From f9096f6511be09ce83e89c82634a0df88e9111f5 Mon Sep 17 00:00:00 2001 From: TenuredCLOUD <85143513+TenuredCLOUD@users.noreply.github.com> Date: Sun, 28 Jun 2026 03:43:43 -0700 Subject: [PATCH 1/2] Update README.md - title, updated for 2.0 release --- README.md | 49 +++++++++++++++---------------------------------- 1 file changed, 15 insertions(+), 34 deletions(-) diff --git a/README.md b/README.md index fa48d381..4a6de545 100644 --- a/README.md +++ b/README.md @@ -13,49 +13,30 @@

- Requires the latest versions of CBA A3,ACE3 and AE3.
+ Requires the latest versions of CBA A3, ACE3 and AE3.
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-# 🚧 Work in Progress 🚧 - -Please note that Misery 2.0 is currently under active development and **not ready for release**. - -## Current State - -The mod is still missing several code functionalities and is in the process of being prepared for the **2.0 build**. We are also in the process of conducting extensive testing, including **multiplayer testing**. - -**Misery** draws inspiration from renowned mods such as DayZ, Ravage, Heros Survive, and acclaimed games like S.T.A.L.K.E.R. However, it distinguishes itself through the incorporation of custom assets and a unique, challenging twist on survival mechanics - -The mod also showcases the collaborative efforts of various community authors and friends. Designed as a framework, Misery aims to augment the creative possibilities for scenario designers in crafting a post-apocalyptic world - -We trust that this mod will serve as a valuable tool in realizing your vision for a compelling, immersive gaming experience +**Misery** is an ever evolving survival framework dedicated to creating a rich development environment for scenario designers. ## Core features -- Module based dev environment (you don't need to know much coding) -- Click of button persistence for client based data - ACE medical included -- Unique "HUD of choice" options for modules - want a bar styled HUD for players to use in your scenario's? Done. -- S.T.A.L.K.E.R themed optional environmental effects utilizing GSC audio samples -- Flexible environment that can easily be worked with for most scenario developers -- Optimized code structure utilizing CBA functions as well as Macro encoding for quick pre-processing of mod code so code packed scenario's are less inhibited... -- Advanced Temperature system that dynamically calculates temperature loss or gain depending on clothing insulation, air temperature, as well as player exposure... -- Fatigue system either sleep or utilize stimulants in order to replenish energy levels. This feature is intended for single-player mode. -- Dedicated crafting system -- Ground loot framework -- Simple ERU system (Environment Reading Unit) -- Fishing & hunting -- Mining and smithing -- Wood collection system -- Immersive Fire crafting -- Advanced refueling framework (Jet fuel, Diesel, petrol) -- POI generation -- Terrain De-Cluttering system -- And many more unique tools & features for scenario designers... +- AE3 Power API Integration: Power matters, You'll need functioning electricity just to operate fuel pumps +- ACE Integration: Utilizes many of ACE's API's (Refuel, Medical, Weather, etc...) +- Vast Mission Config Data: Fully customizable data entries for precise custom item integration and dialing of other systems +- Full GRAD Persistence Support: World states carry over seamlessly if you utilize GRAD persistence +- Optimization: Utilizes CBA for pre-processing of functions, as well as running no scheduled code +- Advanced Dynamic Temperature System: Real-time calculations factoring in clothing insulation, environmental air temperature, and direct player exposure +- Fatigue & Sleep Mechanics: Manage your exhaustion. Rest naturally or utilize stimulants (Single-Player) +- Deep Survival Systems: Dedicated crafting, dynamic loot frameworks, and immersive fire starting +- Resource Gathering: Fishing, hunting, mining, smithing, and wood collection +- Advanced Refueling Framework: Utilizing the ACE refueling API with some custom tweaks for required fuel types and power requirements +- World Systems: Dynamic POI generation, Ambient AI & Creature spawns +- ...And many more tools of a massive suite tailored specifically for mission designers ## Getting started -Misery requires Arma 3 and the latest version of CBA A3,ACE3 and AE3. +Misery requires Arma 3 and the latest version of CBA A3, ACE3 and AE3. ## Contributing to Misery From fc8a178593d0cdbeb186bf274bf14d0b7ec3b01b Mon Sep 17 00:00:00 2001 From: TenuredCLOUD <85143513+TenuredCLOUD@users.noreply.github.com> Date: Sun, 28 Jun 2026 04:05:27 -0700 Subject: [PATCH 2/2] Update README.md - added localization information --- README.md | 1 + 1 file changed, 1 insertion(+) diff --git a/README.md b/README.md index 4a6de545..60717997 100644 --- a/README.md +++ b/README.md @@ -32,6 +32,7 @@ - Resource Gathering: Fishing, hunting, mining, smithing, and wood collection - Advanced Refueling Framework: Utilizing the ACE refueling API with some custom tweaks for required fuel types and power requirements - World Systems: Dynamic POI generation, Ambient AI & Creature spawns +- Localization: Built with global communities in mind. Most strings are fully translated and localized across 14 supported languages - ...And many more tools of a massive suite tailored specifically for mission designers ## Getting started