h #235
Replies: 11 comments 1 reply
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this repository in of itself does not violate copyright laws, neither would hosting |
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If you run it in production will it violate any terms of arras.io, diep.io including copyrights? |
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there is no reason it should. you can't exactly copyright the idea of "geometrically simplistic players shooting each other" |
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Cool, do you know how much players 1 cpu thread can handle? and also i have tried aps++ and it doesnt run smoothly like the real arras in rendering performance any solutions i have a RTX 3060 and i see mini lagg spikes + bullets doesnt go smooth |
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aps++ is bad in rendering stuff simply because we use canvas2d, and also cuz text rendering is taxing |
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I hope you can view the performance and update it if necessary. |
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we'll get around to it |
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What game are you making? BTW just make sure you open source your own version because the license is GPL. |
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Yes, there's. A simple multiserver thingy - the commit that adds a basic multi server support. I will update it on the same branch, if I ever will |
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Can you tell more about how setup multi server support + how make the server uses all cpu cores instead of 1 |
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Copy the changes I made in this commit. It divides a client and a server into 2 different instances that can run separately, it also let's you use more then one game server. |
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is this legal to host
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