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2000787 | 26 files | M DumpSource2/.stringsignore, M DumpSource2/schemas/animdoclib/CnmGraphDocTwoBoneIKNode.h, M DumpSource2/schemas/animlib/CNmTwoBoneIKNode__CDefinition.h, M DumpSource2/schemas/animlib/CNmTwoBoneIKTask.h, M DumpSource2/schemas/client/CCS2PawnGraphController.h, M DumpSource2/schemas/client/CCS2WeaponGraphController.h, M DumpSource2/schemas/client/CCSPlayer_MovementServices.h, M DumpSource2/schemas/server/CCS2PawnGraphController.h, M DumpSource2/schemas/server/CCS2WeaponGraphController.h, M DumpSource2/schemas/server/CCSPlayer_MovementServices.h, M Protobufs/cstrike15_gcmessages.proto, M game/bin/built_from_cl.txt, M game/bin/win64/csgocfg.exe_strings.txt, M game/bin/win64/engine2_strings.txt, M game/bin/win64/localize_strings.txt, M game/bin/win64/resourcecompiler_strings.txt, M game/bin/win64/tools/cs2_item_editor_strings.txt, M game/bin/win64/tools/hammer_strings.txt, M game/bin/win64/tools/met_strings.txt, M game/bin/win64/tools/modeldoc_editor_strings.txt, M game/bin/win64/vconsole2.exe_strings.txt, M game/
https://steamdb.info/patchnotes/22840751/
1 parent 4d8de0e commit fec3010

26 files changed

Lines changed: 357 additions & 440 deletions

DumpSource2/.stringsignore

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@@ -4318,6 +4318,7 @@ Center Frequency (Hz)
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Centered
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Centimeters
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Cents To Detune ( -100:100 )
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ChainRotationWeight - this controls how we solve for effector rotations, 0.0f will try to fully rotate the effector, 1.0f will try to solve the rotation by rotating the IK chain
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ChainToSolveData_t
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Chance bots will buy a grenade with leftover money (after prim, sec and armor). Input as percent (0-100.0)
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Change Selection
@@ -18318,6 +18319,7 @@ m_bHasDecalParams
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m_bHasDecodeDump
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m_bHasDefuser
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m_bHasEverHitEnemy
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m_bHasEverProcessedCommand
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m_bHasExploded
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m_bHasFemaleVoice
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m_bHasFloatBounds
@@ -18519,7 +18521,6 @@ m_bIsIncGrenade
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m_bIsIncindiary
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m_bIsInclusiveCheck
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m_bIsInputToGraph
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m_bIsInspectAllowed
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m_bIsLayeredShader
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m_bIsLimiter
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m_bIsLinearConstraintDisabled
@@ -20397,6 +20398,7 @@ m_flCenterSize
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m_flCenterXOffset
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m_flCenterYOffset
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m_flCents
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m_flChainRotationWeight
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m_flChestDamageMultiplier
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m_flClientCullRadius
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m_flClientDeathTime
@@ -21746,7 +21748,6 @@ m_flRecoveryTimeCrouchFinal
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m_flRecoveryTimeStand
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m_flRecoveryTimeStandFinal
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m_flRefDot
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m_flReferencePoseTwistWeight
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m_flRefireTime
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m_flReflectionsTintByBaseBlendToNone
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m_flRefractAmount

DumpSource2/schemas/animdoclib/CnmGraphDocTwoBoneIKNode.h

Lines changed: 3 additions & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -56,11 +56,12 @@
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// "m_defaultResourceName": "",
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// "m_bIsTargetInWorldSpace": false,
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// "m_blendMode": "Effector",
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// "m_flReferencePoseTwistWeight": 0.000000
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// "m_flChainRotationWeight": 0.000000
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//}
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class CnmGraphDocTwoBoneIKNode : public CNmGraphDocVariationDataNode
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{
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bool m_bIsTargetInWorldSpace;
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NmIKBlendMode_t m_blendMode;
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float32 m_flReferencePoseTwistWeight;
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// MPropertyDescription = "ChainRotationWeight - this controls how we solve for effector rotations, 0.0f will try to fully rotate the effector, 1.0f will try to solve the rotation by rotating the IK chain"
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float32 m_flChainRotationWeight;
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};

DumpSource2/schemas/animlib/CNmTwoBoneIKNode__CDefinition.h

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@@ -8,7 +8,7 @@
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// "m_flBlendTimeSeconds": 0.000000,
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// "m_blendMode": "Effector",
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// "m_bIsTargetInWorldSpace": false,
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// "m_flReferencePoseTwistWeight": 0.000000
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// "m_flChainRotationWeight": 0.000000
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//}
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class CNmTwoBoneIKNode::CDefinition : public CNmPassthroughNode::CDefinition
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{
@@ -18,5 +18,5 @@ class CNmTwoBoneIKNode::CDefinition : public CNmPassthroughNode::CDefinition
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float32 m_flBlendTimeSeconds;
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NmIKBlendMode_t m_blendMode;
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bool m_bIsTargetInWorldSpace;
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float32 m_flReferencePoseTwistWeight;
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float32 m_flChainRotationWeight;
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};

DumpSource2/schemas/animlib/CNmTwoBoneIKTask.h

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@@ -8,6 +8,6 @@ class CNmTwoBoneIKTask : public CNmPoseTask
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float32 m_flBlendWeight;
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bool m_bIsTargetInWorldSpace;
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bool m_bIsRunningFromDeserializedData;
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float32 m_flReferencePoseTwistWeight;
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float32 m_flChainRotationWeight;
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CGlobalSymbol m_debugEffectorBoneID;
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};

DumpSource2/schemas/client/CCS2PawnGraphController.h

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@@ -1,7 +1,6 @@
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// MGetKV3ClassDefaults = {
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// "_class": "CCS2PawnGraphController",
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// "m_hExternalGraph": 4294967295,
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// "m_bIsInspectAllowed": false,
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// "m_action": null,
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// "m_bActionReset": null,
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// "m_flWeaponActionSpeedScale": null,

DumpSource2/schemas/client/CCS2WeaponGraphController.h

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@@ -1,7 +1,6 @@
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// MGetKV3ClassDefaults = {
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// "_class": "CCS2WeaponGraphController",
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// "m_hExternalGraph": 4294967295,
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// "m_bIsInspectAllowed": true,
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// "m_action": null,
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// "m_bActionReset": null,
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// "m_flWeaponActionSpeedScale": null,
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//}
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class CCS2WeaponGraphController : public CAnimGraphControllerBase
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{
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bool m_bIsInspectAllowed;
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CAnimGraph2ParamOptionalRef< CGlobalSymbol > m_action;
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CAnimGraph2ParamOptionalRef< bool > m_bActionReset;
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CAnimGraph2ParamOptionalRef< float32 > m_flWeaponActionSpeedScale;

DumpSource2/schemas/client/CCSPlayer_MovementServices.h

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@@ -49,4 +49,5 @@ class CCSPlayer_MovementServices : public CPlayer_MovementServices_Humanoid
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Vector2D m_vecWalkWishVel;
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GameTime_t m_gtLastTimeOnStaticWorldGround;
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GameTime_t m_gtLastTimeInAir;
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bool m_bHasEverProcessedCommand;
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};

DumpSource2/schemas/server/CCS2PawnGraphController.h

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@@ -1,7 +1,6 @@
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// MGetKV3ClassDefaults = {
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// "_class": "CCS2PawnGraphController",
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// "m_hExternalGraph": 4294967295,
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// "m_bIsInspectAllowed": false,
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// "m_action": null,
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// "m_bActionReset": null,
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// "m_flWeaponActionSpeedScale": null,

DumpSource2/schemas/server/CCS2WeaponGraphController.h

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@@ -1,7 +1,6 @@
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// MGetKV3ClassDefaults = {
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// "_class": "CCS2WeaponGraphController",
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// "m_hExternalGraph": 4294967295,
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// "m_bIsInspectAllowed": true,
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// "m_action": null,
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// "m_bActionReset": null,
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// "m_flWeaponActionSpeedScale": null,
@@ -25,7 +24,6 @@
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//}
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class CCS2WeaponGraphController : public CAnimGraphControllerBase
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{
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bool m_bIsInspectAllowed;
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CAnimGraph2ParamOptionalRef< CGlobalSymbol > m_action;
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CAnimGraph2ParamOptionalRef< bool > m_bActionReset;
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CAnimGraph2ParamOptionalRef< float32 > m_flWeaponActionSpeedScale;

DumpSource2/schemas/server/CCSPlayer_MovementServices.h

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@@ -51,4 +51,5 @@ class CCSPlayer_MovementServices : public CPlayer_MovementServices_Humanoid
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Vector2D m_vecWalkWishVel;
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GameTime_t m_gtLastTimeOnStaticWorldGround;
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GameTime_t m_gtLastTimeInAir;
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bool m_bHasEverProcessedCommand;
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};

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