diff --git a/src/cs2fixes.cpp b/src/cs2fixes.cpp index d8a6c785..45828ab2 100644 --- a/src/cs2fixes.cpp +++ b/src/cs2fixes.cpp @@ -67,33 +67,33 @@ class GameSessionConfiguration_t {}; -KHook::Virtual gameFrameHook(&IServerGameDLL::GameFrame, &g_CS2Fixes, nullptr, &CS2Fixes::Hook_GameFrame_Post); -KHook::Virtual gameServerSteamAPIActivatedHook(&IServerGameDLL::GameServerSteamAPIActivated, &g_CS2Fixes, &CS2Fixes::Hook_GameServerSteamAPIActivated, nullptr); -KHook::Virtual applyGameSettingsHook(&IServerGameDLL::ApplyGameSettings, &g_CS2Fixes, &CS2Fixes::Hook_ApplyGameSettings, nullptr); -KHook::Virtual clientActiveHook(&IServerGameClients::ClientActive, &g_CS2Fixes, nullptr, &CS2Fixes::Hook_ClientActive_Post); -KHook::Virtual clientDisconnectHook(&IServerGameClients::ClientDisconnect, &g_CS2Fixes, nullptr, &CS2Fixes::Hook_ClientDisconnect_Post); -KHook::Virtual clientPutInServerHook(&IServerGameClients::ClientPutInServer, &g_CS2Fixes, nullptr, &CS2Fixes::Hook_ClientPutInServer_Post); -KHook::Virtual clientSettingsChangedHook(&IServerGameClients::ClientSettingsChanged, &g_CS2Fixes, &CS2Fixes::Hook_ClientSettingsChanged, nullptr); -KHook::Virtual onClientConnectedHook(&IServerGameClients::OnClientConnected, &g_CS2Fixes, &CS2Fixes::Hook_OnClientConnected, nullptr); -KHook::Virtual clientConnectHook(&IServerGameClients::ClientConnect, &g_CS2Fixes, &CS2Fixes::Hook_ClientConnect, nullptr); -KHook::Virtual clientCommandHook(&IServerGameClients::ClientCommand, &g_CS2Fixes, &CS2Fixes::Hook_ClientCommand, nullptr); -KHook::Virtual postEventAbstractHook(&IGameEventSystem::PostEventAbstract, &g_CS2Fixes, &CS2Fixes::Hook_PostEventAbstract, nullptr); -KHook::Virtual startupServerHook(&INetworkServerService::StartupServer, &g_CS2Fixes, nullptr, &CS2Fixes::Hook_StartupServer_Post); -KHook::Virtual checkTransmitHook(&ISource2GameEntities::CheckTransmit, &g_CS2Fixes, nullptr, &CS2Fixes::Hook_CheckTransmit_Post); -KHook::Virtual dispatchConCommandHook(&ICvar::DispatchConCommand, &g_CS2Fixes, &CS2Fixes::Hook_DispatchConCommand, nullptr); -KHook::Virtual loadEventsFromFileHook(&IGameEventManager2::LoadEventsFromFile, &g_CS2Fixes, &CS2Fixes::Hook_LoadEventsFromFile, nullptr); -KHook::Virtual spawnHook(&CEntitySystem::Spawn, &g_CS2Fixes, nullptr, &CS2Fixes::Hook_Spawn_Post); -KHook::Virtual setGameSpawnGroupMgrHook(&INetworkGameServer::SetGameSpawnGroupMgr, &g_CS2Fixes, &CS2Fixes::Hook_SetGameSpawnGroupMgr, nullptr); -KHook::Virtual createWorkshopMapGroupHook(&g_CS2Fixes, &CS2Fixes::Hook_CreateWorkshopMapGroup, nullptr); -KHook::Virtual getTouchingListHook(&g_CS2Fixes, nullptr, &CS2Fixes::Hook_GetTouchingList_Post); -KHook::Virtual checkMovingGroundHook(&g_CS2Fixes, &CS2Fixes::Hook_CheckMovingGround, nullptr); -KHook::Virtual dropWeaponHook(&g_CS2Fixes, nullptr, &CS2Fixes::Hook_DropWeapon_Post); -KHook::Virtual playerEquipUseHook(&g_CS2Fixes, &CS2Fixes::Hook_PlayerEquipUse, nullptr); -KHook::Virtual playerEquipPrecacheHook(&g_CS2Fixes, nullptr, &CS2Fixes::Hook_PlayerEquipPrecache_Post); -KHook::Virtual triggerGravityPrecacheHook(&g_CS2Fixes, nullptr, &CS2Fixes::Hook_TriggerGravityPrecache_Post); -KHook::Virtual triggerGravityEndTouchHook(&g_CS2Fixes, nullptr, &CS2Fixes::Hook_TriggerGravityEndTouch_Post); -KHook::Virtual onTakeDamageAliveHook(&g_CS2Fixes, &CS2Fixes::Hook_OnTakeDamage_Alive, nullptr); -KHook::Virtual playerPawnTeleportHook(&g_CS2Fixes, &CS2Fixes::Hook_CCSPlayerPawn_Teleport, nullptr); +KHook::Virtual gameFrameHook(&IServerGameDLL::GameFrame, &g_CS2Fixes, nullptr, &CS2Fixes::Hook_GameFrame_Post); +KHook::Virtual gameServerSteamAPIActivatedHook(&IServerGameDLL::GameServerSteamAPIActivated, &g_CS2Fixes, &CS2Fixes::Hook_GameServerSteamAPIActivated, nullptr); +KHook::Virtual applyGameSettingsHook(&IServerGameDLL::ApplyGameSettings, &g_CS2Fixes, &CS2Fixes::Hook_ApplyGameSettings, nullptr); +KHook::Virtual clientActiveHook(&IServerGameClients::ClientActive, &g_CS2Fixes, nullptr, &CS2Fixes::Hook_ClientActive_Post); +KHook::Virtual clientDisconnectHook(&IServerGameClients::ClientDisconnect, &g_CS2Fixes, nullptr, &CS2Fixes::Hook_ClientDisconnect_Post); +KHook::Virtual clientPutInServerHook(&IServerGameClients::ClientPutInServer, &g_CS2Fixes, nullptr, &CS2Fixes::Hook_ClientPutInServer_Post); +KHook::Virtual clientSettingsChangedHook(&IServerGameClients::ClientSettingsChanged, &g_CS2Fixes, &CS2Fixes::Hook_ClientSettingsChanged, nullptr); +KHook::Virtual onClientConnectedHook(&IServerGameClients::OnClientConnected, &g_CS2Fixes, &CS2Fixes::Hook_OnClientConnected, nullptr); +KHook::Virtual clientConnectHook(&IServerGameClients::ClientConnect, &g_CS2Fixes, &CS2Fixes::Hook_ClientConnect, nullptr); +KHook::Virtual clientCommandHook(&IServerGameClients::ClientCommand, &g_CS2Fixes, &CS2Fixes::Hook_ClientCommand, nullptr); +KHook::Virtual postEventAbstractHook(&IGameEventSystem::PostEventAbstract, &g_CS2Fixes, &CS2Fixes::Hook_PostEventAbstract, nullptr); +KHook::Virtual startupServerHook(&INetworkServerService::StartupServer, &g_CS2Fixes, nullptr, &CS2Fixes::Hook_StartupServer_Post); +KHook::Virtual&, CBitVec<16384>&, const Entity2Networkable_t**, const uint16*, int> checkTransmitHook(&ISource2GameEntities::CheckTransmit, &g_CS2Fixes, nullptr, &CS2Fixes::Hook_CheckTransmit_Post); +KHook::Virtual dispatchConCommandHook(&ICvar::DispatchConCommand, &g_CS2Fixes, &CS2Fixes::Hook_DispatchConCommand, nullptr); +KHook::Virtual loadEventsFromFileHook(&IGameEventManager2::LoadEventsFromFile, &g_CS2Fixes, &CS2Fixes::Hook_LoadEventsFromFile, nullptr); +KHook::Virtual spawnHook(&CEntitySystem::Spawn, &g_CS2Fixes, nullptr, &CS2Fixes::Hook_Spawn_Post); +KHook::Virtual setGameSpawnGroupMgrHook(&INetworkGameServer::SetGameSpawnGroupMgr, &g_CS2Fixes, &CS2Fixes::Hook_SetGameSpawnGroupMgr, nullptr); +KHook::Virtual createWorkshopMapGroupHook(0U, &g_CS2Fixes, &CS2Fixes::Hook_CreateWorkshopMapGroup, nullptr); +KHook::Virtual*, bool> getTouchingListHook(0U, &g_CS2Fixes, nullptr, &CS2Fixes::Hook_GetTouchingList_Post); +KHook::Virtual checkMovingGroundHook(0U, &g_CS2Fixes, &CS2Fixes::Hook_CheckMovingGround, nullptr); +KHook::Virtual dropWeaponHook(0U, &g_CS2Fixes, nullptr, &CS2Fixes::Hook_DropWeapon_Post); +KHook::Virtual playerEquipUseHook(0U, &g_CS2Fixes, &CS2Fixes::Hook_PlayerEquipUse, nullptr); +KHook::Virtual playerEquipPrecacheHook(0U, &g_CS2Fixes, nullptr, &CS2Fixes::Hook_PlayerEquipPrecache_Post); +KHook::Virtual triggerGravityPrecacheHook(0U, &g_CS2Fixes, nullptr, &CS2Fixes::Hook_TriggerGravityPrecache_Post); +KHook::Virtual triggerGravityEndTouchHook(0U, &g_CS2Fixes, nullptr, &CS2Fixes::Hook_TriggerGravityEndTouch_Post); +KHook::Virtual onTakeDamageAliveHook(0U, &g_CS2Fixes, &CS2Fixes::Hook_OnTakeDamage_Alive, nullptr); +KHook::Virtual playerPawnTeleportHook(0U, &g_CS2Fixes, &CS2Fixes::Hook_CCSPlayerPawn_Teleport, nullptr); CS2Fixes g_CS2Fixes; IGameEventSystem* g_gameEventSystem = nullptr; @@ -900,7 +900,7 @@ KHook::Return CS2Fixes::Hook_ClientConnect(IServerGameClients* pThis, CPla return {KHook::Action::Ignore}; } -KHook::Return CS2Fixes::Hook_ClientPutInServer_Post(IServerGameClients* pThis, CPlayerSlot slot, char const* pszName, int type, uint64 xuid) +KHook::Return CS2Fixes::Hook_ClientPutInServer_Post(IServerGameClients* pThis, CPlayerSlot slot, const char* pszName, int type, uint64 xuid) { Message("Hook_ClientPutInServer(%d, \"%s\", %d, %d, %lli)\n", slot, pszName, type, xuid); diff --git a/src/cs2fixes.h b/src/cs2fixes.h index 643abc2c..bb205e5b 100644 --- a/src/cs2fixes.h +++ b/src/cs2fixes.h @@ -83,7 +83,7 @@ class CS2Fixes : public ISmmPlugin, public IMetamodListener, public ICS2Fixes KHook::Return Hook_ApplyGameSettings(IServerGameDLL* pThis, KeyValues* pKV); KHook::Return Hook_ClientActive_Post(IServerGameClients* pThis, CPlayerSlot slot, bool bLoadGame, const char* pszName, uint64 xuid); KHook::Return Hook_ClientDisconnect_Post(IServerGameClients* pThis, CPlayerSlot slot, ENetworkDisconnectionReason reason, const char* pszName, uint64 xuid, const char* pszNetworkID); - KHook::Return Hook_ClientPutInServer_Post(IServerGameClients* pThis, CPlayerSlot slot, char const* pszName, int type, uint64 xuid); + KHook::Return Hook_ClientPutInServer_Post(IServerGameClients* pThis, CPlayerSlot slot, const char* pszName, int type, uint64 xuid); KHook::Return Hook_ClientSettingsChanged(IServerGameClients* pThis, CPlayerSlot slot); KHook::Return Hook_OnClientConnected(IServerGameClients* pThis, CPlayerSlot slot, const char* pszName, uint64 xuid, const char* pszNetworkID, const char* pszAddress, bool bFakePlayer); KHook::Return Hook_ClientConnect(IServerGameClients* pThis, CPlayerSlot slot, const char* pszName, uint64 xuid, const char* pszNetworkID, bool unk1, CBufferString* pRejectReason); @@ -101,7 +101,7 @@ class CS2Fixes : public ISmmPlugin, public IMetamodListener, public ICS2Fixes KHook::Return Hook_GetTouchingList_Post(CVPhys2World* pThis, CUtlVector* pList, bool unknown); KHook::Return Hook_CheckMovingGround(CCSPlayer_MovementServices* pThis, double frametime); KHook::Return Hook_DropWeapon_Post(CCSPlayer_WeaponServices* pThis, CBasePlayerWeapon* pWeapon, Vector* pVecTarget, Vector* pVelocity); - KHook::Return Hook_PlayerEquipUse(CGamePlayerEquip* pThis, class InputData_t*); + KHook::Return Hook_PlayerEquipUse(CGamePlayerEquip* pThis, InputData_t* pInput); KHook::Return Hook_PlayerEquipPrecache_Post(CGamePlayerEquip* pThis, CEntityPrecacheContext*); KHook::Return Hook_TriggerGravityPrecache_Post(CTriggerGravity* pThis, CEntityPrecacheContext* param); KHook::Return Hook_TriggerGravityEndTouch_Post(CTriggerGravity* pThis, CBaseEntity* pOther); diff --git a/src/entwatch.h b/src/entwatch.h index 0132c240..a318446d 100644 --- a/src/entwatch.h +++ b/src/entwatch.h @@ -218,20 +218,20 @@ class CEWHandler public: CEWHandler() : m_bConfigLoaded(false), - m_hBaseButtonUse(this, &CEWHandler::Hook_Use, nullptr), - m_hPhysBoxUse(this, &CEWHandler::Hook_Use, nullptr), - m_hRotButtonUse(this, &CEWHandler::Hook_Use, nullptr), - m_hMomentaryRotButtonUse(this, &CEWHandler::Hook_Use, nullptr), - m_hPhysicalButtonUse(this, &CEWHandler::Hook_Use, nullptr), - m_hTriggerTeleportStartTouch(this, &CEWHandler::Hook_Touch, nullptr), - m_hTriggerOnceStartTouch(this, &CEWHandler::Hook_Touch, nullptr), - m_hTriggerMultipleStartTouch(this, &CEWHandler::Hook_Touch, nullptr), - m_hTriggerTeleportTouch(this, &CEWHandler::Hook_Touch, nullptr), - m_hTriggerOnceTouch(this, &CEWHandler::Hook_Touch, nullptr), - m_hTriggerMultipleTouch(this, &CEWHandler::Hook_Touch, nullptr), - m_hTriggerTeleportEndTouch(this, &CEWHandler::Hook_Touch, nullptr), - m_hTriggerOnceEndTouch(this, &CEWHandler::Hook_Touch, nullptr), - m_hTriggerMultipleEndTouch(this, &CEWHandler::Hook_Touch, nullptr) + m_hBaseButtonUse(0U, this, &CEWHandler::Hook_Use, nullptr), + m_hPhysBoxUse(0U, this, &CEWHandler::Hook_Use, nullptr), + m_hRotButtonUse(0U, this, &CEWHandler::Hook_Use, nullptr), + m_hMomentaryRotButtonUse(0U, this, &CEWHandler::Hook_Use, nullptr), + m_hPhysicalButtonUse(0U, this, &CEWHandler::Hook_Use, nullptr), + m_hTriggerTeleportStartTouch(0U, this, &CEWHandler::Hook_Touch, nullptr), + m_hTriggerOnceStartTouch(0U, this, &CEWHandler::Hook_Touch, nullptr), + m_hTriggerMultipleStartTouch(0U, this, &CEWHandler::Hook_Touch, nullptr), + m_hTriggerTeleportTouch(0U, this, &CEWHandler::Hook_Touch, nullptr), + m_hTriggerOnceTouch(0U, this, &CEWHandler::Hook_Touch, nullptr), + m_hTriggerMultipleTouch(0U, this, &CEWHandler::Hook_Touch, nullptr), + m_hTriggerTeleportEndTouch(0U, this, &CEWHandler::Hook_Touch, nullptr), + m_hTriggerOnceEndTouch(0U, this, &CEWHandler::Hook_Touch, nullptr), + m_hTriggerMultipleEndTouch(0U, this, &CEWHandler::Hook_Touch, nullptr) { CreateHooks(); }