So, the mode switching definitely affects the performance incrementally, however, the values that I'm using for the different classes are not truly being applied. For testing, cranked some numbers up so it should be a rocketship, but still was only hitting like 130 by the end of the test highway I use. Like if I used the values in the actual handling meta, it would perform drastically different than it is while in pursuit mode.
I tried finding the cause myself, and only ended up confused on an event called "vehicleModeChanged" being triggered, but it is not registered anywhere else in the script.
So, the mode switching definitely affects the performance incrementally, however, the values that I'm using for the different classes are not truly being applied. For testing, cranked some numbers up so it should be a rocketship, but still was only hitting like 130 by the end of the test highway I use. Like if I used the values in the actual handling meta, it would perform drastically different than it is while in pursuit mode.
I tried finding the cause myself, and only ended up confused on an event called "vehicleModeChanged" being triggered, but it is not registered anywhere else in the script.