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[Feature Request]: Coin/Dollar/Wallet drop chance from enemies #136

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@Zeta-Arcade

By default, the coin drop rates on enemies is incredibly low! Especially compared to now how commonly and easily coins + dollars + wallets can be found.
For reference, in my pack, i re-use Experimentation's money spawn rates for all moons, and even with that they are plentiful. At that point, even a guaranteed single coin from a powerful enemy like a Manor Lord feels...wrong.
i propose the following:

  • A config for a Dollar + Wallet drop chance for enemies, same as the coin one
  • By default, i personally feel powerful enemies (Like the Manor Lord, Maneater, Forest Giants, Peacekeepers, Redwoods etc.) should be guaranteed to at least drop something, but even a Wallet/Dollar would be acceptable
  • Weaker enemies like a Nutcracker could still be a guaranteed drop of one coin, or even a chance for a dollar/wallet
  • Weak enemies like a Snare Flea or Lootbug could still guarantee one coin, but could be a lower chance
  • Enemies capable of Duplication (Like BioDiverisity Boom Birds, Surfaced Urchins) should not be able to drop coins.

Compared to this, the defaults are quite bad. A Snare Flea having a 1% chance to drop a coin is pretty pathetic, and even a Maneater having an 80% chance for just 1 coin is crazy in comparison to how easy you can find coins now.

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