First off, i don't believe this affects actual generation or gameplay in any way, and is probably just a 0-based index issue.
The bug is that during generation, the output displays the selected difficulty filter incorrectly. Specifically, it is off by one. For example, if you select hmp (Hurt Me Plenty) as the difficulty in the yaml, which has a value of 3, then during generation it states that Ultraviolence (3) has been selected.
Additionally, some of the difficulty filters are not properly named.
Value: 1
Correct: I'm Too Young To Die (1)
What it shows: HNTR (1)
Value: 2
Correct: Hey, Not Too Rough (2)
What it shows: HMP (2)
Value: 3
Correct: Hurt Me Plenty (3)
What it shows: Ultraviolence (3)
Value: 4
Correct: Ultraviolence (4)
What it shows: Nightmare (4)
Value: 5
Correct: Nightmare (5)
What it shows: Filter6 (5)
First off, i don't believe this affects actual generation or gameplay in any way, and is probably just a 0-based index issue.
The bug is that during generation, the output displays the selected difficulty filter incorrectly. Specifically, it is off by one. For example, if you select hmp (Hurt Me Plenty) as the difficulty in the yaml, which has a value of 3, then during generation it states that Ultraviolence (3) has been selected.
Additionally, some of the difficulty filters are not properly named.
Value: 1
Correct: I'm Too Young To Die (1)
What it shows: HNTR (1)
Value: 2
Correct: Hey, Not Too Rough (2)
What it shows: HMP (2)
Value: 3
Correct: Hurt Me Plenty (3)
What it shows: Ultraviolence (3)
Value: 4
Correct: Ultraviolence (4)
What it shows: Nightmare (4)
Value: 5
Correct: Nightmare (5)
What it shows: Filter6 (5)