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Camera boundaries #39

@olekspickle

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@olekspickle

Would be cool to set a bondary where camera could not go.
My use case is simple - if camera goes lower than 0 on Y axis, I want it to stay at 0 so that you would not see the innards of a platform mesh.

I'm pretty sure it might be useful in some mechanics as well.

As for implementation - can be simply coord bounds, or planes.

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