Create a level stream that outputs the current level sections to render
(time, level/difficulty = 1) => [LevelSections]
level/difficulty determines length of level
time represents the player position in the level which determines how many/which sections to display
Create a level stream that outputs the current level sections to render
(time, level/difficulty = 1) => [LevelSections]
level/difficulty determines length of level
time represents the player position in the level which determines how many/which sections to display