diff --git a/Directory.Build.props b/Directory.Build.props
index 0805d27..118b552 100644
--- a/Directory.Build.props
+++ b/Directory.Build.props
@@ -4,7 +4,7 @@
latest
True
- 2.3.1
+ 2.4.0
../../output/$(MSBuildProjectName)
true
diff --git a/docs/icon-128x128.png b/docs/icon-128x128.png
index 64db45f..165574b 100644
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diff --git a/docs/Sample-ExportUml-Level1-Legend.svg b/docs/images/Sample-ExportUml-Level1-Legend.svg
similarity index 100%
rename from docs/Sample-ExportUml-Level1-Legend.svg
rename to docs/images/Sample-ExportUml-Level1-Legend.svg
diff --git a/docs/Sample-ExportUml-Level3.svg b/docs/images/Sample-ExportUml-Level3.svg
similarity index 100%
rename from docs/Sample-ExportUml-Level3.svg
rename to docs/images/Sample-ExportUml-Level3.svg
diff --git a/docs/icon-128x128.pdn b/docs/images/icon-128x128.pdn
similarity index 100%
rename from docs/icon-128x128.pdn
rename to docs/images/icon-128x128.pdn
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index 0000000..64db45f
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diff --git a/docs/icon-poc-1.jpg b/docs/images/icon-poc-1.jpg
similarity index 100%
rename from docs/icon-poc-1.jpg
rename to docs/images/icon-poc-1.jpg
diff --git a/docs/icon-poc-2.jpg b/docs/images/icon-poc-2.jpg
similarity index 100%
rename from docs/icon-poc-2.jpg
rename to docs/images/icon-poc-2.jpg
diff --git a/docs/icon-poc-3.png b/docs/images/icon-poc-3.png
similarity index 100%
rename from docs/icon-poc-3.png
rename to docs/images/icon-poc-3.png
diff --git a/docs/icon.pdn b/docs/images/icon.pdn
similarity index 100%
rename from docs/icon.pdn
rename to docs/images/icon.pdn
diff --git a/docs/images/nuget-state-machine-icon-badge.png b/docs/images/nuget-state-machine-icon-badge.png
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index 0000000..697a622
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index 0000000..165574b
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diff --git a/docs/images/nuget-state-machine-icon-isometric.png b/docs/images/nuget-state-machine-icon-isometric.png
new file mode 100644
index 0000000..e412ab5
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diff --git a/docs/images/nuget-state-machine-icon-minimal.png b/docs/images/nuget-state-machine-icon-minimal.png
new file mode 100644
index 0000000..9c7bed0
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diff --git a/docs/images/nuget-state-machine-icon.png b/docs/images/nuget-state-machine-icon.png
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diff --git a/readme.md b/readme.md
index 5aaa6b4..804b2a3 100644
--- a/readme.md
+++ b/readme.md
@@ -28,6 +28,9 @@ You can define the state machine using either the fluent design pattern or stand
### Basic State
+
+The basic state exapmle transitions from `State1 -> State2 -> State3`.
+
```cs
// That's it! Just create the state machine, register states, and run it.
var machine = await new StateMachine()
@@ -57,7 +60,7 @@ public class BasicState1() : BaseState
{
public async Task OnEnter(Context context)
{
- await Task.Yield(); // Some async work here...
+ await Task.Yield(); // Your async work here...
context.NextState(Result.Ok);
}
}
@@ -66,8 +69,9 @@ public class BasicState2() : BaseState
{
public Task OnEnter(Context context)
{
+ // Notice, we did not async/await this method
context.NextState(Result.Ok);
- return Task.CompletedTask; // Notice, we did not async/await this method
+ return Task.CompletedTask;
}
}
@@ -91,6 +95,8 @@ var uml = machine.ExportUml(includeSubmachines: true);
### Composite States
+The following uses the fluent design pattern style, stacking the `.RegisterXXX(...)` methonds ontop of each other with the `RunAsync(...)` method occurring at the end.
+
```cs
using Lite.StateMachine;