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AI #9

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@bedekelly

Again, this might not fit into one issue, but here's some thoughts on integrating AI:

  • It should run on the server
  • Implement a thread which sends key input events to a buffer every so often
  • Make sure that thread has read-only access to the current game state
  • Look at the current game state and do some maths (interpolation, projectile motion, etc.) before outputting an optional keypress

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