From f9096f6511be09ce83e89c82634a0df88e9111f5 Mon Sep 17 00:00:00 2001
From: TenuredCLOUD <85143513+TenuredCLOUD@users.noreply.github.com>
Date: Sun, 28 Jun 2026 03:43:43 -0700
Subject: [PATCH 1/2] Update README.md
- title, updated for 2.0 release
---
README.md | 49 +++++++++++++++----------------------------------
1 file changed, 15 insertions(+), 34 deletions(-)
diff --git a/README.md b/README.md
index fa48d381..4a6de545 100644
--- a/README.md
+++ b/README.md
@@ -13,49 +13,30 @@
- Requires the latest versions of CBA A3,ACE3 and AE3.
+ Requires the latest versions of CBA A3, ACE3 and AE3.
Visit us on Discord
-# 🚧 Work in Progress 🚧
-
-Please note that Misery 2.0 is currently under active development and **not ready for release**.
-
-## Current State
-
-The mod is still missing several code functionalities and is in the process of being prepared for the **2.0 build**. We are also in the process of conducting extensive testing, including **multiplayer testing**.
-
-**Misery** draws inspiration from renowned mods such as DayZ, Ravage, Heros Survive, and acclaimed games like S.T.A.L.K.E.R. However, it distinguishes itself through the incorporation of custom assets and a unique, challenging twist on survival mechanics
-
-The mod also showcases the collaborative efforts of various community authors and friends. Designed as a framework, Misery aims to augment the creative possibilities for scenario designers in crafting a post-apocalyptic world
-
-We trust that this mod will serve as a valuable tool in realizing your vision for a compelling, immersive gaming experience
+**Misery** is an ever evolving survival framework dedicated to creating a rich development environment for scenario designers.
## Core features
-- Module based dev environment (you don't need to know much coding)
-- Click of button persistence for client based data - ACE medical included
-- Unique "HUD of choice" options for modules - want a bar styled HUD for players to use in your scenario's? Done.
-- S.T.A.L.K.E.R themed optional environmental effects utilizing GSC audio samples
-- Flexible environment that can easily be worked with for most scenario developers
-- Optimized code structure utilizing CBA functions as well as Macro encoding for quick pre-processing of mod code so code packed scenario's are less inhibited...
-- Advanced Temperature system that dynamically calculates temperature loss or gain depending on clothing insulation, air temperature, as well as player exposure...
-- Fatigue system either sleep or utilize stimulants in order to replenish energy levels. This feature is intended for single-player mode.
-- Dedicated crafting system
-- Ground loot framework
-- Simple ERU system (Environment Reading Unit)
-- Fishing & hunting
-- Mining and smithing
-- Wood collection system
-- Immersive Fire crafting
-- Advanced refueling framework (Jet fuel, Diesel, petrol)
-- POI generation
-- Terrain De-Cluttering system
-- And many more unique tools & features for scenario designers...
+- AE3 Power API Integration: Power matters, You'll need functioning electricity just to operate fuel pumps
+- ACE Integration: Utilizes many of ACE's API's (Refuel, Medical, Weather, etc...)
+- Vast Mission Config Data: Fully customizable data entries for precise custom item integration and dialing of other systems
+- Full GRAD Persistence Support: World states carry over seamlessly if you utilize GRAD persistence
+- Optimization: Utilizes CBA for pre-processing of functions, as well as running no scheduled code
+- Advanced Dynamic Temperature System: Real-time calculations factoring in clothing insulation, environmental air temperature, and direct player exposure
+- Fatigue & Sleep Mechanics: Manage your exhaustion. Rest naturally or utilize stimulants (Single-Player)
+- Deep Survival Systems: Dedicated crafting, dynamic loot frameworks, and immersive fire starting
+- Resource Gathering: Fishing, hunting, mining, smithing, and wood collection
+- Advanced Refueling Framework: Utilizing the ACE refueling API with some custom tweaks for required fuel types and power requirements
+- World Systems: Dynamic POI generation, Ambient AI & Creature spawns
+- ...And many more tools of a massive suite tailored specifically for mission designers
## Getting started
-Misery requires Arma 3 and the latest version of CBA A3,ACE3 and AE3.
+Misery requires Arma 3 and the latest version of CBA A3, ACE3 and AE3.
## Contributing to Misery
From fc8a178593d0cdbeb186bf274bf14d0b7ec3b01b Mon Sep 17 00:00:00 2001
From: TenuredCLOUD <85143513+TenuredCLOUD@users.noreply.github.com>
Date: Sun, 28 Jun 2026 04:05:27 -0700
Subject: [PATCH 2/2] Update README.md
- added localization information
---
README.md | 1 +
1 file changed, 1 insertion(+)
diff --git a/README.md b/README.md
index 4a6de545..60717997 100644
--- a/README.md
+++ b/README.md
@@ -32,6 +32,7 @@
- Resource Gathering: Fishing, hunting, mining, smithing, and wood collection
- Advanced Refueling Framework: Utilizing the ACE refueling API with some custom tweaks for required fuel types and power requirements
- World Systems: Dynamic POI generation, Ambient AI & Creature spawns
+- Localization: Built with global communities in mind. Most strings are fully translated and localized across 14 supported languages
- ...And many more tools of a massive suite tailored specifically for mission designers
## Getting started