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[Apple] SimpleScene coordinate system incorrect rendering #53

@spx01

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@spx01

Due to increasing line width not being supported on MacOS, the lines corresponding to the X and Y axes are obstructed by the ground plane.

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// Possible fix, raise the axes slightly above the plane
objectModel->SetWorldPosition(glm::vec3(0.0, 0.0001, 0.0));

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