Add a way to specify what type of texture to use in shaders Pen+V7 #2469
milkyestway
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in the experimental v8 version, this is being added, but it's not comming to v8 |
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When rendering to textures, it is usually using 0-1 floats for RGBA but it would be great to be able to make some textures specifically 0-infinity(HDR) and/or make them support negative numbers as these buffers can be very useful.
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