Skip to content

a certain cap of actors saturates server transmission #3

Description

@StardustMotion

After a certain amount of (drop list and summon) total actor list (around 12?)
network game generate a large amount of network packets to transfer, enough to prevent most players from joining the server at all

need to check how each list parse has side effects or not to others

Metadata

Metadata

Assignees

No one assigned

    Labels

    bugSomething isn't working

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions