Can't seem to disable specular Fresnel highlighting effect without affecting the cubemap scaler. I know it was added to make things pop, but there are many things that I don't want to add it too as the effect is too strong. I was able to affect the flFresnelExponent to change falloff of the effect, but it doesn't affect its contribution. Is there an easy way to disable the effect entirely?
Can't seem to disable specular Fresnel highlighting effect without affecting the cubemap scaler. I know it was added to make things pop, but there are many things that I don't want to add it too as the effect is too strong. I was able to affect the flFresnelExponent to change falloff of the effect, but it doesn't affect its contribution. Is there an easy way to disable the effect entirely?