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41 lines (34 loc) · 848 Bytes
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Copy pathdummy.c
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41 lines (34 loc) · 848 Bytes
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#include <string.h>
#include <stdlib.h>
#include <SDL.h>
#include <SDL_image.h>
#include "flare.h"
#include "character.h"
#include "main.h"
void Init_Dummy(struct character *c) {
// Speed
c->speed = 1;
// Frame No's
c->a_walk_No = 4;
c->a_melee_No = 13;
c->ground_No = 5;
c->air_No = 4;
c->dead_No = 4;
// Cooldowns
c->a_melee_cd = 1500;
// Damages
Init_Damage(c);
c->melee.a_dmg.range[1] = framesize;
c->melee.a_dmg.range[5] = framesize;
c->melee.a_dmg.range[10] = framesize;
c->ground.dmg.value = 1;
c->melee.a_dmg.value = 1;
c->melee.a_dmg.impact[10] = 3;
}
void Animate_Dummy(int Tick, struct character *player, struct projectile **projs) {
switch (player->act) {
default:
Animate_Flare (Tick, player, projs);
break;
} //End of switch
}