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void Draw_cursor_or_menu(SDL_Surface *screen, int enemies_killed, int *mouse_x, int *mouse_y, bool *alive, bool *retry, bool *quit, bool levelup);
void Draw_cursor(SDL_Surface *screen, int mouse_x, int mouse_y);
void Draw_UI(SDL_Surface *screen, struct character *chars, struct character *player, struct character *Woody, struct character *boss, int enemies_killed);