Would be cool to set a bondary where camera could not go.
My use case is simple - if camera goes lower than 0 on Y axis, I want it to stay at 0 so that you would not see the innards of a platform mesh.
I'm pretty sure it might be useful in some mechanics as well.
As for implementation - can be simply coord bounds, or planes.
Would be cool to set a bondary where camera could not go.
My use case is simple - if camera goes lower than 0 on Y axis, I want it to stay at 0 so that you would not see the innards of a platform mesh.
I'm pretty sure it might be useful in some mechanics as well.
As for implementation - can be simply coord bounds, or planes.