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Leveling System

Levels represent a character’s overall growth and capability. Progression is designed for a long-form MUD experience.


Level Range & Tiers

Levels run from 1–20.

  • Low Tier: 1–5

  • Mid Tier: 6–10

  • High Tier: 11–15

  • Epic Tier: 16–20


Progression Goals

  • Expected time to reach Level 20: ~6 months of regular play

  • Progression should feel steady at low levels and increasingly meaningful at higher tiers


How You Gain Experience

You gain Experience (EXP) from:

  • Defeating creatures

  • Completing tasks / quests

  • Exploration (discovering new rooms/regions, landmarks, secrets)

EXP is awarded as a mix of:

  • Immediate gains (kills, room discovery)

  • Completion gains (tasks/quests milestones)


Level-Up Rewards

Attribute Gains

  • Every 3 levels, you gain +1 Attribute Point to allocate.

Levels that grant an Attribute Point:

  • 3, 6, 9, 12, 15, 18

Maneuver Gains

  • Every 5 levels, you gain one maneuver that does NOT have the Learned trait.

    • Learned means the maneuver must be taught by a master.

    • Non-Learned maneuvers represent instinctive growth, personal breakthroughs, or universal training.

Levels that grant a Non-Learned Maneuver:

  • 5, 10, 15, 20

Maneuver Teaching Rules (Reminder)

  • Most maneuvers have the Learned trait and must be acquired through:

    • Finding masters

    • Meeting skill + level prerequisites

    • Sometimes faction/reputation requirements

Non-Learned maneuver gains are the exception and happen only at the level milestones above.


Design Notes

  • Level is a capability gate, not the primary build lever

  • Skills (1–100) remain the main driver of mastery

  • Milestone rewards (every 3 / every 5) create predictable, satisfying progression beats

  • Tier transitions (6, 11, 16) should unlock new regions, masters, and threats