From 58d7df13d813008fa337dac7be2b342c3051451d Mon Sep 17 00:00:00 2001 From: MagisterX <36625965+MagisterX@users.noreply.github.com> Date: Tue, 2 Jun 2026 12:13:58 +0400 Subject: [PATCH] Fix image alpha channel removal in shader --- resources/shaders/imgui_pix_shader.hlsl | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/resources/shaders/imgui_pix_shader.hlsl b/resources/shaders/imgui_pix_shader.hlsl index 47e2a6f..de01f26 100644 --- a/resources/shaders/imgui_pix_shader.hlsl +++ b/resources/shaders/imgui_pix_shader.hlsl @@ -138,7 +138,7 @@ float4 main (PS_INPUT input) : SV_Target // Other way around for everything else, we do not want a texture's alpha else { - out_col.a = 1.0f; + //out_col.a = 1.0f; } float4 orig_col = out_col; @@ -396,4 +396,4 @@ float4 main (PS_INPUT input) : SV_Target SanitizeFP (out_col); }; -#endif \ No newline at end of file +#endif