So I'm using FlashDevelop and the example bats on how to link the Steamworks API are wildly different than the bats you get when you make an AIR application in FlashDevelop so I'm not actually sure where to put the Steamworks link (for reference FlashDevelop generates the batch files CreateCertificate, PackageApp, Packager, RunApp, SetupApp, and SetupSDK). I've been able to successfully add the ane it's just the linking that's the problem.
Edit: So I've been able to manage getting the program to at least be able to call the functions without crashing, but they return the default values from not being able to connect to the Steam API (for instance, calling getUserID returns 0, as does getAppID). I've tried the linking process to Steam but I just can't figure it out, when I package my game and test it outside of the debugging process these functions still return 0.
Sorry for the closed/reopen spam I accidentally submitted the issue before completing the title and description
So I'm using FlashDevelop and the example bats on how to link the Steamworks API are wildly different than the bats you get when you make an AIR application in FlashDevelop so I'm not actually sure where to put the Steamworks link (for reference FlashDevelop generates the batch files CreateCertificate, PackageApp, Packager, RunApp, SetupApp, and SetupSDK). I've been able to successfully add the ane it's just the linking that's the problem.
Edit: So I've been able to manage getting the program to at least be able to call the functions without crashing, but they return the default values from not being able to connect to the Steam API (for instance, calling getUserID returns 0, as does getAppID). I've tried the linking process to Steam but I just can't figure it out, when I package my game and test it outside of the debugging process these functions still return 0.
Sorry for the closed/reopen spam I accidentally submitted the issue before completing the title and description