst_time, waiting_time[i], iteration[i]);
process->state = RUNNING;
current_time += quantum;
remaining_burst[i] -= quantum;
turn_around_time[i] = current_time;
printf("%d\t\tps %d\t\texit\t\t%d/%d\t\t%d\t\t%d\n", current_time, process->pid,
remaining_burst[i], process->burst_time, waiting_time[i], iteration[i]);
process->state = WAITING;
} else {
waiting_time[i] += current_time - turn_around_time[i];
printf("%d\t\tps %d\t\tenter\t\t%d/%d\t\t%d\t\t%d\n", current_time, process->pid,
remaining_burst[i], process->burst_time, waiting_time[i], iteration[i]);
current_time += remaining_burst[i];
remaining_burst[i] = 0;
iteration[i] = current_time;
total_wt += waiting_time[i];
total_tat += iteration[i];
printf("%d\t\tps %d\t\texit\t\t%d/%d\t\t%d\t\t%d\n", current_time, process->pid,
remaining_burst[i], process->burst_time, waiting_time[i], iteration[i]);
process->state = TERMINATED;
terminated_processes++;
free_memory(process->pid);
}
}
}
current = (Node *) current->next;
}
} while (ready_processes != terminated_processes);
if (total_wt != 0) {
printf("Average waiting time: %.2f\n",
total_wt / (float) num_process);
printf("Average turn around time: %.2f\n",
total_tat / (float) num_process);
}
}
/**
* Esta función obtiene la referencia de un proceso en la queue.
*/
Process *get_process(Queue *queue, int pid) {
Node *current = queue->head;
while (current != NULL) {
Process *process = (Process *) current->data;
if (process->pid == pid) {
return process;
}
current = (Node *) current->next;
}
return NULL;
}
void kill_process(Queue *queue, int pid) {
Process *process = get_process(queue, pid);
if (process != NULL) {
process->state = TERMINATED;
free(dequeue_node(queue, process, compare_process));
printf("Process [%d] killed\n", pid);
return;
}
printf("Process [%d] doesn't exist\n", pid);
}