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Copy pathShadow.cpp
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83 lines (61 loc) · 1.98 KB
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#include "Shadow.h"
#include "Creature.h"
#include<iostream>
#include<string>
/****************************************************************************
* void Shadow::getType()
*
* Purpose: Returns name of creature
* Entry: None
* Exit: None
* ***********************************************************************/
std::string Shadow::getType(){
return "Shadow";}
/****************************************************************************
* void Shadow::indAttack()
*
* Purpose: Returns unique attack type
* Entry: None
* Exit: None
* ***********************************************************************/
void Shadow::indAttack(){
std::cout << "The Shadow swirls toward their oppoenent, stabbing with a small blade";}
/****************************************************************************
* int Shadow::attack()
*
* Purpose: Overrides base attack fuction
* Entry: None
* Exit: Returns attack value
* ***********************************************************************/
int Shadow::attack(){
total = 0;
shadDice.setSides(10);
for(int i = 0; i < getRoll(); i++){
indAttack();
roll = shadDice.rollDice();
std::cout << "\nRolls: " << roll << std::endl;
total = total + roll;}
setAttVal(total);
return total;}
/****************************************************************************
* int Shadow::defense()
*
* Purpose: Overrides base defense for use of special ability
* Entry: None
* Exit: returns defense roll, maxing out beyond dice amount 50% of time
* ***********************************************************************/
int Shadow::defense(){
total = 0;
special.setSides(50);
if(special.rollDice() % 2 == 0){
std::cout << "Shadow uses special ability! No damage!" << std::endl;
setDefVal(100);
return 100;}
else{
for(int i = 0; i < 1; i++){
std::cout << "Shadow defends! Rolls: ";
roll= shadDice.rollDice();
std::cout << roll << std::endl;
total = total + roll;}
setDefVal(total);
return total;}}