diff --git a/README.md b/README.md index 8d50d14..5debfdf 100644 --- a/README.md +++ b/README.md @@ -53,4 +53,4 @@ This game was made with love to Newgrounds and its community. Extra love to Tom # Other pages - [Server info](server/README.md) - More info on how to host a server. -- [BUILDING.md](https://github.com/KadeDev/Kade-Engine/blob/master/BUILDING.md) - How to compile/build the game. This points to the BUILDING.md inside the Kade Engine repository. \ No newline at end of file +- [Building](https://kadedev.github.io/Kade-Engine/building) - How to compile/build the game. This points to the Building section inside the Kade Engine website. diff --git a/client/Project.xml b/client/Project.xml index 7050b67..a59bfb2 100644 --- a/client/Project.xml +++ b/client/Project.xml @@ -2,7 +2,7 @@ - + diff --git a/client/source/onlinemod/Chat.hx b/client/source/onlinemod/Chat.hx index 685774f..f3e159f 100644 --- a/client/source/onlinemod/Chat.hx +++ b/client/source/onlinemod/Chat.hx @@ -29,12 +29,12 @@ class Chat public static inline function PLAYER_JOIN(nickname:String) { - Chat.OutputChatMessage('$nickname joined the game', systemColor); + Chat.OutputChatMessage('$nickname joined the game, say welcome.', systemColor); } public static inline function PLAYER_LEAVE(nickname:String) { - Chat.OutputChatMessage('$nickname left the game', systemColor); + Chat.OutputChatMessage('$nickname left the game, Awww.', systemColor); } public static inline function SERVER_MESSAGE(message:String) diff --git a/client/source/onlinemod/OnlineNickState.hx b/client/source/onlinemod/OnlineNickState.hx index 6ecf402..0c9dfad 100644 --- a/client/source/onlinemod/OnlineNickState.hx +++ b/client/source/onlinemod/OnlineNickState.hx @@ -22,7 +22,7 @@ class OnlineNickState extends MusicBeatState add(bg); - var topText = new FlxText(0, FlxG.height * 0.25, "Insert nickname"); + var topText = new FlxText(0, FlxG.height * 0.25, "Insert nickname."); topText.setFormat(Paths.font("vcr.ttf"), 64, FlxColor.WHITE, LEFT, FlxTextBorderStyle.OUTLINE, FlxColor.BLACK); topText.screenCenter(FlxAxes.X); add(topText); @@ -76,16 +76,16 @@ class OnlineNickState extends MusicBeatState switch (data[0]) { case 0: - SetErrorText("Nickname accepted", FlxColor.LIME); + SetErrorText("Nickname accepted!", FlxColor.LIME); FlxG.switchState(new OnlineLobbyState()); case 1: - SetErrorText("Nickname already claimed"); + SetErrorText("Nickname already claimed, Choose another one"); case 2: - SetErrorText("Game already in progress"); + SetErrorText("Game already in progress. Please wait"); case 3: - SetErrorText("Invalid nickname"); + SetErrorText("Invalid nickname! Please choose another one."); case 4: - FlxG.switchState(new OnlinePlayMenuState("Game is already full")); + FlxG.switchState(new OnlinePlayMenuState("Game is already full, cannot join.")); } } }