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Merge pull request #13 from Unity-Technologies/fix/references
fix: Project references
2 parents 05982f2 + 8874447 commit 4afd708

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LICENSE.md

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mp-game-server-sample-go copyright © 2021 Unity Technologies
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multiplay-examples copyright © 2021 Unity Technologies
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Licensed under the Unity Reference-Only License (see https://unity3d.com/legal/licenses/Unity_Reference_Only_License ).
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Unless expressly provided otherwise, the Software under this license is made available strictly on an “AS IS” BASIS WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED. Please review the license for details on these and other terms and conditions.

simple-game-server-go/internal/game/game_loop.go

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@@ -37,7 +37,7 @@ func (g *Game) allocated(c *config.Config) {
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g.logger = g.logger.WithField("allocation_uuid", c.AllocatedUUID)
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g.state = &proto.QueryState{
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MaxPlayers: int32(c.MaxPlayers),
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ServerName: fmt.Sprintf("mp-game-server-sample-go - %s", c.AllocatedUUID),
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ServerName: fmt.Sprintf("simple-game-server-go - %s", c.AllocatedUUID),
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GameType: c.GameType,
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Map: c.Map,
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Port: uint16(g.port),

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