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8 changes: 3 additions & 5 deletions lua/glide/server/events.lua
Original file line number Diff line number Diff line change
Expand Up @@ -218,10 +218,8 @@ end )

-- Make sure all Glide vehicles are delete-able on map cleanup.
hook.Add( "PreCleanupMap", "Glide.ClearEntityPersistFlag", function()
local IsBasedOn = scripted_ents.IsBasedOn

for _, e in ents.Iterator() do
if IsValid( e ) and e.GetClass and IsBasedOn( e:GetClass(), "base_glide" ) then
for _, e in ipairs( Glide.GetAllVehicleEntities() ) do
if IsValid( e ) then
e:RemoveEFlags( EFL_KEEP_ON_RECREATE_ENTITIES )
end
end
Expand Down Expand Up @@ -301,7 +299,7 @@ local function ResetAll()
["base_glide_plane_vtol"] = true
}

for _, e in ents.Iterator() do
for _, e in ipairs( Glide.GetAllVehicleEntities() ) do
if classes[e:GetClass()] or ( e.BaseClass and classes[e.BaseClass.ClassName] ) then
ResetVehicle( e )
end
Expand Down
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