diff --git a/.gitignore b/.gitignore new file mode 100644 index 0000000..b213ddb --- /dev/null +++ b/.gitignore @@ -0,0 +1,7 @@ + +*.suo +*.cache +/Source/CombatRealism/_DLLs +/Source/CombatRealism/Combat_Realism.csproj.user +Source/CombatRealism/Combat_Realism.csproj +Source/CombatRealism/obj/Debug/Combat_Realism.csproj.FileListAbsolute.txt diff --git a/About/About.xml b/About/About.xml index af02964..ba42b5e 100644 --- a/About/About.xml +++ b/About/About.xml @@ -1,11 +1,13 @@  - Combat Realism Core + Combat Realism NoImageAvailable - https://ludeon.com/forums/index.php?topic=9759.0 - Alpha 13 - Version: 1.6.5 + https://ludeon.com/forums/index.php?topic=27374.0 + 0.16.1386 + Version: 1.6.9.5 update by Skyarkhangel, Killface, Mrofa, Spoonshortage, duncanburke, Thorbane for A15-A16 + An extensive overhaul of the game's combat to make it more realistic. +It doesn't Require Community Core Library version. - \ No newline at end of file + diff --git a/About/Preview.png b/About/Preview.png new file mode 100644 index 0000000..d7a5507 Binary files /dev/null and b/About/Preview.png differ diff --git a/About/PublishedFileId.txt b/About/PublishedFileId.txt new file mode 100644 index 0000000..e512ea1 --- /dev/null +++ b/About/PublishedFileId.txt @@ -0,0 +1 @@ +797691970 \ No newline at end of file diff --git a/Assemblies/CombatRealism.dll b/Assemblies/CombatRealism.dll index b1e87a9..468e8a6 100644 Binary files a/Assemblies/CombatRealism.dll and b/Assemblies/CombatRealism.dll differ diff --git a/Defs/AmmoCategoryDefs/AmmoCategories_Advanced.xml b/Defs/AmmoCategoryDefs/AmmoCategories_Advanced.xml index 798a5ea..45e5bc4 100644 --- a/Defs/AmmoCategoryDefs/AmmoCategories_Advanced.xml +++ b/Defs/AmmoCategoryDefs/AmmoCategories_Advanced.xml @@ -1,42 +1,42 @@  - + Charged The charged particle coating disrupts armor and tissue in equal measure. - + - + ChargedAP Focuses charged particles around the tip of the core for improved armor penetration at the cost of stopping power. - + - + Ionized Designed to combat mechanoids, the round creates an electrical current on impact, disrupting electronic systems temporarily. - + - + IncendiaryFuel Filled with incendiary agent that ignites after impact. - + - + ThermobaricFuel Filled with high-explosive aerosol that causes a large explosion and ignites flammable materials. true - + - + FoamFuel Special round designed for civilian fire-fighting purposes. Filled with fire-retardant foam to suppress fires in a large area. true - + \ No newline at end of file diff --git a/Defs/AmmoCategoryDefs/AmmoCategories_General.xml b/Defs/AmmoCategoryDefs/AmmoCategories_General.xml index d535ae9..447bc1f 100644 --- a/Defs/AmmoCategoryDefs/AmmoCategories_General.xml +++ b/Defs/AmmoCategoryDefs/AmmoCategories_General.xml @@ -1,41 +1,41 @@  - + FullMetalJacket The soft lead core is encased in a harder metal coating, combining a medium amount of stopping power and armor penetration. - + - + ArmorPiercing Features a hardened steel penetrator core for increased armor penetration. - + - + HollowPoint A hollowed out tip causes the bullet to expand on impact, increasing tissue damage at the cost of armor penetration. - + - + Sabot Uses a discarding sabot to fire an undersized projectile at higher muzzle velocities, greatly improving armor penetration. - + - + IncendiaryAP Filled with an incendiary compound that ignites on impact, doing additional damage and potentially igniting targets. - + - + ExplosiveAP Filled with high-explosives that detonate on impact for additional damage. true - + \ No newline at end of file diff --git a/Defs/AmmoCategoryDefs/AmmoCategories_Grenades.xml b/Defs/AmmoCategoryDefs/AmmoCategories_Grenades.xml index 8b0fb51..387c298 100644 --- a/Defs/AmmoCategoryDefs/AmmoCategories_Grenades.xml +++ b/Defs/AmmoCategoryDefs/AmmoCategories_Grenades.xml @@ -1,24 +1,24 @@  - + GrenadeHE The high-explosive charge detonates on impact, scattering lethal shell fragments in a large area. - + - + GrenadeEMP Creates an electro-magnetic burst on impact, temporarily disrupting electronic systems and Mechanoids. true - + - + GrenadeIncendiary Filled with incendiary agent. The agent is dispersed on impact, covering the area in flames. true - + \ No newline at end of file diff --git a/Defs/AmmoCategoryDefs/AmmoCategories_Neolithic.xml b/Defs/AmmoCategoryDefs/AmmoCategories_Neolithic.xml index 1c9ad6b..f4bf21b 100644 --- a/Defs/AmmoCategoryDefs/AmmoCategories_Neolithic.xml +++ b/Defs/AmmoCategoryDefs/AmmoCategories_Neolithic.xml @@ -1,24 +1,24 @@  - + StoneArrow A sharpened stone is attached as an arrow head. Cuts exposed tissue fairly well but is ineffective against any kind of armor. - + - + SteelArrow The arrow head is made from steel to enhance armor penetration. true - + - + PlasteelArrow Fitted with a plasteel head to maximize armor penetration. true - + \ No newline at end of file diff --git a/Defs/AmmoCategoryDefs/AmmoCategories_Rockets.xml b/Defs/AmmoCategoryDefs/AmmoCategories_Rockets.xml index 84fc176..2dcb401 100644 --- a/Defs/AmmoCategoryDefs/AmmoCategories_Rockets.xml +++ b/Defs/AmmoCategoryDefs/AmmoCategories_Rockets.xml @@ -1,23 +1,23 @@  - + RocketHEAT Shaped charge warhead. Detonates on impact, creating a super-heated stream of molten metal that punches through enemy armor. - + - + RocketThermobaric Disperses and subsequently ignites a fuel-air explosive mix, creating a powerful explosion and potentially igniting flammable objects. true - + - + RocketFrag Designed to explode into a cloud of deadly shrapnel, shredding soft targets in a large area. - + \ No newline at end of file diff --git a/Defs/AmmoCategoryDefs/AmmoCategories_Shotgun.xml b/Defs/AmmoCategoryDefs/AmmoCategories_Shotgun.xml index 12cfeb8..309ed33 100644 --- a/Defs/AmmoCategoryDefs/AmmoCategories_Shotgun.xml +++ b/Defs/AmmoCategoryDefs/AmmoCategories_Shotgun.xml @@ -1,35 +1,35 @@  - + BuckShot Filled with several buckshot pellets which spread in a tight pattern. - + - + BirdShot Filled with a large number of very small birdshot pellets which spread over a large area. - + - + Slug The single large projectile offers better damage potential and armor penetration compared to regular shot but is inaccurate over large distances. - + - + Beanbag Non-lethal rubber round originally designed for riot control. Accurate over short ranges only. Designed to temporarily incapacitate a target, it does not cause bleeding or damage to internal organs. - + - + ElectroSlug Designed to combat mechanoids, the projectile is accurate over short range only and delivers an electro-magnetic pulse on impact, temporarily disabling electronics. true - + \ No newline at end of file diff --git a/Defs/AmmoSetDefs/AmmoSets_Advanced.xml b/Defs/AmmoSetDefs/AmmoSets_Advanced.xml index 33ed909..8d9e3c6 100644 --- a/Defs/AmmoSetDefs/AmmoSets_Advanced.xml +++ b/Defs/AmmoSetDefs/AmmoSets_Advanced.xml @@ -3,7 +3,7 @@ - + AmmoSet_30x64mmFuel @@ -11,21 +11,21 @@
  • Ammo_30x64mmFuel_Thermobaric
  • Ammo_30x64mmFuel_Foam
  • -
    + - + AmmoSet_80x256mmFuel
  • Ammo_80x256mmFuel_Thermobaric
  • -
    + - + AmmoSet_6x24mmCharged @@ -33,26 +33,26 @@
  • Ammo_6x24mmCharged_AP
  • Ammo_6x24mmCharged_Ion
  • -
    + - + AmmoSet_5x35mmCharged
  • Ammo_5x35mmCharged
  • -
    + - + AmmoSet_12x64mmCharged
  • Ammo_12x64mmCharged
  • -
    + \ No newline at end of file diff --git a/Defs/AmmoSetDefs/AmmoSets_Grenades.xml b/Defs/AmmoSetDefs/AmmoSets_Grenades.xml index 0793b46..a98b717 100644 --- a/Defs/AmmoSetDefs/AmmoSets_Grenades.xml +++ b/Defs/AmmoSetDefs/AmmoSets_Grenades.xml @@ -3,24 +3,24 @@ - + AmmoSet_30x29mmGrenade
  • Ammo_30x29mmGrenade_HE
  • Ammo_30x29mmGrenade_EMP
  • -
    + - + AmmoSet_40x46mmGrenade
  • Ammo_40x46mmGrenade_HE
  • Ammo_40x46mmGrenade_EMP
  • -
    + \ No newline at end of file diff --git a/Defs/AmmoSetDefs/AmmoSets_HighCaliber.xml b/Defs/AmmoSetDefs/AmmoSets_HighCaliber.xml index a6c91dd..a426657 100644 --- a/Defs/AmmoSetDefs/AmmoSets_HighCaliber.xml +++ b/Defs/AmmoSetDefs/AmmoSets_HighCaliber.xml @@ -3,7 +3,7 @@ - + AmmoSet_50BMG @@ -12,11 +12,11 @@
  • Ammo_50BMG_HE
  • Ammo_50BMG_Incendiary
  • -
    + - + AmmoSet_145x114mm @@ -24,6 +24,6 @@
  • Ammo_145x114mm_HE
  • Ammo_145x114mm_Incendiary
  • -
    + \ No newline at end of file diff --git a/Defs/AmmoSetDefs/AmmoSets_Neolithic.xml b/Defs/AmmoSetDefs/AmmoSets_Neolithic.xml index 8d32178..c203918 100644 --- a/Defs/AmmoSetDefs/AmmoSets_Neolithic.xml +++ b/Defs/AmmoSetDefs/AmmoSets_Neolithic.xml @@ -3,7 +3,7 @@ - + AmmoSet_Arrow @@ -11,11 +11,11 @@
  • Ammo_Arrow_Steel
  • Ammo_Arrow_Plasteel
  • -
    + - + AmmoSet_GreatArrow @@ -23,6 +23,6 @@
  • Ammo_GreatArrow_Steel
  • Ammo_GreatArrow_Plasteel
  • -
    + \ No newline at end of file diff --git a/Defs/AmmoSetDefs/AmmoSets_Pistols.xml b/Defs/AmmoSetDefs/AmmoSets_Pistols.xml index 28cad36..f37ee2f 100644 --- a/Defs/AmmoSetDefs/AmmoSets_Pistols.xml +++ b/Defs/AmmoSetDefs/AmmoSets_Pistols.xml @@ -3,17 +3,17 @@ - + AmmoSet_40Rimfire
  • Ammo_40Rimfire
  • -
    + - + AmmoSet_32ACP @@ -21,11 +21,11 @@ - + - + AmmoSet_762x25mmTokarev @@ -33,11 +33,11 @@
  • Ammo_762x25mmTokarev_AP
  • Ammo_762x25mmTokarev_HP
  • -
    + - + AmmoSet_9x19mmPara @@ -45,11 +45,11 @@
  • Ammo_9x19mmPara_AP
  • Ammo_9x19mmPara_HP
  • -
    + - + AmmoSet_45ACP @@ -57,11 +57,11 @@
  • Ammo_45ACP_AP
  • Ammo_45ACP_HP
  • -
    + - + AmmoSet_45Colt @@ -70,6 +70,6 @@
  • Ammo_45Colt_HP
  • Ammo_410Bore_Buck
  • -
    + \ No newline at end of file diff --git a/Defs/AmmoSetDefs/AmmoSets_Rifles.xml b/Defs/AmmoSetDefs/AmmoSets_Rifles.xml index e2328bc..f1993b9 100644 --- a/Defs/AmmoSetDefs/AmmoSets_Rifles.xml +++ b/Defs/AmmoSetDefs/AmmoSets_Rifles.xml @@ -3,7 +3,7 @@ - + AmmoSet_556x45mmNATO @@ -11,11 +11,11 @@
  • Ammo_556x45mmNATO_AP
  • Ammo_556x45mmNATO_HP
  • -
    + - + AmmoSet_762x39mmSoviet @@ -23,11 +23,11 @@
  • Ammo_762x39mmSoviet_AP
  • Ammo_762x39mmSoviet_HP
  • -
    + - + AmmoSet_303British @@ -35,11 +35,11 @@
  • Ammo_303British_AP
  • Ammo_303British_HP
  • -
    + - + AmmoSet_762x51mmNATO @@ -47,11 +47,11 @@
  • Ammo_762x51mmNATO_AP
  • Ammo_762x51mmNATO_HP
  • -
    + - + AmmoSet_762x54mmR @@ -59,6 +59,6 @@
  • Ammo_762x54mmR_AP
  • Ammo_762x54mmR_HP
  • -
    + \ No newline at end of file diff --git a/Defs/AmmoSetDefs/AmmoSets_Rockets.xml b/Defs/AmmoSetDefs/AmmoSets_Rockets.xml index 2778cc7..efad027 100644 --- a/Defs/AmmoSetDefs/AmmoSets_Rockets.xml +++ b/Defs/AmmoSetDefs/AmmoSets_Rockets.xml @@ -3,7 +3,7 @@ - + AmmoSet_RPG7Grenade @@ -11,6 +11,6 @@
  • Ammo_RPG7Grenade_Thermobaric
  • Ammo_RPG7Grenade_Frag
  • -
    + \ No newline at end of file diff --git a/Defs/AmmoSetDefs/AmmoSets_Shells.xml b/Defs/AmmoSetDefs/AmmoSets_Shells.xml index 16363cb..91bb784 100644 --- a/Defs/AmmoSetDefs/AmmoSets_Shells.xml +++ b/Defs/AmmoSetDefs/AmmoSets_Shells.xml @@ -1,21 +1,21 @@ - + - + AmmoSet_81mmMortarShell -
  • ArtilleryShell
  • +
  • MortarShell
  • Ammo_81mmMortarShell_Incendiary
  • Ammo_81mmMortarShell_EMP
  • -
    + - + AmmoSet_90mmCannonShell @@ -23,6 +23,6 @@
  • Ammo_90mmCannonShell_HE
  • Ammo_90mmCannonShell_EMP
  • -
    + -
    \ No newline at end of file + diff --git a/Defs/AmmoSetDefs/AmmoSets_Shotgun.xml b/Defs/AmmoSetDefs/AmmoSets_Shotgun.xml index c57494f..22d173c 100644 --- a/Defs/AmmoSetDefs/AmmoSets_Shotgun.xml +++ b/Defs/AmmoSetDefs/AmmoSets_Shotgun.xml @@ -3,7 +3,7 @@ - + AmmoSet_12Gauge @@ -13,6 +13,6 @@
  • Ammo_12Gauge_Beanbag
  • Ammo_12Gauge_ElectroSlug
  • -
    + \ No newline at end of file diff --git a/Defs/Bodies/Bodies_Animal_Insect.xml b/Defs/Bodies/Bodies_Animal_Insect.xml new file mode 100644 index 0000000..4c7decd --- /dev/null +++ b/Defs/Bodies/Bodies_Animal_Insect.xml @@ -0,0 +1,257 @@ + + + + + BeetleLike + + + Shell + Middle + Outside + +
  • CoveredByNaturalArmor
  • +
    + +
  • + LeftElytra + 0.05 + +
  • CoveredByNaturalArmor
  • + + +
  • + RightElytra + 0.05 + +
  • CoveredByNaturalArmor
  • + + +
  • + Stomach + 0.05 + Inside + +
  • CoveredByNaturalArmor
  • + + +
  • + InsectHeart + 0.03 + Inside + +
  • CoveredByNaturalArmor
  • + + +
  • + Pronotum + 0.08 + Top + +
  • CoveredByNaturalArmor
  • + + +
  • + InsectHead + 0.65 + +
  • + Brain + 0.2 + Inside +
  • +
  • + LeftEye + 0.15 +
  • +
  • + RightEye + 0.15 +
  • +
  • + LeftAntenna + 0.05 +
  • +
  • + RightAntenna + 0.05 +
  • +
  • + InsectNostril + 0.1 +
  • +
  • + InsectMouth + 0.05 + +
  • Mouth
  • + + +
    + +
    + +
  • + FrontLeftInsectLeg + 0.06 + Bottom +
  • +
  • + FrontRightInsectLeg + 0.06 + Bottom +
  • +
  • + MiddleLeftInsectLeg + 0.06 + Bottom +
  • +
  • + MiddleRightInsectLeg + 0.06 + Bottom +
  • +
  • + RearLeftInsectLeg + 0.06 + Bottom +
  • +
  • + RearRightInsectLeg + 0.06 + Bottom +
  • + +
    +
    + + + BeetleLikeWithClaw + + + Shell + Middle + Outside + +
  • CoveredByNaturalArmor
  • +
    + +
  • + LeftElytra + 0.05 + +
  • CoveredByNaturalArmor
  • + + +
  • + RightElytra + 0.05 + +
  • CoveredByNaturalArmor
  • + + +
  • + Stomach + 0.05 + Inside + +
  • CoveredByNaturalArmor
  • + + +
  • + InsectHeart + 0.03 + Inside + +
  • CoveredByNaturalArmor
  • + + +
  • + Pronotum + 0.08 + Top + +
  • CoveredByNaturalArmor
  • + + +
  • + InsectHead + 0.65 + +
  • + Brain + 0.2 + Inside +
  • +
  • + LeftEye + 0.15 +
  • +
  • + RightEye + 0.15 +
  • +
  • + LeftAntenna + 0.05 +
  • +
  • + RightAntenna + 0.05 +
  • +
  • + InsectNostril + 0.1 +
  • +
  • + InsectMouth + 0.05 + +
  • Mouth
  • + + +
  • + HeadClaw + 0.05 + +
  • HeadClaw
  • + + +
    + +
    + +
  • + FrontLeftInsectLeg + 0.06 + Bottom +
  • +
  • + FrontRightInsectLeg + 0.06 + Bottom +
  • +
  • + MiddleLeftInsectLeg + 0.06 + Bottom +
  • +
  • + MiddleRightInsectLeg + 0.06 + Bottom +
  • +
  • + RearLeftInsectLeg + 0.06 + Bottom +
  • +
  • + RearRightInsectLeg + 0.06 + Bottom +
  • + +
    +
    + +
    \ No newline at end of file diff --git a/Defs/BodyDefs/Bodies_Humanlike.xml b/Defs/Bodies/Bodies_Humanlike.xml similarity index 100% rename from Defs/BodyDefs/Bodies_Humanlike.xml rename to Defs/Bodies/Bodies_Humanlike.xml diff --git a/Defs/BodyDefs/Bodies_Mechanoid.xml b/Defs/Bodies/Bodies_Mechanoid.xml similarity index 100% rename from Defs/BodyDefs/Bodies_Mechanoid.xml rename to Defs/Bodies/Bodies_Mechanoid.xml diff --git a/Defs/Bodies/Bodies_Turtle.xml b/Defs/Bodies/Bodies_Turtle.xml new file mode 100644 index 0000000..262d59f --- /dev/null +++ b/Defs/Bodies/Bodies_Turtle.xml @@ -0,0 +1,120 @@ + + + + + TurtleLike + + + TurtleShell + Middle + Outside + +
  • CoveredByNaturalArmor
  • +
    + +
  • + Plastron + 0.05 + Bottom + +
  • CoveredByNaturalArmor
  • + + +
  • + Tail + 0.05 +
  • +
  • + Spine + 0.02 + Inside +
  • +
  • + Stomach + 0.05 + Inside +
  • +
  • + Heart + 0.03 + Inside +
  • +
  • + LeftLung + 0.03 + Inside +
  • +
  • + RightLung + 0.03 + Inside +
  • +
  • + LeftKidney + 0.03 + Inside +
  • +
  • + RightKidney + 0.03 + Inside +
  • +
  • + Liver + 0.05 + Inside +
  • +
  • + Head + 0.15 + +
  • + Brain + 0.2 + Inside +
  • +
  • + LeftEye + 0.15 +
  • +
  • + RightEye + 0.15 +
  • +
  • + Nose + 0.1 +
  • +
  • + TurtleBeak + 0.05 + +
  • TurtleBeakAttackTool
  • + + +
    + +
  • + FrontLeftLeg + 0.07 + Bottom +
  • +
  • + FrontRightLeg + 0.07 + Bottom +
  • +
  • + RearLeftLeg + 0.07 + Bottom +
  • +
  • + RearRightLeg + 0.07 + Bottom +
  • + +
    +
    +
    \ No newline at end of file diff --git a/Defs/BodyPartDefs/BodyParts_General.xml b/Defs/BodyPartDefs/BodyParts_General.xml index 939e22c..df64903 100644 --- a/Defs/BodyPartDefs/BodyParts_General.xml +++ b/Defs/BodyPartDefs/BodyParts_General.xml @@ -36,7 +36,7 @@ Spine 20 - 1 + 0.5 false true diff --git a/Defs/BodyPartDefs/BodyParts_Humanoid.xml b/Defs/BodyPartDefs/BodyParts_Humanoid.xml deleted file mode 100644 index fcfa06d..0000000 --- a/Defs/BodyPartDefs/BodyParts_Humanoid.xml +++ /dev/null @@ -1,13 +0,0 @@ - - - - - Torso - - 50 - 0.08 - true - true - - - \ No newline at end of file diff --git a/Defs/BodyPartGroupDefs/BodyPartGroups.xml b/Defs/BodyPartGroupDefs/BodyPartGroups.xml new file mode 100644 index 0000000..fb44b52 --- /dev/null +++ b/Defs/BodyPartGroupDefs/BodyPartGroups.xml @@ -0,0 +1,9 @@ + + + + + CoveredByNaturalArmor + + + + \ No newline at end of file diff --git a/Defs/DamageDefs/Damages_LocalInjury.xml b/Defs/DamageDefs/Damages_LocalInjury.xml index cdbf39d..06fa204 100644 --- a/Defs/DamageDefs/Damages_LocalInjury.xml +++ b/Defs/DamageDefs/Damages_LocalInjury.xml @@ -1,6 +1,6 @@ - + - + Combat_Realism.DamageWorker_AddInjuryCR @@ -16,7 +16,7 @@ true Slice Sharp - true + true @@ -48,7 +48,7 @@ Blunt true - + Beanbag @@ -73,7 +73,7 @@ true Slice Sharp - true + true @@ -86,7 +86,7 @@ true Bullet Sharp - true + true @@ -109,7 +109,7 @@ true Bullet Sharp - true + true @@ -123,8 +123,8 @@ true Slice Sharp - true - true + true + true true @@ -139,9 +139,9 @@ true Slice Sharp - true + true - + ToxicBite @@ -151,8 +151,8 @@ 0.001 - true - true + true + true @@ -175,14 +175,14 @@ Mote_BlastDry Explosion_Bomb - + Bomb_Secondary false false - true + true - + Thermobaric @@ -208,12 +208,12 @@ Explosion_Flame true - + Flame_Secondary false false - true + true @@ -247,4 +247,4 @@ true - \ No newline at end of file + diff --git a/Defs/DamageDefs/Damages_Misc.xml b/Defs/DamageDefs/Damages_Misc.xml index d952826..17a66a9 100644 --- a/Defs/DamageDefs/Damages_Misc.xml +++ b/Defs/DamageDefs/Damages_Misc.xml @@ -1,6 +1,6 @@ - + - + @@ -17,7 +17,7 @@ 35 0 Mote_BlastEMP - MortarEMP_Explode + Explosion_Stun - \ No newline at end of file + diff --git a/Defs/Effects/Effecter_Misc.xml b/Defs/Effects/Effecter_Misc.xml new file mode 100644 index 0000000..cbfd595 --- /dev/null +++ b/Defs/Effects/Effecter_Misc.xml @@ -0,0 +1,21 @@ + + + + + Pee + +
  • + SubEffecter_SprayerContinuous + + 0.1 + 0.25 + + 5 + 0.35 + 0.4 + Mote_VomitBit +
  • +
    +
    + +
    \ No newline at end of file diff --git a/Defs/Effects/Mote_Visual.xml b/Defs/Effects/Mote_Visual.xml new file mode 100644 index 0000000..ccf174a --- /dev/null +++ b/Defs/Effects/Mote_Visual.xml @@ -0,0 +1,21 @@ + + + + + + + MoteThrown + + Mote + + Graphic_Mote + Mote + + MoteLow + Normal + false + false + false + + + \ No newline at end of file diff --git a/Defs/Effects/Motes_CR.xml b/Defs/Effects/Motes_CR.xml new file mode 100644 index 0000000..45b5cc3 --- /dev/null +++ b/Defs/Effects/Motes_CR.xml @@ -0,0 +1,91 @@ + + + + + Mote_EmptyCasing + + Things/Mote/Mote_BulletCasing + + MoteOverhead + + 1.0 + 0.2 + C_Impact_BulletCasing + true + + + + + Mote_ShotgunShell + + Things/Mote/Mote_ShotgunShell + (0.5,0.5) + + MoteOverhead + + 1.0 + 0.2 + C_Impact_ShotgunCasingImpact + true + + + + + Mote_BigShell + + Things/Mote/Mote_BigShell + (0.5,0.5) + + MoteOverhead + + 1.0 + 0.2 + C_Impact_ShotgunCasingImpact + true + + + + + + Mote_GrenadePin + + Things/Mote/Mote_GrenadePin + + MoteOverhead + + 1.0 + 0.2 + C_Impact_BulletCasing + true + + + + + Mote_BigExplode + + Things/Mote/BigExplode + + MoteOverhead + + 0.05 + 0.4 + 0.45 + 15 + + + + + Mote_Firetrail + + Things/Mote/Mote_FireSmoked + + MoteOverhead + + 0.083 + 0.083 + 1 + 0.035 + + + + \ No newline at end of file diff --git a/Defs/FactionDefs/Factions.xml b/Defs/FactionDefs/Factions.xml deleted file mode 100644 index 27d04f0..0000000 --- a/Defs/FactionDefs/Factions.xml +++ /dev/null @@ -1,322 +0,0 @@ - - - - - - - Tribe - - These people have been here a very long time. Maybe their ancestors crashed here a thousand years ago. Maybe they survived some cataclysm that destroyed a technological civilization here. In any case, the tribals are mostly nomadic people who live off the land using primitive tools and weapons.\n\nSome tribes are more aggressive than others; many are open to trade and alliances, even with strange peoples like yourselves. Close cooperation or recruitment will be very difficult because of the vast sociotechnological and linguistic gap between the tribals and yourselves.\n\nDespite their apparent technological weakness, the tribals can be dangerous enemies and valuable friends because of their skill with low-tech warfare, their numbers, and their hardiness. - tribespeople - 1 - true - 100 - true - - -50 - 30 - - true - NamerFactionTribal - NamerPersonTribal - Neolithic - Tribal - Chief - -
  • Tribal
  • -
    - - -100 - 10 - - -
  • Caravan_Neolithic_BulkGoods
  • -
  • Caravan_Neolithic_CombatSupplier
  • -
  • Caravan_Neolithic_SlavesMerchant
  • -
    - - -
  • - -
  • - 60 - TribalWarrior -
  • -
  • - 100 - TribalArcher -
  • -
  • - 70 - TribalChief -
  • - - -
  • - -
  • - 1 - TribalTrader -
  • - - -
  • - 1 - PackMuffalo -
  • -
    - -
  • - 60 - TribalWarrior -
  • -
  • - 100 - TribalArcher -
  • -
    - -
    - World/FactionHomes/DefaultHome - (50,200,50) -
    - - - Outlander - - A small community of survivors.\n\nThese people have lived here for decades or centuries, and have lost most of the technology that brought them to this world. They usually work with simple mechanical tools and defend themselves with advanced gunpowder weapons.\n\nThey are concerned with the practical matters of trade, trust, and survival. - outlanders - 1 - true - 100 - true - true - Mayor - - -40 - 40 - - NamerFactionOutlander - Midworld - Civil - -
  • Rural
  • -
    - - -60 - 0 - - -
  • Caravan_Outlander_BulkGoods
  • -
  • Caravan_Outlander_CombatSupplier
  • -
  • Caravan_Outlander_Exotic
  • -
  • Caravan_Outlander_PirateMerchant
  • -
    - - -
  • - -
  • - 50 - Villager -
  • -
  • - 250 - TownGuard -
  • -
  • - 250 - TownCouncilman -
  • -
  • - 100 - MercenaryGunner -
  • -
  • - 100 - MercenarySlasher -
  • - - -
  • - -
  • - 1 - TownTrader -
  • - - -
  • - 1 - PackMuffalo -
  • -
    - -
  • - 250 - TownGuard -
  • -
  • - 100 - MercenaryGunner -
  • -
  • - 100 - MercenarySlasher -
  • -
    - -
    - World/FactionHomes/DefaultHome - (150,150,255) -
    - - - - Pirate - - A gang of bandits.\n\nPirates don't sow, they don't build, and they rarely trade. They enrich themselves mostly by raiding and robbing the more productive groups in the area.\n\nTheir technology level depends mostly on who they've managed to steal from recently. Mostly they carry gunpowder weapons, though the luckier ones may have advanced energy weapons, and some may just like to stab people at close range. - pirates - 1 - true - 100 - true - true - false - Boss - - -100 - -90 - - true - NamerFactionPirate - Spacer - Raider - -
  • Punk
  • -
    - - -100 - -80 - - -
  • - 100 - -
  • - 5 - Drifter -
  • -
  • - 70 - Thrasher -
  • -
  • - 100 - Scavenger -
  • -
  • - 150 - Pirate -
  • -
  • - 500 - MercenaryGunner -
  • -
  • - 150 - MercenarySniper -
  • -
  • - 90 - MercenarySlasher -
  • -
  • - 90 - MercenaryElite -
  • -
  • - 90 - PirateBoss -
  • -
  • - 60 - MercenaryHeavy -
  • -
  • - 90 - MercenaryMachineGunner -
  • - - -
  • - 50 - -
  • Siege
  • - - -
  • - 200 - -
  • MercenarySlasher
  • - - -
    - -
    - World/FactionHomes/DefaultHome - (255,50,50) -
    - - - - - - Mechanoid - - A hive of ancient self-replicating machines. - mechanoids - 1 - a mechanoid hive - 37 - false - true - false - Ultra - 60 - - -100 - -100 - - true - - -100 - -100 - - -
  • - -
  • - 75 - Centipede -
  • -
  • - 125 - Scyther -
  • - - -
    - World/FactionHomes/DefaultHome - (150,150,150) -
    - - - -
    \ No newline at end of file diff --git a/Defs/FactionDefs/Factions_Hidden.xml b/Defs/FactionDefs/Factions_Hidden.xml new file mode 100644 index 0000000..39331bb --- /dev/null +++ b/Defs/FactionDefs/Factions_Hidden.xml @@ -0,0 +1,43 @@ + + + + + Mechanoid + + A hive of ancient self-replicating machines. + mechanoids + 1 + a mechanoid hive + 37 + false + true + false + false + Ultra + 45 + + -100 + -100 + + true + + -100 + -100 + + +
  • + Normal + + 100 + 100 + +
  • +
    + World/WorldObjects/DefaultFactionBase + + -100 + 200 + +
    + +
    diff --git a/Defs/FactionDefs/Factions_Misc.xml b/Defs/FactionDefs/Factions_Misc.xml new file mode 100644 index 0000000..2ee28f7 --- /dev/null +++ b/Defs/FactionDefs/Factions_Misc.xml @@ -0,0 +1,266 @@ + + + + + Outlander + + A small community of survivors.\n\nThese people have lived here for decades or centuries, and have lost most of the technology that brought them to this world. They usually work with simple mechanical tools and defend themselves with advanced gunpowder weapons.\n\nThey are concerned with the practical matters of trade, trust, and survival. + outlanders + 1 + 1 + true + 100 + true + true + mayor + World/WorldObjects/Expanding/Town + +
  • (0.64, 0.42, 0.36)
  • +
  • (0.47, 0.5, 0.91)
  • +
    + + -40 + 40 + + NamerFactionOutlander + NamerFactionBaseOutlander + Industrial + Civil + +
  • Rural
  • +
    + + -60 + 0 + + +
  • Caravan_Outlander_BulkGoods
  • +
  • Caravan_Outlander_CombatSupplier
  • +
  • Caravan_Outlander_Exotic
  • +
  • Caravan_Outlander_PirateMerchant
  • +
    + +
  • Visitor_Outlander_Standard
  • +
    + +
  • FactionBase_Outlander_Standard
  • +
    + + -40 + 45 + + +
  • + Normal + + 50 + 250 + 250 + 100 + 100 + +
  • +
  • + Trader + + 1 + + + 1 + 1 + + + 250 + 100 + 100 + +
  • +
  • + FactionBase + + 50 + 250 + 250 + 100 + 100 + +
  • +
    + World/WorldObjects/DefaultFactionBase +
    + + + + Tribe + + These people have been here a very long time. Maybe their ancestors crashed here a thousand years ago. Maybe they survived some cataclysm that destroyed a technological civilization here. In any case, the tribals are mostly nomadic people who live off the land using primitive tools and weapons.\n\nSome tribes are more aggressive than others; many are open to trade and alliances, even with strange peoples like yourselves. Close cooperation or recruitment will be very difficult because of the vast sociotechnological and linguistic gap between the tribals and yourselves.\n\nDespite their apparent technological weakness, the tribals can be dangerous enemies and valuable friends because of their skill with low-tech warfare, their numbers, and their hardiness. + tribespeople + 1 + 1 + true + 100 + true + World/WorldObjects/Expanding/Village + +
  • (0.4, 0.92, 0.35)
  • +
  • (0.89, 0.89, 0.7)
  • +
  • (1, 1, 0.1)
  • +
    + + 10 + 30 + + true + NamerFactionTribal + NamerFactionBaseTribal + NamerPersonTribal + Neolithic + Tribal + chief + +
  • Tribal
  • +
    + + -100 + 10 + + +
  • Caravan_Neolithic_BulkGoods
  • +
  • Caravan_Neolithic_CombatSupplier
  • +
  • Caravan_Neolithic_Slaver
  • +
    + +
  • Visitor_Neolithic_Standard
  • +
    + +
  • FactionBase_Neolithic_Standard
  • +
    + + -40 + 45 + + +
  • + Normal + + 60 + 100 + 70 + +
  • +
  • + Trader + + 1 + + + 1 + 1 + + + 60 + 100 + +
  • +
  • + FactionBase + + 60 + 100 + 70 + +
  • +
    + World/WorldObjects/TribalFactionBase +
    + + + + Pirate + + A gang of bandits.\n\nPirates don't sow, they don't build, and they rarely trade. They enrich themselves mostly by raiding and robbing the more productive groups in the area.\n\nTheir technology level depends mostly on who they've managed to steal from recently. Mostly they carry gunpowder weapons, though the luckier ones may have advanced energy weapons, and some may just like to stab people at close range. + pirates + 1 + 1 + 2 + true + 100 + true + true + false + boss + World/WorldObjects/Expanding/PirateOutpost + +
  • (0.45, 0.03, 0.02)
  • +
  • (0.8, 0.08, 0.18)
  • +
  • (0.92, 0.62, 0.06)
  • +
    + + -100 + -90 + + true + NamerFactionPirate + NamerFactionBasePirate + Spacer + Raider + +
  • Punk
  • +
    + + -100 + -80 + + + -40 + 45 + + +
  • + Normal + 100 + + 5 + 70 + 100 + 150 + 500 + 150 + 90 + 90 + 90 + 60 + 60 + +
  • +
  • + Normal + 50 + +
  • Siege
  • + + + 200 + + +
  • + FactionBase + + 5 + 70 + 100 + 150 + 500 + 150 + 90 + 90 + 90 + 60 + 60 + +
  • +
    + World/WorldObjects/DefaultFactionBase +
    + +
    diff --git a/Defs/HediffDefs/Hediffs_GlobalMisc.xml b/Defs/HediffDefs/Hediffs_GlobalMisc.xml index 194e050..7835045 100644 --- a/Defs/HediffDefs/Hediffs_GlobalMisc.xml +++ b/Defs/HediffDefs/Hediffs_GlobalMisc.xml @@ -1,70 +1,15 @@  - - - BloodLoss - - 1 - -
  • - -
  • -
  • - 0.2 - - -
  • - Consciousness - -0.25 -
  • - - -
  • - 0.4 - - -
  • - Consciousness - -0.5 -
  • - - -
  • - 0.6 - - -
  • - Consciousness - 0.25 -
  • - - -
  • - 0.8 - - true - -
  • - Consciousness - 0.1 -
  • - - -
    -
    - - MuscleSpasms HediffWithComps -
  • - HediffComp_Disappears +
  • 1200 - 1800 + 2100
  • diff --git a/Defs/HediffDefs/Hediffs_Injuries.xml b/Defs/HediffDefs/Hediffs_Injuries.xml index 0312dbe..d43d55b 100644 --- a/Defs/HediffDefs/Hediffs_Injuries.xml +++ b/Defs/HediffDefs/Hediffs_Injuries.xml @@ -3,413 +3,62 @@ Hediff_Injury + true true - - - Burn - - true - -
  • - HediffComp_Tendable - bandaged - poorly bandaged - sutured - poorly sutured - set - poorly set -
  • -
  • - HediffComp_Infecter - 0.40 -
  • -
  • - HediffComp_GetsOld - burn scar -
  • -
    - - 0.028125 - 0.00625 - 0 - true - Burned off - Burned out - -
    - ElectricalBurn - true -
  • - HediffComp_Tendable +
  • bandaged - poorly bandaged sutured - poorly sutured set - poorly set
  • -
  • - HediffComp_GetsOld +
  • burn scar
  • +
  • + 0.05 +
  • 0.028125 0.00625 - 0 + 0 true Burned off Burned out
    - - - Crush - - true - -
  • - HediffComp_Tendable - bandaged - poorly bandaged - sutured - poorly sutured - set - poorly set -
  • -
  • - HediffComp_Infecter - 0.20 -
  • -
  • - HediffComp_GetsOld - scar -
  • -
    - - 0.01875 - 0.00625 - 0.8 - true - Crushed - -
    - - - Crack - - true - -
  • - HediffComp_Tendable - healed - poorly healed - healed - poorly healed - set - poorly set -
  • -
    - - 0.02 - 0.00625 - 0 - Shattered - -
    - - - Cut - - true - -
  • - HediffComp_Tendable - bandaged - poorly bandaged - sutured - poorly sutured - set - poorly set -
  • -
  • - HediffComp_Infecter - 0.40 -
  • -
  • - HediffComp_GetsOld - cut scar -
  • -
    - - 0.01875 - 0.00625 - 2 - false - Cut off - Cut out - -
    - - - SurgicalCut - - true - -
  • - HediffComp_Tendable - bandaged - poorly bandaged - sutured - poorly sutured - set - poorly set -
  • -
  • - HediffComp_GetsOld - cut scar -
  • -
    - - 0.01875 - 0.00625 - 2 - false - true - -
    - - - Scratch - - true - -
  • - HediffComp_Tendable - bandaged - poorly bandaged - sutured - poorly sutured - set - poorly set -
  • -
  • - HediffComp_Infecter - 0.40 -
  • -
  • - HediffComp_GetsOld - scratch scar -
  • -
    - - 0.01875 - 0.00625 - 0.8 - false - Torn off - Torn out - -
    - - - Bite - - true - -
  • - HediffComp_Tendable - bandaged - poorly bandaged - sutured - poorly sutured - set - poorly set -
  • -
  • - HediffComp_Infecter - 0.7 -
  • -
  • - HediffComp_GetsOld - bite scar -
  • -
    - - 0.01875 - 0.00625 - 0.8 - false - Bitten off - Bitten out - -
    - - - Stab - - true - -
  • - HediffComp_Tendable - bandaged - poorly bandaged - sutured - poorly sutured - set - poorly set -
  • -
  • - HediffComp_Infecter - 0.45 -
  • -
  • - HediffComp_GetsOld - stab scar -
  • -
    - - 0.01875 - 0.00625 - 2.8 - false - Cut off - Cut out - -
    - - - Gunshot - - true - -
  • - HediffComp_Tendable - bandaged - poorly bandaged - sutured - poorly sutured - set - poorly set -
  • -
  • - HediffComp_Infecter - 0.45 -
  • -
  • - HediffComp_GetsOld - old gunshot - permanent gunshot injury -
  • -
    - - 0.025 - 0.00625 - 2.8 - false - true - Shot off - Shot out - -
    - - - Shredded - - true - -
  • - HediffComp_Tendable - bandaged - poorly bandaged - sutured - poorly sutured - set - poorly set -
  • -
  • - HediffComp_Infecter - 0.45 -
  • -
  • - HediffComp_GetsOld - scar -
  • -
    - - 0.03 - 0.00625 - 3.2 - true - Torn off - Torn out - -
    Blast - true -
  • - HediffComp_Tendable +
  • bandaged - poorly bandaged sutured - poorly sutured set - poorly set
  • -
  • - HediffComp_Infecter - 0.60 +
  • + 0.50
  • -
  • - HediffComp_GetsOld - scar +
  • + scar
  • 0.03 0.00625 - 2 + 0.035 true Torn off Torn out
    - - - - - Hediff_MissingPart - MissingBodyPart - - false - (0.5, 0.5, 0.5, 1) - -
  • - HediffComp_Tendable -
  • -
  • - HediffComp_GetsOld -
  • -
    - - 0.04 - 0.00625 - 4 - true - -
    - - + diff --git a/Defs/ModHelperDefs/ModHelper.xml b/Defs/ModHelperDefs/ModHelper.xml deleted file mode 100644 index 4a72a52..0000000 --- a/Defs/ModHelperDefs/ModHelper.xml +++ /dev/null @@ -1,241 +0,0 @@ - - - - - CombatRealism - CombatRealism - 0.13.0 - -
  • Combat_Realism.Detours.DetourInjector
  • -
  • Combat_Realism.ITabInjector
  • -
  • Combat_Realism.AmmoInjector
  • -
    - -
  • - - CommunityCoreLibrary.CompPawnGizmo - - -
  • Human
  • - - -
  • - - Combat_Realism.CompSuppressable - - -
  • Human
  • - - -
  • - - Combat_Realism.CompInventory - - -
  • Human
  • -
  • Mechanoid_Centipede
  • -
  • Mechanoid_Scyther
  • - - -
  • - - CommunityCoreLibrary.CompShearableRenameable - Chemical fullness - 5 - 5 - FSX - - -
  • Boomalope
  • - - -
  • - - CommunityCoreLibrary.CompShearableRenameable - Chemical fullness - 5 - 1 - FSX - - -
  • Boomrat
  • - - -
    - -
  • - Orbital_Misc_PirateMerchant - -
  • - CR_Ammo - - 200 - 5000 - - - -1 - 4 - -
  • -
  • - Ammo - - 0 - 0 - -
  • - - -
  • - Caravan_Outlander_PirateMerchant - -
  • - CR_Ammo - - 50 - 100 - - - -1 - 2 - -
  • -
  • - Ammo - - 0 - 0 - -
  • - - -
  • - Orbital_Misc_CombatSupplier - -
  • - CR_Ammo - - 500 - 2000 - - Cheap - - 3 - 9 - -
  • -
  • - Ammo - - 0 - 0 - -
  • -
  • - CR_Turret - - -2 - 4 - - - 1 - 2 - -
  • -
  • - WeaponsTurrets - - 0 - 0 - -
  • - - -
  • - Caravan_Outlander_CombatSupplier - -
  • - CR_Ammo - - 200 - 1000 - - Cheap - - 2 - 5 - -
  • -
  • - Ammo - - 0 - 0 - -
  • -
  • - CR_Turret - - -4 - 2 - - - 1 - 1 - -
  • -
  • - WeaponsTurrets - - 0 - 0 - -
  • - - -
  • - Caravan_Outlander_BulkGoods - -
  • - FSX - Normal - - -120 - 70 - -
  • -
  • - Prometheum - Normal - - -120 - 70 - -
  • - - -
  • - Orbital_Misc_BulkGoods - -
  • - FSX - Normal - - -300 - 300 - -
  • -
  • - Prometheum - Normal - - -300 - 300 - -
  • - - -
    -
    - -
    diff --git a/Defs/PawnKindDefs/PawnKinds_Mechanoid.xml b/Defs/PawnKindDefs/PawnKinds_Mechanoid.xml index d8a0166..bc8e3c1 100644 --- a/Defs/PawnKindDefs/PawnKinds_Mechanoid.xml +++ b/Defs/PawnKindDefs/PawnKinds_Mechanoid.xml @@ -1,4 +1,4 @@ - + @@ -36,12 +36,11 @@
  • MechanoidGunHeavy
  • - - 1 - + + 1 +
    - Scyther @@ -68,9 +67,9 @@
  • MechanoidGunMedium
  • - - 1 - + + 1 +
    -
    \ No newline at end of file + diff --git a/Defs/PawnKindDefs/PawnKinds_Mercenary.xml b/Defs/PawnKindDefs/PawnKinds_Mercenary.xml index 05a85ec..10b32ec 100644 --- a/Defs/PawnKindDefs/PawnKinds_Mercenary.xml +++ b/Defs/PawnKindDefs/PawnKinds_Mercenary.xml @@ -1,19 +1,22 @@ - + - - - MercenaryGunner - + Human - 80 Pirate - 80 + 0.80 Raider - 3 + 0.1 + 2.55 Normal 0.25 - 58 + 65 + + + + MercenaryGunner + + 80 0.7 2.3 @@ -38,29 +41,43 @@ 1000 1500 + + 0 + 2 +
  • Advanced
  • 0.003 - - 1 - 1 - + + 1 + 1 + + + 0.8 + +
  • + Silver + + 50 + 200 + +
  • +
  • + Medicine + + 1 + 1 + +
  • +
    +
    - - + MercenarySniper - Human 90 - Pirate - 70 - Raider - 3 - Normal - 0.25 - 58 0.7 2.3 @@ -85,31 +102,45 @@ 1000 1500 + + 0 + 2 +
  • Advanced
  • 0.003 - - 1 - 1 - 1 - 1 - + + 1 + 1 + 1 + 1 + + + 0.8 + +
  • + Silver + + 50 + 200 + +
  • +
  • + Medicine + + 1 + 1 + +
  • +
    +
    - - - - + + MercenarySlasher 135 - Human - Pirate - 80 - Raider - 3 - 0.25 - 50 0.5 2.3 @@ -137,29 +168,40 @@ 2000 3000 + + 0 + 2 +
  • Advanced
  • 0.08 + + 0.8 + +
  • + Silver + + 180 + 400 + +
  • +
  • + Medicine + + 1 + 2 + +
  • +
    +
    - - - - + MercenaryHeavy + heavy mercenaries 185 - Human - -
  • GunHeavy
  • -
    - Pirate - 80 - Raider - 3 - 0.25 - 90 0.5 1.4 @@ -177,31 +219,31 @@ 1600 2000 + +
  • GunHeavy
  • +
    2000 3000 + + 0 + 2 +
  • Advanced
  • 0.08 - - 1 - 1 - 1 - + + 1 + 1 + 1 +
    - - - - - Human - Pirate - 70 - Raider - Normal - 0.25 + + 0.70 + 220 45 0.8 @@ -225,16 +267,41 @@ 2000 3000 + + 1 + 2 + + 0.1
  • Advanced
  • 0.08 + + 0.8 + +
  • + Silver + + 120 + 480 + +
  • +
  • + Medicine + + 1 + 2 + +
  • +
    +
    PirateBoss 520 + bosses true
  • AdvancedGun
  • @@ -243,31 +310,30 @@ 10000 16800 - - 1 - 1 - 1 - 1 - + + 1 + 1 + 1 + 1 +
    - MercenaryElite 260 + elite mercenaries
  • AdvancedGun
  • - - 1 - 1 - 1 - 1 - + + 1 + 1 + 1 + 1 +
    - MercenaryMachineGunner @@ -279,16 +345,10 @@ 1200 2000 - - 1 - 1 - + + 1 + 1 + - - - - - - -
    \ No newline at end of file + diff --git a/Defs/PawnKindDefs/PawnKinds_Outlander.xml b/Defs/PawnKindDefs/PawnKinds_Outlander.xml index 34b6982..158c077 100644 --- a/Defs/PawnKindDefs/PawnKinds_Outlander.xml +++ b/Defs/PawnKindDefs/PawnKinds_Outlander.xml @@ -1,16 +1,23 @@ - + - + + Outlander + 0.045 + 0.60 + 0.04 + Civil + +
  • Outlander
  • +
    +
    + + Villager Human 25 - 60 - Civil - Outlander Poor - 0.1 false 0.2 @@ -20,9 +27,6 @@ 300 900 - -
  • Outlander
  • -
    0.4 0 @@ -40,38 +44,56 @@
  • Simple
  • 0.001 - 3 - - 1 - 1 - 1 - + 2.55 + + 0.75 + +
  • + 90 + Silver + + 25 + 70 + +
  • +
  • + 10 + Silver + + 700 + 1000 + +
  • +
    +
    + + 1 + 1 + 1 +
    TownCouncilman + town councilmen true 40 100 - + TownTrader true - - + + TownGuard Human 50 - Outlander - 60 - Raider - 0.1 - 58 + 65 0.5 1.8 @@ -80,9 +102,6 @@ 300 900 - -
  • Outlander
  • -
    0.4 200 @@ -99,12 +118,20 @@
  • Simple
  • 0.001 - 3 - - 1 - 1 - 1 - + 2.55 + + 0.95 + Silver + + 30 + 100 + + + + 1 + 1 + 1 +
    diff --git a/Defs/PawnKindDefs/PawnKinds_Pirate.xml b/Defs/PawnKindDefs/PawnKinds_Pirate.xml index e7da265..c0b8f2e 100644 --- a/Defs/PawnKindDefs/PawnKinds_Pirate.xml +++ b/Defs/PawnKindDefs/PawnKinds_Pirate.xml @@ -1,17 +1,24 @@ - + - - - - Drifter - + Human - 25 Pirate - 50 Raider + 0.65 + 0.10 0.1 + 2.55 + +
  • Outlander
  • +
    +
    + + + Drifter + + 25 + 0 0.2 0.6 @@ -21,9 +28,6 @@ 90 280 - -
  • Outlander
  • -
    0.2 60 @@ -41,36 +45,44 @@
  • Poor
  • 0.1 - - 1 - + + 0.9 + +
  • + Silver + + 30 + 70 + +
  • +
  • + Medicine + + 1 + 1 + +
  • +
    +
    + + 1 +
    - - - - + Scavenger - Human 38 - Pirate - 60 - Raider 0.2 0.9 - 3 Poor 0.1 300 500 - -
  • Outlander
  • -
    0.3 250 @@ -87,22 +99,35 @@
  • Poor
  • 0.1 - - 1 - + + 0.9 + +
  • + Silver + + 25 + 50 + +
  • +
  • + Medicine + + 1 + 1 + +
  • +
    +
    + + 1 +
    - - - + Thrasher Human 36 - Pirate - 60 - Raider - 3 Poor 0.2 48 @@ -135,23 +160,32 @@
  • Poor
  • 0.1 + + 0.9 + +
  • + Silver + + 25 + 50 + +
  • +
  • + Medicine + + 1 + 1 + +
  • +
    +
    - - - - - - + Pirate Human 56 - Pirate - 70 - Raider - 3 - 0.2 50 true @@ -181,13 +215,29 @@
  • Poor
  • 0.1 - - 1 - 1 - + + 0.8 + +
  • + Silver + + 40 + 80 + +
  • +
  • + Medicine + + 1 + 1 + +
  • +
    +
    + + 1 + 1 +
    - - - -
    \ No newline at end of file + diff --git a/Defs/PawnKindDefs/PawnKinds_Spacer.xml b/Defs/PawnKindDefs/PawnKinds_Spacer.xml index 3d708aa..71914cd 100644 --- a/Defs/PawnKindDefs/PawnKinds_Spacer.xml +++ b/Defs/PawnKindDefs/PawnKinds_Spacer.xml @@ -1,4 +1,4 @@ - + @@ -6,12 +6,13 @@ Human 100 - 30 + 0.30 Civil SpacerHostile 1 58 Good + 0.08 0 4000 @@ -32,18 +33,20 @@ 1000 5000 + + 0 + 2 +
  • Advanced
  • 0.3 - - 1 - 1 - 1 - 1 - + + 1 + 1 + 1 + 1 +
    - - -
    \ No newline at end of file + diff --git a/Defs/PawnKindDefs/PawnKinds_Tribal.xml b/Defs/PawnKindDefs/PawnKinds_Tribal.xml index 77a4f7d..5495383 100644 --- a/Defs/PawnKindDefs/PawnKinds_Tribal.xml +++ b/Defs/PawnKindDefs/PawnKinds_Tribal.xml @@ -1,16 +1,20 @@ - + - - TribalWarrior - - Human - 38 + + Human Tribe - 90 - Tribal - 3 - 0.01 + Tribal + 0.65 + 0.05 + 2.55 + Pemmican + + + + TribalWarrior + + 38 40 0.5 @@ -23,25 +27,25 @@
  • Tribal
  • - - 90 - 400 - - -
  • NeolithicMelee
  • -
    -
    + + 90 + 400 + + +
  • NeolithicMelee
  • +
    +
    + + TribalTrader + + true + - - - Human + + TribalArcher + 48 - Tribe - 90 - Tribal - 3 - 0.01 40 0.5 @@ -55,47 +59,24 @@
  • Tribal
  • - 400 - 400 - -
    - - - - TribalArcher - -
  • CR_Bow
  • -
    - - 1 - 1 - -
    - - - - TribalArcherPila - -
  • CR_Pila
  • -
    - - 1 - 1 - -
    - + 400 + 400 + + +
  • CR_Bow
  • +
    + + 1 + 1 + +
    - - TribalChief - - Human + + TribalChief + 70 - Tribe - 95 - Tribal - 3 + 0.90 Superior - 0.01 35 true @@ -110,23 +91,17 @@
  • Tribal
  • - 800 - 1000 - - -
  • NeolithicRanged
  • -
    - - 1 - 1 - 1 - -
    - - - TribalTrader - - true + 800 + 1000 + + +
  • NeolithicRanged
  • +
    + + 1 + 1 + 1 +
    -
    \ No newline at end of file + diff --git a/Defs/RecipeDefs/Recipes_Production.xml b/Defs/RecipeDefs/Recipes_Production.xml index c343838..fc59284 100644 --- a/Defs/RecipeDefs/Recipes_Production.xml +++ b/Defs/RecipeDefs/Recipes_Production.xml @@ -1,6 +1,42 @@  + + SmeltWeapon + + Use heat and strong electromagnets to break down weapons into useful resources. + Smelting weapon. + 1600 + SmeltingSpeed + Smelt + Recipe_Smelt + +
  • Smelted
  • +
    + +
  • + + +
  • Weapons
  • + + + 1 + +
    + + +
  • WeaponsRanged
  • +
  • WeaponsMelee
  • +
    + +
  • AllowNonSmeltableWeapons
  • +
    +
    + +
  • AllowSmeltable
  • +
    +
    + MakeComponent @@ -26,7 +62,7 @@ - 1 + 1
  • diff --git a/Defs/RecipeDefs/Recipes_Turrets.xml b/Defs/RecipeDefs/Recipes_Turrets.xml new file mode 100644 index 0000000..79b91c4 --- /dev/null +++ b/Defs/RecipeDefs/Recipes_Turrets.xml @@ -0,0 +1,115 @@ + + + + + MakeTurret_Blaster + + Make a charge blaster auto-turret. + Making charge blaster auto-turret. + SmithingSpeed + Cook + Recipe_Machining + 34000 + +
  • + + +
  • Steel
  • + + + 100 + +
  • + + +
  • Plasteel
  • + + + 100 + +
  • + + +
  • Component
  • + + + 20 + + + + +
  • Steel
  • +
  • Plasteel
  • +
  • Component
  • +
    +
    + + 1 + + +
  • + Crafting + 10 +
  • +
    + Crafting +
    + + + MakeTurret_Heavy + + Make a heavy auto-turret. + Making heavy auto-turret. + SmithingSpeed + Cook + Recipe_Machining + 37500 + +
  • + + +
  • Steel
  • + + + 250 + +
  • + + +
  • Plasteel
  • + + + 50 + +
  • + + +
  • Component
  • + + + 10 + +
    + + +
  • Steel
  • +
  • Plasteel
  • +
  • Component
  • +
    +
    + + 1 + + +
  • + Crafting + 10 +
  • +
    + Crafting +
    + + + + +
    \ No newline at end of file diff --git a/Defs/RecipeDefs_Ammo/Recipes_AmmoAdvanced.xml b/Defs/RecipeDefs_Ammo/Recipes_AmmoAdvanced.xml index d46b400..677c97d 100644 --- a/Defs/RecipeDefs_Ammo/Recipes_AmmoAdvanced.xml +++ b/Defs/RecipeDefs_Ammo/Recipes_AmmoAdvanced.xml @@ -139,7 +139,7 @@
  • -
  • Components
  • +
  • Component
  • 2 @@ -148,7 +148,7 @@
  • Plasteel
  • -
  • Components
  • +
  • Component
  • @@ -173,7 +173,7 @@
  • -
  • Components
  • +
  • Component
  • 2 @@ -182,7 +182,7 @@
  • Plasteel
  • -
  • Components
  • +
  • Component
  • @@ -207,7 +207,7 @@
  • -
  • Components
  • +
  • Component
  • 2 @@ -216,7 +216,7 @@
  • Plasteel
  • -
  • Components
  • +
  • Component
  • diff --git a/Defs/RecipeDefs_Ammo/Recipes_AmmoShotgun.xml b/Defs/RecipeDefs_Ammo/Recipes_AmmoShotgun.xml index 6cbe768..1cc2dd9 100644 --- a/Defs/RecipeDefs_Ammo/Recipes_AmmoShotgun.xml +++ b/Defs/RecipeDefs_Ammo/Recipes_AmmoShotgun.xml @@ -156,7 +156,7 @@
  • -
  • Components
  • +
  • Component
  • 4 @@ -165,7 +165,7 @@
  • Steel
  • -
  • Components
  • +
  • Component
  • diff --git a/Defs/RecipeDefs_Ammo/Recipes_Grenades.xml b/Defs/RecipeDefs_Ammo/Recipes_Grenades.xml index ff46511..692291a 100644 --- a/Defs/RecipeDefs_Ammo/Recipes_Grenades.xml +++ b/Defs/RecipeDefs_Ammo/Recipes_Grenades.xml @@ -28,7 +28,7 @@
  • -
  • Components
  • +
  • Component
  • 1 @@ -38,7 +38,7 @@
  • Steel
  • FSX
  • -
  • Components
  • +
  • Component
  • @@ -63,7 +63,7 @@
  • -
  • Components
  • +
  • Component
  • 4 @@ -72,7 +72,7 @@
  • Steel
  • -
  • Components
  • +
  • Component
  • @@ -107,7 +107,7 @@
  • -
  • Components
  • +
  • Component
  • 1 @@ -117,7 +117,7 @@
  • Steel
  • FSX
  • -
  • Components
  • +
  • Component
  • @@ -142,7 +142,7 @@
  • -
  • Components
  • +
  • Component
  • 5 @@ -151,7 +151,7 @@
  • Steel
  • -
  • Components
  • +
  • Component
  • diff --git a/Defs/RecipeDefs_Ammo/Recipes_HandGrenades.xml b/Defs/RecipeDefs_Ammo/Recipes_HandGrenades.xml index 18cccd1..a851116 100644 --- a/Defs/RecipeDefs_Ammo/Recipes_HandGrenades.xml +++ b/Defs/RecipeDefs_Ammo/Recipes_HandGrenades.xml @@ -32,7 +32,7 @@
  • -
  • Components
  • +
  • Component
  • 1 @@ -42,7 +42,7 @@
  • Steel
  • FSX
  • -
  • Components
  • +
  • Component
  • @@ -54,7 +54,7 @@ MakeMolotovCocktail Craft 10 molotov cocktails. - Making frag grenades. + Making molotov cocktails.
  • @@ -75,7 +75,7 @@ -
  • Steel
  • +
  • Cloth
  • Prometheum
  • @@ -101,7 +101,7 @@
  • -
  • Components
  • +
  • Component
  • 3 @@ -110,7 +110,7 @@
  • Steel
  • -
  • Components
  • +
  • Component
  • @@ -143,7 +143,7 @@
  • -
  • Components
  • +
  • Component
  • 1 @@ -153,12 +153,12 @@
  • Steel
  • Prometheum
  • -
  • Components
  • +
  • Component
  • - 10 + 10 - \ No newline at end of file + diff --git a/Defs/RecipeDefs_Ammo/Recipes_Rockets.xml b/Defs/RecipeDefs_Ammo/Recipes_Rockets.xml index 0e71164..074a031 100644 --- a/Defs/RecipeDefs_Ammo/Recipes_Rockets.xml +++ b/Defs/RecipeDefs_Ammo/Recipes_Rockets.xml @@ -29,7 +29,7 @@
  • -
  • Components
  • +
  • Component
  • 3 @@ -39,7 +39,7 @@
  • Steel
  • FSX
  • -
  • Components
  • +
  • Component
  • @@ -73,7 +73,7 @@
  • -
  • Components
  • +
  • Component
  • 3 @@ -83,7 +83,7 @@
  • Steel
  • FSX
  • -
  • Components
  • +
  • Component
  • @@ -117,7 +117,7 @@
  • -
  • Components
  • +
  • Component
  • 3 @@ -127,7 +127,7 @@
  • Steel
  • FSX
  • -
  • Components
  • +
  • Component
  • diff --git a/Defs/RecipeDefs_Ammo/Recipes_Shells.xml b/Defs/RecipeDefs_Ammo/Recipes_Shells.xml index 85f7e9b..f70fb30 100644 --- a/Defs/RecipeDefs_Ammo/Recipes_Shells.xml +++ b/Defs/RecipeDefs_Ammo/Recipes_Shells.xml @@ -1,10 +1,10 @@ - + - MakeArtilleryShell + MakeMortarShell Craft 5 81mm HE mortar shells. Making 81mm HE mortar shells. @@ -28,7 +28,7 @@
  • -
  • Components
  • +
  • Component
  • 2 @@ -38,11 +38,11 @@
  • Steel
  • FSX
  • -
  • Components
  • +
  • Component
  • - 5 + 5
    @@ -71,7 +71,7 @@
  • -
  • Components
  • +
  • Component
  • 2 @@ -81,7 +81,7 @@
  • Steel
  • Prometheum
  • -
  • Components
  • +
  • Component
  • @@ -106,7 +106,7 @@
  • -
  • Components
  • +
  • Component
  • 7 @@ -115,7 +115,7 @@
  • Steel
  • -
  • Components
  • +
  • Component
  • @@ -150,7 +150,7 @@
  • -
  • Components
  • +
  • Component
  • 3 @@ -160,7 +160,7 @@
  • Steel
  • FSX
  • -
  • Components
  • +
  • Component
  • @@ -193,7 +193,7 @@
  • -
  • Components
  • +
  • Component
  • 2 @@ -203,7 +203,7 @@
  • Steel
  • FSX
  • -
  • Components
  • +
  • Component
  • @@ -228,7 +228,7 @@
  • -
  • Components
  • +
  • Component
  • 7 @@ -237,7 +237,7 @@
  • Steel
  • -
  • Components
  • +
  • Component
  • @@ -245,4 +245,4 @@ -
    \ No newline at end of file + diff --git a/Defs/ResearchProjectDefs/ResearchProjects_Tier2_Misc.xml b/Defs/ResearchProjectDefs/ResearchProjects_Tier2_Misc.xml index 303302d..986cc9b 100644 --- a/Defs/ResearchProjectDefs/ResearchProjects_Tier2_Misc.xml +++ b/Defs/ResearchProjectDefs/ResearchProjects_Tier2_Misc.xml @@ -5,7 +5,8 @@ LargeRockets Allows you to build doomsday rocket launchers and triple rocket launchers, one-shot assault weapons that pack a massive punch. - 2200 + 2200 + Industrial
  • MicroelectronicsBasics
  • @@ -19,7 +20,8 @@ CR_TurretAI Learn to construct and program basic auto-turrets. - 3000 + 3000 + Industrial
  • Machining
  • MicroelectronicsBasics
  • diff --git a/Defs/ResearchProjectDefs/ResearchProjects_Turrets.xml b/Defs/ResearchProjectDefs/ResearchProjects_Turrets.xml new file mode 100644 index 0000000..efe1687 --- /dev/null +++ b/Defs/ResearchProjectDefs/ResearchProjects_Turrets.xml @@ -0,0 +1,16 @@ + + + + + CR_TurretHeavyWeapons + + Allows you to assemble high-caliber weapons such as the KPV machine gun. + 2000 + Industrial + +
  • Machining
  • +
    +
    + + +
    \ No newline at end of file diff --git a/Defs/RulePackDefs/RulePacks_Swearing.xml b/Defs/RulePackDefs/RulePacks_Swearing.xml new file mode 100644 index 0000000..a732ca5 --- /dev/null +++ b/Defs/RulePackDefs/RulePacks_Swearing.xml @@ -0,0 +1,41 @@ + + + + + AttackMote + + +
  • rule->[swear]
  • +
    + +
  • + swear + NameBanks/SwearLibrary +
  • +
    +
    +
    + + + SuppressedMote + + +
  • rule->[suppressed]
  • +
    + +
  • + suppressed + NameBanks/SwearLibrarySuppressed +
  • +
    +
    +
    + +
    + + + + + + + diff --git a/Defs/Scenarios/Scenarios_Classic.xml b/Defs/Scenarios/Scenarios_Classic.xml new file mode 100644 index 0000000..e725db6 --- /dev/null +++ b/Defs/Scenarios/Scenarios_Classic.xml @@ -0,0 +1,133 @@ + + + + + Crashlanded + + The three of you awake in your cryptosleep sarcophagi to the sound of sirens and ripping metal. You barely get to the escape pods before the ship is torn apart. Some time later, you land on this unknown rimworld. + + Three crashlanded survivors - the classic RimWorld experience. + + PlayerFaction + PlayerColony + + + + +
  • + ConfigPage_ConfigureStartingPawns + 3 +
  • + + +
  • + PlayerPawnsArriveMethod + DropPods + false +
  • + + +
  • + ForcedHediff + false + PlayerStarter + 0.5 + CryptosleepSickness + true + + 1 + 1 + +
  • + + +
  • + StartingThing_Defined + Silver + 800 +
  • +
  • + StartingThing_Defined + MealSurvivalPack + 30 +
  • +
  • + StartingThing_Defined + Medicine + 24 +
  • +
  • + StartingThing_Defined + Component + 30 +
  • +
  • + StartingThing_Defined + Gun_SurvivalRifle +
  • +
  • + StartingThing_Defined + Gun_Pistol +
  • +
  • + StartingThing_Defined + MeleeWeapon_Knife + Plasteel +
  • +
  • + StartingThing_Defined + Ammo_45ACP_FMJ + 150 +
  • +
  • + StartingThing_Defined + Ammo_303British_FMJ + 200 +
  • +
  • + StartingAnimal + 1 + 1.0 +
  • + + +
  • + ScatterThingsNearPlayerStart + Steel + 450 +
  • +
  • + ScatterThingsNearPlayerStart + WoodLog + 300 +
  • + + +
  • + ScatterThingsAnywhere + ShipChunk + 3 +
  • +
  • + ScatterThingsAnywhere + Steel + 720 +
  • +
  • + ScatterThingsAnywhere + MealSurvivalPack + 7 +
  • + + +
  • + GameStartDialog + GameStartDialog + GameStartSting +
  • + +
    +
    +
    + +
    diff --git a/Defs/Scenarios/Scenarios_Special.xml b/Defs/Scenarios/Scenarios_Special.xml new file mode 100644 index 0000000..47a6032 --- /dev/null +++ b/Defs/Scenarios/Scenarios_Special.xml @@ -0,0 +1,216 @@ + + + + + TheRichExplorer + + People called you crazy for leaving your glitterworld home, but you always yearned to explore the stars - outside the neurosimulator. Now you're at the end of your long journey in cryptosleep, landing on an unknown rimworld to see what it's like. + + One rich explorer out to experience the universe. + + PlayerFaction + PlayerColony + + + + +
  • + ConfigPage_ConfigureStartingPawns + 1 +
  • + + +
  • + PlayerPawnsArriveMethod + false + DropPods +
  • + + +
  • + StartingResearch + GunTurrets +
  • + + +
  • + StartingThing_Defined + Silver + 2000 +
  • +
  • + StartingThing_Defined + Gold + 30 +
  • +
  • + StartingThing_Defined + MealSurvivalPack + 40 +
  • +
  • + StartingThing_Defined + GlitterworldMedicine + 40 +
  • +
  • + StartingThing_Defined + Component + 30 +
  • +
  • + StartingThing_Defined + Gun_ChargeRifle +
  • +
  • + StartingThing_Defined + Ammo_6x24mmCharged + 400 +
  • +
  • + StartingAnimal + 1 + 1.0 +
  • + + +
  • + ScatterThingsNearPlayerStart + Steel + 450 +
  • +
  • + ScatterThingsNearPlayerStart + WoodLog + 300 +
  • + + +
  • + GameStartDialog + The neurosimulations, holo-games, and free-orgies were never enough for you. You wanted more - the grit and consequence of real life, like they talk about in the history books. You wanted to know what real challenge and consequence feel like.\n\nNow, after a journey of decades in cryptosleep, you're landing on this unknown rimworld. Real consequences await you. + GameStartSting +
  • + +
    +
    +
    + + + + + + LostTribe + + Your tribe was destroyed by the great blood machines sent by the gods. Five of you managed to escape. Now, it's time to build up a new home. + + Five lost tribespeople attempt to rebuild. + + PlayerFaction + PlayerTribe + + + + +
  • + ConfigPage_ConfigureStartingPawns + 5 +
  • + + +
  • + PlayerPawnsArriveMethod + Standing +
  • + + +
  • + ForcedHediff + false + PlayerStarter + 0.5 + Malnutrition + + 0.2 + 0.4 + +
  • +
  • + SetNeedLevel + false + PlayerStarter + 1.0 + Food + + 0 + 0.1 + +
  • + + +
  • + StartingThing_Defined + Silver + 200 +
  • +
  • + StartingThing_Defined + Pemmican + 220 +
  • +
  • + StartingThing_Defined + HerbalMedicine + 12 +
  • +
  • + StartingThing_Defined + MeleeWeapon_Club + WoodLog +
  • +
  • + StartingThing_Defined + MeleeWeapon_Spear + WoodLog +
  • +
  • + StartingThing_Defined + MeleeWeapon_Knife + Jade +
  • +
  • + StartingThing_Defined + Bow_Short + 2 +
  • +
  • + StartingThing_Defined + Pila +
  • +
  • + StartingAnimal + 3 + 1.0 +
  • + + +
  • + ScatterThingsNearPlayerStart + WoodLog + 500 +
  • + + +
  • + GameStartDialog + The gods were very angry. The blood machines came at night. They swept through your village, cutting and burning your people with their blades and devil-fire.\n\nOnly a few of you escaped. Now, after a harrowing journey on foot, with no close friends to turn to, you must build a new home in the wilderness, like your ancestors did. + GameStartSting +
  • + +
    +
    +
    + + + +
    diff --git a/Defs/SoundDefs/CRDefence_Sounds.xml b/Defs/SoundDefs/CRDefence_Sounds.xml new file mode 100644 index 0000000..121b7c4 --- /dev/null +++ b/Defs/SoundDefs/CRDefence_Sounds.xml @@ -0,0 +1,150 @@ + + + + + HeavyMG + MapOnly + + 4 + 1 + +
  • + +
  • + Turrets/KPVT +
  • + + + 60 + 90 + + + 0.895690 + 1.105345 + + +
    +
    + + + MediumMG + MapOnly + + 4 + 1 + +
  • + +
  • + Turrets/M240 +
  • + + + 30 + 60 + + + 0.936413 + 1.042391 + + +
    +
    + + + AGS + MapOnly + + 4 + 1 + +
  • + +
  • + Turrets/AGS +
  • + + + 40 + 70 + + + 0.936413 + 1.042391 + + +
    +
    + + + 120mm + MapOnly + + 4 + 1 + +
  • + +
  • + Turrets/120mm +
  • + + + 50 + 80 + + + 0.895690 + 1.105345 + + +
    +
    + + + Explosion + MapOnly + + 4 + 1 + +
  • + +
  • + Turrets/Explosion +
  • + + + 100 + 150 + + + 0.865690 + 1.345345 + + +
    +
    + + + 50Cal_Browning + MapOnly + + 4 1 + +
  • + +
  • + Turrets/M2Browning_Shot +
  • + + + 30 + 60 + + + 0.936413 + 1.042391 +
    +
    +
    \ No newline at end of file diff --git a/Defs/SoundDefs/CasingSounds.xml b/Defs/SoundDefs/CasingSounds.xml new file mode 100644 index 0000000..6a95934 --- /dev/null +++ b/Defs/SoundDefs/CasingSounds.xml @@ -0,0 +1,62 @@ + + + + C_Impact_BulletCasing + MapOnly + + +
  • + +
  • + Impact/Brass/brassimpact +
  • + + + 0.9311765 + 1.091765 + + + 2 + 4 + + + 0 + 70 + + NeverTwice + False + +
    +
    + + + C_Impact_ShotgunCasingImpact + MapOnly + + +
  • + +
  • + Impact/ShotgunShell/shellimpact +
  • + + + 4 + 8 + + + 0.4 + 1.091765 + + + 0 + 70 + + NeverTwice + False + +
    +
    + + +
    \ No newline at end of file diff --git a/Defs/SoundDefs/World_Sustainers_RPG.xml b/Defs/SoundDefs/World_Sustainers_RPG.xml new file mode 100644 index 0000000..ac7d591 --- /dev/null +++ b/Defs/SoundDefs/World_Sustainers_RPG.xml @@ -0,0 +1,56 @@ + + + + + RocketPropelledLoop_Small + MapOnly + True + + PrioritizeNearest + 1 + +
  • + +
  • + Rocketloops/rcktlpNormalTiny +
  • + + + 25 + 25 + + + 0.9576087 + 1.084783 + + +
    +
    + + + RocketPropelledLoop_Big + MapOnly + True + + PrioritizeNearest + 1 + +
  • + +
  • + Rocketloops/rcktlpDoomsday +
  • + + + 66 + 66 + + + 0.9576087 + 1.084783 + + +
    +
    + +
    \ No newline at end of file diff --git a/Defs/StatDefs/Stats_Apparel.xml b/Defs/Stats/Stats_Apparel.xml similarity index 97% rename from Defs/StatDefs/Stats_Apparel.xml rename to Defs/Stats/Stats_Apparel.xml index 2f5610e..8961dd1 100644 --- a/Defs/StatDefs/Stats_Apparel.xml +++ b/Defs/Stats/Stats_Apparel.xml @@ -1,4 +1,4 @@ - + @@ -50,7 +50,6 @@ - ArmorRating_Blunt @@ -75,6 +74,4 @@ Armor against electric damage like EMP pulses. - - - \ No newline at end of file +
    diff --git a/Defs/StatDefs/Stats_Basics_Inventory.xml b/Defs/Stats/Stats_Basics_Inventory.xml similarity index 59% rename from Defs/StatDefs/Stats_Basics_Inventory.xml rename to Defs/Stats/Stats_Basics_Inventory.xml index 89a8603..7c2d8a7 100644 --- a/Defs/StatDefs/Stats_Basics_Inventory.xml +++ b/Defs/Stats/Stats_Basics_Inventory.xml @@ -1,16 +1,20 @@ - + - Weight - - The weight of an object when carried in a bag or pocket. - BasicsNonPawn + Mass + + The physical mass of an object. + Basics 1 - 0.001 + 0 FloatTwo {0} kg - 10 + +
  • +
  • +
  • + @@ -23,5 +27,5 @@ FloatTwo 10 - - \ No newline at end of file + + diff --git a/Defs/StatDefs/Stats_Pawns_Combat.xml b/Defs/Stats/Stats_Pawns_Combat.xml similarity index 97% rename from Defs/StatDefs/Stats_Pawns_Combat.xml rename to Defs/Stats/Stats_Pawns_Combat.xml index 5497f8c..26ff463 100644 --- a/Defs/StatDefs/Stats_Pawns_Combat.xml +++ b/Defs/Stats/Stats_Pawns_Combat.xml @@ -1,4 +1,4 @@ - + @@ -52,7 +52,7 @@
  • - + AimingAccuracy @@ -115,7 +115,7 @@ 0.001 PercentZero false - false + false
  • Consciousness @@ -127,5 +127,5 @@
  • - -
    \ No newline at end of file + + diff --git a/Defs/StatDefs/Stats_Pawns_General.xml b/Defs/Stats/Stats_Pawns_General.xml similarity index 71% rename from Defs/StatDefs/Stats_Pawns_General.xml rename to Defs/Stats/Stats_Pawns_General.xml index 807bb28..461b404 100644 --- a/Defs/StatDefs/Stats_Pawns_General.xml +++ b/Defs/Stats/Stats_Pawns_General.xml @@ -1,27 +1,22 @@ - + MoveSpeed Speed of movement through the world in cells per second. - Combat_Realism.StatWorker_MoveSpeed + Combat_Realism.StatWorker_MoveSpeed BasicsPawn 2.8 FloatTwo {0} c/s 90 -
  • - Consciousness - 1 -
  • Moving 1
  • - - -
    \ No newline at end of file + + diff --git a/Defs/StatDefs/Stats_Pawns_Inventory.xml b/Defs/Stats/Stats_Pawns_Inventory.xml similarity index 78% rename from Defs/StatDefs/Stats_Pawns_Inventory.xml rename to Defs/Stats/Stats_Pawns_Inventory.xml index 51ebf15..d080553 100644 --- a/Defs/StatDefs/Stats_Pawns_Inventory.xml +++ b/Defs/Stats/Stats_Pawns_Inventory.xml @@ -1,12 +1,13 @@ - + CarryWeight + Combat_Realism.StatWorker_CarryWeight The amount of weight this creature can carry in pockets, bags or otherwise attached to its body. BasicsPawn - 40 + 0 {0} kg
  • @@ -23,16 +24,17 @@ CarryBulk + Combat_Realism.StatWorker_CarryBulk The volume of items this creature can carry in pockets, bags or otherwise attached to its body. BasicsPawn - 20 + 0 10 false
  • - - - \ No newline at end of file + + + diff --git a/Defs/StatDefs/Stats_Pawns_WorkGeneral.xml b/Defs/Stats/Stats_Pawns_WorkGeneral.xml similarity index 83% rename from Defs/StatDefs/Stats_Pawns_WorkGeneral.xml rename to Defs/Stats/Stats_Pawns_WorkGeneral.xml index b82fc14..56979d1 100644 --- a/Defs/StatDefs/Stats_Pawns_WorkGeneral.xml +++ b/Defs/Stats/Stats_Pawns_WorkGeneral.xml @@ -1,12 +1,11 @@ - + - WorkSpeedGlobal A multiplier on someone's speed at doing any work. - Combat_Realism.StatWorker_WorkSpeedGlobal + Combat_Realism.StatWorker_WorkSpeedGlobal PawnWork 100 1 @@ -24,6 +23,5 @@
  • - - \ No newline at end of file + diff --git a/Defs/StatDefs/Stats_Weapons_Melee.xml b/Defs/Stats/Stats_Weapons_Melee.xml similarity index 94% rename from Defs/StatDefs/Stats_Weapons_Melee.xml rename to Defs/Stats/Stats_Weapons_Melee.xml index dd1eeea..ac49223 100644 --- a/Defs/StatDefs/Stats_Weapons_Melee.xml +++ b/Defs/Stats/Stats_Weapons_Melee.xml @@ -1,6 +1,6 @@ - + - + ArmorPenetration @@ -33,8 +33,4 @@ 896 - - - - - \ No newline at end of file + diff --git a/Defs/StatDefs/Stats_Weapons_Ranged.xml b/Defs/Stats/Stats_Weapons_Ranged.xml similarity index 98% rename from Defs/StatDefs/Stats_Weapons_Ranged.xml rename to Defs/Stats/Stats_Weapons_Ranged.xml index a62bd3c..d5c9dda 100644 --- a/Defs/StatDefs/Stats_Weapons_Ranged.xml +++ b/Defs/Stats/Stats_Weapons_Ranged.xml @@ -1,6 +1,6 @@ - + - + AimEfficiency @@ -34,7 +34,7 @@ 896 - + ShotSpread @@ -68,7 +68,7 @@ 895 - + SwayFactor @@ -81,8 +81,4 @@ 894 - - - - - \ No newline at end of file + diff --git a/Defs/TaleDefs/Tales_SinglePawn.xml b/Defs/TaleDefs/Tales_SinglePawn.xml new file mode 100644 index 0000000..83c9531 --- /dev/null +++ b/Defs/TaleDefs/Tales_SinglePawn.xml @@ -0,0 +1,34 @@ + + + + + WetHimself + + Tale_SinglePawn + Volatile + 0.3 + 0.5 + + +
  • tale_noun->[pawn_nameShortDef]'s peeing
  • +
  • image->[pawn_nameFull] spills pee onto the ground [circumstance_group]
  • +
  • image->[pawn_nameFull] looking disgusted while lying in a pool of pee [circumstance_group]
  • +
  • image->[pawn_nameFull] doubled over and retching onto the floor [circumstance_group]
  • +
  • image->[pawn_nameFull] on [pawn_possessive] knees, wetting the pants [circumstance_group]
  • +
  • circumstance_phrase->while looking pained
  • +
  • circumstance_phrase->with great shame
  • +
  • circumstance_phrase->as others look on
  • +
  • desc_sentence->[pawn_pronoun] seems totally unaware of what is around [pawn_objective].
  • +
  • desc_sentence->[pawn_possessive] face itself seems to be swelling.
  • +
  • desc_sentence->[pawn_pronoun] is highly aware, [pawn_possessive] fluid drooling, pants wetting.
  • +
  • desc_sentence->[pawn_pronoun] is convulsing violently.
  • +
  • desc_sentence->[pawn_pronoun] looks ashamed and smells bad.
  • +
  • desc_sentence->[pawn_pronoun] seems to be trying to laugh, despite the circumstances.
  • +
  • desc_sentence->[pawn_pronoun] looks almost deflated, as though totally emptied by the intense peeing.
  • +
  • desc_sentence->[pawn_pronoun] is surrounded by an artistically rendered halo of pee.
  • +
  • desc_sentence->A [animal] is licking from the trail of pee in the background.
  • +
    +
    +
    + +
    \ No newline at end of file diff --git a/Defs/ThingCategoryDefs/ThingCategories.xml b/Defs/ThingCategoryDefs/ThingCategories.xml index 70940d6..d77fd7a 100644 --- a/Defs/ThingCategoryDefs/ThingCategories.xml +++ b/Defs/ThingCategoryDefs/ThingCategories.xml @@ -12,5 +12,11 @@ Weapons + + + Loadout + + Apparel + \ No newline at end of file diff --git a/Defs/ThingCategoryDefs/ThingCategories_SK.xml b/Defs/ThingCategoryDefs/ThingCategories_SK.xml new file mode 100644 index 0000000..7d7d322 --- /dev/null +++ b/Defs/ThingCategoryDefs/ThingCategories_SK.xml @@ -0,0 +1,106 @@ + + + + + AmmoBolts + + AmmoNeolithic + + + + Ammo44MAG + + AmmoPistols + + + + Ammo50AE + + AmmoPistols + + + + Ammo9x39mmSoviet + + AmmoRifles + + + + Ammo545x39mmR + + AmmoRifles + + + + Ammo20x102mm + + AmmoShells + + + + Ammo30x173mm + + AmmoShells + + + + Ammo35x228mm + + AmmoShells + + + + Ammo120mmCannonShells + + AmmoShells + + + + Ammo155mmCannonShells + + AmmoShells + + + + AmmoM72LAW + + AmmoRockets + + + + AmmoFGMJ + + AmmoRockets + + + + Ammo130mmRocketMissiles + + AmmoRockets + + + + AmmoPlasmaBolt + + AmmoAdvanced + + + + AmmoDualPlasmaBolt + + AmmoAdvanced + + + + AmmoRailRay + + AmmoAdvanced + + + + AmmoLaser + + AmmoAdvanced + + + \ No newline at end of file diff --git a/Defs/ThingDefs/Plants_Cultivated.xml b/Defs/ThingDefs/Plants_Cultivated.xml deleted file mode 100644 index a72c97c..0000000 --- a/Defs/ThingDefs/Plants_Cultivated.xml +++ /dev/null @@ -1,82 +0,0 @@ - - - - - - - Plant - Plant - LowPlant - True - - 0.8 - - Long - False - True - MapMeshOnly - - CutoutPlant - - - true - Harvest_Standard - Harvest_Standard_Finish - 150 - 150 - 0.5 - 1.0 - 0.1 - - 0.3 - 1.00 - - - - - - - PlantBlazebulb - Combat_Realism.Plant_Blazebulb - - Genetically engineered plant designed to yield pyrophoric compounds for use in incendiary weapons.\n\nGreat care must be taken in cultivating these as the incendiary compounds inside the bulbs can self-ignite at room temperature, requiring constant cooling to maintain optimal growth temperatures. - - 65 - 1 - 1 - - - Things/Plant/Blazebulb - Graphic_Random - - true - 10 - - Plant - NeverForNutrition - 0.02 - - - true - false - Standard - Prometheum - true - 1 - -
  • Ground
  • -
  • Hydroponic
  • -
    - 0.1 - 0.5 - 0.4 - - 0.3 - 1.0 - -
    -
    - - - -
    \ No newline at end of file diff --git a/Defs/ThingDefs/Things_Special.xml b/Defs/ThingDefs/Things_Special.xml deleted file mode 100644 index 44fddbf..0000000 --- a/Defs/ThingDefs/Things_Special.xml +++ /dev/null @@ -1,40 +0,0 @@ - - - - - Puddle_Fuel - - Combat_Realism.IncendiaryFuel - Item - - Things/Item/Special/LiquidFuel - Graphic_Single - Transparent - - LowPlant - true - - 75 - 5.0 - - Normal - Burns on the ground. - - - - ArtilleryMarker - - Combat_Realism.ArtilleryMarker - Attachment - Normal - - Things/Special/ArtilleryMarker - Graphic_Single - TransparentPostLight - - MetaOverlays - false - - - - \ No newline at end of file diff --git a/Defs/ThingDefs/Weapons_Artillery.xml b/Defs/ThingDefs/Weapons_Artillery.xml deleted file mode 100644 index 7207264..0000000 --- a/Defs/ThingDefs/Weapons_Artillery.xml +++ /dev/null @@ -1,186 +0,0 @@ - - - - - - Item - ThingWithComps - - Primary - - Things/Item/Equipment/WeaponRanged/ChargeRifle - Graphic_Single - - Never - Midworld - ArtilleryShellLoaded - -
  • - CompEquippable -
  • -
  • - -
  • (29,85)
  • -
  • (72,300)
  • -
  • (92,660)
  • - - -
  • - 1 - 150 - true - AmmoSet_81mmMortarShell -
  • -
    -
    - - - - - - Artillery_81mmMortar - - Lobs mortar shells on a high arc. Very inaccurate but long-ranged and capable of indirect fire. - Spacer - True - True - Never - - 1500 - 0.5 - 34 - - -
  • Artillery
  • -
  • Artillery_BaseDestroyer
  • -
    - -
  • - Combat_Realism.Verb_ShootMortarCR - false - true - Bullet_81mmMortarShell_HE - 300 - 32 - 700 - 1 - Mortar_LaunchA - 16 - 0.2 -
  • -
    -
    - - - - - Artillery_MortarIncendiary - - Incendiary mortar launcher. Lobs fire-starting bombs over walls. Very inaccurate but long-ranged. - Spacer - True - True - Never - - 1500 - 0.5 - 10 - - -
  • Artillery
  • -
  • Artillery_BaseDestroyer
  • -
    - -
  • - Combat_Realism.Verb_ShootMortarCR - false - true - Bullet_81mmMortarShell_Incendiary - 10 - true - 300 - 32 - 700 - 1 - Mortar_LaunchA - 16 - 0.2 -
  • -
    -
    - - - - - - Artillery_MortarBomb - - Mortar launcher. Lobs bombs over walls. Very inaccurate but long-ranged. - Spacer - True - True - Never - - 1500 - 0.5 - 34 - - -
  • Artillery
  • -
  • Artillery_BaseDestroyer
  • -
    - -
  • - Combat_Realism.Verb_ShootMortarCR - false - true - Bullet_81mmMortarShell_HE - 10 - 300 - 32 - 700 - 1 - Mortar_LaunchA - 16 - 0.2 -
  • -
    -
    - - - - - Artillery_MortarEMP - - Mortar launcher. Lobs EMP bombs over walls. Very inaccurate but long-ranged. - Spacer - True - True - Never - - 1500 - 0.5 - 34 - - -
  • Artillery
  • -
    - -
  • - Combat_Realism.Verb_ShootMortarCR - false - true - Bullet_81mmMortarShell_EMP - 10 - 300 - 32 - 700 - 1 - Mortar_LaunchA - 16 -
  • -
    -
    - - -
    \ No newline at end of file diff --git a/Defs/ThingDefs_Ammo/Ammo_Advanced.xml b/Defs/ThingDefs_Ammo/Ammo_Advanced.xml index 08335c8..940bb21 100644 --- a/Defs/ThingDefs_Ammo/Ammo_Advanced.xml +++ b/Defs/ThingDefs_Ammo/Ammo_Advanced.xml @@ -1,40 +1,12 @@  - - - Combat_Realism.AmmoThing - - Item - Middle - true - true - Item - 500 - Metal_Drop - Metal_Drop - -
  • - - true - true - false - 15 - -
  • CR_Ammo
  • - - Sellable -
    - - - true - Container holding fuel for incendiary shot firearms. - 0.3 + 0.3 0.5 @@ -95,7 +67,7 @@ Large fuel container for incendiary shot cannons. - 3.0 + 3.0 8 @@ -123,7 +95,7 @@ Charged shot ammo used by advanced assault rifle designs. - 0.01 + 0.01 0.03 @@ -183,7 +155,7 @@ Mechanoid-built charged shot ammo designed for high-velocity fire and armor penetration. - 0.012 + 0.012 0.01 @@ -210,7 +182,7 @@ Mechanoid-built high-caliber charged shot ammo used in heavy weapons. - 0.1 + 0.1 0.14 diff --git a/Defs/ThingDefs_Ammo/Ammo_Base.xml b/Defs/ThingDefs_Ammo/Ammo_Base.xml new file mode 100644 index 0000000..079a0d5 --- /dev/null +++ b/Defs/ThingDefs_Ammo/Ammo_Base.xml @@ -0,0 +1,32 @@ + + + + + Combat_Realism.AmmoThing + + Item + Middle + true + true + Item + 500 + Metal_Drop + Metal_Drop + +
  • + + true + true + false + 15 + +
  • CR_Ammo
  • +
    + Sellable +
    + + + true + + +
    \ No newline at end of file diff --git a/Defs/ThingDefs_Ammo/Ammo_Grenades.xml b/Defs/ThingDefs_Ammo/Ammo_Grenades.xml index 1443ba9..0de1f4f 100644 --- a/Defs/ThingDefs_Ammo/Ammo_Grenades.xml +++ b/Defs/ThingDefs_Ammo/Ammo_Grenades.xml @@ -6,7 +6,7 @@ Relatively small, low velocity grenade for use in grenade launchers. - 0.2 + 0.2 0.3 @@ -52,7 +52,7 @@ Low velocity grenade fired from handheld grenade launchers. - 0.3 + 0.3 0.4 diff --git a/Defs/ThingDefs_Ammo/Ammo_HighCaliber.xml b/Defs/ThingDefs_Ammo/Ammo_HighCaliber.xml index 5fb6d93..01cfdc8 100644 --- a/Defs/ThingDefs_Ammo/Ammo_HighCaliber.xml +++ b/Defs/ThingDefs_Ammo/Ammo_HighCaliber.xml @@ -6,7 +6,7 @@ Large caliber bullet used by many heavy machine guns and anti-materiel rifles. - 0.11 + 0.11 0.15 @@ -80,7 +80,7 @@ Old-school anti-tank cartridge originally designed for AT rifles, it is also used by a number of heavy machine guns. - 0.2 + 0.2 0.25 diff --git a/Defs/ThingDefs_Ammo/Ammo_Neolithic.xml b/Defs/ThingDefs_Ammo/Ammo_Neolithic.xml index acd7160..c93182b 100644 --- a/Defs/ThingDefs_Ammo/Ammo_Neolithic.xml +++ b/Defs/ThingDefs_Ammo/Ammo_Neolithic.xml @@ -6,7 +6,7 @@ Simple arrow design with a cutting head attached to a wooden shaft. - 0.11 + 0.11 0.11 @@ -63,7 +63,7 @@ Heavy arrow designed to be fired from a great bow. - 0.17 + 0.17 0.17 diff --git a/Defs/ThingDefs_Ammo/Ammo_Pistols.xml b/Defs/ThingDefs_Ammo/Ammo_Pistols.xml index 3cf6aae..d78ee81 100644 --- a/Defs/ThingDefs_Ammo/Ammo_Pistols.xml +++ b/Defs/ThingDefs_Ammo/Ammo_Pistols.xml @@ -20,7 +20,7 @@ 0.02 - 0.012 + 0.012 0.01 Bullet_40Rimfire @@ -32,7 +32,7 @@ Low caliber handgun cartridge lacking in stopping power. - 0.01 + 0.01 0.02 @@ -91,7 +91,7 @@ Common pistol cartridge used by a variety of handguns and SMGs. - 0.01 + 0.01 0.02 @@ -150,7 +150,7 @@ Common pistol cartridge used by a variety of handguns and SMGs. - 0.012 + 0.012 0.02 @@ -209,7 +209,7 @@ Pistol cartridge favoured for its above average stopping power. - 0.02 + 0.02 0.03 @@ -268,7 +268,7 @@ Ancient pistol cartridge originally designed for revolvers. - 0.02 + 0.02 0.03 diff --git a/Defs/ThingDefs_Ammo/Ammo_Rifles.xml b/Defs/ThingDefs_Ammo/Ammo_Rifles.xml index 8961fac..3e3613f 100644 --- a/Defs/ThingDefs_Ammo/Ammo_Rifles.xml +++ b/Defs/ThingDefs_Ammo/Ammo_Rifles.xml @@ -6,7 +6,7 @@ Small, high-velocity rifle bullet used in a variety of assault rifles. - 0.012 + 0.012 0.03 @@ -65,7 +65,7 @@ Intermediate rifle cartridge used by certain older assault rifles. - 0.016 + 0.016 0.04 @@ -124,7 +124,7 @@ Large rifle bullet found mostly in outdated bolt-action firearms. - 0.022 + 0.022 0.05 @@ -183,7 +183,7 @@ Large rifle bullet used in machine guns, sniper rifles and the occasional assault rifle. - 0.025 + 0.025 0.05 @@ -242,7 +242,7 @@ Rimmed rifle cartridge used by many machine guns, bolt-action and sniper rifles. - 0.022 + 0.022 0.05 diff --git a/Defs/ThingDefs_Ammo/Ammo_Rockets.xml b/Defs/ThingDefs_Ammo/Ammo_Rockets.xml index 754730d..73e0061 100644 --- a/Defs/ThingDefs_Ammo/Ammo_Rockets.xml +++ b/Defs/ThingDefs_Ammo/Ammo_Rockets.xml @@ -24,7 +24,7 @@ 23.23 - 2.6 + 2.6 4 Bullet_RPG7Grenade_HEAT @@ -40,7 +40,7 @@ 37.03 - 4.5 + 4.5 6 Bullet_RPG7Grenade_Thermobaric @@ -56,7 +56,7 @@ 18.17 - 4.5 + 4.5 6 Bullet_RPG7Grenade_Frag diff --git a/Defs/ThingDefs_Ammo/Ammo_Shells.xml b/Defs/ThingDefs_Ammo/Ammo_Shells.xml index 289289f..f5f4e54 100644 --- a/Defs/ThingDefs_Ammo/Ammo_Shells.xml +++ b/Defs/ThingDefs_Ammo/Ammo_Shells.xml @@ -1,4 +1,4 @@ - + @@ -13,7 +13,7 @@ - ArtilleryShell + MortarShell Things/Ammo/Mortar/HE @@ -21,7 +21,7 @@ 28.52 - 4.24 + 4.24 5 Bullet_81mmMortarShell_HE @@ -37,7 +37,7 @@ 23.92 - 4.1 + 4.1 5.5 Bullet_81mmMortarShell_Incendiary @@ -53,7 +53,7 @@ 19.78 - 4.5 + 4.5 6 Bullet_81mmMortarShell_EMP @@ -73,7 +73,7 @@
  • CR_AutoEnableCrafting
  • - 4.6 + 4.6 7
    @@ -120,4 +120,4 @@ GrenadeEMP
    - \ No newline at end of file + diff --git a/Defs/ThingDefs_Ammo/Ammo_Shotgun.xml b/Defs/ThingDefs_Ammo/Ammo_Shotgun.xml index 46a397b..0566fc6 100644 --- a/Defs/ThingDefs_Ammo/Ammo_Shotgun.xml +++ b/Defs/ThingDefs_Ammo/Ammo_Shotgun.xml @@ -6,7 +6,7 @@ Low caliber shotgun shell. Its small diameter allows it to be fired from many of the same firearms as the .45 Colt cartridge. - 0.06 + 0.06 0.11 @@ -38,7 +38,7 @@ Extremely common shotgun caliber used in almost every application, from hunting over riot control to military firearms. - 0.08 + 0.08 0.15 @@ -87,7 +87,7 @@ Graphic_StackCount - 0.1 + 0.1 0.30 Bullet_12Gauge_Slug diff --git a/Defs/ThingDefs_Ammo/Projectiles_Advanced.xml b/Defs/ThingDefs_Ammo/Projectiles_Advanced.xml index e579074..603cf4c 100644 --- a/Defs/ThingDefs_Ammo/Projectiles_Advanced.xml +++ b/Defs/ThingDefs_Ammo/Projectiles_Advanced.xml @@ -1,22 +1,8 @@ - - Projectile - Normal - Projectile - Combat_Realism.BulletCR - - False - True - - Transparent - - - - - + Things/Projectile/InfernoCannonShot @@ -25,9 +11,10 @@ 60 + false - + Bullet_30x64mmFuel_Incendiary Combat_Realism.ProjectileCR_Explosive @@ -36,29 +23,30 @@ Flame 50 2.0 - Puddle_Fuel + Napalm_Fuel - + Bullet_30x64mmFuel_Thermobaric + 1.5 Thermobaric - 100 - MortarBomb_Explode + 30 + MortarBomb_Explode - -
  • - 50 - Thermobaric - 2.0 - MortarBomb_Explode - true -
  • -
    + +
  • + 50 + Thermobaric + 2.0 + MortarBomb_Explode + true +
  • +
    - + Bullet_30x64mmFuel_Foam Combat_Realism.ProjectileCR_Explosive @@ -69,14 +57,14 @@ 5.0 FilthFireFoam 1 - true - + - - + + Bullet_80x256mmFuel_Thermobaric + Combat_Realism.ProjectileCR_Explosive Things/Projectile/InfernoCannonShot @@ -84,22 +72,22 @@ TransparentPostLight - 180 - Thermobaric - 200 - true + Flame + 40 + 60 + false + 3.5 + Napalm_Fuel + 0.5 + MortarIncendiary_Explode + ArtilleryHitThickRoof + MortarRound_PreImpact + MortarRound_Ambient - -
  • - 100 - Thermobaric - 4.0 - MortarBomb_Explode - true -
  • -
    - + + + @@ -108,8 +96,8 @@ Graphic_Single - Bullet - 180 + Bullet + 170 @@ -118,13 +106,13 @@ 11 - -
  • - Bomb_Secondary - 7 -
  • -
    - 0.8 + +
  • + Bomb_Secondary + 7 +
  • +
    + 0.65
    @@ -133,13 +121,13 @@ 11 - -
  • - Bomb_Secondary - 3 -
  • -
    - 0.9 + +
  • + Bomb_Secondary + 3 +
  • +
    + 0.7
    @@ -148,20 +136,20 @@ 11 - -
  • - Electrical - 3 -
  • -
  • - EMP - 6 -
  • -
    - 0.8 + +
  • + Electrical + 3 +
  • +
  • + EMP + 6 +
  • +
    + 0.65
    - + @@ -176,17 +164,17 @@ Bullet 10 - 260 - -
  • - Bomb_Secondary - 3 -
  • -
    - 0.95 + 170 + +
  • + Bomb_Secondary + 3 +
  • +
    + 0.75
    - + @@ -200,15 +188,15 @@ Bullet 25 - 220 - -
  • - Bomb_Secondary - 15 -
  • -
    - 1.2 + 180 + +
  • + Bomb_Secondary + 15 +
  • +
    + 0.8
    - + \ No newline at end of file diff --git a/Defs/ThingDefs_Ammo/Projectiles_Base.xml b/Defs/ThingDefs_Ammo/Projectiles_Base.xml new file mode 100644 index 0000000..ff7b5c0 --- /dev/null +++ b/Defs/ThingDefs_Ammo/Projectiles_Base.xml @@ -0,0 +1,19 @@ + + + + + + + Projectile + Normal + Projectile + Combat_Realism.BulletCR + + False + True + + Transparent + + + + \ No newline at end of file diff --git a/Defs/ThingDefs_Ammo/Projectiles_Fragments.xml b/Defs/ThingDefs_Ammo/Projectiles_Fragments.xml index 0ac7ee9..767b96a 100644 --- a/Defs/ThingDefs_Ammo/Projectiles_Fragments.xml +++ b/Defs/ThingDefs_Ammo/Projectiles_Fragments.xml @@ -1,7 +1,21 @@ - + + Projectile + Normal + Projectile + Combat_Realism.BulletCR + + False + True + + Transparent + + + + + true @@ -18,9 +32,9 @@ Fragment - 8 + 12 160 - 0.4 + 0.3 @@ -33,9 +47,9 @@ Fragment - 11 + 18 140 - 0.3 + 0.25 @@ -49,9 +63,9 @@ false Fragment - 14 + 27 120 - 0.2 + 0.25
    @@ -68,7 +82,7 @@ Fragment 6 160 - 0.4 + 0.25
    @@ -83,7 +97,7 @@ Fragment 8 140 - 0.3 + 0.25
    @@ -103,5 +117,4 @@
    - - + \ No newline at end of file diff --git a/Defs/ThingDefs_Ammo/Projectiles_Grenades.xml b/Defs/ThingDefs_Ammo/Projectiles_Grenades.xml index cc8f54a..5b7a212 100644 --- a/Defs/ThingDefs_Ammo/Projectiles_Grenades.xml +++ b/Defs/ThingDefs_Ammo/Projectiles_Grenades.xml @@ -10,7 +10,8 @@ Graphic_Single - 74 + 60 + false
    @@ -18,9 +19,9 @@ Bullet_30x29mmGrenade_HE - 1.0 + 2.0 Bomb - 60 + 40
  • @@ -47,7 +48,7 @@ 10 Electrical 2.5 - MortarEMP_Explode + Explosion_Bomb
  • @@ -69,9 +70,9 @@ Bullet_40x46mmGrenade_HE - 1.5 + 1.8 Bomb - 80 + 50
  • @@ -98,10 +99,9 @@ 15 Electrical 3.0 - MortarEMP_Explode + Explosion_Bomb
  • - - + \ No newline at end of file diff --git a/Defs/ThingDefs_Ammo/Projectiles_HighCaliber.xml b/Defs/ThingDefs_Ammo/Projectiles_HighCaliber.xml index 84b5f03..d7b2351 100644 --- a/Defs/ThingDefs_Ammo/Projectiles_HighCaliber.xml +++ b/Defs/ThingDefs_Ammo/Projectiles_HighCaliber.xml @@ -2,121 +2,123 @@ - + - - - Things/Projectile/Bullet_Big - Graphic_Single - - - Bullet - 186 - - - - - Bullet_50BMG_FMJ - - - 40 - 0.9 - - - - - Bullet_50BMG_Sabot - - - 25 - 1.1 - 244 - - - - - Bullet_50BMG_HE - - - 25 - 0.9 - -
  • - Bomb_Secondary - 25 -
  • -
    -
    -
    - - - Bullet_50BMG_Incendiary - - - 35 - 1.1 - -
  • - Flame_Secondary - 5 -
  • -
    -
    -
    - - + + + Things/Projectile/Bullet_Big + Graphic_Single + + + Bullet + 186 + true + + + + + Bullet_50BMG_FMJ + + + 40 + 0.9 + + + + + Bullet_50BMG_Sabot + + + 25 + 1.1 + 244 + + + + + Bullet_50BMG_HE + + + 25 + 0.9 + +
  • + Bomb_Secondary + 25 +
  • +
    +
    +
    + + + Bullet_50BMG_Incendiary + + + 35 + 1.1 + +
  • + Flame_Secondary + 5 +
  • +
    +
    +
    + + - - - Things/Projectile/Bullet_Big - Graphic_Single - - - Bullet - 186 - - - - - Bullet_145x114mm_FMJ - - - 50 - 1.1 - - - - - Bullet_145x114mm_HE - - - 30 - 1.1 - -
  • - Bomb_Secondary - 30 -
  • -
    -
    -
    - - - Bullet_145x114mm_Incendiary - - - 45 - 1.3 - -
  • - Flame_Secondary - 5 -
  • -
    -
    -
    + + + Things/Projectile/Bullet_Big + Graphic_Single + + + Bullet + 186 + true + + + + + Bullet_145x114mm_FMJ + + + 50 + 1.1 + + + + + Bullet_145x114mm_HE + + + 30 + 1.1 + +
  • + Bomb_Secondary + 30 +
  • +
    +
    +
    + + + Bullet_145x114mm_Incendiary + + + 45 + 1.3 + +
  • + Flame_Secondary + 5 +
  • +
    +
    +
    diff --git a/Defs/ThingDefs_Ammo/Projectiles_Neolithic.xml b/Defs/ThingDefs_Ammo/Projectiles_Neolithic.xml index bff906a..309b930 100644 --- a/Defs/ThingDefs_Ammo/Projectiles_Neolithic.xml +++ b/Defs/ThingDefs_Ammo/Projectiles_Neolithic.xml @@ -1,104 +1,102 @@ + - - + + + Things/Projectile/Arrow_Small + Graphic_Single + + + Arrow + 44 + + - - - Things/Projectile/Arrow_Small - Graphic_Single - - - Arrow - 44 - - - - - Projectile_Arrow_Stone - - - 11 + + Projectile_Arrow_Stone + + + 11 0.15 - - + + - - Projectile_Arrow_Steel - - - 11 + + Projectile_Arrow_Steel + + + 11 0.20 - - + + - - Projectile_Arrow_Plasteel - - - 11 + + Projectile_Arrow_Plasteel + + + 11 0.25 - - - - + + + + - - - Things/Projectile/Arrow_Small - Graphic_Single - - - Arrow - 49 - - + + + Things/Projectile/Arrow_Small + Graphic_Single + + + Arrow + 49 + + - - Projectile_GreatArrow_Stone - - - 15 + + Projectile_GreatArrow_Stone + + + 15 0.2 - - + + - - Projectile_GreatArrow_Steel - - - 15 + + Projectile_GreatArrow_Steel + + + 15 0.275 - - + + - - Projectile_GreatArrow_Plasteel - - - 15 + + Projectile_GreatArrow_Plasteel + + + 15 0.35 - - - - + + + + - - Pilum_Thrown - - - Things/Projectile/Pilum - Graphic_Single - - - Stab - 16 - 26 - 0.3 - - + + Pilum_Thrown + + + Things/Projectile/Pilum + Graphic_Single + + + Stab + 16 + 26 + 0.3 + + diff --git a/Defs/ThingDefs_Ammo/Projectiles_Pistols.xml b/Defs/ThingDefs_Ammo/Projectiles_Pistols.xml index 016f844..02f7167 100644 --- a/Defs/ThingDefs_Ammo/Projectiles_Pistols.xml +++ b/Defs/ThingDefs_Ammo/Projectiles_Pistols.xml @@ -1,222 +1,228 @@ - + - - - Bullet_40Rimfire - - - Things/Projectile/Bullet_Small - Graphic_Single - - - Bullet - 71 - 6 - 0.1 - - - + + + Bullet_40Rimfire + + + Things/Projectile/Bullet_Small + Graphic_Single + + + Bullet + 71 + 6 + 0.1 + true + + + - - - - Things/Projectile/Bullet_Small - Graphic_Single - - - Bullet - 62 - - - - - Bullet_32ACP_FMJ - - - 8 - 0.25 - - - - - Bullet_32ACP_AP - - - 6 - 0.3 - - - - - Bullet_32ACP_HP - - - 11 - 0.2 - - - + + + + Things/Projectile/Bullet_Small + Graphic_Single + + + Bullet + 62 + true + + + + + Bullet_32ACP_FMJ + + + 8 + 0.25 + + + + + Bullet_32ACP_AP + + + 6 + 0.3 + + + + + Bullet_32ACP_HP + + + 11 + 0.2 + + + - - - - Things/Projectile/Bullet_Small - Graphic_Single - - - Bullet - 82 - - - - - Bullet_762x25mmTokarev_FMJ - - - 11 - 0.35 - - - - - Bullet_762x25mmTokarev_AP - - - 8 - 0.45 - - - - - Bullet_762x25mmTokarev_HP - - - 14 - 0.275 - - - + + + + Things/Projectile/Bullet_Small + Graphic_Single + + + Bullet + 82 + true + + + + + Bullet_762x25mmTokarev_FMJ + + + 11 + 0.35 + + + + + Bullet_762x25mmTokarev_AP + + + 8 + 0.45 + + + + + Bullet_762x25mmTokarev_HP + + + 14 + 0.275 + + + - - - - Things/Projectile/Bullet_Small - Graphic_Single - - - Bullet - 78 - - - - - Bullet_9x19mmPara_FMJ - - - 12 - 0.325 - - - - - Bullet_9x19mmPara_AP - - - 9 - 0.425 - - - - - Bullet_9x19mmPara_HP - - - 15 - 0.25 - - - + + + + Things/Projectile/Bullet_Small + Graphic_Single + + + Bullet + 78 + true + + + + + Bullet_9x19mmPara_FMJ + + + 12 + 0.325 + + + + + Bullet_9x19mmPara_AP + + + 9 + 0.425 + + + + + Bullet_9x19mmPara_HP + + + 15 + 0.25 + + + - - - - Things/Projectile/Bullet_Small - Graphic_Single - - - Bullet - 67 - - - - - Bullet_45ACP_FMJ - - - 14 - 0.3 - - - - - Bullet_45ACP_AP - - - 11 - 0.4 - - - - - Bullet_45ACP_HP - - - 17 - 0.225 - - - + + + + Things/Projectile/Bullet_Small + Graphic_Single + + + Bullet + 67 + true + + + + + Bullet_45ACP_FMJ + + + 14 + 0.3 + + + + + Bullet_45ACP_AP + + + 11 + 0.4 + + + + + Bullet_45ACP_HP + + + 17 + 0.225 + + + - - - - Things/Projectile/Bullet_Small - Graphic_Single - - - Bullet - 50 - - - - - Bullet_45Colt_FMJ - - - 14 - 0.3 - - - - - Bullet_45Colt_AP - - - 11 - 0.4 - - - - - Bullet_45Colt_HP - - - 17 - 0.225 - - + + + + Things/Projectile/Bullet_Small + Graphic_Single + + + Bullet + 50 + true + + + + + Bullet_45Colt_FMJ + + + 14 + 0.3 + + + + + Bullet_45Colt_AP + + + 11 + 0.4 + + + + + Bullet_45Colt_HP + + + 17 + 0.225 + + diff --git a/Defs/ThingDefs_Ammo/Projectiles_Rifles.xml b/Defs/ThingDefs_Ammo/Projectiles_Rifles.xml index 975373c..6203ec3 100644 --- a/Defs/ThingDefs_Ammo/Projectiles_Rifles.xml +++ b/Defs/ThingDefs_Ammo/Projectiles_Rifles.xml @@ -2,229 +2,225 @@ - + - - - Bullet_556x45mmNATO_FMJ - - - Things/Projectile/Bullet_Small - Graphic_Single - - - Bullet - 14 - 188 - 0.525 - - - - - Bullet_556x45mmNATO_AP - - - Things/Projectile/Bullet_Small - Graphic_Single - - - Bullet - 11 - 188 - 0.625 - - - - - Bullet_556x45mmNATO_HP - - - Things/Projectile/Bullet_Small - Graphic_Single - - - false - Bullet - 17 - 188 - 0.375 - - - + + + + Things/Projectile/Bullet_Small + Graphic_Single + + + Bullet + 188 + true + + + + + + Bullet_556x45mmNATO_FMJ + + + 14 + 0.525 + + + + + Bullet_556x45mmNATO_AP + + + 11 + 0.625 + + + + + Bullet_556x45mmNATO_HP + + + 17 + 0.375 + + + - - - Bullet_762x39mmSoviet_FMJ - - - Things/Projectile/Bullet_Small - Graphic_Single - - - Bullet - 16 - 146 - 0.55 - - - - - Bullet_762x39mmSoviet_AP - - - Things/Projectile/Bullet_Small - Graphic_Single - - - Bullet - 13 - 146 - 0.65 - - - - - Bullet_762x39mmSoviet_HP - - - Things/Projectile/Bullet_Small - Graphic_Single - - - Bullet - 19 - 146 - 0.4 - - + + + + Things/Projectile/Bullet_Small + Graphic_Single + + + Bullet + 146 + true + + + + + Bullet_762x39mmSoviet_FMJ + + + Things/Projectile/Bullet_Small + Graphic_Single + + + 16 + 0.55 + + + + + Bullet_762x39mmSoviet_AP + + + Things/Projectile/Bullet_Small + Graphic_Single + + + 13 + 0.65 + + + + + Bullet_762x39mmSoviet_HP + + + Things/Projectile/Bullet_Small + Graphic_Single + + + 19 + 0.4 + + + - - - Bullet_303British_FMJ - - - Things/Projectile/Bullet_Small - Graphic_Single - - - Bullet - 18 - 169 - 0.6 - - - - - Bullet_303British_AP - - - Things/Projectile/Bullet_Small - Graphic_Single - - - Bullet - 15 - 169 - 0.7 - - - - - Bullet_303British_HP - - - Things/Projectile/Bullet_Small - Graphic_Single - - - false - Bullet - 21 - 169 - 0.45 - - + + + Things/Projectile/Bullet_Small + Graphic_Single + + + Bullet + 169 + true + + + + + Bullet_303British_FMJ + + + 18 + 0.6 + + + + + Bullet_303British_AP + + + 15 + 0.7 + + + + + Bullet_303British_HP + + + 21 + 0.45 + + + - - - - Things/Projectile/Bullet_Small - Graphic_Single - - - Bullet - 167 - - - - - Bullet_762x51mmNATO_FMJ - - - 18 - 0.6 - - - - - Bullet_762x51mmNATO_AP - - - 15 - 0.7 - - - - - Bullet_762x51mmNATO_HP - - - 21 - 0.45 - - - + + + + Things/Projectile/Bullet_Small + Graphic_Single + + + Bullet + 167 + true + + + + + Bullet_762x51mmNATO_FMJ + + + 18 + 0.6 + + + + + Bullet_762x51mmNATO_AP + + + 15 + 0.7 + + + + + Bullet_762x51mmNATO_HP + + + 21 + 0.45 + + + - - - - Things/Projectile/Bullet_Small - Graphic_Single - - - Bullet - 157 - - - - - Bullet_762x54mmR_FMJ - - - 18 - 0.6 - - - - - Bullet_762x54mmR_AP - - - 15 - 0.7 - - - - - Bullet_762x54mmR_HP - - - 21 - 0.45 - - + + + + Things/Projectile/Bullet_Small + Graphic_Single + + + Bullet + 157 + true + + + + + Bullet_762x54mmR_FMJ + + + 18 + 0.6 + + + + + Bullet_762x54mmR_AP + + + 15 + 0.7 + + + + + Bullet_762x54mmR_HP + + + 21 + 0.45 + + diff --git a/Defs/ThingDefs_Ammo/Projectiles_Rockets.xml b/Defs/ThingDefs_Ammo/Projectiles_Rockets.xml index e428167..e895a7b 100644 --- a/Defs/ThingDefs_Ammo/Projectiles_Rockets.xml +++ b/Defs/ThingDefs_Ammo/Projectiles_Rockets.xml @@ -4,10 +4,18 @@ + Combat_Realism.ProjectileCR_Explosive_RL + + TransparentPostLight + - 60 + 65 + ArtilleryHitThickRoof + MortarRound_PreImpact + RocketPropelledLoop_Small + false - +
    Bullet_RPG7Grenade_HEAT @@ -19,14 +27,20 @@ Bullet 150 - 10 + 3.0
  • 30 Bomb - 1.0 - Explosion_Bomb + 1 + 6 + + 40 + 16 + 6 + + MortarBomb_Explode
  • @@ -39,15 +53,22 @@ Graphic_Single + 1.7 Thermobaric - 200 + 50
  • - 100 + 40 Thermobaric 4.0 - true + true + 6 + + 30 + 12 + 4 + MortarBomb_Explode
  • @@ -62,22 +83,21 @@ Graphic_Single - 1.5 + 1.7 Bomb 50
  • - 10 + 9 - 300 - 180 - 60 + 120 + 60 + 20 - Explosion_Bomb + MortarBomb_Explode
  • - diff --git a/Defs/ThingDefs_Ammo/Projectiles_Shells.xml b/Defs/ThingDefs_Ammo/Projectiles_Shells.xml index f8ec824..54ed5a2 100644 --- a/Defs/ThingDefs_Ammo/Projectiles_Shells.xml +++ b/Defs/ThingDefs_Ammo/Projectiles_Shells.xml @@ -9,11 +9,13 @@ TransparentPostLight - 100 + 70 ArtilleryHitThickRoof MortarRound_PreImpact MortarRound_Ambient true + true + Mote_BigShell
    @@ -27,9 +29,8 @@ Bomb 150 - 100 1 - MortarBomb_Explode + MortarBomb_Explode
  • @@ -37,11 +38,11 @@ Bomb 2.5 - 450 - 270 - 90 + 200 + 100 + 40 - 10 + 10
  • @@ -56,9 +57,8 @@ Flame 50 - 100 3.5 - Puddle_Fuel + Napalm_Fuel 0.5 MortarIncendiary_Explode @@ -75,17 +75,16 @@ EMP 80 5 + MortarBomb_Explode
  • 20 Electrical 5 - MortarEMP_Explode
  • - @@ -93,8 +92,11 @@ TransparentPostLight - 160 - MortarBomb_Explode + 155 + MortarBomb_Explode + false + true + Mote_BigShell @@ -108,6 +110,8 @@ Bullet 200 + MortarBomb_Explode + 5.0
  • @@ -115,12 +119,11 @@ Bomb 1.5 - 50 - 25 - 10 + 30 + 16 + 7 7.5 - MortarBomb_Explode
  • @@ -136,7 +139,8 @@ Bomb 150 - 1 + 1.7 + MortarBomb_Explode
  • @@ -144,12 +148,11 @@ Bomb 2.5 - 350 - 300 - 100 + 240 + 120 + 45 10 - MortarBomb_Explode
  • @@ -166,16 +169,16 @@ EMP 80 5 + Explosion_Bomb
  • 20 Electrical 5 - MortarEMP_Explode
  • - + diff --git a/Defs/ThingDefs_Ammo/Projectiles_Shotgun.xml b/Defs/ThingDefs_Ammo/Projectiles_Shotgun.xml index 4028217..1499b02 100644 --- a/Defs/ThingDefs_Ammo/Projectiles_Shotgun.xml +++ b/Defs/ThingDefs_Ammo/Projectiles_Shotgun.xml @@ -1,113 +1,118 @@ - - - - - Bullet - 70 - - + - - Bullet_410Bore_Buck - - - Things/Projectile/Shotgun_Pellet - Graphic_Single - - - 12 - 5 - 0.3 - 8.5 - - - - + + + Bullet + 70 + true + Mote_ShotgunShell + + - - - Bullet - 70 - - + + Bullet_410Bore_Buck + + + Things/Projectile/Shotgun_Pellet + Graphic_Single + + + 12 + 5 + 0.3 + 8.5 + + - - Bullet_12Gauge_Buck - - - Things/Projectile/Shotgun_Pellet - Graphic_Single - - - 10 - 8 - 0.3 - 5 - - + - - Bullet_12Gauge_Bird - - - Things/Projectile/Shotgun_Pellet - Graphic_Single - - - 3 - 40 - 10 - 0.1 - - + + + Bullet + 70 + true + Mote_ShotgunShell + + - - Bullet_12Gauge_Slug - - - Things/Projectile/Bullet_big - Graphic_Single - - - 110 - 30 - 0.3 - - + + Bullet_12Gauge_Buck + + + Things/Projectile/Shotgun_Pellet + Graphic_Single + + + 10 + 8 + 0.3 + 5 + + - - Bullet_12Gauge_Beanbag - - - Things/Projectile/Bullet_big - Graphic_Single - - - Beanbag - 6 - - + + Bullet_12Gauge_Bird + + + Things/Projectile/Shotgun_Pellet + Graphic_Single + + + 3 + 40 + 10 + 0.1 + + - - Bullet_12Gauge_ElectroSlug - - - Things/Projectile/Bullet_big - Graphic_Single - - - EMP - 20 - -
  • - Electrical - 5 -
  • -
    -
    -
    + + Bullet_12Gauge_Slug + + + Things/Projectile/Bullet_big + Graphic_Single + + + 110 + 30 + 0.3 + + + + + Bullet_12Gauge_Beanbag + + + Things/Projectile/Bullet_big + Graphic_Single + + + Beanbag + 6 + 0.15 + + + + + Bullet_12Gauge_ElectroSlug + + + Things/Projectile/Bullet_big + Graphic_Single + + + EMP + 20 + +
  • + Electrical + 5 +
  • +
    +
    +
    diff --git a/Defs/ThingDefs_Buildings/Buildings_Defenses.xml b/Defs/ThingDefs_Buildings/Buildings_Defenses.xml new file mode 100644 index 0000000..1382640 --- /dev/null +++ b/Defs/ThingDefs_Buildings/Buildings_Defenses.xml @@ -0,0 +1,157 @@ + + + + + Building + Building + BulletImpactMetal + true + MapMeshAndRealTime + Light + Repair + true + BuildingRubble + +
  • + Bomb + 2.5 +
  • +
  • + Thermobaric + 2.5 +
  • +
  • + Bullet + 0.2 +
  • +
  • + Fragment + 0.1 +
  • +
  • + Arrow + 0.05 +
  • +
  • + Electrical + 0.2 +
  • +
    +
    + + + + + BarbedWire + + Building + Building + + Things/Building/BarbedWire/BarbedWire_Atlas + Graphic_Single + Basic + +
  • Custom1
  • +
    +
    + + Things/Building/Linked/Sandbags_Blueprint_Atlas + + Things/Building/BarbedWire/BarbedWire_Icon + Building + 80 + PassThroughOnly + true + 0.0 + + 150 + -30 + 120 + 0 + + + true + + Cheap defence system that slows down enemies. + 1 + + 1 + 1 + + SandbagRubble + false + true + true + Light + Security + ConstructDirt + ConstructDirt + 0.0 +
    + + + + + Embrasure + + Building + Building + A wall with a firing port to allow shooting from relative safety. + + Things/Building/Embrasure + Graphic_Appearances + CornerFiller + +
  • Wall
  • +
  • Rock
  • +
    + + Damage/Corner + Damage/Corner + Damage/Corner + Damage/Corner + Damage/Edge + Damage/Edge + Damage/Edge + Damage/Edge + +
    + + Things/Building/Linked/Wall_Blueprint_Atlas + + Things/Building/Embrasure/EmbrasureSmooth_MenuIcon + + 300 + 150 + 1.0 + + 4 + false + Building + Impassable + true + 0.73 + true + 1 + Never + false + true + true + Heavy + true + Structure + 1 + false + +
  • Metallic
  • +
  • Woody
  • +
  • Stony
  • +
    + + true + true + true + +
    + +
    diff --git a/Defs/ThingDefs_Buildings/Buildings_Exotic.xml b/Defs/ThingDefs_Buildings/Buildings_Exotic.xml index 0a482b1..2de4e96 100644 --- a/Defs/ThingDefs_Buildings/Buildings_Exotic.xml +++ b/Defs/ThingDefs_Buildings/Buildings_Exotic.xml @@ -1,57 +1,10 @@  - - Building - Building - BulletImpactMetal - true - MapMeshAndRealTime - Light - Repair - true - BuildingRubble - -
  • - Bomb - 2.5 -
  • -
  • - Thermobaric - 2.5 -
  • -
  • - Bullet - 0.2 -
  • -
  • - Fragment - 0.1 -
  • -
  • - Arrow - 0.05 -
  • -
  • - Electrical - 0.2 -
  • -
    -
    - - - CrashedPsychicEmanatorShipPart - - A mysterious crashed piece of a spaceship. It may contain exotic materials, computers, even AI personas. This kind of technology can be dangerous. - Building_PsychicEmanator - Building - - Things/Building/Exotic/CrashedShipPart - Graphic_Single - (6,3) - - BuildingTall + + Building 150 + true Impassable 1.0 (6,3) @@ -62,12 +15,6 @@ Normal false - - 1 - 280 - 140 - 2 - true true true @@ -79,93 +26,45 @@ 1.0 true + false CrashedShipPart_Ambience + 0.2 - - + + + CrashedPsychicEmanatorShipPart + + A mysterious crashed piece of a spaceship. It may contain exotic materials, computers, even AI personas. This kind of technology can be dangerous. + Building_PsychicEmanator + + Things/Building/Exotic/CrashedShipPart + Graphic_Single + (6,3) + + + 1 + 280 + 140 + 2 + + + + CrashedPoisonShipPart A mysterious crashed piece of a spaceship. It may contain exotic materials, computers, even AI personas. This one seems to be poisoning the ground around it. Building_PoisonShipPart - Building Things/Building/Exotic/CrashedPoisonShipPart Graphic_Single (6,3) - BuildingTall - 150 - Impassable - 1.0 - (6,3) - - 1000 - 0 - -100 - - Normal - false 230 120 2 - true - true - true - Light - BulletImpactMetal - MapMeshOnly - ConstructMetal - false - 1.0 - true - - CrashedShipPart_Ambience - - - - - ShipChunk - - A chunk of a spacecraft. Can be deconstructed to yield useful steel and components. - Building - - Things/Building/Exotic/ShipChunk - Graphic_Random - (2,2) - - (0.1,0.1,1.8,1.8) - - - (1.6,0.5,1.25) - (0,0,-0.13) - - - BuildingTall - 35 - PassThroughOnly - 0.8 - (2,2) - - 300 - 0 - -20 - 12000 - - false - - 2 - - - 11 - 40 - - true - BulletImpactMetal - MapMeshOnly - ConstructMetal - +
    \ No newline at end of file diff --git a/Defs/ThingDefs_Buildings/Buildings_Natural.xml b/Defs/ThingDefs_Buildings/Buildings_Natural.xml index ea9594b..7f14d82 100644 --- a/Defs/ThingDefs_Buildings/Buildings_Natural.xml +++ b/Defs/ThingDefs_Buildings/Buildings_Natural.xml @@ -1,4 +1,4 @@ - + @@ -6,6 +6,7 @@ true MapMeshOnly RockRubble + false
  • Bomb @@ -30,7 +31,6 @@ - Mineable @@ -42,8 +42,9 @@
  • MapEdge
  • - BuildingTall + Building Impassable + true true 1 true @@ -60,16 +61,13 @@ true true - CollapseRock false false
    - - CollapsedRocks @@ -90,11 +88,8 @@ - - - - + MineableSteel @@ -114,10 +109,10 @@ Steel 35 1 - + 20 40 - + @@ -140,14 +135,13 @@ Silver 35 0.10 - + 4 12 - + - MineableGold @@ -167,14 +161,13 @@ Gold 35 0.07 - + 1 6 - + - MineableUranium @@ -194,15 +187,13 @@ Uranium 35 0.07 - + 1 6 - + - - MineablePlasteel @@ -222,14 +213,13 @@ Plasteel 35 0.05 - + 10 50 - + - MineableJade @@ -249,14 +239,13 @@ Jade 35 0.065 - + 1 6 - + - - + MineableComponents @@ -271,23 +260,20 @@ Ancient machinery, compacted over time. Can be mined for useful components. true - Components + Component 2 1.00 - + 3 6 - + - - - Ethereal - SteamGeyser - SteamGeyser + Building_SteamGeyser + Things/Building/Natural/SteamGeyser Graphic_Single @@ -295,6 +281,7 @@ (4,4) Floor + false false false Normal @@ -303,35 +290,54 @@ (2,2) true true + + false + false + false + Hive - A bug hive. Will spawn additional bugs and hives over time. + A hive of giant insects. Will spawn additional insects and hives over time. Hive Things/Building/Natural/Hive Graphic_Single 1.6 - BuildingTall + Building false 300 1.0 10 + true Rare PassThroughOnly +
  • InsectJelly 20 - 26000 - 100 + + 26000 + 30000 + + 40 true
  • +
  • + GlowPod + 1 + + 30000 + 60000 + + 1 +
  • 7 38 @@ -343,7 +349,18 @@ 8
  • +
  • + FilthSlime + 10 + 4 + 5 +
  • +
  • + 60000 + 40000 + 10 +
  • -
    \ No newline at end of file + diff --git a/Defs/ThingDefs_Buildings/Buildings_Power.xml b/Defs/ThingDefs_Buildings/Buildings_Power.xml deleted file mode 100644 index 863f823..0000000 --- a/Defs/ThingDefs_Buildings/Buildings_Power.xml +++ /dev/null @@ -1,229 +0,0 @@ - - - - - - - - - - SolarGenerator - - Building_PowerPlantSolar - - Things/Building/Power/SolarCollector - Graphic_Single - (4,4) - - (0,0.6,4,2.8) - - - Waist - PassThroughOnly - 70 - 0.5 - true - - 300 - 2500 - 1.0 - - Normal - Produces electricity from sunlight. Does not work in the dark. - (4,4) - - true - - - 100 - 3 - - -
  • - CompPowerTrader - -1 - true -
  • -
  • - - Light - Power - 0.20 - L - ConstructMetal - - - - - GeothermalGenerator - - Building_PowerPlantSteam - - Things/Building/Power/GeothermalPlant - Graphic_Single - (6,6) - - (0.3,0,5.4,6) - - - BuildingTall - Impassable - true - 1 - true - - 500 - 6000 - 1.0 - -40 - - Normal - Produces electricity from geothermal steam geysers. Must be placed on a geyser. - (6,6) - - 400 - 8 - - -
  • - CompPowerTrader - -3600 - true -
  • -
  • - - false - Heavy - Power - 1.0 - -
  • PlaceWorker_OnSteamGeyser
  • - - - GeothermalPlant_Ambience - true - - ConstructMetal - G -
  • GeothermalPower
  • -
    - - - - FueledGenerator - - Building_PowerPlant - - Things/Building/Power/FueledGenerator - Graphic_Single - (2,2) - - BuildingTall - Impassable - 150 - 1.0 - false - false - - 300 - 2500 - 1.0 - - Normal - Produces power by consuming wood fuel. Must be fueled by hand. - (2,2) - - true - - - 100 - 2 - - -
  • - CompPowerTrader - -1000 - true -
  • -
  • -
  • - 12.0 - 100.0 - - -
  • WoodLog
  • - - - -
  • - 6 - (217,112,33,0) -
  • -
  • - CompHeatPusherPowered - 4 -
  • -
  • - - Heavy - Power - 0.5 - F - ConstructMetal - - - - Battery - - Building_Battery - - Things/Building/Power/Battery - Graphic_Multi - (2,3) - - Damage/Corner - Damage/Corner - Damage/Corner - Damage/Corner - - - BuildingTall - PassThroughOnly - 70 - true - 0.40 - Normal - MinifiedFurniture - - 100 - 800 - 1.0 - -18 - - Stores electricity when there is excess power and yields it when there is not. Warning - charged batteries tend to explode when heated or wet. - (1,2) - - true - - - 50 - 2 - - -
  • - 1000 - 0.5 - true - true -
  • -
  • - - Light - Power - 0.5 - ConstructMetal - B - - - - \ No newline at end of file diff --git a/Defs/ThingDefs_Buildings/Buildings_Power_WindTurbine.xml b/Defs/ThingDefs_Buildings/Buildings_Power_WindTurbine.xml deleted file mode 100644 index 0a64410..0000000 --- a/Defs/ThingDefs_Buildings/Buildings_Power_WindTurbine.xml +++ /dev/null @@ -1,56 +0,0 @@ - - - - - WindTurbine - Building_WindTurbine - - A wind-powered electrical generator. Requires a large clear space in front and behind for optimal air flow. - - Things/Building/Power/WindTurbine/WindTurbineBody - Graphic_Single - (5,2) - - (0.2, 1.0, 0.8) - - - (2,0.15,1,1.4) - - - BuildingTall - Impassable - 0.5 - - 150 - 3300 - 0.4 - -12 - - Normal - (5,2) - true - true - true - Power - - true - - - 100 - 2 - - ConstructMetal - -
  • PlaceWorker_WindTurbine
  • - - -
  • - CompPowerTrader - -2000 - true -
  • -
  • - - - - \ No newline at end of file diff --git a/Defs/ThingDefs_Buildings/Buildings_Production.xml b/Defs/ThingDefs_Buildings/Buildings_Production.xml index ca2efb5..0a25590 100644 --- a/Defs/ThingDefs_Buildings/Buildings_Production.xml +++ b/Defs/ThingDefs_Buildings/Buildings_Production.xml @@ -1,4 +1,4 @@ - + @@ -6,6 +6,18 @@ true 0.20 + + true + true + + +
  • + CompReportWorkSpeed +
  • +
    + +
  • PlaceWorker_ReportWorkSpeedPenalties
  • +
    @@ -32,13 +44,13 @@ 100 50 - 5 + 5 - Waist + Building 0.5 True - 3000 + 3000 180 1.0 -2 @@ -64,9 +76,9 @@ BillsTab
  • Machining
  • - -
  • PlaceWorker_ShowFacilitiesConnections
  • -
    + +
  • PlaceWorker_ShowFacilitiesConnections
  • +
    @@ -87,13 +99,13 @@ 150 - 5 + 5 - Waist + Building 0.5 True - 3000 + 3000 180 1.0 -2 @@ -134,13 +146,10 @@ ConstructMetal
  • Machining
  • - I - -
  • PlaceWorker_ShowFacilitiesConnections
  • -
    + Misc7 + +
  • PlaceWorker_ShowFacilitiesConnections
  • +
    - - - - \ No newline at end of file + diff --git a/Defs/ThingDefs_Buildings/Buildings_Security.xml b/Defs/ThingDefs_Buildings/Buildings_Security.xml index 18923e4..7af2dbc 100644 --- a/Defs/ThingDefs_Buildings/Buildings_Security.xml +++ b/Defs/ThingDefs_Buildings/Buildings_Security.xml @@ -1,4 +1,4 @@ - + @@ -18,24 +18,26 @@ Things/Building/Linked/Sandbags_Blueprint_Atlas Things/Building/Linked/Sandbags_MenuIcon - Waist + Building 40 + true PassThroughOnly true 0.65 450 -10 - 180 + 180 0 + false true Cover from gunfire. 1 - 3 + 6 SandbagRubble false @@ -46,12 +48,47 @@ 0.20 ConstructDirt ConstructDirt - B + Misc1 - + + + Item + ThingWithComps + + Primary + + Things/Item/Equipment/WeaponRanged/ChargeRifle + Graphic_Single + + Never + Industrial + True + True + Never + ArtilleryShellLoaded + +
  • + CompEquippable +
  • +
  • + +
  • (29,85)
  • +
  • (72,300)
  • +
  • (92,660)
  • + + +
  • + 1 + 150 + true + AmmoSet_81mmMortarShell +
  • +
    +
    + TurretGun @@ -64,20 +101,25 @@ (0.2,0.2,0.6,0.6) - Stockable - Waist + MinifiedFurniture + Building + false + false 100 1.0 - 20000 + 2500 + 100 -60 - 16 - 20 Normal - MinifiedTurretGun
  • +
  • + 3.9 + Bomb + 0.5 +
  • CompPowerTrader @@ -86,10 +128,10 @@
  • - An AI-controlled turret that automatically fires at nearby enemies. + An improvised turret that automatically fires at nearby enemies. Explodes when damaged. Its hacked-together AI brain isn't very smart, and can't be directly controlled, so beware of friendly fire. PassThroughOnly 50 - 0.75 + 0.85 true true @@ -98,7 +140,7 @@ 75 100 - 10 + 10 SmithingSpeed @@ -109,7 +151,7 @@
  • TableMachining
  • UnfinishedTurretGun - CR_TurretAI + CR_TurretAI
  • Crafting @@ -118,22 +160,23 @@ Light + Security 27 true Gun_TurretImprovised - 90 + 1.1 Things/Building/Security/TurretImprovised_Top - U + Misc2
  • CR_Turret
  • - - + + A mortar that launches explosive shells. Must be manned. Combat_Realism.Building_TurretGunCR @@ -146,14 +189,17 @@ Damage/Corner - Waist + MinifiedFurniture + Building True (0,0,-1) + false 180 1.0 - 2700 + 2700 -60 + 200 Normal @@ -176,62 +222,160 @@ Light - Artillery_81mmMortar - ArtilleryShell - 300 - 300 + Artillery_MortarBomb + MortarShell + 4.5 + 20.0 Things/Building/Security/TurretMortarBomb_Top
  • PlaceWorker_NotUnderRoof
  • Mortars
  • - Security
    - - - + + + Turret_MortarBomb + +
  • + 4.9 + Bomb +
  • +
  • Artillery
  • Artillery_BaseDestroyer
  • - I + Security + Misc3 +
    + + + Artillery_MortarBomb + + Lobs mortar shells on a high arc. Very inaccurate but long-ranged and capable of indirect fire. + Spacer + + 0.5 + + +
  • Artillery
  • +
  • Artillery_BaseDestroyer
  • +
    + +
  • + Combat_Realism.Verb_ShootMortarCR + false + true + Bullet_81mmMortarShell_HE + 5.5 + 32 + 700 + 1 + Mortar_LaunchA + 16 + 0.2 + + true + +
  • +
    + - - - + Turret_MortarIncendiary - Artillery_81mmMortar + Artillery_MortarBomb
  • Artillery
  • Artillery_BaseDestroyer
  • - true -
  • CommunityCoreLibraryResearchLocker
  • + true
    - + + Artillery_MortarIncendiary + + Incendiary mortar launcher. Lobs fire-starting bombs over walls. Very inaccurate but long-ranged. + Spacer + + 0.5 + + +
  • Artillery
  • +
  • Artillery_BaseDestroyer
  • +
    + +
  • + Combat_Realism.Verb_ShootMortarCR + false + true + Bullet_81mmMortarShell_Incendiary + 10 + true + 5.5 + 32 + 700 + 1 + Mortar_LaunchA + 16 + 0.2 + + true + +
  • +
    +
    - - + + Turret_MortarEMP - Artillery_81mmMortar + Artillery_MortarBomb
  • Artillery
  • - true -
  • CommunityCoreLibraryResearchLocker
  • + true +
    + + + Artillery_MortarEMP + + Mortar launcher. Lobs EMP bombs over walls. Very inaccurate but long-ranged. + Spacer + + 0.5 + + +
  • Artillery
  • +
    + +
  • + Combat_Realism.Verb_ShootMortarCR + false + true + Bullet_81mmMortarShell_EMP + 10 + 5.5 + 32 + 700 + 1 + Mortar_LaunchA + 16 + + true + +
  • +
    @@ -247,13 +391,14 @@ (0,0,1,0.15) - Waist + Building RealtimeOnly false Normal + false 40 - 2000 + 2000 -4 60 0.8 @@ -266,7 +411,7 @@ 70 Security - L + Misc6 true Sharp @@ -278,8 +423,6 @@
    - - TrapIEDBomb @@ -291,23 +434,24 @@ (0.1,0,0.8,0.3) - Waist + Building RealtimeOnly false Normal + false 40 - 2000 + 2000 -4 0.8 An artillery shell connected to a homemade trigger. When someone disturbs the trigger, the shell explodes. The improvised trigger has a random delay that might allow a nimble enemy to escape. - 1 - 1 + 1 + 1 Security - M + Misc7 true @@ -325,8 +469,6 @@
  • IEDBomb
  • - - TrapIEDIncendiary @@ -338,23 +480,24 @@ (0.1,0,0.8,0.3) - Waist + Building RealtimeOnly false Normal + false 40 - 2000 + 2000 -4 0.8 Explosives mixed into an incendiary paste with a chemical trigger for dispersal. Its chemical trigger is simple and reliable. - 1 - 1 + 1 + 1 Security - N + Misc8 true @@ -371,6 +514,5 @@
  • IEDIncendiary
  • - - -
    \ No newline at end of file + + diff --git a/Defs/ThingDefs_Buildings/Buildings_Ship.xml b/Defs/ThingDefs_Buildings/Buildings_Ship.xml deleted file mode 100644 index 07a334e..0000000 --- a/Defs/ThingDefs_Buildings/Buildings_Ship.xml +++ /dev/null @@ -1,285 +0,0 @@ - - - - - - - Ship_Beam - - Building - - Things/Building/Ship/ShipBeam - Graphic_Multi - (3,7) - - Damage/Corner - Damage/Corner - Damage/Corner - Damage/Corner - - - BuildingTall - Impassable - true - 1 - true - - 8000 - 400 - 1.0 - - Normal - A structural beam around which a ship can be constructed. - (1,5) - Ship - -
  • - CompPowerTransmitter - true -
  • -
  • - - -
  • PlaceWorker_NotUnderRoof
  • - - - true - true - - - 200 - 150 - 2 - - Heavy - 1.0 - -
  • ShipBasics
  • -
    -
    - - - - - - - - - - - Ship_CryptosleepCasket - - Building_CryptosleepCasket - - Things/Building/Ship/ShipCryptosleepCasket - Graphic_Multi - (2,3) - -
  • ShipCryptosleep
  • - BuildingTall - PassThroughOnly - 70 - true - 0.5 - - 8000 - 200 - 1.0 - - Normal - A cryptosleep casket hardened against the dangers of space. Capable of maintaining a person in cryptosleep for centuries in a space environment and surviving atmospheric re-entry. - (1,2) - Ship - true - (1,0,0) - -
  • - CompPowerTransmitter - true -
  • -
  • -
  • - 2.66 - Flame -
  • -
    - -
  • PlaceWorker_HeadOnShipBeam
  • -
  • PlaceWorker_NotUnderRoof
  • -
    - - true - true - true - - - 500 - 4 - - Heavy - 1.0 -
    - - - - - - Ship_ComputerCore - - Building_ShipComputerCore - - Things/Building/Ship/ShipComputerCore - Graphic_Multi - (3,3) - -
  • ShipComputerCore
  • - BuildingTall - Impassable - true - 1 - true - - 16000 - 150 - 1.0 - - Normal - A computer core capable of housing a superhumanlike AI who can guide a ship through any challenge. - (1,1) - Ship - -
  • -
  • - CompPowerTransmitter - true -
  • -
    - -
  • PlaceWorker_NotUnderRoof
  • -
    - - true - true - - - 800 - 5 - 1 - - Heavy - 1.0 -
    - - - - - - - - Ship_Reactor - - Building - - Things/Building/Ship/ShipReactor - Graphic_Multi - (7,7) - - Damage/Corner - Damage/Corner - Damage/Corner - Damage/Corner - - -
  • ShipReactor
  • - BuildingTall - Impassable - true - 1 - true - - 50000 - 500 - 1.0 - - Normal - Powers a ship on its journey through space. - (5,5) - Ship - - true - true - - - 500 - 500 - 10 - - -
  • - CompPowerTrader - -1000 - true -
  • -
  • - - -
  • PlaceWorker_NotUnderRoof
  • - - Heavy - 1.0 -
    - - - - - - Ship_Engine - - Building - - Things/Building/Ship/ShipEngine - Graphic_Multi - (4,5) - -
  • ShipEngine
  • - BuildingTall - Impassable - true - 1 - true - - 40000 - 400 - 1.0 - - Normal - An antimatter-powered engine capable of launching a ship into orbit and on interstellar trajectories. - (2,3) - Ship - -
  • - CompPowerTransmitter - true -
  • -
  • - - -
  • PlaceWorker_NotUnderRoof
  • - - - true - true - - - 400 - 200 - 6 - - Heavy - 1.0 -
    - - - - -
    \ No newline at end of file diff --git a/Defs/ThingDefs_Buildings/Buildings_Structure.xml b/Defs/ThingDefs_Buildings/Buildings_Structure.xml index 4b9b6d9..0165440 100644 --- a/Defs/ThingDefs_Buildings/Buildings_Structure.xml +++ b/Defs/ThingDefs_Buildings/Buildings_Structure.xml @@ -1,7 +1,6 @@ - + - @@ -47,46 +46,47 @@ - - Door Divides rooms. Must be manually opened and closed, which slows people down. - 850 + 850 Things/Building/Door/DoorSimple_Mover Graphic_Single - (0,0.1,1,0.8) + + false Things/Building/Door/DoorSimple_MenuIcon 25 - P + Misc1 - Autodoor Divides rooms. Powered operation allows people to move through the door without slowing down. - 1100 + 1100 Things/Building/Door/Autodoor_Mover Graphic_Single - (0,0.1,1,0.8) + + false Things/Building/Door/Autodoor_MenuIcon 40 - 2 + 2 25 @@ -96,17 +96,14 @@
  • - O + Misc2 + +
  • Autodoors
  • +
    - - - - - - Wall @@ -138,13 +135,14 @@ Things/Building/Linked/WallSmooth_MenuIcon 350 - 150 + 150 1.0 5 false - BuildingTall + Building Impassable + true true 1 true @@ -167,7 +165,7 @@ true true - B + Misc3 -
    \ No newline at end of file +
    diff --git a/Defs/ThingDefs_Buildings/Buildings_Turrets.xml b/Defs/ThingDefs_Buildings/Buildings_Turrets.xml new file mode 100644 index 0000000..c40ffde --- /dev/null +++ b/Defs/ThingDefs_Buildings/Buildings_Turrets.xml @@ -0,0 +1,242 @@ + + + + + Combat_Realism.Building_TurretGunCR + + Graphic_Single + + (0.2,0.2,0.6,0.6) + + (3,3) + + Building + Stockable + Industrial + + 100 + 0.1 + 10000 + -60 + + +
  • +
  • + + Normal + PassThroughOnly + 50 + 0.85 + true + true + Light + + true + 1 + + +
  • CR_Turret
  • + +
    + + + True + (0,0,-1) + +
  • + Violent +
  • +
    + + SmithingSpeed + Crafting + Smith + Recipe_Smith + +
  • TableMachining
  • +
    + UnfinishedTurretGun +
    +
    + + + + + Turret_Blaster + + + Things/Building/Turrets/MachineGunBase + + + 140 + 3335 + 20 + 25 + + Spacer + +
  • + CompPowerTrader + 950 +
  • +
  • +
  • + + Automatic turret equipped with a charge blaster. + + Gun_BlasterTurret + Things/Building/Turrets/BlasterTurret_Top + + 40 + MinifiedTurret_Blaster + + + + + + Turret_Heavy + + + Things/Building/Turrets/MachineGunBase + + + 2150 + 250 + 0.05 + 80 + 100 + + Spacer + Plated automatic turret with large caliber machine gun. Very resistant to damage. + + Gun_HeavyTurret + Things/Building/Turrets/HeavyTurret_Top + + 40 + +
  • + CompPowerTrader + 700 +
  • +
  • +
  • + + MinifiedTurret_Heavy + + + + + + Turret_M240B + + + Things/Building/Turrets/MachineGunBase + + + 1.0 + 25000 + 16.5 + 20 + + M240B medium machine gun mounted on a tripod. + + 200 + 4 + + + Gun_M240B + Things/Building/Turrets/M240_Top + + MinifiedTurret_M240B + + + + + + Turret_KPV + + + Things/Building/Turrets/MachineGunBase + + + 150 + 30000 + 88 + 100 + + KPV heavy machine gun mounted on a tripod. + + 400 + 6 + + + Gun_KPV + Things/Building/Turrets/KPVT_Top + + + CR_TurretHeavyWeapons + + MinifiedTurret_KPV + + + + + + Turret_Flak + + + Things/Building/Turrets/FlakTurret_Base + + + 250 + 50000 + 1000 + 1000 + + Old school anti-aircraft cannon. Ineffective against modern aviation but still popular on rimworlds for use against entrenched enemies and vehicles. + + 1000 + 15 + + 16 + + Gun_FlakTurret + Things/Building/Turrets/FlakTurret_Top + + (2,2) + + CR_TurretHeavyWeapons + + MinifiedTurret_Flak + + + + + + Turret_AGSThirty + + + Things/Building/Turrets/AGS30Base + + + 25000 + 16 + 20 + + Lightweight automatic grenade launcher. + + 400 + 6 + + 8 + + Gun_AGSThirty + Things/Building/Turrets/TurretGun_AGS30 + + + CR_TurretHeavyWeapons + + MinifiedTurret_AGSThirty + + + diff --git a/Defs/ThingDefs_Items/Items_Meals.xml b/Defs/ThingDefs_Items/Items_Food.xml similarity index 53% rename from Defs/ThingDefs_Items/Items_Meals.xml rename to Defs/ThingDefs_Items/Items_Food.xml index e0fb76a..f8ebd23 100644 --- a/Defs/ThingDefs_Items/Items_Meals.xml +++ b/Defs/ThingDefs_Items/Items_Food.xml @@ -1,36 +1,38 @@ - + - - Meal + ThingWithComps Item true true 50 1.0 - 1.0 - 3 + -6 + 0.5 + 1 Item 10 Rare - "Meal lacks desc." true
  • FoodMeals
  • true -
  • +
  • +
  • +
  • 15 Last true - Meal, Processed + Meal 1 + 16 @@ -43,13 +45,6 @@ - - - - - - - MealSurvivalPack @@ -61,17 +56,17 @@ 0.5 30 + 0.4 - Fine + MealFine + AteFineMeal 0.90 - 0.02 - EatVegetarian - Meal_Eat + EatVegetarian + Meal_Eat - MealNutrientPaste @@ -85,16 +80,14 @@ 15 - Awful + MealAwful + AteAwfulMeal 0.90 - -0.04 - AteNutrientPasteMeal - EatVegetarian - Meal_Eat + EatVegetarian + Meal_Eat - MealSimple @@ -109,15 +102,13 @@ 300 - Simple + MealSimple 0.85 - 0.02 - EatVegetarian - Meal_Eat + EatVegetarian + Meal_Eat - MealFine @@ -132,16 +123,14 @@ 450 - Fine + MealFine + AteFineMeal 0.90 - 0.045 - AteFineMeal - EatVegetarian - Meal_Eat + EatVegetarian + Meal_Eat - MealLavish @@ -156,15 +145,74 @@ 800 - Lavish + MealLavish + AteLavishMeal 1.00 - 0.065 - AteLavishMeal - EatVegetarian - Meal_Eat + EatVegetarian + Meal_Eat + + Kibble + + +
  • Foods
  • + + Kibble animal feed made from mixed meat and plant sources. Humans can eat it, but they really, really don't like it. + + Things/Item/Resource/Kibble + + + 1.3 + 0.015 + 0.2 + + + Kibble + RawBad + AteKibble + -30 + 0.05 + EatVegetarian + RawVegetable_Eat + +
    + + Pemmican + + ThingWithComps + +
  • Foods
  • +
    + A preserved mashed mixture of fat and plant food. Tastes bland, but not offensive. It lasts a very long time without refrigeration. + + Things/Item/Resource/Pemmican + Graphic_Single + + + 3.0 + 0.018 + 700 + 0.036 + + + Meal + MealSimple + 0.05 + EatVegetarian + Meal_Eat + + +
  • + 80 + true +
  • +
  • +
  • + + 150 + - \ No newline at end of file + diff --git a/Defs/ThingDefs_Items/Items_Resource_AnimalProduct.xml b/Defs/ThingDefs_Items/Items_Resource_AnimalProduct.xml deleted file mode 100644 index 648a588..0000000 --- a/Defs/ThingDefs_Items/Items_Resource_AnimalProduct.xml +++ /dev/null @@ -1,212 +0,0 @@ - - - - - - - Kibble - - -
  • FoodMeals
  • - - Kibble animal feed made from mixed meat and plant sources. - - Things/Item/Resource/Kibble - - - 2.1 - - - AnimalKibble - Raw - 0.05 - EatVegetarian - RawVegetable_Eat - AteRawFood - -
    - - - - - - Milk - - Milk from an animal. - - Things/Item/Resource/Milk - - - 2.1 - - -
  • - 14 -
  • -
    - - AnimalProduct, Fluid - 0.004 - -
    - - - - - - - AnimalProduct - 0.25 - EatMeat - RawMeat_Eat - AteRawFood - - - - - - Raw - - -
  • EggsUnfertilized
  • -
    - -
  • - 15 -
  • -
    -
    - - - - DesperateOnly - - -
  • EggsFertilized
  • -
    -
    - - - - EggChickenUnfertilized - - Unfertilized chicken egg. It can be eaten raw, but it's much, much better cooked. - - Things/Item/Resource/AnimalProductRaw/EggBirdSmall - Graphic_StackCount - (228,185,135) - - - 7.0 - - - - - EggChickenFertilized - - Fertilized chicken egg. If all goes well, it should hatch into a chick. It can be eaten raw, but it's much better cooked. - Normal - - Things/Item/Resource/AnimalProductRaw/EggBirdSmall - Graphic_StackCount - (245,245,245) - - - 7.0 - - -
  • - 3.5 - Chicken -
  • -
    -
    - - - EggCobraFertilized - - Fertilized cobra egg. If all goes well, it should hatch into a baby cobra. It can be eaten raw, but it's much better cooked. - Normal - - Things/Item/Resource/AnimalProductRaw/EggOval - Graphic_StackCount - (245,245,245) - - - 40.0 - - -
  • - 4.5 - Cobra -
  • -
    -
    - - - EggIguanaFertilized - - Fertilized iguana egg. If all goes well, it should hatch into a baby iguana. It can be eaten raw, but it's much better cooked. - Normal - - Things/Item/Resource/AnimalProductRaw/EggBirdSmall - Graphic_StackCount - (245,245,245) - - - 25.0 - - -
  • - 3.5 - Iguana -
  • -
    -
    - - - EggTortoiseFertilized - - Fertilized tortoise egg. If all goes well, it should hatch into a baby tortoise. It can be eaten raw, but it's much better cooked. - Normal - - Things/Item/Resource/AnimalProductRaw/EggBirdSmall - Graphic_StackCount - (245,245,245) - - - 23.0 - - -
  • - 3.5 - Tortoise -
  • -
    -
    - - - - - InsectJelly - - Jelly stored and used as food by oversized insects. It is smooth, rich, and immensely satisfying. Because of its unique biological properties, it can nourish almost any creature and never rots. - - Things/Item/Resource/AnimalProductRaw/InsectJelly - - - 8.0 - - - AnimalProduct - Fine - 0.05 - EatVegetarian - Meal_Eat - - -
  • AnimalProductRaw
  • -
    -
    - - \ No newline at end of file diff --git a/Defs/ThingDefs_Items/Items_Resource_Manufactured.xml b/Defs/ThingDefs_Items/Items_Resource_Manufactured.xml index a14add5..f64f4b8 100644 --- a/Defs/ThingDefs_Items/Items_Resource_Manufactured.xml +++ b/Defs/ThingDefs_Items/Items_Resource_Manufactured.xml @@ -1,4 +1,4 @@ - + @@ -16,12 +16,12 @@ Standard_Drop 100 - 5 + 12 + 0.35 + 1.0 1.0 - 0.75 + 0.40 10 - 0.2 - 1.0
  • Medicine
  • @@ -30,11 +30,11 @@
  • 150 + true
  • - Medicine @@ -49,18 +49,41 @@ 100 18 + 0.5 + 1.0 1.0 - 1.0 + 0.70 2 - 0.2 - 1.0 + 700
  • Medicine
  • + + 1 + 1 + 3 + + + DrugProductionSpeed + Medicine + +
  • DrugLab
  • +
    + MedicineProduction + +
  • + Medicine + 6 +
  • +
  • + Crafting + 3 +
  • +
    +
    - GlitterworldMedicine @@ -74,10 +97,11 @@ Standard_Drop 100 + 0.5 + 1.0 1.0 1.6 - 0.2 - 1.0 + 2.0
  • Medicine
  • @@ -87,15 +111,13 @@
    - - - - + Prometheum @@ -148,14 +169,14 @@ 70 6 1.0 - 1.5 - 5 + 1.5 + 5
  • Manufactured
  • - + FSX @@ -171,12 +192,38 @@ 70 10 1.0 - 2 - 5 + 2 + 5 + + +
  • Manufactured
  • +
    +
    + + + + + Component + + Miscellaneous gears, capacitors, circuit boards, tubes, wheels, sensors, wires, chips, processors, and other electronic and industrial parts. Necessary for assembling complex machines or electronics. + + Things/Item/Resource/Component + Graphic_Single + + Metal_Drop + Standard_Drop + 50 + + 70 + 21 + 0.6 + 1.0 + 1.0 + true
  • Manufactured
  • - -
    \ No newline at end of file + + diff --git a/Defs/ThingDefs_Items/Items_Resource_RawPlant.xml b/Defs/ThingDefs_Items/Items_Resource_RawPlant.xml index 3c5dab1..ffc1a08 100644 --- a/Defs/ThingDefs_Items/Items_Resource_RawPlant.xml +++ b/Defs/ThingDefs_Items/Items_Resource_RawPlant.xml @@ -1,4 +1,4 @@ - + @@ -10,86 +10,89 @@ 100 1.0 10 - 0.1 - 0.5 + 0.03 + 0.5 Rare - Raw + RawBad + AteRawFood 0.05 - EatVegetarian - RawVegetable_Eat + EatVegetarian + RawVegetable_Eat
  • PlantFoodRaw
  • + +
  • + - - Hay - - Nutrient-rich grasses and shoots, harvested and compacted for storage. Hay is good animal feed, but inedible for humans. - 200 - - Plant, AnimalKibble - + RawPotatoes + + Raw potatoes. - Things/Item/Resource/PlantFoodRaw/Hay - Graphic_StackCount + Things/Item/Resource/PlantFoodRaw/Potatoes - 0.6 + 2 + + VegetableOrFruit +
  • - 90 + 30 + true
  • - - - RawHops - - Raw hops. A flavoring and preserving agent that is necessary for making beer. + + RawRice + + Raw rice. + Grain_Drop + Grain_Drop - Things/Item/Resource/PlantFoodRaw/Hops + Things/Item/Resource/PlantFoodRaw/Rice - 2.0 + 2 - -
  • ResourcesRaw
  • -
    + + Seed +
  • - 25 + 40 true
  • - RawPotatoes - - Raw potatoes. + RawAgave + + Raw agave fruit. - Things/Item/Resource/PlantFoodRaw/Potatoes + Things/Item/Resource/PlantFoodRaw/AgaveFruit - 1.9 + 2 VegetableOrFruit - AteRawFood
  • - 30 + 25 + true
  • @@ -97,14 +100,14 @@ RawCorn - Raw corn. Nice to eat, even when raw. + Raw corn. Grain_Drop Grain_Drop Things/Item/Resource/PlantFoodRaw/Corn - 2.1 + 2 VegetableOrFruit @@ -112,76 +115,130 @@
  • 60 + true
  • - RawRice - - Raw rice. - Grain_Drop - Grain_Drop + RawBerries + + Assorted berries. Nice to eat, even when raw. - Things/Item/Resource/PlantFoodRaw/Rice + Things/Item/Resource/PlantFoodRaw/Berries - 1.9 + 2.5 + 0.027 + +
  • + 14 + true +
  • +
    + + RawTasty + + VegetableOrFruit + +
    + + + + - Seeds - AteRawFood + Plant + RawBad + 0.05 + + + + Hay + + Nutrient-rich grasses and shoots, harvested and compacted for storage. Hay is good animal feed, but inedible for humans. + 200 + + Things/Item/Resource/PlantFoodRaw/Hay + Graphic_StackCount + + + 1.2 + 0.014 +
  • - 40 + 60 + true
  • + +
  • Foods
  • +
    - - RawBerries - - Assorted berries. Nice to eat, even when raw. + + RawHops + + Raw hops. A flavoring and preserving agent that is necessary for making beer. - Things/Item/Resource/PlantFoodRaw/Berries + Things/Item/Resource/PlantFoodRaw/Hops - 2.1 + 2
  • - 14 + 30 + true
  • - - VegetableOrFruit - 0.004 - + +
  • PlantMatter
  • +
    - - RawAgave - - Raw agave fruit. + + PsychoidLeaves + + Raw cut leaves of a psychoid plant. - Things/Item/Resource/PlantFoodRaw/AgaveFruit + Things/Item/Resource/PlantFoodRaw/PsychoidLeaves - 2.1 + 2.4 - - VegetableOrFruit - AteRawFood -
  • - 25 + 30 + true
  • + +
  • PlantMatter
  • +
    + + SmokeleafLeaves + + Raw cut leaves of a smokeleaf plant. Can be rolled into smokeable joint at a crafting spot. + + Things/Item/Resource/PlantFoodRaw/SmokeleafLeaves + + + 2.4 + + +
  • + 30 + true +
  • +
    + +
  • PlantMatter
  • +
    +
    - - -
    \ No newline at end of file + diff --git a/Defs/ThingDefs_Items/Items_Resource_Stuff.xml b/Defs/ThingDefs_Items/Items_Resource_Stuff.xml index 4caf416..ebd2b67 100644 --- a/Defs/ThingDefs_Items/Items_Resource_Stuff.xml +++ b/Defs/ThingDefs_Items/Items_Resource_Stuff.xml @@ -1,9 +1,8 @@ - + - Silver @@ -19,8 +18,8 @@ true 1 - 0.05 - 0.01 + 0.01 + 0.01 0.5 1.1 @@ -29,11 +28,13 @@ 500 true + 1
  • Metallic
  • (180,173,150) + 0.05 ConstructMetal BulletImpactMetal MeleeHit_Metal_Sharp @@ -45,14 +46,12 @@ 0.7 0.2 3 - 1.2 1 true
    - Gold @@ -65,9 +64,9 @@ Silver_Drop false - 15 - 0.1 - 0.01 + 10 + 0.05 + 0.01 0.3 1.15 @@ -76,11 +75,13 @@ 500 true + 0.5 golden
  • Metallic
  • + 0.02 (255,235,122) ConstructMetal BulletImpactMetal @@ -93,15 +94,14 @@ 0.6 0.2 6 - 1.3 + 0.9 + 0.9 1.1 true
    - - Steel @@ -115,8 +115,8 @@ Metal_Drop 2.0 - 1.0 - 0.3 + 0.5 + 0.3 1 1 @@ -125,12 +125,14 @@
  • ResourcesRaw
  • + 4
  • Metallic_Weapon
  • Metallic
  • Steeled
  • + 1.00 ConstructMetal (102,102,105) BulletImpactMetal @@ -146,8 +148,6 @@
    - - Plasteel @@ -160,20 +160,22 @@ Metal_Drop false - 27 - 0.8 - 0.3 + 14 + 0.5 + 0.3 1.0
  • ResourcesRaw
  • + 1
  • Metallic_Weapon
  • Metallic
  • Steeled
  • + 0.25 ConstructMetal (160,178,181) BulletImpactMetal @@ -189,9 +191,10 @@ 2.8 1.2 0.1 - 2.0 + 2.2 + 2.2 0.8 - 0.8 + 0.8 0.8 1.0 1.15 @@ -201,8 +204,6 @@
    - - WoodLog @@ -217,19 +218,20 @@ 1.4 150 + 0.4 + 0.3 1.0 2 8 2.2 0.3 - 0.1 - 0.3 wooden
  • Woody
  • + 1.00 (133,97,67) ConstructWood Planks @@ -240,13 +242,14 @@ 2 - 0.5 + 0.4 1.25 1 0.7 + 0.7 1.2 0.9 - 0.1 + 0.1 0.3
    @@ -266,7 +269,6 @@
    - Uranium @@ -275,12 +277,13 @@ Things/Item/Resource/Uranium Graphic_Single + false Metal_Drop Metal_Drop - 5 - 2.5 - 0.3 + 6 + 0.1 + 0.3 1.4 @@ -288,11 +291,13 @@ 500 true + 0.5
  • Metallic_Weapon
  • Metallic
  • + 0.05 (100,100,100) ConstructMetal BulletImpactMetal @@ -301,18 +306,18 @@ 2.5 1.9 + 1.9 0.4 0.0 0.9 1.35 1.4 - 2.5 + 2.5 true
    - Jade @@ -321,12 +326,13 @@ Things/Item/Resource/Jade Graphic_Single + false ChunkRock_Drop ChunkRock_Drop 5 - 1.0 - 0.3 + 0.06 + 0.3 0.8 1.5 @@ -335,10 +341,12 @@ 500 true + 0.5
  • Stony
  • + 0.05 (85,118,69) ConstructMetal BulletImpactMetal @@ -349,25 +357,19 @@ 0.5 - 1.5 + 1.4 + 5.0 3 0.2 1.3 - 1.3 + 1.3 false
    - - - - - - - DevilstrandCloth @@ -379,23 +381,24 @@ 100 - 12 + 10 + 0.032 + 0.3 1.0 3 - 0.1 - 0.3
  • Fabric
  • + 0.35 (180,60,60) 0.05 0.05 0 0.05 - 0.5 + 0.5 0.5 0.5 @@ -405,7 +408,7 @@ 1.8 1 3 - 1.5 + 1.5 1.5 1.5 @@ -420,8 +423,6 @@
    - - Hyperweave @@ -431,21 +432,23 @@ Graphic_Single - 45 + 16 + 0.038 + 0.3 1.0 - 0.3 - 0.3 + 1.0
  • Fabric
  • + 0.18 (0,106,126) 0.03 0.03 0.03 - 0.75 + 0.75 0.75 0.5 @@ -457,7 +460,7 @@ 0 1.1 1.1 - 1.8 + 1.8 1.8 1.8 @@ -466,5 +469,32 @@
  • Textiles
  • - -
    \ No newline at end of file + + + MegaslothWool + + While somewhat coarse, megasloth wool's long fibers make it very strong. It is very warm. + + (189,161,116) + + + 0.3 + 0.3 + + + (189,161,116) + 0.15 + + 0.08 + 0.02 + + + 1.3 + 2.2 + 3.1 + 3.1 + + + + + diff --git a/Defs/ThingDefs_Items/Items_Turrets.xml b/Defs/ThingDefs_Items/Items_Turrets.xml new file mode 100644 index 0000000..fec234d --- /dev/null +++ b/Defs/ThingDefs_Items/Items_Turrets.xml @@ -0,0 +1,66 @@ + + + + + + + +
  • WeaponsTurrets
  • +
    +
    + + + MinifiedTurret_Blaster + + + 20 + 25 + + + + + MinifiedTurret_Heavy + + + 80 + 100 + + + + + MinifiedTurret_M240B + + + 16.5 + 20 + + + + + MinifiedTurret_KPV + + + 88 + 100 + + + + + MinifiedTurret_Flak + + + 1000 + 1000 + + + + + MinifiedTurret_AGSThirty + + + 16 + 20 + + + +
    diff --git a/Defs/ThingDefs_Items/Items_Unfinished.xml b/Defs/ThingDefs_Items/Items_Unfinished.xml index 67b2cee..ace8342 100644 --- a/Defs/ThingDefs_Items/Items_Unfinished.xml +++ b/Defs/ThingDefs_Items/Items_Unfinished.xml @@ -1,11 +1,10 @@ - + - UnfinishedThing Item - + Things/Item/Unfinished/UnfinishedSculpture Graphic_Single @@ -13,12 +12,15 @@ Item true true + false true Never RealtimeOnly 50 + 2.0 + -6
  • @@ -37,17 +39,81 @@ - UnfinishedTurretGun - + UnfinishedSculpture + + + Things/Item/Unfinished/UnfinishedSculpture + Graphic_Single + + +
  • Metallic
  • +
  • Woody
  • +
  • Stony
  • + +
    + + + UnfinishedGun + Things/Item/Unfinished/UnfinishedGun Graphic_Single + + + + + UnfinishedWeapon + + + Things/Item/Unfinished/UnfinishedWeapon + Graphic_Single + + +
  • Metallic
  • +
  • Woody
  • +
  • Stony
  • +
    +
    + + + UnfinishedTechArmor + + + Things/Item/Unfinished/UnfinishedTechArmor + Graphic_Single + + + + + + UnfinishedApparel + + + Things/Item/Unfinished/UnfinishedApparel + Graphic_Single + +
  • Fabric
  • +
  • Leathery
  • Metallic
  • + +
  • + CompColorable +
  • +
    + + UnfinishedComponent + + + Things/Item/Unfinished/UnfinishedComponent + Graphic_Single + + + @@ -57,6 +123,7 @@ true true Item + false RealtimeOnly @@ -66,7 +133,39 @@ false 15 - + + + MinifiedSculpture + + +
  • Art
  • +
    + +
  • ITab_Art
  • +
    +
    + + + MinifiedFurniture + + +
  • Furniture
  • +
    + +
  • ITab_Art
  • +
    +
    + + + MinifiedTurretGun @@ -74,10 +173,21 @@
  • WeaponsTurrets
  • - 16 - 20 + 16 + 20
    + + UnfinishedTurretGun + + + Things/Item/Unfinished/UnfinishedGun + Graphic_Single + + +
  • Metallic
  • +
    +
    -
    \ No newline at end of file + diff --git a/Defs/ThingDefs_LoadoutGen/LoadoutGen_Mechanoid.xml b/Defs/ThingDefs_LoadoutGen/LoadoutGen_Mechanoid.xml index e21fe3a..bdb4fbc 100644 --- a/Defs/ThingDefs_LoadoutGen/LoadoutGen_Mechanoid.xml +++ b/Defs/ThingDefs_LoadoutGen/LoadoutGen_Mechanoid.xml @@ -11,15 +11,14 @@ true false - 0 + 0 0 - Things/Item/Special/LiquidFuel + Things/Filth/LiquidFuel Graphic_Single Transparent - Item Never diff --git a/Defs/ThingDefs/Apparel_Carrying.xml b/Defs/ThingDefs_Misc/Apparel_Carrying.xml similarity index 65% rename from Defs/ThingDefs/Apparel_Carrying.xml rename to Defs/ThingDefs_Misc/Apparel_Carrying.xml index 0dcddda..da65bc2 100644 --- a/Defs/ThingDefs/Apparel_Carrying.xml +++ b/Defs/ThingDefs_Misc/Apparel_Carrying.xml @@ -1,9 +1,9 @@ - + Apparel - Midworld + Industrial Item True 10 @@ -23,11 +23,11 @@ Never
  • - + --> TailoringSpeed @@ -41,17 +41,16 @@ UnfinishedApparel -
  • Apparel
  • +
  • Loadout
  • - - + Apparel_TacVest - Combat_Realism.Apparel_TacVest + Combat_Realism.Apparel_TacVest A loadbearing vest with a number of pouches to store magazines and other equipment.\n\nSpeeds up reloading but is quite bulky to wear. Things/Apparel/TacRigging/TacRigging @@ -61,10 +60,10 @@ 120 125 8000 - 2 - 10 - 2 - 8 + 2 + 10 + 2 + 8 30 @@ -78,7 +77,7 @@
  • Shoulders
  • -
  • Accessory
  • +
  • Middle
  • 1 @@ -87,8 +86,9 @@
  • Soldier
  • -
    - + -->
    - Apparel_Backpack - Combat_Realism.Apparel_Backpack + Combat_Realism.Apparel_Backpack A comfortable and spacious backpack for storing all kinds of items. Things/Apparel/Backpack/Milpack @@ -114,9 +113,9 @@ 120 125 8000 - 1 - 3 - 0 + 1 + 3 + 0 30 @@ -126,7 +125,7 @@ -
  • Torso
  • +
  • Shoulders
  • Accessory
  • @@ -138,8 +137,9 @@
  • Soldier
  • -
    - + -->
    + + Apparel_BackpackRegular + + Combat_Realism.Apparel_Backpack + A backpack is a bag with straps that go over your shoulders, so that you can carry things on your back when you are walking or climbing. + + Things/Apparel/BackpackReg/BackpackReg + Graphic_Single + + + 100 + 125 + 8000 + 1 + 3 + 0 + + + 30 + + + 60 + + + +
  • Shoulders
  • +
    + +
  • Accessory
  • +
    + 1 + +
  • Outlander
  • +
  • Military
  • +
    + +
  • Soldier
  • +
    +
    + +
    - - -
    \ No newline at end of file +
    diff --git a/Defs/ThingDefs/Apparel_Hats.xml b/Defs/ThingDefs_Misc/Apparel_Hats.xml similarity index 90% rename from Defs/ThingDefs/Apparel_Hats.xml rename to Defs/ThingDefs_Misc/Apparel_Hats.xml index 36017a5..d840958 100644 --- a/Defs/ThingDefs/Apparel_Hats.xml +++ b/Defs/ThingDefs_Misc/Apparel_Hats.xml @@ -1,4 +1,4 @@ - + @@ -36,19 +36,19 @@ 0 -3 3 - 4 - 5 - 0 - 1 + 4 + 5 + 0 + 1 -0.15 - 1.15 + 1.15 - 7 + 7 50 - 20 + 20 @@ -93,7 +93,7 @@ Apparel_KevlarHelmet A lightweight combat helmet. - Midworld + Industrial UnfinishedTechArmor @@ -107,10 +107,10 @@ 260 0.15 0.45 - 1.4 - 4 - 1.4 - 0 + 1.4 + 4 + 1.4 + 0 20 @@ -158,7 +158,7 @@ Apparel_MilitaryHelmet Old-looking and heavy, but effective. Protects against low-velocity projectiles, shrapnel, falling debris, and cuts to the head. - Midworld + Industrial Things/Pawn/Humanlike/Apparel/MilitaryHelmet/MilitaryHelmet Graphic_Single @@ -172,10 +172,10 @@ 100 0.1 0.30 - 2 - 4 - 2 - 0 + 2 + 4 + 2 + 0 -0.10 @@ -198,8 +198,4 @@ - - - - - \ No newline at end of file + diff --git a/Defs/ThingDefs/Apparel_Shield.xml b/Defs/ThingDefs_Misc/Apparel_Shield.xml similarity index 56% rename from Defs/ThingDefs/Apparel_Shield.xml rename to Defs/ThingDefs_Misc/Apparel_Shield.xml index f1c7dff..a2ef094 100644 --- a/Defs/ThingDefs/Apparel_Shield.xml +++ b/Defs/ThingDefs_Misc/Apparel_Shield.xml @@ -1,11 +1,11 @@ - + - - PersonalShield - Apparel_PersonalShield - - A single-person energy shield device. It will attempt to stop any rapidly-moving projectile or energy attack that comes from a distance. It does nothing against melee attacks or shots from point-blank range. It also prevents firing past touch range. + + PersonalShield + Apparel_PersonalShield + + A single-person energy shield device. It will attempt to stop any rapidly-moving projectile or energy attack that comes from a distance. It does nothing against melee attacks or shots from point-blank range. It also prevents firing past touch range. Things/Pawn/Humanlike/Apparel/PersonalShield/PersonalShield Graphic_Single @@ -16,26 +16,26 @@ 1200 0.15 1.5 - 5 - 10 - 5 - 4 + 5 + 10 + 5 + 4
  • Apparel
  • - -
  • Torso
  • -
    - -
  • Accessory
  • -
    - 1 - -
  • PersonalShield
  • -
    -
    + +
  • Torso
  • +
    + +
  • Accessory
  • +
    + 1 + +
  • PersonalShield
  • +
    +
  • @@ -57,9 +57,6 @@
  • -
    +
    - - - -
    \ No newline at end of file + diff --git a/Defs/ThingDefs/Apparel_Various.xml b/Defs/ThingDefs_Misc/Apparel_Various.xml similarity index 92% rename from Defs/ThingDefs/Apparel_Various.xml rename to Defs/ThingDefs_Misc/Apparel_Various.xml index f7fec3f..78dfdac 100644 --- a/Defs/ThingDefs/Apparel_Various.xml +++ b/Defs/ThingDefs_Misc/Apparel_Various.xml @@ -1,4 +1,4 @@ - + @@ -15,7 +15,7 @@ 100 1.0 2 - 0.5 + -6 Item True @@ -44,7 +44,7 @@ UnfinishedApparel - + SmithingSpeed @@ -57,8 +57,8 @@ UnfinishedApparel - - + + Apparel_Parka @@ -82,10 +82,10 @@ 0.03 -40 -3 - 1 - 10 - 1 - 3 + 1 + 10 + 1 + 3 @@ -136,12 +136,12 @@ - + Apparel_VestPlate A vest with armor plates inserted on the chest and back. Protects against gunfire. - Midworld + Industrial Things/Pawn/Humanlike/Apparel/VestPlate/VestPlate Graphic_Single @@ -155,10 +155,10 @@ 200 0.20 0.55 - 13 - 5 - 13 - 5 + 13 + 5 + 13 + 5
  • Apparel
  • @@ -181,12 +181,12 @@
    - + Apparel_CompositeVest A vest with armor plates inserted on the chest and back. Composite plating offers superior protection against gunfire compared to regular vests. - Midworld + Industrial UnfinishedTechArmor @@ -200,10 +200,10 @@ 430 0.3 0.7 - 12 - 5 - 12 - 5 + 12 + 5 + 12 + 5
  • Apparel
  • @@ -271,21 +271,21 @@ 0.30 -45 25 - 60 - 100 - 60 - 15 + 60 + 100 + 60 + 15 - 80 - 10 - 1.15 + 80 + 10 + 1.15
  • Apparel
  • - 18 + 18 135 @@ -336,4 +336,4 @@ -
    \ No newline at end of file + diff --git a/Defs/ThingDefs_Misc/Filth_Various.xml b/Defs/ThingDefs_Misc/Filth_Various.xml new file mode 100644 index 0000000..1aaaa22 --- /dev/null +++ b/Defs/ThingDefs_Misc/Filth_Various.xml @@ -0,0 +1,66 @@ + + + + + Filth + Filth + Filth + false + MapMeshOnly + + Transparent + Graphic_Cluster + + + -15 + -5 + + + + + + + Napalm_Fuel + + Burns on the ground. + Combat_Realism.IncendiaryFuel + true + Normal + + -10 + -15 + 75 + 5.0 + + + Things/Filth/LiquidFuel + Transparent + + + false + 70 + true + 1 + + + + + + FilthPee + + + -30 + -15 + + + Things/Filth/Spatter + (180, 140, 100, 140) + + + true + 70 + true + + + + \ No newline at end of file diff --git a/Defs/ThingDefs_Misc/Things_Special.xml b/Defs/ThingDefs_Misc/Things_Special.xml new file mode 100644 index 0000000..1d3de14 --- /dev/null +++ b/Defs/ThingDefs_Misc/Things_Special.xml @@ -0,0 +1,19 @@ + + + + + ArtilleryMarker + + Combat_Realism.ArtilleryMarker + Attachment + Normal + + Things/Special/ArtilleryMarker + Graphic_Single + TransparentPostLight + + MetaOverlays + false + + + diff --git a/Defs/ThingDefs/Various_Stone.xml b/Defs/ThingDefs_Misc/Various_Stone.xml similarity index 89% rename from Defs/ThingDefs/Various_Stone.xml rename to Defs/ThingDefs_Misc/Various_Stone.xml index 5e0385c..ae750b6 100644 --- a/Defs/ThingDefs/Various_Stone.xml +++ b/Defs/ThingDefs_Misc/Various_Stone.xml @@ -1,8 +1,7 @@ - + - - + Item @@ -13,11 +12,12 @@ 300 0 - -10 + -20 -2 true 55 + true MapMeshOnly true true @@ -40,7 +40,6 @@ - Blocks of stone. Mostly useful for building long-lasting, simple structures. @@ -54,8 +53,9 @@ 1.9 0.6 1.6 - 4.0 - 1.0 + -12 + 4.0 + 1.0
  • StoneBlocks
  • @@ -64,9 +64,10 @@
  • Stony
  • + 0.20 Bricks - 140 + 140 2 @@ -74,11 +75,12 @@ 0.4 2.4 0 - 4.5 + 6.0 + 1.3 0.45 0.9 1.35 - 2.0 + 2.0
    @@ -90,11 +92,8 @@ - - - - + ChunkSlagSteel @@ -102,6 +101,9 @@ Things/Item/Chunk/ChunkSlag Graphic_Random + + 5 + ChunkSlag_Drop
  • Chunks
  • @@ -111,14 +113,7 @@
    - - - - - - - - + Sandstone @@ -134,7 +129,7 @@ 0.25 - + ChunkSandstone @@ -143,6 +138,9 @@ Graphic_Random (126,104,94) + + 20 + ChunkRock_Drop
  • StoneChunks
  • @@ -151,7 +149,7 @@ 20
    - + BlocksSandstone @@ -161,6 +159,7 @@ 1.9 + 1 0.5 @@ -170,16 +169,16 @@ MeleeHit_Stone sandstone - 1.1 + 1.1 0.4 1.4 + 5.0 + 1.1 - - - + Granite @@ -204,12 +203,15 @@ Graphic_Random (105,95,97) + + 25 + ChunkRock_Drop
  • StoneChunks
  • - 20 + 20
    @@ -222,6 +224,7 @@ 2.1 + 1.25 0.65 @@ -237,11 +240,7 @@ - - - - - + Limestone @@ -266,6 +265,9 @@ Graphic_Random (158,153,135) + + 22 + ChunkRock_Drop
  • StoneChunks
  • @@ -284,6 +286,7 @@ 1.9 + 1.1 (158,153,135) @@ -298,9 +301,7 @@
    - - - + Slate @@ -325,6 +326,9 @@ Graphic_Random (90,90,90) + + 18 + ChunkRock_Drop
  • StoneChunks
  • @@ -343,6 +347,7 @@ 1.9 + 0.9 (70,70,70) @@ -358,9 +363,7 @@
    - - - + Marble @@ -386,6 +389,9 @@ Graphic_Random (132,135,132) + + 25 + ChunkRock_Drop
  • StoneChunks
  • @@ -404,6 +410,7 @@ 1.9 + 1.25 (132,135,132) @@ -415,9 +422,10 @@ 1.35 0.45 1.2 + 5.5 + 1.15
    - -
    \ No newline at end of file + diff --git a/Defs/ThingDefs/Weapons_Grenades.xml b/Defs/ThingDefs_Misc/Weapons_Grenades.xml similarity index 87% rename from Defs/ThingDefs/Weapons_Grenades.xml rename to Defs/ThingDefs_Misc/Weapons_Grenades.xml index a2dfa64..eae95c1 100644 --- a/Defs/ThingDefs/Weapons_Grenades.xml +++ b/Defs/ThingDefs_Misc/Weapons_Grenades.xml @@ -1,4 +1,4 @@ - + @@ -51,7 +51,6 @@ - @@ -66,17 +65,19 @@ Bomb 80 60 + true + Mote_GrenadePin - +
  • 4.0 - - 225 - 150 - 45 - + + 225 + 150 + 45 +
  • -
    +
    @@ -89,7 +90,7 @@ Graphic_StackCount InteractGrenade - Midworld + Industrial 5.25 0.15 @@ -107,7 +108,7 @@ Combat_Realism.Verb_ShootCROneUse true 10.0 - 60 + 0.8 4 true ThrowGrenade @@ -118,9 +119,6 @@ true - - 2 - @@ -130,15 +128,16 @@ Proj_GrenadeMolotov + Combat_Realism.Projectile_FireTrail Things/Projectile/Grenades/Molotov Graphic_Single - 1.5 + 1.5 Flame 30 - Puddle_Fuel + Napalm_Fuel @@ -152,7 +151,7 @@ Graphic_StackCount InteractMolotovCocktail - Midworld + Industrial 2.10 0.15 @@ -170,7 +169,7 @@ Combat_Realism.Verb_ShootCROneUse true 10 - 60 + 0.8 4 true true @@ -198,15 +197,17 @@ EMP 40 60 + true + Mote_GrenadePin - -
  • - 10 - Electrical - 4 - MortarEMP_Explode -
  • -
    + +
  • + 10 + Electrical + 4 + Explosion_Bomb +
  • +
    @@ -219,7 +220,7 @@ Graphic_StackCount InteractGrenade - Midworld + Industrial 7.65 0.15 @@ -237,7 +238,7 @@ Combat_Realism.Verb_ShootCROneUse true 10 - 60 + 0.8 4 false ThrowGrenade @@ -248,9 +249,6 @@ true - - 2 - @@ -268,6 +266,8 @@ 50 60 Explosion_Stun + true + Mote_GrenadePin @@ -281,7 +281,7 @@ Graphic_StackCount InteractGrenade - Midworld + Industrial 4.85 0.15 @@ -299,7 +299,7 @@ Combat_Realism.Verb_ShootCROneUse true 10 - 60 + 0.8 4 false ThrowGrenade @@ -310,9 +310,6 @@ true - - 2 - -
    \ No newline at end of file + diff --git a/Defs/ThingDefs/Weapons_Guns.xml b/Defs/ThingDefs_Misc/Weapons_Guns.xml similarity index 74% rename from Defs/ThingDefs/Weapons_Guns.xml rename to Defs/ThingDefs_Misc/Weapons_Guns.xml index 1f51de1..1edb1b0 100644 --- a/Defs/ThingDefs/Weapons_Guns.xml +++ b/Defs/ThingDefs_Misc/Weapons_Guns.xml @@ -22,7 +22,8 @@ Item True Never - Midworld + Industrial + true
  • WeaponsRanged
  • @@ -43,9 +44,6 @@ Excellent - - 20 - @@ -61,13 +59,12 @@ -
  • Gun
  • - +
  • Gun
  • @@ -89,16 +86,16 @@ 6000 200 - 0.35 - 0.16 - 1.55 + 0.35 + 0.16 + 1.55 0.25 - 2.10 - 1.00 + 2.10 + 1.00 30 - 2 + 2
  • CR_Sidearm
  • @@ -108,24 +105,24 @@ Combat_Realism.Verb_ShootCR true Bullet_45ACP_FMJ - 20 + 0.3 10 ShotPistol GunTail_Light 9 - -
  • - 7 - 180 - AmmoSet_45ACP -
  • -
  • - FALSE - FALSE -
  • -
    + +
  • + 7 + 180 + AmmoSet_45ACP +
  • +
  • + FALSE + FALSE +
  • +
    @@ -142,43 +139,41 @@ 7500 400 - 0.5 - 1.54 - 8.10 - 3.00 + 0.5 + 1.54 + 8.10 + 3.00 1.5 90 - 3 + 3
  • Combat_Realism.Verb_ShootCR true Bullet_12Gauge_Buck - 35 + 0.5 15 ShotShotgun GunTail_Heavy 9
  • - -
  • - 5 - 240 - AmmoSet_12Gauge -
  • -
  • - FALSE - FALSE -
  • -
    + +
  • + 5 + 240 + AmmoSet_12Gauge +
  • +
  • + FALSE + FALSE +
  • +
    - - @@ -197,36 +192,36 @@ 0.08 1.42 9.50 - 4.00 + 4.00 1.2 90 - 3 + 3
  • Combat_Realism.Verb_ShootCR true Bullet_303British_FMJ - 75 + 1.1 67 ShotSurvivalRifle GunTail_Heavy 9
  • - -
  • - 10 - 180 - AmmoSet_303British -
  • -
  • - FALSE - TRUE -
  • -
    + +
  • + 10 + 180 + AmmoSet_303British +
  • +
  • + FALSE + TRUE +
  • +
    @@ -247,21 +242,21 @@ 0.08 1.28 10.03 - 3.40 + 3.40 0.4 100 - 4 + 4
  • - Regular - 0.96 + Regular + 0.96 Combat_Realism.Verb_ShootCR true Bullet_556x45mmNATO_FMJ - 75 + 0.8 73 6 4 @@ -270,18 +265,18 @@ 9
  • - -
  • - 30 - 300 - AmmoSet_556x45mmNATO -
  • -
  • - 3 - TRUE - TRUE -
  • -
    + +
  • + 30 + 300 + AmmoSet_556x45mmNATO +
  • +
  • + 3 + TRUE + TRUE +
  • +
    @@ -302,36 +297,36 @@ 0.04 2.09 10.92 - 7.30 + 7.30 0.5 100 - 6 + 6
  • Combat_Realism.Verb_ShootCR true Bullet_762x51mmNATO_FMJ - 85 + 1.6 107 ShotSniperRifle GunTail_Heavy 9
  • - -
  • - 5 - 300 - AmmoSet_762x51mmNATO -
  • -
  • - FALSE - TRUE -
  • -
    + +
  • + 5 + 300 + AmmoSet_762x51mmNATO +
  • +
  • + FALSE + TRUE +
  • +
  • SniperRifle
  • @@ -340,11 +335,11 @@ - Gun_PDW - - A personal defense weapon is a micro-submachine gun. Short range, low power, high rate of fire. Very quick to aim and fire. + Gun_MachinePistol + + A micro-submachine gun. Short range, low power, high rate of fire. Very quick to aim and fire. - Things/Item/Equipment/WeaponRanged/PDW + Things/Item/Equipment/WeaponRanged/MachinePistol Graphic_Single InteractSMG @@ -355,47 +350,46 @@ 0.12 0.98 5.44 - 3.50 + 3.50 0.33 90 - 3 + 3
  • - Regular - 0.19 + Regular + 0.19 Combat_Realism.Verb_ShootCR true Bullet_9x19mmPara_FMJ - 45 + 0.8 20 6 6 - ShotPDW + ShotMachinePistol GunTail_Light 9
  • - -
  • - 32 - 240 - AmmoSet_9x19mmPara -
  • -
  • - 3 - FALSE - FALSE -
  • -
    - -
  • CR_SMG
  • -
    + +
  • + 32 + 240 + AmmoSet_9x19mmPara +
  • +
  • + 3 + FALSE + FALSE +
  • +
    + +
  • CR_SMG
  • +
    - @@ -414,21 +408,21 @@ 0.12 0.66 5.00 - 1.40 + 1.40 0.33 130 - 4 + 4
  • - Regular - 0.47 + Regular + 0.47 Combat_Realism.Verb_ShootCR true Bullet_45ACP_FMJ - 45 + 0.9 14 6 7 @@ -437,21 +431,21 @@ 9
  • - -
  • - 20 - 240 - AmmoSet_45ACP -
  • -
  • - 3 - FALSE - FALSE -
  • -
    - -
  • CR_SMG
  • -
    + +
  • + 20 + 240 + AmmoSet_45ACP +
  • +
  • + 3 + FALSE + FALSE +
  • +
    + +
  • CR_SMG
  • +
    @@ -472,12 +466,12 @@ 0.17 1.26 11.25 - 4.20 + 4.20 0.4 140 - 4 + 4
  • @@ -485,7 +479,7 @@ true Bullet_30x64mmFuel_Incendiary true - 75 + 1.8 53 1 ShotIncendiaryLauncher @@ -496,23 +490,21 @@
  • - -
  • - 5 - 300 - AmmoSet_30x64mmFuel -
  • -
  • - FALSE - TRUE -
  • -
    + +
  • + 5 + 300 + AmmoSet_30x64mmFuel +
  • +
  • + FALSE + TRUE +
  • +
    - - Gun_LMG @@ -529,50 +521,49 @@ 0.08 3.42 13.97 - 9.12 + 9.12 1 150 - 4 + 4
  • CR_MachineGun
  • - Mounted - 0.36 + Mounted + 0.36 Combat_Realism.Verb_ShootCR true Bullet_762x54mmR_FMJ - 95 + 2.2 113 7 10 ShotMinigun GunTail_Medium 9 - - true - + + true +
  • - -
  • - 47 - 420 - AmmoSet_762x54mmR -
  • -
  • - 5 - FALSE - FALSE -
  • -
    + +
  • + 47 + 420 + AmmoSet_762x54mmR +
  • +
  • + 5 + FALSE + FALSE +
  • +
    - @@ -591,7 +582,7 @@ 0.05 1.40 11.00 - 3.50 + 3.50 0.4 @@ -600,7 +591,7 @@ 120 30 - 6 + 6 Spacer @@ -608,12 +599,12 @@
  • - Regular - 0.59 + Regular + 0.59 Combat_Realism.Verb_ShootCR true Bullet_6x24mmCharged - 75 + 0.8 73 5 6 @@ -622,25 +613,20 @@ 9
  • - -
  • - 60 - 300 - AmmoSet_6x24mmCharged -
  • -
  • - 3 - TRUE - TRUE -
  • -
    + +
  • + 60 + 300 + AmmoSet_6x24mmCharged +
  • +
  • + 3 + TRUE + TRUE +
  • +
    - - - - - @@ -660,7 +646,7 @@ 0.08 1.20 7.00 - 3.00 + 3.00 0.4 @@ -668,12 +654,12 @@
  • - Mounted - 0.72 + Mounted + 0.72 Combat_Realism.Verb_ShootCR true Bullet_556x45mmNATO_FMJ - 90 + 0.9 27 5 10 @@ -682,26 +668,24 @@ 9
  • - -
  • - 300 - 300 - true - AmmoSet_556x45mmNATO -
  • -
  • - TRUE - TRUE - true - true -
  • -
    + +
  • + 300 + 300 + true + AmmoSet_556x45mmNATO +
  • +
  • + TRUE + TRUE + true + true +
  • +
    - - Gun_Minigun @@ -718,7 +702,7 @@ 0.08 3.70 16.00 - 20.00 + 20.00 1.5 Never @@ -730,13 +714,13 @@
  • - Mounted - 0.90 + Mounted + 0.90 Combat_Realism.Verb_ShootCR true Bullet_762x51mmNATO_FMJ 2.4 - 240 + 2.2 107 300 1 @@ -745,20 +729,19 @@ 9
  • - -
  • - 600 - 300 - AmmoSet_762x51mmNATO -
  • -
  • - FALSE - TRUE -
  • -
    + +
  • + 600 + 300 + AmmoSet_762x51mmNATO +
  • +
  • + FALSE + TRUE +
  • +
    - Bullet_DoomsdayRocket @@ -775,6 +758,7 @@ 100 + Gun_DoomsdayRocket @@ -790,7 +774,7 @@ 0.2 3.90 17.50 - 11.00 + 11.00 1.5 @@ -798,7 +782,7 @@ 170 - 15 + 15 5 Spacer @@ -816,7 +800,7 @@ true Bullet_DoomsdayRocket 0.0 - 270 + 2.6 80 1 InfernoCannon_Fire @@ -828,15 +812,14 @@ 14 - -
  • - FALSE - TRUE -
  • -
    + +
  • + FALSE + TRUE +
  • +
    - Bullet_Rocket @@ -853,6 +836,7 @@ 100 + Gun_TripleRocket @@ -868,7 +852,7 @@ 0.2 3.50 17.50 - 9.00 + 9.00 1.5 @@ -876,8 +860,8 @@ 120 - 8 - 3 + 8 + 3 Spacer false @@ -894,7 +878,7 @@ true Bullet_Rocket 2.0 - 300 + 2.9 80 20 3 @@ -908,21 +892,18 @@ 14 - -
  • - 1 - FALSE - TRUE - true -
  • -
    + +
  • + 1 + FALSE + TRUE + true +
  • +
    - - - - + Gun_ChargeBlasterHeavy @@ -937,7 +918,7 @@ 0.04 4.50 24.00 - 25.00 + 25.00 1.5 Never @@ -949,13 +930,13 @@
  • - Mounted - 0.54 + Mounted + 0.54 Combat_Realism.Verb_ShootCR true Bullet_12x64mmCharged 2.9 - 180 + 1.7 93 5 20 @@ -964,21 +945,20 @@ 9
  • - -
  • - 100 - 300 - AmmoSet_12x64mmCharged -
  • -
  • - 10 - FALSE - TRUE -
  • -
    + +
  • + 100 + 300 + AmmoSet_12x64mmCharged +
  • +
  • + 10 + FALSE + TRUE +
  • +
    - - + Gun_InfernoCannon @@ -993,7 +973,7 @@ 0.1 3.50 37.50 - 10.00 + 10.00 2 Never @@ -1010,7 +990,7 @@ Bullet_80x256mmFuel_Thermobaric 3.5 true - 240 + 2.3 80 1 InfernoCannon_Fire @@ -1018,20 +998,19 @@ 14 - -
  • - 1 - 270 - AmmoSet_80x256mmFuel -
  • -
  • - FALSE - TRUE -
  • -
    + +
  • + 1 + 270 + AmmoSet_80x256mmFuel +
  • +
  • + FALSE + TRUE +
  • +
    - - + Gun_ChargeLance @@ -1046,7 +1025,7 @@ 0.017 4.10 18.00 - 7.00 + 7.00 0.5 Never @@ -1061,7 +1040,7 @@ Combat_Realism.Verb_ShootCR true Bullet_5x35mmCharged - 120 + 1.3 120 1 ChargeLance_Fire @@ -1069,16 +1048,16 @@ 9 - -
  • - 0 - AmmoSet_5x35mmCharged -
  • -
  • - FALSE - TRUE -
  • -
    + +
  • + 0 + AmmoSet_5x35mmCharged +
  • +
  • + FALSE + TRUE +
  • +
    diff --git a/Defs/ThingDefs/Weapons_Melee.xml b/Defs/ThingDefs_Misc/Weapons_Melee.xml similarity index 93% rename from Defs/ThingDefs/Weapons_Melee.xml rename to Defs/ThingDefs_Misc/Weapons_Melee.xml index dbbbe81..b0f5a3b 100644 --- a/Defs/ThingDefs/Weapons_Melee.xml +++ b/Defs/ThingDefs_Misc/Weapons_Melee.xml @@ -21,7 +21,8 @@ Item True Never - Midworld + Industrial + true
  • Melee
  • @@ -58,20 +59,18 @@ - - - - -
  • Root
  • -
    - -
  • Silver
  • -
  • Gold
  • -
  • WoodLog
  • -
    -
    + + +
  • Root
  • +
    + +
  • Silver
  • +
  • Gold
  • +
  • WoodLog
  • +
    +
    @@ -88,12 +87,7 @@ - - - - - - + @@ -110,9 +104,9 @@ 20000 14 0.975 - 0.2 + 0.2 3.5 - 1 + 1 -65 @@ -128,8 +122,6 @@ - - MeleeWeapon_LongSword @@ -144,9 +136,9 @@ 40000 16 1.25 - 0.225 + 0.225 8 - 1.6 + 1.6 -65 @@ -162,9 +154,6 @@ - - - MeleeWeapon_Knife @@ -182,9 +171,9 @@ 6000 12 0.83 - 0.175 + 0.175 1 - 0.3 + 0.3 -65 @@ -218,9 +207,9 @@ 10 0.5 0.83 - 0.125 + 0.125 1 - 0.3 + 0.3 -65 @@ -262,9 +251,9 @@ 25000 18 1.15 - 0.275 + 0.275 10 - 2.5 + 2.5 -25 @@ -280,7 +269,6 @@ - MeleeWeapon_Mace @@ -309,8 +297,6 @@ - - MeleeWeapon_Club @@ -355,6 +341,4 @@ - - diff --git a/Defs/ThingDefs/Weapons_RangedNeolithic.xml b/Defs/ThingDefs_Misc/Weapons_RangedNeolithic.xml similarity index 85% rename from Defs/ThingDefs/Weapons_RangedNeolithic.xml rename to Defs/ThingDefs_Misc/Weapons_RangedNeolithic.xml index b361b67..686ee50 100644 --- a/Defs/ThingDefs/Weapons_RangedNeolithic.xml +++ b/Defs/ThingDefs_Misc/Weapons_RangedNeolithic.xml @@ -1,7 +1,6 @@ - Item ThingWithComps @@ -34,6 +33,9 @@
  • CompEquippable
  • +
  • + CompQuality +
  • SmithingSpeed @@ -43,6 +45,7 @@
  • FueledSmithy
  • Smelt + UnfinishedWeapon
    @@ -68,11 +71,8 @@ - - - Bow_Short @@ -92,7 +92,7 @@ 1 2 3.00 - 2.00 + 2.00 1 @@ -111,23 +111,22 @@ Combat_Realism.Verb_ShootCR true Projectile_Arrow_Stone - 60 + 0.8 23 BowSmall - -
  • - AmmoSet_Arrow -
  • -
  • - false - false -
  • -
    + +
  • + AmmoSet_Arrow +
  • +
  • + false + false +
  • +
    - Pila @@ -149,30 +148,27 @@ 2.5 2 4.00 - 3.00 + 3.00 1 30 75
  • NeolithicRanged
  • -
  • CR_Pila
  • +
  • CR_Pila
  • Combat_Realism.Verb_ShootCROneUse true Pilum_Thrown - 90 + 1.0 6
  • - - - - + Bow_Great @@ -192,7 +188,7 @@ 1 2 5.00 - 2.00 + 2.00 1 @@ -204,20 +200,20 @@ Combat_Realism.Verb_ShootCR true Projectile_GreatArrow_Stone - 80 + 0.9 30 - BowGreat + BowLarge - -
  • - AmmoSet_GreatArrow -
  • -
  • - false - false -
  • -
    + +
  • + AmmoSet_GreatArrow +
  • +
  • + false + false +
  • +
    diff --git a/Defs/ThingDefs/Weapons_Spotting.xml b/Defs/ThingDefs_Misc/Weapons_Spotting.xml similarity index 86% rename from Defs/ThingDefs/Weapons_Spotting.xml rename to Defs/ThingDefs_Misc/Weapons_Spotting.xml index 82087d7..64d676f 100644 --- a/Defs/ThingDefs/Weapons_Spotting.xml +++ b/Defs/ThingDefs_Misc/Weapons_Spotting.xml @@ -29,27 +29,27 @@ 10500 650 - 1.25 + 1.25 0.5 1.5 - 3.00 + 3.00 100 - 4 + 4
  • Combat_Realism.Verb_MarkForArtilleryCR true Bullet_Dummy - 600 + 5.8 107 0 - true - - true - + true + + true +
  • diff --git a/Defs/ThingDefs_Misc/Weapons_Turrets.xml b/Defs/ThingDefs_Misc/Weapons_Turrets.xml new file mode 100644 index 0000000..5b40e87 --- /dev/null +++ b/Defs/ThingDefs_Misc/Weapons_Turrets.xml @@ -0,0 +1,301 @@ + + + + + InteractRifle + +
  • Gun
  • +
  • TurretGun
  • +
    + Never + True + True + false + false +
    + + + +
  • + FALSE + TRUE + true + true +
  • +
    +
    + + + + + Gun_BlasterTurret + + + Things/Item/Equipment/WeaponRanged/ChargeRifle + Graphic_Single + + Charge blaster attached to a turret mount. + InteractChargeRifle + + 2000 + 1.25 + 0.08 + 1.80 + 1.5 + + +
  • + Mounted + 0.41 + Combat_Realism.Verb_ShootCR + true + Bullet_6x24mmCharged + 1.1 + 40 + 5 + 10 + ShotChargeBlaster + GunTail_Heavy + 9 +
  • +
    + +
  • + 300 + 600 + true + AmmoSet_6x24mmCharged +
  • +
    +
    + + + + + Gun_HeavyTurret + + + Things/Item/Equipment/WeaponRanged/ChargeRifle + Graphic_Single + + Large caliber gun on a turret mount. + + 2000 + 1.25 + 0.08 + 2.35 + 1.5 + + +
  • + Mounted + 0.78 + Combat_Realism.Verb_ShootCR + true + Bullet_145x114mm_FMJ + 1.4 + 40 + 6 + 10 + HeavyMG + GunTail_Heavy + 16 +
  • +
    + +
  • + 100 + 600 + true + AmmoSet_145x114mm +
  • +
    +
    + + + + + Gun_KPV + + + Things/Item/Equipment/WeaponRanged/ChargeRifle + Graphic_Single + + Heavy machine gun for use against light vehicles. + + 2000 + 0.35 + 0.08 + 2.35 + 2.5 + + +
  • + Mounted + 0.79 + Combat_Realism.Verb_ShootCR + true + Bullet_145x114mm_FMJ + 1.5 + 133 + 6 + 10 + HeavyMG + GunTail_Heavy + 16 +
  • +
    + +
  • + 50 + 600 + true + AmmoSet_145x114mm +
  • +
  • + 5 +
  • +
    +
    + + + + + Gun_M240B + + + Things/Item/Equipment/WeaponRanged/ChargeRifle + Graphic_Single + + M240B machine gun mounted on a tripod. + + 200 + 0.5 + 0.08 + 0.43 + 1.5 + + +
  • + Mounted + 0.43 + Combat_Realism.Verb_ShootCR + true + Bullet_762x51mmNATO_FMJ + 0.9 + 107 + 5 + 20 + MediumMG + GunTail_Medium + 10 +
  • +
    + +
  • + 100 + 510 + true + AmmoSet_762x51mmNATO +
  • +
  • + 5 +
  • +
    +
    + + + + + Gun_FlakTurret + + + Things/Item/Equipment/WeaponRanged/ChargeRifle + Graphic_Single + + 90mm Flak cannon on a stationary emplacement. + ArtilleryShellLoaded + + 2000 + 1.25 + 0.1 + 3 + 2 + + +
  • + Combat_Realism.Verb_ShootCR + true + Bullet_90mmCannonShell_HEAT + true + 2.2 + 16 + 133 + 1 + 120mm + GunTail_Heavy + 20 +
  • +
    + +
  • + 1 + 750 + true + AmmoSet_90mmCannonShell +
  • +
  • + + + + + + + Gun_AGSThirty + + + Things/Item/Equipment/WeaponRanged/ChargeRifle + Graphic_Single + + AGS-30 attached to a tripod. + + 2500 + 1.25 + 0.08 + 0.25 + 1.33 + + +
  • + Mounted + 0.8 + Combat_Realism.Verb_ShootCR + true + Bullet_30x29mmGrenade_HE + true + 1.0 + 8 + 107 + 9 + 6 + AGS + GunTail_Heavy + 14 +
  • + + +
  • + 30 + 600 + true + AmmoSet_30x29mmGrenade +
  • +
  • + true + TRUE + 3 +
  • +
    +
    + +
    diff --git a/Defs/ThingDefs_Plants/Plants_Bases.xml b/Defs/ThingDefs_Plants/Plants_Bases.xml new file mode 100644 index 0000000..b0810f3 --- /dev/null +++ b/Defs/ThingDefs_Plants/Plants_Bases.xml @@ -0,0 +1,40 @@ + + + + + Plant + Plant + LowPlant + True + + 0.8 + + Long + False + True + MapMeshOnly + false + + CutoutPlant + + + Plant + RawBad + + + 0.5 + 1.0 + true + Harvest_Standard + Harvest_Standard_Finish + 190 + 260 + 0.1 + + 0.3 + 1.00 + + + + + diff --git a/Defs/ThingDefs_Plants/Plants_Cultivated_Farm.xml b/Defs/ThingDefs_Plants/Plants_Cultivated_Farm.xml new file mode 100644 index 0000000..80dadeb --- /dev/null +++ b/Defs/ThingDefs_Plants/Plants_Cultivated_Farm.xml @@ -0,0 +1,47 @@ + + + + + PlantBlazebulb + Combat_Realism.Plant_Blazebulb + + Genetically engineered plant designed to yield pyrophoric compounds for use in incendiary weapons.\n\nGreat care must be taken in cultivating these as the incendiary compounds inside the bulbs can self-ignite at room temperature, requiring constant cooling to maintain optimal growth temperatures. + + 65 + 1 + 1 + + + Things/Plant/Blazebulb + Graphic_Random + + true + 10 + + Plant + NeverForNutrition + 0.02 + + + true + Standard + false + Prometheum + true + 5 + +
  • Ground
  • +
  • Hydroponic
  • +
    + 0.1 + 5 + 0.2 + 0.5 + + 0.3 + 1.0 + +
    +
    + +
    diff --git a/Defs/ThingDefs_Races/Races_Animal_Insect.xml b/Defs/ThingDefs_Races/Races_Animal_Insect.xml new file mode 100644 index 0000000..542db2f --- /dev/null +++ b/Defs/ThingDefs_Races/Races_Animal_Insect.xml @@ -0,0 +1,220 @@ + + + + + + + + Spelopede + + A medium-sized bioengineered bug the size of a sheep. The spelopede is the middle caste of a hive, taking care of most work tasks as well as fighting with its claws. + + 2.5 + -25 + 450 + 0 + 0.2 + 0.2 + + +
  • + Verb_MeleeAttack + 1.9 + 9 + Cut + HeadClaw +
  • +
    + + BeetleLikeWithClaw + 0.25 + 0.8 + 1.7 + 10 + Megaspider + 0.95 + 6 + +
  • + EusocialInsectLarva + 0 +
  • +
  • + EusocialInsectJuvenile + 0.03 +
  • +
  • + EusocialInsectAdult + 0.2 + Pawn_Spelopede_Pain + Pawn_Spelopede_Death + Pawn_Spelopede_Call + Pawn_Spelopede_Angry +
  • +
    + Pawn_Melee_SmallScratch_HitPawn + Pawn_Melee_SmallScratch_HitBuilding + Pawn_Melee_SmallScratch_Miss +
    + +
  • Insectoid
  • +
    +
    + + + Spelopede + + Spelopede + 65 + 0.2 + true + +
  • + + Things/Pawn/Animal/Spelopede/Spelopede + 1 + (156,148,125) + + + Things/Pawn/Animal/Dessicated/CritterDessicatedSmall + 1 + +
  • +
  • + + Things/Pawn/Animal/Spelopede/Spelopede + 1.25 + (156,148,125) + + + Things/Pawn/Animal/Dessicated/CritterDessicatedSmall + 1.25 + +
  • +
  • + + Things/Pawn/Animal/Spelopede/Spelopede + 1.65 + (156,148,125) + + (0.4, 0.5, 0.37) + (0,0,-0.15) + + + + Things/Pawn/Animal/Dessicated/CritterDessicatedSmall + 1.65 + +
  • +
    +
    + + + + + Megaspider + + Not actually a spider, the megaspider is a genetically-engineered giant insectoid the size of a bear. Designed for heavy work and combat, its thick chitinous armor makes it hard to kill, while its long deadly ripper-blades make it deadly. + + 3.85 + -40 + 700 + 0 + 0.3 + 0.5 + + +
  • + Verb_MeleeAttack + 1.9 + 13 + Cut + HeadClaw +
  • +
    + + BeetleLikeWithClaw + 0.35 + 1.2 + 2.5 + 10 + insect meat + 0.95 + 6 + +
  • + EusocialInsectLarva + 0 +
  • +
  • + EusocialInsectJuvenile + 0.03 +
  • +
  • + EusocialInsectAdult + 0.2 + Pawn_BigInsect_Pain + Pawn_BigInsect_Death + Pawn_BigInsect_Call + Pawn_BigInsect_Angry +
  • +
    + Pawn_Melee_BigBash_HitPawn + Pawn_Melee_BigBash_HitBuilding + Pawn_Melee_BigBash_Miss +
    + +
  • Insectoid
  • +
    +
    + + + Megaspider + + Megaspider + 150 + 0.2 + true + +
  • + + Things/Pawn/Animal/Megaspider/Megaspider + 1.2 + (154,125,94) + + + Things/Pawn/Animal/Dessicated/CritterDessicatedMedium + 1.2 + +
  • +
  • + + Things/Pawn/Animal/Megaspider/Megaspider + 1.6 + (154,125,94) + + + Things/Pawn/Animal/Dessicated/CritterDessicatedMedium + 1.6 + +
  • +
  • + + Things/Pawn/Animal/Megaspider/Megaspider + 2.5 + (154,125,94) + + (0.5, 0.7, 0.43) + (0,0,-0.1) + + + + Things/Pawn/Animal/Dessicated/CritterDessicatedMedium + 2.5 + +
  • +
    +
    + + +
    \ No newline at end of file diff --git a/Defs/ThingDefs_Races/Races_Animal_Rodentlike.xml b/Defs/ThingDefs_Races/Races_Animal_Rodentlike.xml new file mode 100644 index 0000000..e2df245 --- /dev/null +++ b/Defs/ThingDefs_Races/Races_Animal_Rodentlike.xml @@ -0,0 +1,97 @@ + + + + + Boomrat + + Either by deliberate genetic weaponization, or as an unusual defense mechanism, these rodent-like creatures create a powerful fire-starting explosion when killed. + + 5.5 + -30 + 130 + + +
  • + Combat_Realism.CompShearableRenameable + Chemical fullness + 5 + 1 + FSX +
  • +
    + +
  • + Verb_MeleeAttack + 1.65 + 6 + Scratch + FrontLeftPaw +
  • +
  • + Verb_MeleeAttack + 1.65 + 6 + Scratch + FrontRightPaw +
  • +
  • + Verb_MeleeAttack + 1.65 + 4 + Bite + Teeth +
  • +
    + + QuadrupedAnimalWithPaws + DeathActionWorker_SmallExplosion + 0.2 + 0.35 + 0.4 + OmnivoreRoughAnimal + (115,37,28) + 0.7 + 4 + 0.75 + 4 + 120 + false + 12.5 + + +
  • (0.5, 0)
  • +
  • (1, 1)
  • +
  • (5, 1)
  • +
  • (5.5, 0)
  • +
    +
    + 8 + +
  • + AnimalBaby + 0 +
  • +
  • + AnimalJuvenile + 0.1 +
  • +
  • + AnimalAdult + 0.35 + Pawn_Boomrat_Wounded + Pawn_Boomrat_Death + Pawn_Boomrat_Call + Pawn_Boomrat_Angry +
  • +
    + Pawn_Melee_SmallScratch_HitPawn + Pawn_Melee_SmallScratch_HitBuilding + Pawn_Melee_SmallScratch_Miss +
    + +
  • StandardAnimal
  • +
  • BadassAnimal
  • +
    +
    + +
    diff --git a/Defs/ThingDefs_Races/Races_Animal_Tropical.xml b/Defs/ThingDefs_Races/Races_Animal_Tropical.xml new file mode 100644 index 0000000..fd3ea4e --- /dev/null +++ b/Defs/ThingDefs_Races/Races_Animal_Tropical.xml @@ -0,0 +1,75 @@ + + + + + + Boomalope + + Engineered for chemicals production, the boomalope grows a large sac of volatile chemicals on its back. Though it is weak and fragile for its size, other animals have learned to avoid it because of the huge explosion it produces when it dies. + + 2.15 + -15 + 290 + + +
  • + Combat_Realism.CompShearableRenameable + Chemical fullness + 5 + 5 + FSX +
  • +
    + +
  • + Verb_MeleeAttack + 1.65 + 9 + Blunt + HeadAttackTool +
  • +
    + + QuadrupedAnimalWithHoovesAndHump + DeathActionWorker_BigExplosion + 6 + true + 1.5 + 1 + 0.65 + VegetarianRoughAnimal + (176,150,106) + 0.9 + 0.6 + false + 30 + 15 + +
  • + AnimalBaby + 0 +
  • +
  • + AnimalJuvenile + 0.25 +
  • +
  • + AnimalAdult + 1 + Pawn_Muffalo_Wounded + Pawn_Muffalo_Death + Pawn_Muffalo_Call + Pawn_Muffalo_Angry +
  • +
    + Pawn_Melee_BigBash_HitPawn + Pawn_Melee_BigBash_HitBuilding + Pawn_Melee_BigBash_Miss +
    + +
  • StandardAnimal
  • +
  • BadassAnimal
  • +
    +
    + +
    diff --git a/Defs/ThingDefs_Races/Races_Humanlike.xml b/Defs/ThingDefs_Races/Races_Humanlike.xml new file mode 100644 index 0000000..1151b40 --- /dev/null +++ b/Defs/ThingDefs_Races/Races_Humanlike.xml @@ -0,0 +1,123 @@ + + + + + Human + + A baseline human, mostly unmodified by gene engineering and mostly unchanged by evolutionary pressures on non-Earth planets. + + 1750 + 4.61 + 1.0 + 12 + 32 + 25 + + +
  • + Verb_MeleeAttack + 1.85 + 6 + Blunt + LeftHand +
  • +
  • + Verb_MeleeAttack + 1.85 + 6 + Blunt + RightHand +
  • +
    + + Humanlike + HumanlikeConstant + Humanlike + true + 80 + (211,194,143) + 0.01 + 0.70 + 3 + HumanStandard + Human + 1 + 1 + OmnivoreHuman + 45 + + +
  • (0.5, 0)
  • +
  • (1, 1)
  • +
  • (1.01, 0.02)
  • +
  • (3.5, 0)
  • +
    +
    + +
  • + HumanlikeBaby + 0 +
  • +
  • + HumanlikeToddler + 1.2 +
  • +
  • + HumanlikeChild + 4 +
  • +
  • + HumanlikeTeenager + 13 +
  • +
  • + HumanlikeAdult + 18 +
  • +
    + Pawn_Melee_Punch_HitPawn + Pawn_Melee_Punch_HitBuilding + Pawn_Melee_Punch_Miss + + (0.3, 0.8, 0.4) + (0,0,-0.3) + + + +
  • (14,0)
  • +
  • (16,100)
  • +
  • (50,100)
  • +
  • (60,30)
  • +
  • (70,18)
  • +
  • (80,10)
  • +
  • (90,3)
  • +
  • (100,0)
  • +
    +
    + +
  • OrganicStandard
  • +
    +
    + +
  • InstallPowerClaw
  • +
  • InstallScytherBlade
  • +
  • InstallBionicEye
  • +
  • InstallBionicArm
  • +
  • InstallBionicLeg
  • +
  • InstallSimpleProstheticArm
  • +
  • InstallSimpleProstheticLeg
  • +
  • InstallPegLeg
  • +
  • InstallDenture
  • +
  • InstallJoywire
  • +
  • InstallPainstopper
  • +
  • InstallNaturalHeart
  • +
  • InstallNaturalLung
  • +
  • InstallNaturalKidney
  • +
  • InstallNaturalLiver
  • +
  • ExciseCarcinoma
  • +
  • RemoveBodyPart
  • +
  • Euthanize
  • +
    +
    + +
    diff --git a/Defs/ThingDefs/Races_Mechanoid.xml b/Defs/ThingDefs_Races/Races_Mechanoid.xml similarity index 87% rename from Defs/ThingDefs/Races_Mechanoid.xml rename to Defs/ThingDefs_Races/Races_Mechanoid.xml index 220e731..9708287 100644 --- a/Defs/ThingDefs/Races_Mechanoid.xml +++ b/Defs/ThingDefs_Races/Races_Mechanoid.xml @@ -1,4 +1,4 @@ - + @@ -10,12 +10,15 @@ false true BulletImpactFlesh + + 70 +
  • ITab_Pawn_Health
  • ITab_Pawn_Needs
  • ITab_Pawn_Character
  • ITab_Pawn_Training
  • -
  • ITab_Pawn_Gear
  • +
  • Combat_Realism.ITab_Inventory
  • ITab_Pawn_Guest
  • ITab_Pawn_Prisoner
  • ITab_Pawn_Social
  • @@ -24,19 +27,26 @@
  • CompAttachBase
  • +
  • + Combat_Realism.CompPawnGizmo +
  • +
  • + Combat_Realism.CompSuppressable +
  • +
  • + Combat_Realism.CompInventory +
  • true
    - - - BulletImpactMetal 0 + 0 0 -100 250 @@ -49,8 +59,6 @@ - - Mechanoid_Centipede @@ -61,14 +69,14 @@ 0.40 0.95 0 - 200 - 80 + 130 + 40 0.9
  • Verb_MeleeAttack - 140 + 2.0 35 Blunt HeadAttackTool @@ -87,7 +95,6 @@ Pawn_Mech_Centipede_Wounded Pawn_Mech_Centipede_Death Pawn_Mech_Centipede_Call - Pawn_Mech_Centipede_Angry
  • @@ -104,7 +111,7 @@ 80 50 - 2 + 2
    @@ -119,21 +126,21 @@ 0.2 0.45 30 - 50 - 20 + 15 + 0 0.9
  • Verb_MeleeAttack - 100 + 1.65 24 Cut LeftBlade
  • Verb_MeleeAttack - 100 + 1.65 24 Cut RightBlade @@ -152,7 +159,6 @@ Pawn_Mech_Scyther_Wounded Pawn_Mech_Scyther_Death Pawn_Mech_Scyther_Call - Pawn_Mech_Scyther_Angry
  • @@ -170,11 +176,8 @@ 40 25 - 1 + 1 - - - -
    \ No newline at end of file + diff --git a/Defs/ThinkTreeDefs/Humanlike.xml b/Defs/ThinkTreeDefs/Humanlike.xml index bc7f66b..b584d5a 100644 --- a/Defs/ThinkTreeDefs/Humanlike.xml +++ b/Defs/ThinkTreeDefs/Humanlike.xml @@ -5,7 +5,7 @@ Humanlike - +
  • @@ -13,13 +13,16 @@
  • -
  • - +
  • + +
  • + +
  • @@ -73,23 +76,78 @@
  • true -
  • + +
  • + true + + +
  • + Deadly +
  • + + +
  • + +
  • +
  • -
  • +
  • +
  • + +
  • + +
  • -
  • - Walk +
  • + Walk +
  • + + + + +
  • + + +
  • + + +
  • + true +
  • + + + +
  • + + +
  • + Jog + Deadly +
  • + + + +
  • + true + +
  • + +
  • + +
  • + Deadly
  • +
  • Deadly
  • @@ -143,19 +201,11 @@
  • true
  • + + +
  • - - +
  • @@ -175,7 +225,14 @@
  • -
  • +
  • +
  • +
  • + +
  • +
  • + +
  • @@ -188,12 +245,23 @@ Humanlike_PostMain
  • - +
  • Idle + +
  • + Joy + 0.9 + true + +
  • + +
  • + +
  • None
  • @@ -209,15 +277,27 @@
  • -
  • - Walk +
  • + Walk
  • - -
  • + + +
  • + true + +
  • + Walk +
  • + + + + +
  • Deadly
  • @@ -225,5 +305,27 @@
    + + + HumanlikeConstant + + +
  • + + +
  • +
  • + +
  • + + +
  • + LordDutyConstant +
  • +
    + + +
    +
    \ No newline at end of file diff --git a/Defs/ThinkTreeDefs/SubTrees_CR.xml b/Defs/ThinkTreeDefs/SubTrees_CR.xml index f6df0dc..c7d84a7 100644 --- a/Defs/ThinkTreeDefs/SubTrees_CR.xml +++ b/Defs/ThinkTreeDefs/SubTrees_CR.xml @@ -1,55 +1,49 @@ - + - - + SuppressionResponse Humanlike_PostMentalState 100 - -
  • - -
  • -
  • - -
  • - -
  • - -
  • -
    - - - - -
    + +
  • + +
  • +
  • + +
  • + +
  • + +
  • +
    + + + + +
    - - - - - - - -
    \ No newline at end of file + + + diff --git a/Defs/TraderKindDefs/TraderKinds_Caravan_Outlander.xml b/Defs/TraderKindDefs/TraderKinds_Caravan_Outlander.xml new file mode 100644 index 0000000..198ce06 --- /dev/null +++ b/Defs/TraderKindDefs/TraderKinds_Caravan_Outlander.xml @@ -0,0 +1,646 @@ + + + + + Caravan_Outlander_BulkGoods + + +
  • + Silver + + 1200 + 2000 + +
  • +
  • + Component + + 3 + 15 + +
  • +
  • + Steel + + 100 + 350 + +
  • +
  • + WoodLog + + 100 + 350 + +
  • +
  • + Plasteel + + 50 + 160 + +
  • +
  • + Cloth + + -70 + 120 + +
  • +
  • + Gold + + -40 + 120 + +
  • +
  • + Textiles + + 1 + 2 + + + 400 + 800 + +
  • +
  • + ResourcesRaw + + 2 + 4 + + + 150 + 320 + +
  • +
  • + FoodRaw + + 2 + 4 + + + 150 + 600 + +
  • +
  • + FoodMeals + + 1 + 2 + + + 200 + 1000 + +
  • +
  • + Neutroamine + + 30 + 150 + +
  • +
  • + Chemfuel + + 0 + 150 + +
  • +
  • + Chocolate + + -150 + 200 + +
  • +
  • + Beer + + -150 + 200 + +
  • +
  • + Medicine + Expensive + + 3 + 8 + +
  • +
  • + Furniture + + 0 + 2 + + + -1 + 2 + +
  • +
  • + true + 0.70 + +
  • StandardAnimal
  • + + + 2 + 4 + + + 4 + 12 + + +
  • + + 4 + 10 + +
  • +
  • + Drugs + + 2 + 3 + + + 1500 + 2500 + +
  • +
  • +
  • + +
  • Chocolate
  • +
  • Kibble
  • +
  • Pemmican
  • + + + +
  • + FSX + Normal + + -120 + 70 + +
  • +
  • + Prometheum + Normal + + -120 + 70 + +
  • +
    +
    + + + Caravan_Outlander_CombatSupplier + + +
  • + Silver + + 1200 + 2000 + +
  • +
  • + Component + Expensive + + -2 + 7 + +
  • +
  • + + 3 + 4 + +
  • +
  • + WeaponsMelee + + 3 + 4 + + + 300 + 800 + +
  • +
  • + + 2 + 3 + +
  • +
  • + Medicine + + 4 + 8 + +
  • +
  • + BodyPartOrImplant + + -3 + 3 + + + 1 + 2 + +
  • +
  • + MortarShell + + 4 + 10 + +
  • +
  • + + 1 + 4 + +
  • +
  • +
  • + CR_Ammo + + 200 + 1000 + + Cheap + + 2 + 5 + +
  • +
  • + Ammo + + 0 + 0 + +
  • +
  • + CR_Turret + + -4 + 2 + + + 1 + 1 + +
  • +
  • + WeaponsTurrets + + 0 + 0 + +
  • +
    +
    + + + Caravan_Outlander_Exotic + + +
  • + Silver + + 1500 + 3500 + +
  • +
  • + Component + + 6 + 20 + +
  • +
  • + Plasteel + + 50 + 150 + +
  • +
  • + Gold + + 100 + 200 + +
  • +
  • + Neutroamine + + 25 + 100 + +
  • +
  • + Chemfuel + + 50 + 250 + +
  • +
  • + GlitterworldMedicine + + -5 + 4 + +
  • +
  • + Exotic + + 2 + 4 + + + 1 + 2 + +
  • +
  • + BodyPartOrImplant + + 2 + 4 + + + 1 + 2 + +
  • +
  • + Drugs + + 2 + 4 + + + 400 + 1200 + +
  • +
  • + Artifact + + 1 + 2 + + + 1 + 1 + +
  • +
  • + Apparel + + 1 + 2 + + + 400 + 1500 + + + 1 + 2 + +
  • +
  • + + 1 + 2 + +
  • +
  • + Television + + 1 + 2 + + + -2 + 2 + +
  • +
  • + Telescope + + -2 + 2 + +
  • +
  • + Furniture + + 0 + 3 + + + -1 + 2 + +
  • +
  • + true + +
  • StandardAnimal
  • + + 0.60 + + 1 + 3 + + + 2 + 6 + + +
  • +
  • + + + + + Caravan_Outlander_PirateMerchant + + +
  • + Silver + + 1000 + 1800 + +
  • +
  • + Component + Expensive + + -2 + 4 + +
  • +
  • + Gold + + -40 + 120 + +
  • +
  • + Neutroamine + Expensive + + -50 + 50 + +
  • +
  • + Chemfuel + Expensive + + -50 + 80 + +
  • +
  • + Drugs + + 2 + 4 + + + 1500 + 3000 + +
  • +
  • + + 2 + 3 + +
  • +
  • + + -1 + 1 + +
  • +
  • + + -2 + 1 + +
  • +
  • + Beer + + -100 + 100 + +
  • +
  • + Medicine + Expensive + + 2 + 5 + +
  • +
  • + BodyPartOrImplant + + -3 + 3 + + + 1 + 2 + +
  • +
  • + Artifact + + -4 + 1 + + + 1 + 1 + +
  • +
  • + MortarShell + + -4 + 7 + +
  • +
  • + true + +
  • BadassAnimal
  • + + + 1 + 2 + + + 2 + 6 + + +
  • + + 1 + 5 + +
  • +
  • +
  • + CR_Ammo + + 50 + 100 + + + -1 + 2 + +
  • +
  • + Ammo + + 0 + 0 + +
  • +
    +
    + +
    diff --git a/Defs/TraderKindDefs/TraderKinds_Orbital_Misc.xml b/Defs/TraderKindDefs/TraderKinds_Orbital_Misc.xml new file mode 100644 index 0000000..6df1c7d --- /dev/null +++ b/Defs/TraderKindDefs/TraderKinds_Orbital_Misc.xml @@ -0,0 +1,642 @@ + + + + + Orbital_BulkGoods + + true + +
  • + Silver + + 4000 + 6000 + +
  • +
  • + Component + + 5 + 30 + +
  • +
  • + Steel + + 800 + 1500 + +
  • +
  • + WoodLog + + 800 + 1500 + +
  • +
  • + Plasteel + + 300 + 700 + +
  • +
  • + Cloth + + -200 + 600 + +
  • +
  • + Gold + + 500 + 2000 + +
  • +
  • + Textiles + + 1 + 2 + + + 2200 + 4000 + +
  • +
  • + ResourcesRaw + + 2 + 4 + + + 1500 + 3000 + +
  • +
  • + FoodRaw + + 2 + 8 + + + 1600 + 5000 + +
  • +
  • + FoodMeals + + 1 + 2 + + + 500 + 1500 + +
  • +
  • + Neutroamine + + 400 + 800 + +
  • +
  • + Chemfuel + + 200 + 600 + +
  • +
  • + Chocolate + + -700 + 2000 + +
  • +
  • + Beer + + -700 + 2000 + +
  • +
  • + Medicine + Expensive + + 10 + 30 + +
  • +
  • + Furniture + + 0 + 3 + + + -1 + 2 + +
  • +
  • + 0.70 + +
  • StandardAnimal
  • + + + 2 + 4 + + + 10 + 20 + + +
  • + + 10 + 20 + +
  • +
  • + Drugs + + 2 + 4 + + + 4000 + 8000 + +
  • +
  • +
  • + +
  • Kibble
  • +
  • Chocolate
  • +
  • Pemmican
  • + + +
  • + CR_Ammo + + 200 + 5000 + + + -1 + 4 + +
  • +
  • + Ammo + + 0 + 0 + +
  • +
    +
    + + + Orbital_CombatSupplier + + true + +
  • + Silver + + 4000 + 6000 + +
  • +
  • + Component + Expensive + + -1 + 10 + +
  • +
  • + + 8 + 15 + +
  • +
  • + WeaponsMelee + + 3 + 5 + + + 500 + 1400 + +
  • +
  • + + 2 + 4 + +
  • +
  • + + 4 + 8 + +
  • +
  • + Medicine + + 30 + 50 + +
  • +
  • + BodyPartOrImplant + + 0 + 5 + + + 1 + 1 + +
  • +
  • + MortarShell + + 30 + 60 + +
  • +
  • + Drugs +
  • +
  • +
  • + CR_Ammo + + 500 + 2000 + + Cheap + + 3 + 9 + +
  • +
  • + Ammo + + 0 + 0 + +
  • +
  • + CR_Turret + + -2 + 4 + + + 1 + 2 + +
  • +
  • + WeaponsTurrets + + 0 + 0 + +
  • +
    +
    + + + Orbital_Exotic + + true + +
  • + Silver + + 8000 + 10000 + +
  • +
  • + Component + Expensive + + 10 + 70 + +
  • +
  • + Gold + + 100 + 2000 + +
  • +
  • + Plasteel + + 100 + 800 + +
  • +
  • + GlitterworldMedicine + + -30 + 20 + +
  • +
  • + Neutroamine + + 300 + 700 + +
  • +
  • + Chemfuel + + 200 + 600 + +
  • +
  • + Drugs + + 3 + 4 + + + 4000 + 8000 + +
  • +
  • + Exotic + + 3 + 5 + + + 1 + 2 + +
  • +
  • + BodyPartOrImplant + + 2 + 5 + + + 1 + 1 + +
  • +
  • + Artifact + + 1 + 4 + + + 1 + 1 + +
  • +
  • + Apparel + + 3 + 6 + + + 1500 + 10000 + + + 1 + 10 + +
  • +
  • + + 5 + 10 + +
  • +
  • + Television + + 2 + 3 + + + -2 + 7 + +
  • +
  • + Telescope + + -5 + 20 + +
  • +
  • + Furniture + + 1 + 4 + + + -1 + 2 + +
  • +
  • + +
  • StandardAnimal
  • + + 0.60 + + 1 + 2 + + + 2 + 3 + + +
  • +
  • +
  • + +
  • Chocolate
  • + + +
    +
    + + + Orbital_PirateMerchant + + true + +
  • + Silver + + 4000 + 6000 + +
  • +
  • + Component + Expensive + + -1 + 8 + +
  • +
  • + + 2 + 3 + +
  • +
  • + + -1 + 2 + +
  • +
  • + + -2 + 2 + +
  • +
  • + Beer + + -300 + 300 + +
  • +
  • + Medicine + Expensive + + 5 + 15 + +
  • +
  • + Neutroamine + Expensive + + 100 + 400 + +
  • +
  • + Chemfuel + Expensive + + 50 + 200 + +
  • +
  • + BodyPartOrImplant + + -4 + 5 + + + 1 + 1 + +
  • +
  • + Artifact + + -5 + 1 + + + 1 + 1 + +
  • +
  • + MortarShell + + -10 + 40 + +
  • +
  • + + 3 + 8 + +
  • +
  • + Drugs + + 5 + 6 + + + 4000 + 8000 + +
  • +
  • +
  • + +
  • Chocolate
  • + + +
  • + CR_Ammo + + 200 + 5000 + + + -1 + 4 + +
  • +
  • + Ammo + + 0 + 0 + +
  • +
    +
    + +
    diff --git a/Defs/TraderKindDefs/TraderKinds_Visitor_Outlander.xml b/Defs/TraderKindDefs/TraderKinds_Visitor_Outlander.xml new file mode 100644 index 0000000..50e8f17 --- /dev/null +++ b/Defs/TraderKindDefs/TraderKinds_Visitor_Outlander.xml @@ -0,0 +1,75 @@ + + + + + Visitor_Outlander_Standard + + +
  • + Silver + + 50 + 300 + +
  • +
  • + Component + Expensive + + -2 + 5 + +
  • +
  • + FoodMeals + + 1 + 2 + + + 0 + 3 + +
  • +
  • + Medicine + + 0 + 6 + +
  • +
  • + + 0 + 2 + +
  • +
  • + Drugs + Expensive + + -1 + 2 + + + 300 + 500 + +
  • +
  • + + 0 + 2 + +
  • +
  • +
  • + +
  • Cloth
  • +
  • Chocolate
  • + + +
    +
    + +
    \ No newline at end of file diff --git a/Languages/ChineseSimplified/DefInjected/AmmoCategoryDef/AmmoCategories_Advanced.xml b/Languages/ChineseSimplified/DefInjected/AmmoCategoryDef/AmmoCategories_Advanced.xml new file mode 100644 index 0000000..e08538b --- /dev/null +++ b/Languages/ChineseSimplified/DefInjected/AmmoCategoryDef/AmmoCategories_Advanced.xml @@ -0,0 +1,28 @@ + + + + 电荷弹 + + The charged particle coating disrupts armor and tissue in equal measure. + + 聚能电荷弹 + + Focuses charged particles around the tip of the core for improved armor penetration at the cost of stopping power. + + 离子电荷弹 + + Designed to combat mechanoids, the round creates an electrical current on impact, disrupting electronic systems temporarily. + + 燃烧剂 + + Filled with incendiary agent that ignites after impact. + + 温压剂 + + Filled with high-explosive aerosol that causes a large explosion and ignites flammable materials. + + 灭火剂 + + Special round designed for civilian fire-fighting purposes. Filled with fire-retardant foam to suppress fires in a large area. + + \ No newline at end of file diff --git a/Languages/ChineseSimplified/DefInjected/AmmoCategoryDef/AmmoCategories_General.xml b/Languages/ChineseSimplified/DefInjected/AmmoCategoryDef/AmmoCategories_General.xml new file mode 100644 index 0000000..3077f41 --- /dev/null +++ b/Languages/ChineseSimplified/DefInjected/AmmoCategoryDef/AmmoCategories_General.xml @@ -0,0 +1,28 @@ + + + + 全金属被甲弹 + + The soft lead core is encased in a harder metal coating, combining a medium amount of stopping power and armor penetration. + + 穿甲弹 + + Features a hardened steel penetrator core for increased armor penetration. + + 空尖弹 + + A hollowed out tip causes the bullet to expand on impact, increasing tissue damage at the cost of armor penetration. + + 脱壳穿甲弹 + + Uses a discarding sabot to fire an undersized projectile at higher muzzle velocities, greatly improving armor penetration. + + 穿甲燃烧弹 + + Filled with an incendiary compound that ignites on impact, doing additional damage and potentially igniting targets. + + 高爆穿甲弹 + + Filled with high-explosives that detonate on impact for additional damage. + + \ No newline at end of file diff --git a/Languages/ChineseSimplified/DefInjected/AmmoCategoryDef/AmmoCategories_Grenades.xml b/Languages/ChineseSimplified/DefInjected/AmmoCategoryDef/AmmoCategories_Grenades.xml new file mode 100644 index 0000000..ff9ed60 --- /dev/null +++ b/Languages/ChineseSimplified/DefInjected/AmmoCategoryDef/AmmoCategories_Grenades.xml @@ -0,0 +1,16 @@ + + + + 高爆 + + 高爆炸药在撞击时爆炸,释放出大范围四处飞散的致命弹片。 + + EMP + + 撞击后产生一股电磁脉冲,暂时干扰电气设备及机甲敌人。 + + 燃烧 + + 装满了燃烧剂,撞击后释放,产生覆盖大范围的火焰。 + + \ No newline at end of file diff --git a/Languages/ChineseSimplified/DefInjected/AmmoCategoryDef/AmmoCategories_Neolithic.xml b/Languages/ChineseSimplified/DefInjected/AmmoCategoryDef/AmmoCategories_Neolithic.xml new file mode 100644 index 0000000..ab2924a --- /dev/null +++ b/Languages/ChineseSimplified/DefInjected/AmmoCategoryDef/AmmoCategories_Neolithic.xml @@ -0,0 +1,16 @@ + + + + 石尖 + + 一块磨尖的石头被安装在箭头上。很容易切割无防护的软组织,但对任何装甲都不是很有效。 + + 钢箭 + + 箭头由钢铁制成,增强了穿甲能力。 + + 玻璃钢箭 + + 装有玻璃钢的箭头,穿甲能力最强。 + + \ No newline at end of file diff --git a/Languages/ChineseSimplified/DefInjected/AmmoCategoryDef/AmmoCategories_Rockets.xml b/Languages/ChineseSimplified/DefInjected/AmmoCategoryDef/AmmoCategories_Rockets.xml new file mode 100644 index 0000000..6402978 --- /dev/null +++ b/Languages/ChineseSimplified/DefInjected/AmmoCategoryDef/AmmoCategories_Rockets.xml @@ -0,0 +1,16 @@ + + + + 破甲弹 + + 聚能装药战斗部。击中目标时引爆,产生温度超高的熔融金属射流以穿透敌人装甲。 + + 温压弹 + + 击中目标后燃料扩散并随后点燃燃料及空气混合的爆炸气体,产生强大爆炸并点燃易燃物品。 + + 破片弹 + + 设计为爆炸后产生一团致命弹片,能够撕碎大范围内的软目标。 + + \ No newline at end of file diff --git a/Languages/ChineseSimplified/DefInjected/AmmoCategoryDef/AmmoCategories_Shotgun.xml b/Languages/ChineseSimplified/DefInjected/AmmoCategoryDef/AmmoCategories_Shotgun.xml new file mode 100644 index 0000000..c5c32f6 --- /dev/null +++ b/Languages/ChineseSimplified/DefInjected/AmmoCategoryDef/AmmoCategories_Shotgun.xml @@ -0,0 +1,24 @@ + + + + 鹿弹 + + 装着数颗鹿弹弹丸的霰弹,散布较为紧密。 + + 鸟弹 + + 装着大量细小鸟弹弹丸的霰弹,能覆盖较大范围。 + + 独头弹 + + 单发大型弹头,伤害和普通霰弹相比较高,但远距离精度不高。 + + 豆弹 + + 非致命橡胶弹丸霰弹,供防暴警察使用。仅仅在近距离足够准确。用于暂时让目标失去行动能力,不会导致出血或者内脏损伤。 + + EMP + + 用于和机甲敌人作战,弹头仅仅在近距离足够准确,击中目标后会产生一股电磁脉冲,让电气设备短暂失效。 + + \ No newline at end of file diff --git a/Languages/ChineseSimplified/DefInjected/AmmoSetDef/AmmoSets_Advanced.xml b/Languages/ChineseSimplified/DefInjected/AmmoSetDef/AmmoSets_Advanced.xml new file mode 100644 index 0000000..197c7f1 --- /dev/null +++ b/Languages/ChineseSimplified/DefInjected/AmmoSetDef/AmmoSets_Advanced.xml @@ -0,0 +1,14 @@ + + + + 30x64mm Fuel Cell + + 80x256mm Fuel Cell + + 6x24mm Charged + + 5x35mm Charged + + 12x64mm Charged + + \ No newline at end of file diff --git a/Languages/ChineseSimplified/DefInjected/AmmoSetDef/AmmoSets_Grenades.xml b/Languages/ChineseSimplified/DefInjected/AmmoSetDef/AmmoSets_Grenades.xml new file mode 100644 index 0000000..06116e3 --- /dev/null +++ b/Languages/ChineseSimplified/DefInjected/AmmoSetDef/AmmoSets_Grenades.xml @@ -0,0 +1,8 @@ + + + + 30x29mm Grenades + + 40x46mm Grenades + + \ No newline at end of file diff --git a/Languages/ChineseSimplified/DefInjected/AmmoSetDef/AmmoSets_HighCaliber.xml b/Languages/ChineseSimplified/DefInjected/AmmoSetDef/AmmoSets_HighCaliber.xml new file mode 100644 index 0000000..1fc7a6f --- /dev/null +++ b/Languages/ChineseSimplified/DefInjected/AmmoSetDef/AmmoSets_HighCaliber.xml @@ -0,0 +1,8 @@ + + + + .50 BMG + + 14.5x114mm + + \ No newline at end of file diff --git a/Languages/ChineseSimplified/DefInjected/AmmoSetDef/AmmoSets_Neolithic.xml b/Languages/ChineseSimplified/DefInjected/AmmoSetDef/AmmoSets_Neolithic.xml new file mode 100644 index 0000000..5fd020b --- /dev/null +++ b/Languages/ChineseSimplified/DefInjected/AmmoSetDef/AmmoSets_Neolithic.xml @@ -0,0 +1,8 @@ + + + + arrows + + great arrows + + \ No newline at end of file diff --git a/Languages/ChineseSimplified/DefInjected/AmmoSetDef/AmmoSets_Pistols.xml b/Languages/ChineseSimplified/DefInjected/AmmoSetDef/AmmoSets_Pistols.xml new file mode 100644 index 0000000..3e22771 --- /dev/null +++ b/Languages/ChineseSimplified/DefInjected/AmmoSetDef/AmmoSets_Pistols.xml @@ -0,0 +1,16 @@ + + + + .40 Rimfire + + .32 ACP + + 7.62x25mm Tokarev + + 9x19mm Para + + .45 ACP + + .45 Colt/.410 bore + + \ No newline at end of file diff --git a/Languages/ChineseSimplified/DefInjected/AmmoSetDef/AmmoSets_Rifles.xml b/Languages/ChineseSimplified/DefInjected/AmmoSetDef/AmmoSets_Rifles.xml new file mode 100644 index 0000000..faccd8b --- /dev/null +++ b/Languages/ChineseSimplified/DefInjected/AmmoSetDef/AmmoSets_Rifles.xml @@ -0,0 +1,14 @@ + + + + 5.56x45mm NATO + + 7.62x39 Soviet + + .303 British + + 7.62x51mm NATO + + 7.62x54mmR + + \ No newline at end of file diff --git a/Languages/ChineseSimplified/DefInjected/AmmoSetDef/AmmoSets_Rockets.xml b/Languages/ChineseSimplified/DefInjected/AmmoSetDef/AmmoSets_Rockets.xml new file mode 100644 index 0000000..2e94dc5 --- /dev/null +++ b/Languages/ChineseSimplified/DefInjected/AmmoSetDef/AmmoSets_Rockets.xml @@ -0,0 +1,6 @@ + + + + RPG-7 Grenades + + \ No newline at end of file diff --git a/Languages/ChineseSimplified/DefInjected/AmmoSetDef/AmmoSets_Shells.xml b/Languages/ChineseSimplified/DefInjected/AmmoSetDef/AmmoSets_Shells.xml new file mode 100644 index 0000000..d22cc0e --- /dev/null +++ b/Languages/ChineseSimplified/DefInjected/AmmoSetDef/AmmoSets_Shells.xml @@ -0,0 +1,8 @@ + + + + 81mm mortar shells + + 90mm cannon shells + + \ No newline at end of file diff --git a/Languages/ChineseSimplified/DefInjected/AmmoSetDef/AmmoSets_Shotgun.xml b/Languages/ChineseSimplified/DefInjected/AmmoSetDef/AmmoSets_Shotgun.xml new file mode 100644 index 0000000..ef80847 --- /dev/null +++ b/Languages/ChineseSimplified/DefInjected/AmmoSetDef/AmmoSets_Shotgun.xml @@ -0,0 +1,6 @@ + + + + 12 Gauge + + \ No newline at end of file diff --git a/Languages/ChineseSimplified/DefInjected/BodyPartDef/BodyParts_Mechanoid_Internal.xml b/Languages/ChineseSimplified/DefInjected/BodyPartDef/BodyParts_Mechanoid_Internal.xml new file mode 100644 index 0000000..0fb1c5a --- /dev/null +++ b/Languages/ChineseSimplified/DefInjected/BodyPartDef/BodyParts_Mechanoid_Internal.xml @@ -0,0 +1,46 @@ + + + + 一级动力核心 + + 辅助动力核心 + + 一级超级电容 + + 二级超级电容 + + 三级超级电容 + + 左压缩散热器 + + 右压缩散热器 + + 冷却剂泵 + + 冷却剂箱 + + 主武器驱动器 + + 近战格斗模块 + + 液压控制单元 + + 左上级驱动器 + + 右上级驱动器 + + 左上级活塞 + + 右上级活塞 + + 左下级驱动器 + + 右下级驱动器 + + 左下级活塞 + + 右下级活塞 + + 滚子轴承 + + \ No newline at end of file diff --git a/Languages/ChineseSimplified/DefInjected/DamageDef/Damages_LocalInjury.xml b/Languages/ChineseSimplified/DefInjected/DamageDef/Damages_LocalInjury.xml new file mode 100644 index 0000000..545e6b0 --- /dev/null +++ b/Languages/ChineseSimplified/DefInjected/DamageDef/Damages_LocalInjury.xml @@ -0,0 +1,22 @@ + + + + + + + + 豆弹 + + {0}被枪杀了。 + + 破片 + + {0}被破片射死了。 + + 温压弹 + + 电伤 + + {0}被电死了。 + + \ No newline at end of file diff --git a/Languages/ChineseSimplified/DefInjected/HediffDef/Hediffs_GlobalMisc.xml b/Languages/ChineseSimplified/DefInjected/HediffDef/Hediffs_GlobalMisc.xml new file mode 100644 index 0000000..1247693 --- /dev/null +++ b/Languages/ChineseSimplified/DefInjected/HediffDef/Hediffs_GlobalMisc.xml @@ -0,0 +1,31 @@ + + + + 肌肉痉挛 + + + MuscleSpasms.stages[0].label + 较轻 + + + + MuscleSpasms.stages[1].label + 较重 + + + + MuscleSpasms.stages[2].label + 很重 + + + + MuscleSpasms.stages[3].label + 严重 + + + + MuscleSpasms.stages[4].label + 极重 + + + \ No newline at end of file diff --git a/Languages/ChineseSimplified/DefInjected/HediffDef/Hediffs_Injuries.xml b/Languages/ChineseSimplified/DefInjected/HediffDef/Hediffs_Injuries.xml new file mode 100644 index 0000000..60a3090 --- /dev/null +++ b/Languages/ChineseSimplified/DefInjected/HediffDef/Hediffs_Injuries.xml @@ -0,0 +1,86 @@ + + + + 电烧伤 + + + ElectricalBurn.comps[0].labelTendedWell + 已包扎 + + + + ElectricalBurn.comps[0].labelTended + 已简单包扎 + + + + ElectricalBurn.comps[0].labelTendedWellInner + 已缝合 + + + + ElectricalBurn.comps[0].labelTendedInner + 已简单缝合 + + + + ElectricalBurn.comps[0].labelSolidTendedWell + 已固定 + + + + ElectricalBurn.comps[0].labelSolidTended + 已简单固定 + + + + ElectricalBurn.comps[1].oldLabel + 烧伤疤痕 + + + 被烧掉 + + 被烧毁 + + 炸伤 + + + Blast.comps[0].labelTendedWell + 已包扎 + + + + Blast.comps[0].labelTended + 已简单包扎 + + + + Blast.comps[0].labelTendedWellInner + 已缝合 + + + + Blast.comps[0].labelTendedInner + 已简单缝合 + + + + Blast.comps[0].labelSolidTendedWell + 已固定 + + + + Blast.comps[0].labelSolidTended + 已简单固定 + + + + Blast.comps[2].oldLabel + 炸伤疤痕 + + + 被撕裂 + + 被撕去 + + \ No newline at end of file diff --git a/Languages/ChineseSimplified/DefInjected/JobDef/Jobs_CR.xml b/Languages/ChineseSimplified/DefInjected/JobDef/Jobs_CR.xml new file mode 100644 index 0000000..b7c3657 --- /dev/null +++ b/Languages/ChineseSimplified/DefInjected/JobDef/Jobs_CR.xml @@ -0,0 +1,12 @@ + + + + 正在重新装填武器。 + + 正在奔走寻找掩体。 + + 卧倒中。 + + 正在重新装填炮塔。 + + \ No newline at end of file diff --git a/Languages/ChineseSimplified/DefInjected/MainTabDef/OutfitsAndLoadouts.xml b/Languages/ChineseSimplified/DefInjected/MainTabDef/OutfitsAndLoadouts.xml new file mode 100644 index 0000000..c79346b --- /dev/null +++ b/Languages/ChineseSimplified/DefInjected/MainTabDef/OutfitsAndLoadouts.xml @@ -0,0 +1,8 @@ + + + + 指定 + + 配置每个殖民者的着装配置,遇敌反应和武器组合。 + + \ No newline at end of file diff --git a/Languages/ChineseSimplified/DefInjected/RecipeDef/Recipes_Add.xml b/Languages/ChineseSimplified/DefInjected/RecipeDef/Recipes_Add.xml new file mode 100644 index 0000000..9d4f4c9 --- /dev/null +++ b/Languages/ChineseSimplified/DefInjected/RecipeDef/Recipes_Add.xml @@ -0,0 +1,25 @@ + + + + 制作战术背心 + 一件载荷背心,有多个口袋存放弹药和其他装备。\n\n加快换弹速度,但穿起来很笨重。 + 正在制作战术背心。 + + 制作背包 + 一个舒适宽敞的背包,用于储存各种物品。 + 正在制作背包。 + + 制作复合防弹背心 + 一件在胸口和背后插有装甲片防弹衣。相较于普通的防弹衣,复合材料制成的护板能提供更好的防护性能。 + 正在制作复合防弹背心。 + + 制作双筒望远镜 + 观测员使用的一组双筒望远镜和便携式对讲机。用于协调火炮打击。\n\n对目标使用会对其标记,移除间接射击的精度判定。此外,所有直接射击将按照观测员的射击精度和能力进行判定,替代炮手以决定最终精度。 + 正在制作双筒望远镜。 + + 制作组装炮塔 + 一个比较弱的炮塔,在敌人靠近时会自动开火。被摧毁后会引起爆炸。 + 正在制作组装炮塔。 + + + \ No newline at end of file diff --git a/Languages/ChineseSimplified/DefInjected/RecipeDef/Recipes_AmmoAdvanced.xml b/Languages/ChineseSimplified/DefInjected/RecipeDef/Recipes_AmmoAdvanced.xml new file mode 100644 index 0000000..e6b75ca --- /dev/null +++ b/Languages/ChineseSimplified/DefInjected/RecipeDef/Recipes_AmmoAdvanced.xml @@ -0,0 +1,56 @@ + + + + 制作 30x64mm 燃烧弹 (燃烧) x50 + + 制作 30x64mm 燃烧弹 (燃烧) x50 + + 正在制作 30x64mm 燃烧弹 (燃烧)。 + + 制作 30x64mm 燃烧弹 (温压) x50 + + 制作 30x64mm 燃烧弹 (温压) x50 + + 正在制作 30x64mm 燃烧弹 (温压)。 + + 制作 30x64mm 燃烧弹 (泡沫) x50 + + 制作 30x64mm 燃烧弹 (泡沫) x50 + + 正在制作 30x64mm 燃烧弹 (泡沫)。 + + 制作 6x24mm 电荷弹 x100 + + 制作 6x24mm 电荷弹 x100 + + 正在制作 6x24mm 电荷弹。 + + 制作 6x24mm 电荷弹 (集中) x100 + + 制作 6x24mm 电荷弹 (集中) x100 + + 正在制作 6x24mm 电荷弹 (集中)。 + + 制作 6x24mm 电荷弹 (离子) x100 + + 制作 6x24mm 电荷弹 (离子) x100 + + 正在制作 6x24mm 电荷弹 (离子)。 + +сделать Plasma charged bolt cartridge x200 +Сделать 200 Plasma charged bolt cartridges. +Делает Plasma charged bolt cartridges. + +сделать Dual Plasma Charged bolt cartridge x200 +Сделать 200 Dual Plasma Charged bolt cartridges. +Делает Dual Plasma Charged bolt cartridges. + +сделать Charged Rail Ray cartridge x100 +Сделать 100 Charged Rail Ray cartridges. +Делает Charged Rail Ray cartridges. + +сделать Charged Laser beam cartridge x100 +Сделать 100 Charged Laser beam cartridges. +Делает Charged Laser beam cartridges. + + \ No newline at end of file diff --git a/Languages/ChineseSimplified/DefInjected/RecipeDef/Recipes_AmmoHighCaliber.xml b/Languages/ChineseSimplified/DefInjected/RecipeDef/Recipes_AmmoHighCaliber.xml new file mode 100644 index 0000000..442f449 --- /dev/null +++ b/Languages/ChineseSimplified/DefInjected/RecipeDef/Recipes_AmmoHighCaliber.xml @@ -0,0 +1,50 @@ + + + +make 9x39mm Soviet sniper standart cartridge x100 +Craft 100 9x39mm Soviet sniper standart cartridges. +Making 9x39mm Soviet sniper standart cartridges. + + 制作 .50 BMG 子弹 (全金属被甲弹) x200 + + 制作 .50 BMG 子弹 (全金属被甲弹) x200 + + 正在制作 .50 BMG 子弹 (全金属被甲弹)。 + + 制作 .50 BMG 子弹 (脱壳穿甲弹) x200 + + 制作 .50 BMG 子弹 (脱壳穿甲弹) x200 + + 正在制作 .50 BMG 子弹 (脱壳穿甲弹)。 + + 制作 .50 BMG 子弹 (高爆穿甲弹) x200 + + 制作 .50 BMG 子弹 (高爆穿甲弹) x200 + + 正在制作 .50 BMG 子弹 (高爆穿甲弹)。 + + 制作 .50 BMG 子弹 (穿甲燃烧弹) x200 + + 制作 .50 BMG 子弹 (穿甲燃烧弹) x200 + + 正在制作 .50 BMG 子弹 (穿甲燃烧弹)。 + + 制作 14.5x114mm 子弹 (全金属被甲弹) x200 + + 制作 14.5x114mm 子弹 (全金属被甲弹) x200 + + 正在制作 14.5x114mm 子弹 (全金属被甲弹)。 + + 制作 14.5x114mm 子弹 (高爆穿甲弹) x200 + + 制作 14.5x114mm 子弹 (高爆穿甲弹) x200 + + 正在制作 14.5x114mm 子弹 (高爆穿甲弹)。 + + 制作 14.5x114mm 子弹 (穿甲燃烧弹) x200 + + 制作 14.5x114mm 子弹 (穿甲燃烧弹) x200 + + 正在制作 14.5x114mm 子弹 (穿甲燃烧弹)。 + + \ No newline at end of file diff --git a/Languages/ChineseSimplified/DefInjected/RecipeDef/Recipes_AmmoNeolithic.xml b/Languages/ChineseSimplified/DefInjected/RecipeDef/Recipes_AmmoNeolithic.xml new file mode 100644 index 0000000..549ecd8 --- /dev/null +++ b/Languages/ChineseSimplified/DefInjected/RecipeDef/Recipes_AmmoNeolithic.xml @@ -0,0 +1,40 @@ + + + + 制作 箭 (石) x10 + + 制作 箭 (石) x10 + + 正在制作 箭 (石)。 + + 制作 箭 (钢铁) x10 + + 制作 箭 (钢铁) x10 + + 正在制作 箭 (钢铁)。 + + 制作 箭 (玻璃钢) x10 + + 制作 箭 (玻璃钢) x10 + + 正在制作 箭 (玻璃钢)。 + + 制作 重箭 (石) x10 + + 制作 重箭 (石) x10 + + 正在制作 重箭 (石)。 + + 制作 重箭 (钢铁) x10 + + 制作 重箭 (钢铁) x10 + + 正在制作 重箭 (钢铁)。 + + 制作 重箭 (玻璃钢) x10 + + 制作 重箭 (玻璃钢) x10 + + 正在制作 重箭 (玻璃钢)。 + + \ No newline at end of file diff --git a/Languages/ChineseSimplified/DefInjected/RecipeDef/Recipes_AmmoPistols.xml b/Languages/ChineseSimplified/DefInjected/RecipeDef/Recipes_AmmoPistols.xml new file mode 100644 index 0000000..5c9002c --- /dev/null +++ b/Languages/ChineseSimplified/DefInjected/RecipeDef/Recipes_AmmoPistols.xml @@ -0,0 +1,116 @@ + + + +make .40 Rimfire (FMJ) cartridge x500 +Craft 500 .40 Rimfire (FMJ) cartridges. +Making .40 Rimfire (FMJ) cartridges. + +make .40 Rimfire (AP) cartridge x500 +Craft 500 .40 Rimfire (AP) cartridges. +Making .40 Rimfire (AP) cartridges. + +make .40 Rimfire (HP) cartridge x500 +Craft 500 .40 Rimfire (HP) cartridges. +Making .40 Rimfire (HP) cartridges. + + 制作 .40 凸缘式底火子弹 x500 + + 正在制作 .40 凸缘式底火子弹 x500 + + 正在制作 .40 凸缘式底火子弹。 + + 制作 .32 ACP 手枪弹 x500 + + 正在制作 .32 ACP 手枪弹 x500 + + 正在制作 .32 ACP 手枪弹。 + + 制作 7.62x25mm 托卡列夫手枪弹 (全金属被甲弹) x500 + + 正在制作 7.62x25mm 托卡列夫手枪弹 (全金属被甲弹) x500 + + 正在制作 7.62x25mm 托卡列夫手枪弹 (全金属被甲弹)。 + + 制作 7.62x25mm 托卡列夫手枪弹 (穿甲弹) x500 + + 正在制作 7.62x25mm 托卡列夫手枪弹 (穿甲弹) x500 + + 制作 7.62x25mm 托卡列夫手枪弹 (穿甲弹)。 + + 制作 7.62x25mm 托卡列夫手枪弹 (空尖弹) x500 + + 正在制作 7.62x25mm 托卡列夫手枪弹 (空尖弹) x500 + + 制作 7.62x25mm 托卡列夫手枪弹 (空尖弹)。 + + 制作 9x19mm 鲁格弹 (全金属被甲弹) x500 + + 正在制作 9x19mm 鲁格弹 (全金属被甲弹) x500 + + 制作 9x19mm 鲁格弹 (全金属被甲弹)。 + + 制作 9x19mm 鲁格弹 (穿甲弹) x500 + + 正在制作 9x19mm 鲁格弹 (穿甲弹) x500 + + 制作 9x19mm 鲁格弹 (穿甲弹)。 + + 制作 9x19mm 鲁格弹 (空尖弹) x500 + + 正在制作 9x19mm 鲁格弹 (空尖弹) x500 + + 制作 9x19mm 鲁格弹 (空尖弹)。 + + 制作 .45 手枪弹 (全金属被甲弹) x500 + + 正在制作 .45 手枪弹 (全金属被甲弹) x500 + + 制作 .45 手枪弹 (全金属被甲弹)。 + + 制作 .45 ACP 手枪弹 (穿甲弹) x500 + + 正在制作 .45 ACP 手枪弹 (穿甲弹) x500 + + 制作 .45 ACP 手枪弹 (穿甲弹)。 + + 制作 .45 手枪弹 (空尖弹) x500 + + 正在制作 .45 手枪弹 (空尖弹) x500 + + 制作 .45 手枪弹 (空尖弹)。 + + 制作 .45 柯尔特手枪弹 (全金属被甲弹) x500 + + 正在制作 .45 柯尔特手枪弹 (全金属被甲弹) x500 + + 制作 .45 柯尔特手枪弹 (全金属被甲弹)。 + + 制作 .45 柯尔特手枪弹 (穿甲弹) x500 + + 正在制作 .45 柯尔特手枪弹 (穿甲弹) x500 + + 制作 .45 柯尔特手枪弹 (穿甲弹)。 + + 制作 .45 柯尔特手枪弹 (空尖弹) x500 + + 正在制作 .45 柯尔特手枪弹 (空尖弹) x500 + + 制作 .45 柯尔特手枪弹 (空尖弹)。 + +make .44 Remington Magnum cartridge x500 +Craft 500 .44 Remington Magnum cartridges. +Making .44 Remington Magnum cartridges. + +make .50 inch AE cartridge (FMJ) x500 +Craft 500 .50 inch Action Express (FMJ) cartridges. +Making .50 inch AE (FMJ) cartridges. + +make .50 inch AE cartridge (AP) x500 +Craft 500 .50 inch Action Express (AP) cartridges. +Making .50 inch AE (AP) cartridges. + +make .50 inch AE cartridge (HP) x500 +Craft 500 .50 inch Action Express (HP) cartridges. +Making .50 inch AE (HP) cartridges. + + \ No newline at end of file diff --git a/Languages/ChineseSimplified/DefInjected/RecipeDef/Recipes_AmmoRifles.xml b/Languages/ChineseSimplified/DefInjected/RecipeDef/Recipes_AmmoRifles.xml new file mode 100644 index 0000000..af9c8d4 --- /dev/null +++ b/Languages/ChineseSimplified/DefInjected/RecipeDef/Recipes_AmmoRifles.xml @@ -0,0 +1,106 @@ + + + +make 5.45x39mm Russian (FMJ) cartridge x200 +Craft 200 5.45x39mm Russian (FMJ) cartridges. +Making 5.45x39mm Russian (FMJ) cartridges. + +make 5.45x39mm Russian (AP) cartridge x200 +Craft 200 5.45x39mm Russian (AP) cartridges. +Making 5.45x39mm Russian (AP) cartridges. + +make 5.45x39mm Russian (HP) cartridge x200 +Craft 200 5.45x39mm Russian (HP) cartridges. +Making 5.45x39mm Russian (HP) cartridges. + + 制作 5.56x45mm 北约标准弹 (全金属被甲弹) x500 + + 制作 5.56x45mm 北约标准弹 (全金属被甲弹) x500 + + 正在制作 5.56x45mm 北约标准弹 (全金属被甲弹)。 + + 制作 5.56x45mm 北约标准弹 (穿甲弹) x500 + + 制作 5.56x45mm 北约标准弹 (穿甲弹) x500 + + 正在制作 5.56x45mm 北约标准弹 (穿甲弹)。 + + 制作 5.56x45mm 北约标准弹 (空尖弹) x500 + + 制作 5.56x45mm 北约标准弹 (空尖弹) x500 + + 正在制作 5.56x45mm 北约标准弹 (空尖弹)。 + + 制作 7.62x39mm 苏维埃子弹 (全金属被甲弹) x500 + + 制作 7.62x39mm 苏维埃子弹 (全金属被甲弹) x500 + + 正在制作 7.62x39mm 苏维埃子弹 (全金属被甲弹)。 + + 制作 7.62x39mm 苏维埃子弹 (穿甲弹) x500 + + 制作 7.62x39mm 苏维埃子弹 (穿甲弹) x500 + + 正在制作 7.62x39mm 苏维埃子弹 (穿甲弹)。 + + 制作 7.62x39mm 苏维埃子弹 (空尖弹) x500 + + 制作 7.62x39mm 苏维埃子弹 (空尖弹) x500 + + 正在制作 7.62x39mm 苏维埃子弹 (空尖弹)。 + + 制作 .303 步枪弹 (全金属被甲弹) x500 + + 制作 .303 步枪弹 (全金属被甲弹) x500 + + 正在制作 .303 步枪弹 (全金属被甲弹)。 + + 制作 .303 步枪弹 (穿甲弹) x500 + + 制作 .303 步枪弹 (穿甲弹) x500 + + 正在制作 .303 步枪弹 (穿甲弹)。 + + 制作 .303 步枪弹 (空尖弹) x500 + + 制作 .303 步枪弹 (空尖弹) x500 + + 正在制作 .303 步枪弹 (空尖弹)。 + + 制作 7.62x51mm 北约标准弹 (全金属被甲弹) x500 + + 制作 7.62x51mm 北约标准弹 (全金属被甲弹) x500 + + 正在制作 7.62x51mm 北约标准弹 (全金属被甲弹)。 + + 制作 7.62x51mm 北约标准弹 (穿甲弹) x500 + + 制作 7.62x51mm 北约标准弹 (穿甲弹) x500 + + 正在制作 7.62x51mm 北约标准弹 (穿甲弹)。 + + 制作 7.62x51mm 北约标准弹 (空尖弹) x500 + + 制作 7.62x51mm 北约标准弹 (空尖弹) x500 + + 正在制作 7.62x51mm 北约标准弹 (空尖弹)。 + + 制作 7.62x54mmR 步枪子弹 (全金属被甲弹) x500 + + 制作 7.62x54mmR 步枪子弹 (全金属被甲弹) x500 + + 正在制作 7.62x54mmR 步枪子弹 (全金属被甲弹)。 + + 制作 7.62x54mmR 步枪子弹 (穿甲弹) x500 + + 制作 7.62x54mmR 步枪子弹 (穿甲弹) x500 + + 正在制作 7.62x54mmR 步枪子弹 (穿甲弹)。 + + 制作 7.62x54mmR 步枪子弹 (空尖弹) x500 + + 制作 7.62x54mmR 步枪子弹 (空尖弹) x500 + + 正在制作 7.62x54mmR 步枪子弹 (空尖弹)。 + + \ No newline at end of file diff --git a/Languages/ChineseSimplified/DefInjected/RecipeDef/Recipes_AmmoShotgun.xml b/Languages/ChineseSimplified/DefInjected/RecipeDef/Recipes_AmmoShotgun.xml new file mode 100644 index 0000000..460c2c1 --- /dev/null +++ b/Languages/ChineseSimplified/DefInjected/RecipeDef/Recipes_AmmoShotgun.xml @@ -0,0 +1,40 @@ + + + + 制作 .410号径 霰弹 (鹿弹) x200 + + 制作 .410号径 霰弹 (鹿弹) x200 + + 正在制作 .410号径 霰弹 (鹿弹)。 + + 制作 12号径 霰弹 (鹿弹) x200 + + 制作 12号径 霰弹 (鹿弹) x200 + + 正在制作 12号径 霰弹 (鹿弹)。 + + 制作 12号径 霰弹 (鸟弹) x200 + + 制作 12号径 霰弹 (鸟弹) x200 + + 正在制作 12号径 霰弹 (鸟弹)。 + + 制作 12号径 霰弹 (独头弹) x200 + + 制作 12号径 霰弹 (独头弹) x200 + + 正在制作 12号径 霰弹 (独头弹)。 + + 制作 12号径 霰弹 (豆弹) x200 + + 制作 12号径 霰弹 (豆弹) x200 + + 正在制作 12号径 霰弹 (豆弹)。 + + 制作 12号径 霰弹 (EMP) x200 + + 制作 12号径 霰弹 (EMP) x200 + + 正在制作 12号径 霰弹 (EMP)。 + + \ No newline at end of file diff --git a/Languages/ChineseSimplified/DefInjected/RecipeDef/Recipes_Grenades.xml b/Languages/ChineseSimplified/DefInjected/RecipeDef/Recipes_Grenades.xml new file mode 100644 index 0000000..43738d8 --- /dev/null +++ b/Languages/ChineseSimplified/DefInjected/RecipeDef/Recipes_Grenades.xml @@ -0,0 +1,28 @@ + + + + 制作 30x29mm 高爆榴弹 x50 + + 制作 30x29mm 高爆榴弹 x50 + + 正在制作 30x29mm 高爆榴弹。 + + 制作 30x29mm 电磁脉冲榴弹 x50 + + 制作 30x29mm 电磁脉冲榴弹 x50 + + 正在制作 30x29mm 电磁脉冲榴弹。 + + 制作 40x46mm 高爆榴弹 x50 + + 制作 40x46mm 高爆榴弹 x50 + + 正在制作 40x46mm 高爆榴弹。 + + 制作 40x46mm 电磁脉冲榴弹 x50 + + 制作 40x46mm 电磁脉冲榴弹 x50 + + 正在制作 40x46mm 电磁脉冲榴弹。 + + \ No newline at end of file diff --git a/Languages/ChineseSimplified/DefInjected/RecipeDef/Recipes_HandGrenades.xml b/Languages/ChineseSimplified/DefInjected/RecipeDef/Recipes_HandGrenades.xml new file mode 100644 index 0000000..fe074a9 --- /dev/null +++ b/Languages/ChineseSimplified/DefInjected/RecipeDef/Recipes_HandGrenades.xml @@ -0,0 +1,28 @@ + + + + 制作 破片手榴弹 x10 + + 制作 破片手榴弹 x10 + + 正在制作 破片手榴弹。 + + 制作 莫洛托夫燃烧弹 x10 + + 制作 莫洛托夫燃烧弹 x10 + + 正在制作 莫洛托夫燃烧弹。 + + 制作 电磁脉冲手榴弹 x10 + + 制作 电磁脉冲手榴弹 x10 + + 正在制作 电磁脉冲手榴弹。 + + 制作 闪光手榴弹 x10 + + 制作 闪光手榴弹 x10 + + 正在制作 闪光手榴弹。 + + \ No newline at end of file diff --git a/Languages/ChineseSimplified/DefInjected/RecipeDef/Recipes_Rockets.xml b/Languages/ChineseSimplified/DefInjected/RecipeDef/Recipes_Rockets.xml new file mode 100644 index 0000000..5a096d1 --- /dev/null +++ b/Languages/ChineseSimplified/DefInjected/RecipeDef/Recipes_Rockets.xml @@ -0,0 +1,50 @@ + + + + 制作 RPG-7 高爆反坦克榴弹 x5 + + 制作 RPG-7 高爆反坦克榴弹 x5 + + 正在制作 RPG-7 高爆反坦克榴弹。 + + 制作 RPG-7 温压榴弹 x5 + + 制作 RPG-7 温压榴弹 x5 + + 正在制作 RPG-7 温压榴弹。 + + 制作 RPG-7 破片榴弹 x5 + + 制作 RPG-7 破片榴弹 x5 + + 正在制作 RPG-7 破片榴弹。 + + make M72 LAW HEAT grenades x5 + Craft 5 M72 LAW HEAT grenades. + Making M72 LAW HEAT grenades. + + make M72 LAW thermobaric grenades x5 + Craft 5 M72 LAW thermobaric grenades. + Making M72 LAW thermobaric grenades. + + make M72 LAW frag grenades x5 + Craft 5 M72 LAW frag grenades. + Making M72 LAW frag grenades. + + make AT Missile HEAT x5 + Craft 5 AT Missile HEAT round. + Making AT Missile HEAT round. + + make AT Missile Thermobaric round x5 + Craft 5 make AT Missile Thermobaric round. + Making make AT Missile Thermobaric round. + + make AT Missile round x5 + Craft 5 AT Missile round. + Making AT Missile round. + + make 130mm Rocket missiles x2 + Craft 2 130mm Rocket missiles. + Making 130mm Rocket missiles. + + \ No newline at end of file diff --git a/Languages/ChineseSimplified/DefInjected/RecipeDef/Recipes_Shells.xml b/Languages/ChineseSimplified/DefInjected/RecipeDef/Recipes_Shells.xml new file mode 100644 index 0000000..13bae1e --- /dev/null +++ b/Languages/ChineseSimplified/DefInjected/RecipeDef/Recipes_Shells.xml @@ -0,0 +1,71 @@ + + + +make 30x173mm cartridge x70 +Craft 70 30x173mm cartridges. +Making 30x173mm cartridges. + +make 35x228mm cartridge x60 +Craft 60 35x228mm cartridges. +Making 35x228mm cartridges. + +make 20x102mm cartridge x120 +Craft 120 20x102mm cartridges. +Making 20x102mm cartridges. + 制作 81mm 高爆迫击炮弹 x5 + + 制作 81mm 高爆迫击炮弹 x5 + + 正在制作 81mm 高爆迫击炮弹。 + + 制作 81mm 燃烧迫击炮弹 x5 + + 制作 81mm 燃烧迫击炮弹 x5 + + 正在制作 81mm 燃烧迫击炮弹。 + + 制作 81mm 电磁脉冲迫击炮弹 x5 + + 制作 81mm 电磁脉冲迫击炮弹 x5 + + 正在制作 81mm 电磁脉冲迫击炮弹。 + + 制作 90mm 高爆反坦克加农炮弹 x5 + + 制作 90mm 高爆反坦克加农炮弹 x5 + + 正在制作 90mm 高爆反坦克加农炮弹。 + + 制作 90mm 高爆加农炮弹 x5 + + 制作 90mm 高爆加农炮弹 x5 + + 正在制作 90mm 高爆加农炮弹。 + + 制作 90mm 电磁脉冲加农炮弹 x5 + + 制作 90mm 电磁脉冲加农炮弹 x5 + + 正在制作 90mm 电磁脉冲加农炮弹。 + +make 120mm HEAT cannon shells x4 +Craft 4 120mm HEAT cannon shells. +Making 120mm HEAT cannon shells. + +make 120mm HE cannon shells x4 +Craft 4 120mm HE cannon shells. +Making 120mm HE cannon shells. + +make 120mm EMP cannon shells x4 +Craft 4 120mm EMP cannon shells. +Making 120mm EMP cannon shells. + +make 155mm HE howitzer shells x2 +Craft 2 155mm HE howitzer shells. +Making 155mm HE howitzer shells. + +make 155mm EMP howitzer shells x5 +Craft 5 155mm EMP howitzer shells. +Making 155mm EMP howitzer shells. + + \ No newline at end of file diff --git a/Languages/ChineseSimplified/DefInjected/RecipeDef/Recipes_Turrets.xml b/Languages/ChineseSimplified/DefInjected/RecipeDef/Recipes_Turrets.xml new file mode 100644 index 0000000..1108a2a --- /dev/null +++ b/Languages/ChineseSimplified/DefInjected/RecipeDef/Recipes_Turrets.xml @@ -0,0 +1,16 @@ + + + + 制作电荷冲击炮炮塔 + + 制作电荷冲击炮炮塔。 + + 正在制作电荷冲击炮炮塔。 + + 制作重型机枪炮塔 + + 制作重型机枪炮塔。 + + 正在制作重型机枪炮塔。 + + \ No newline at end of file diff --git a/Languages/ChineseSimplified/DefInjected/ResearchProjectDef/ResearchProjects_Tier2_Misc.xml b/Languages/ChineseSimplified/DefInjected/ResearchProjectDef/ResearchProjects_Tier2_Misc.xml new file mode 100644 index 0000000..a1843e2 --- /dev/null +++ b/Languages/ChineseSimplified/DefInjected/ResearchProjectDef/ResearchProjects_Tier2_Misc.xml @@ -0,0 +1,12 @@ + + + + [CR]大型火箭 + + 允许制作末日火箭发射器和三重火箭发射器,巨大冲击力的一次性武器。 + + [CR]组装炮塔 + + 学习如何构建和编程自动炮塔。 + + \ No newline at end of file diff --git a/Languages/ChineseSimplified/DefInjected/ResearchProjectDef/ResearchProjects_Turrets.xml b/Languages/ChineseSimplified/DefInjected/ResearchProjectDef/ResearchProjects_Turrets.xml new file mode 100644 index 0000000..7d12053 --- /dev/null +++ b/Languages/ChineseSimplified/DefInjected/ResearchProjectDef/ResearchProjects_Turrets.xml @@ -0,0 +1,8 @@ + + + + [CR]重型机枪 + + 允许你制造类似KPV重机枪之类的大口径武器。 + + \ No newline at end of file diff --git a/Languages/ChineseSimplified/DefInjected/StatDef/Stats_Apparel.xml b/Languages/ChineseSimplified/DefInjected/StatDef/Stats_Apparel.xml new file mode 100644 index 0000000..26eef7b --- /dev/null +++ b/Languages/ChineseSimplified/DefInjected/StatDef/Stats_Apparel.xml @@ -0,0 +1,13 @@ + + + + 穿着重量 + + 穿上这件衣服后需要占用人物的重量携带能力。 + + 穿着体积 + + 穿上这件衣服后需要占用人物的体积携带能力。 + + + \ No newline at end of file diff --git a/Languages/ChineseSimplified/DefInjected/StatDef/Stats_Basics_Inventory.xml b/Languages/ChineseSimplified/DefInjected/StatDef/Stats_Basics_Inventory.xml new file mode 100644 index 0000000..c57a18a --- /dev/null +++ b/Languages/ChineseSimplified/DefInjected/StatDef/Stats_Basics_Inventory.xml @@ -0,0 +1,14 @@ + + + + 体积 + + 将这件物品拾取到背包中占用的重量。 + + 重量 + + 物品的物理质量。 + + + + \ No newline at end of file diff --git a/Languages/ChineseSimplified/DefInjected/StatDef/Stats_Pawns_Combat.xml b/Languages/ChineseSimplified/DefInjected/StatDef/Stats_Pawns_Combat.xml new file mode 100644 index 0000000..9dc64a0 --- /dev/null +++ b/Languages/ChineseSimplified/DefInjected/StatDef/Stats_Pawns_Combat.xml @@ -0,0 +1,13 @@ + + + + 瞄准精确度 + + 结合武器的瞄准效率,一个射手对移动目标的预判能力。\n\n最终判定数值根据以下公式计算:\n(1.5 - 瞄准精确度) / 瞄准效率\n\n预判误差:预判距离格数除以判定数值。\n射程误差:与目标的总距离除以4再除以判定数值。\n\n瞄准射击过程中的稳定性会受到瞄准精确度影响。例如,75%的瞄准精确度稳定性会被减弱至25%。 + + 换弹速度 + + 重新装填弹药的速度。 + + + \ No newline at end of file diff --git a/Languages/ChineseSimplified/DefInjected/StatDef/Stats_Pawns_Inventory.xml b/Languages/ChineseSimplified/DefInjected/StatDef/Stats_Pawns_Inventory.xml new file mode 100644 index 0000000..161e707 --- /dev/null +++ b/Languages/ChineseSimplified/DefInjected/StatDef/Stats_Pawns_Inventory.xml @@ -0,0 +1,12 @@ + + + + 重量携带能力 + + 人物所能携带物品的重量总值,装备武器、拾取到物品栏或其他附加到身体上的方式。 + + 体积携带能力 + + 人物所能携带物品的体积总值,装备武器、拾取到物品栏或其他附加到身体上的方式。 + + \ No newline at end of file diff --git a/Languages/ChineseSimplified/DefInjected/StatDef/Stats_Weapons_Melee.xml b/Languages/ChineseSimplified/DefInjected/StatDef/Stats_Weapons_Melee.xml new file mode 100644 index 0000000..ed1d030 --- /dev/null +++ b/Languages/ChineseSimplified/DefInjected/StatDef/Stats_Weapons_Melee.xml @@ -0,0 +1,8 @@ + + + + 穿甲能力 + + 每次攻击时的穿甲能力。 + + \ No newline at end of file diff --git a/Languages/ChineseSimplified/DefInjected/StatDef/Stats_Weapons_Ranged.xml b/Languages/ChineseSimplified/DefInjected/StatDef/Stats_Weapons_Ranged.xml new file mode 100644 index 0000000..c6383db --- /dev/null +++ b/Languages/ChineseSimplified/DefInjected/StatDef/Stats_Weapons_Ranged.xml @@ -0,0 +1,16 @@ + + + + 瞄准效率 + + 武器预判和测距的效率。射手的瞄准精确度除以本系数来计算范围和预判误差。\n\n最终判定数值根据以下公式计算:\n(1.5 - 瞄准精确度) / 瞄准效率\n\n预判误差:预判距离格数除以判定数值。\n射程误差:与目标的总距离除以4再除以判定数值。 + + 误差 + + 子弹固有偏离角度。表示枪的固有不准确性,引起的随机误差不受技能影响。 + + 武器稳定性 + + 枪保持稳定性的难度。\n\n总稳定性计算公式:\n(4.5 - 射击精确度) * 武器稳定系数\n\n瞄准射击过程中的稳定性会受到瞄准精确度影响。例如,75%的瞄准精确度稳定性会被减弱至25%。 + + \ No newline at end of file diff --git a/Languages/ChineseSimplified/DefInjected/StuffCategoryDef/StuffCategories.xml b/Languages/ChineseSimplified/DefInjected/StuffCategoryDef/StuffCategories.xml new file mode 100644 index 0000000..2ef1fd2 --- /dev/null +++ b/Languages/ChineseSimplified/DefInjected/StuffCategoryDef/StuffCategories.xml @@ -0,0 +1,8 @@ + + + + 钢材类 + + 金属 + + \ No newline at end of file diff --git a/Languages/ChineseSimplified/DefInjected/TaleDef/Tales_SinglePawn.xml b/Languages/ChineseSimplified/DefInjected/TaleDef/Tales_SinglePawn.xml new file mode 100644 index 0000000..c194c5f --- /dev/null +++ b/Languages/ChineseSimplified/DefInjected/TaleDef/Tales_SinglePawn.xml @@ -0,0 +1,6 @@ + + + + 尿裤子 + + \ No newline at end of file diff --git a/Languages/ChineseSimplified/DefInjected/ThingCategoryDef/ThingCategories.xml b/Languages/ChineseSimplified/DefInjected/ThingCategoryDef/ThingCategories.xml new file mode 100644 index 0000000..a4549ea --- /dev/null +++ b/Languages/ChineseSimplified/DefInjected/ThingCategoryDef/ThingCategories.xml @@ -0,0 +1,10 @@ + + + + 炮塔 + + 弹药 + + 背包及武器组合 + + \ No newline at end of file diff --git a/Languages/ChineseSimplified/DefInjected/ThingCategoryDef/ThingCategories_Advanced.xml b/Languages/ChineseSimplified/DefInjected/ThingCategoryDef/ThingCategories_Advanced.xml new file mode 100644 index 0000000..790ed79 --- /dev/null +++ b/Languages/ChineseSimplified/DefInjected/ThingCategoryDef/ThingCategories_Advanced.xml @@ -0,0 +1,16 @@ + + + + 先进子弹 + + 30x64mm 燃烧弹 + + 80x128mm 燃烧弹 + + 6x24mm 电荷弹 + + 5x35mm 电荷弹 + + 12x64mm 电荷弹 + + \ No newline at end of file diff --git a/Languages/ChineseSimplified/DefInjected/ThingCategoryDef/ThingCategories_Grenades.xml b/Languages/ChineseSimplified/DefInjected/ThingCategoryDef/ThingCategories_Grenades.xml new file mode 100644 index 0000000..b9e2d5c --- /dev/null +++ b/Languages/ChineseSimplified/DefInjected/ThingCategoryDef/ThingCategories_Grenades.xml @@ -0,0 +1,10 @@ + + + + 榴弹 + + 30x29mm 榴弹 + + 40x46mm 榴弹 + + \ No newline at end of file diff --git a/Languages/ChineseSimplified/DefInjected/ThingCategoryDef/ThingCategories_HighCaliber.xml b/Languages/ChineseSimplified/DefInjected/ThingCategoryDef/ThingCategories_HighCaliber.xml new file mode 100644 index 0000000..61a2d05 --- /dev/null +++ b/Languages/ChineseSimplified/DefInjected/ThingCategoryDef/ThingCategories_HighCaliber.xml @@ -0,0 +1,10 @@ + + + + 大口径子弹 + + .50 BMG 子弹 + + 14.5x114mm 子弹 + + \ No newline at end of file diff --git a/Languages/ChineseSimplified/DefInjected/ThingCategoryDef/ThingCategories_Neolithic.xml b/Languages/ChineseSimplified/DefInjected/ThingCategoryDef/ThingCategories_Neolithic.xml new file mode 100644 index 0000000..41f068d --- /dev/null +++ b/Languages/ChineseSimplified/DefInjected/ThingCategoryDef/ThingCategories_Neolithic.xml @@ -0,0 +1,10 @@ + + + + 原始 + + + + 重箭 + + \ No newline at end of file diff --git a/Languages/ChineseSimplified/DefInjected/ThingCategoryDef/ThingCategories_Pistols.xml b/Languages/ChineseSimplified/DefInjected/ThingCategoryDef/ThingCategories_Pistols.xml new file mode 100644 index 0000000..f6b109f --- /dev/null +++ b/Languages/ChineseSimplified/DefInjected/ThingCategoryDef/ThingCategories_Pistols.xml @@ -0,0 +1,18 @@ + + + + 手枪子弹 + + .40 凸缘式底火子弹 + + .32 ACP 手枪弹 + + 7.62x25mm 托卡列夫手枪弹 + + 9x19mm 鲁格弹 + + .45 ACP 手枪弹 + + .45 柯尔特手枪弹 + + \ No newline at end of file diff --git a/Languages/ChineseSimplified/DefInjected/ThingCategoryDef/ThingCategories_Rifles.xml b/Languages/ChineseSimplified/DefInjected/ThingCategoryDef/ThingCategories_Rifles.xml new file mode 100644 index 0000000..4c9a902 --- /dev/null +++ b/Languages/ChineseSimplified/DefInjected/ThingCategoryDef/ThingCategories_Rifles.xml @@ -0,0 +1,16 @@ + + + + 步枪子弹 + + 5.56x45mm 北约标准弹 + + 7.62x39mm 苏维埃子弹 + + .303 步枪弹 + + 7.62x51mm 北约标准弹 + + 7.62x54mmR 步枪子弹 + + \ No newline at end of file diff --git a/Languages/ChineseSimplified/DefInjected/ThingCategoryDef/ThingCategories_Rockets.xml b/Languages/ChineseSimplified/DefInjected/ThingCategoryDef/ThingCategories_Rockets.xml new file mode 100644 index 0000000..8e5518c --- /dev/null +++ b/Languages/ChineseSimplified/DefInjected/ThingCategoryDef/ThingCategories_Rockets.xml @@ -0,0 +1,8 @@ + + + + 火箭 + + RPG-7 榴弹 + + \ No newline at end of file diff --git a/Languages/ChineseSimplified/DefInjected/ThingCategoryDef/ThingCategories_SK.xml b/Languages/ChineseSimplified/DefInjected/ThingCategoryDef/ThingCategories_SK.xml new file mode 100644 index 0000000..01ae741 --- /dev/null +++ b/Languages/ChineseSimplified/DefInjected/ThingCategoryDef/ThingCategories_SK.xml @@ -0,0 +1,38 @@ + + + + 箭矢 + + .44 雷明顿马格南弹 + + .50 AE弹 + + 9x39mm 苏维埃狙击弹 + + 5.45x39mm 俄式弹 + + 20x102mm 炮弹 + + 30x173mm 炮弹 + + 35x228mm 炮弹 + + 120mm 加农炮炮弹 + + 155mm 榴弹炮炮弹 + + M72 LAW 榴弹 + + FGM-148 Javelin 导弹 + + 130mm 火箭弹 + + 等离子电荷箭矢 + + 等离子电荷双发箭矢 + + 2x62mm 电荷磁轨射线弹 + + 3x34mm 电荷激光弹 + + \ No newline at end of file diff --git a/Languages/ChineseSimplified/DefInjected/ThingCategoryDef/ThingCategories_Shells.xml b/Languages/ChineseSimplified/DefInjected/ThingCategoryDef/ThingCategories_Shells.xml new file mode 100644 index 0000000..98aa026 --- /dev/null +++ b/Languages/ChineseSimplified/DefInjected/ThingCategoryDef/ThingCategories_Shells.xml @@ -0,0 +1,10 @@ + + + + 炮弹 + + 81mm 迫击炮弹 + + 90mm 加农炮弹 + + \ No newline at end of file diff --git a/Languages/ChineseSimplified/DefInjected/ThingCategoryDef/ThingCategories_Shotgun.xml b/Languages/ChineseSimplified/DefInjected/ThingCategoryDef/ThingCategories_Shotgun.xml new file mode 100644 index 0000000..431ca7d --- /dev/null +++ b/Languages/ChineseSimplified/DefInjected/ThingCategoryDef/ThingCategories_Shotgun.xml @@ -0,0 +1,10 @@ + + + + 霰弹 + + .410号径 + + 12号径 + + \ No newline at end of file diff --git a/Languages/ChineseSimplified/DefInjected/ThingDef/Ammo_Advanced.xml b/Languages/ChineseSimplified/DefInjected/ThingDef/Ammo_Advanced.xml new file mode 100644 index 0000000..0986c04 --- /dev/null +++ b/Languages/ChineseSimplified/DefInjected/ThingDef/Ammo_Advanced.xml @@ -0,0 +1,31 @@ + + + + 30x64mm 燃烧弹 (燃烧) + 燃烧弹的弹匣,用于燃烧武器供弹。 + + 30x64mm 燃烧弹 (温压) + 燃烧弹的弹匣,用于燃烧武器供弹。 + + 30x64mm 燃烧弹 (泡沫) + 燃烧弹的弹匣,用于燃烧武器供弹。 + + 80x256mm 燃烧弹 (温压) + 大型燃烧弹的弹匣,用于燃烧武器供弹。 + + 6x24mm 电荷弹 + 新型突击步枪使用的电荷射击弹药。 + + 6x24mm 电荷弹 (集中) + 新型突击步枪使用的电荷射击弹药。 + + 6x24mm 电荷弹 (离子) + 新型突击步枪使用的电荷射击弹药。 + + 5x35mm 电荷弹 + 机械族制造的电荷射击弹药,设计用于高速射击和护甲穿透。 + + 12x64mm 电荷弹 + 机械族制造的大口径电荷射击弹药,用于重型武器。 + + \ No newline at end of file diff --git a/Languages/ChineseSimplified/DefInjected/ThingDef/Ammo_Grenades.xml b/Languages/ChineseSimplified/DefInjected/ThingDef/Ammo_Grenades.xml new file mode 100644 index 0000000..ecac3fd --- /dev/null +++ b/Languages/ChineseSimplified/DefInjected/ThingDef/Ammo_Grenades.xml @@ -0,0 +1,16 @@ + + + + 30x29mm 榴弹 (高爆) + 相对较小的低速榴弹,用于榴弹发射器。 + + 30x29mm 榴弹 (EMP) + 相对较小的低速榴弹,用于榴弹发射器。 + + 40x46mm 榴弹 (高爆) + 手持榴弹发射器发射的低速榴弹。 + + 40x46mm 榴弹 (EMP) + 手持榴弹发射器发射的低速榴弹。 + + \ No newline at end of file diff --git a/Languages/ChineseSimplified/DefInjected/ThingDef/Ammo_HighCaliber.xml b/Languages/ChineseSimplified/DefInjected/ThingDef/Ammo_HighCaliber.xml new file mode 100644 index 0000000..9cfdadb --- /dev/null +++ b/Languages/ChineseSimplified/DefInjected/ThingDef/Ammo_HighCaliber.xml @@ -0,0 +1,25 @@ + + + + .50 BMG 子弹 (全金属被甲弹) + 多种重机枪和反器材步枪使用的大口径子弹。 + + .50 BMG 子弹 (脱壳穿甲弹) + 多种重机枪和反器材步枪使用的大口径子弹。 + + .50 BMG 子弹 (高爆穿甲弹) + 多种重机枪和反器材步枪使用的大口径子弹。 + + .50 BMG 子弹 (穿甲燃烧弹) + 多种重机枪和反器材步枪使用的大口径子弹。 + + 14.5x114mm 子弹 (全金属被甲弹) + 原本设计用于反坦克步枪的老式反坦克子弹,也被用在几种重机枪中。 + + 14.5x114mm 子弹 (高爆穿甲弹) + 原本设计用于反坦克步枪的老式反坦克子弹,也被用在几种重机枪中。 + + 14.5x114mm 子弹 (穿甲燃烧弹) + 原本设计用于反坦克步枪的老式反坦克子弹,也被用在几种重机枪中。 + + \ No newline at end of file diff --git a/Languages/ChineseSimplified/DefInjected/ThingDef/Ammo_Neolithic.xml b/Languages/ChineseSimplified/DefInjected/ThingDef/Ammo_Neolithic.xml new file mode 100644 index 0000000..067ab12 --- /dev/null +++ b/Languages/ChineseSimplified/DefInjected/ThingDef/Ammo_Neolithic.xml @@ -0,0 +1,22 @@ + + + + 箭 (石) + 简单的箭矢,把磨尖的箭头装在木杆上制成。 + + 箭 (钢铁) + 简单的箭矢,把磨尖的箭头装在木杆上制成。 + + 箭 (玻璃钢) + 简单的箭矢,把磨尖的箭头装在木杆上制成。 + + 重箭 (石) + 用长弓发射的重箭。 + + 重箭 (钢铁) + 用长弓发射的重箭。 + + 重箭 (玻璃钢) + 用长弓发射的重箭。 + + \ No newline at end of file diff --git a/Languages/ChineseSimplified/DefInjected/ThingDef/Ammo_Pistols.xml b/Languages/ChineseSimplified/DefInjected/ThingDef/Ammo_Pistols.xml new file mode 100644 index 0000000..a178a17 --- /dev/null +++ b/Languages/ChineseSimplified/DefInjected/ThingDef/Ammo_Pistols.xml @@ -0,0 +1,46 @@ + + + + .40 凸缘式底火子弹 + 用于德林杰手枪的超轻子弹。 + + .32 ACP 手枪弹 (全金属被甲弹) + 制止力不足的小口径手枪子弹。 + + 7.62x25mm 托卡列夫手枪弹 (全金属被甲弹) + 用于多种手枪和冲锋枪的通用手枪子弹。 + + 7.62x25mm 托卡列夫手枪弹 (穿甲弹) + 用于多种手枪和冲锋枪的通用手枪子弹。 + + 7.62x25mm 托卡列夫手枪弹 (空尖弹) + 用于多种手枪和冲锋枪的通用手枪子弹。 + + 9×19mm 鲁格弹 (全金属被甲弹) + 用于多种手枪和冲锋枪的通用手枪子弹。 + + 9x19mm 鲁格弹 (穿甲弹) + 用于多种手枪和冲锋枪的通用手枪子弹。 + + 9x19mm 鲁格弹 (空尖弹) + 用于多种手枪和冲锋枪的通用手枪子弹。 + + .45 ACP 手枪弹 (全金属被甲弹) + 制止力高于平均而备受青睐的手枪子弹。 + + .45 ACP 手枪弹 (穿甲弹) + 制止力高于平均而备受青睐的手枪子弹。 + + .45 ACP 手枪弹 (空尖弹) + 制止力高于平均而备受青睐的手枪子弹。 + + .45 柯尔特手枪弹 (全金属被甲弹) + 最初是设计用于左轮手枪的古老手枪子弹。 + + .45 柯尔特手枪弹 (穿甲弹) + 最初是设计用于左轮手枪的古老手枪子弹。 + + .45 柯尔特手枪弹 (空尖弹) + 最初是设计用于左轮手枪的古老手枪子弹。 + + \ No newline at end of file diff --git a/Languages/ChineseSimplified/DefInjected/ThingDef/Ammo_Rifles.xml b/Languages/ChineseSimplified/DefInjected/ThingDef/Ammo_Rifles.xml new file mode 100644 index 0000000..ec3f60d --- /dev/null +++ b/Languages/ChineseSimplified/DefInjected/ThingDef/Ammo_Rifles.xml @@ -0,0 +1,49 @@ + + + + 5.56x45mm 北约标准弹 (全金属被甲弹) + 用于多种突击步枪的小口径高速步枪子弹。 + + 5.56x45mm 北约标准弹 (穿甲弹) + 用于多种突击步枪的小口径高速步枪子弹。 + + 5.56x45mm 北约标准弹 (空尖弹) + 用于多种突击步枪的小口径高速步枪子弹。 + + 7.62x39mm 苏维埃子弹 (全金属被甲弹) + 用于一些比较旧式的突击步枪的中威力步枪子弹 + + 7.62x39mm 苏维埃子弹 (穿甲弹) + 用于一些比较旧式的突击步枪的中威力步枪子弹 + + 7.62x39mm 苏维埃子弹 (空尖弹) + 用于一些比较旧式的突击步枪的中威力步枪子弹 + + .303 步枪弹 (全金属被甲弹) + 大多是用于旧式手动栓式武器的大口径步枪子弹。 + + .303 步枪弹 (穿甲弹) + 大多是用于旧式手动栓式武器的大口径步枪子弹。 + + .303 步枪弹 (空尖弹) + 大多是用于旧式手动栓式武器的大口径步枪子弹。 + + 7.62x51mm 北约标准弹 (全金属被甲弹) + 用于机枪、狙击步枪和少量突击步枪的大口径步枪子弹。 + + 7.62x51mm 北约标准弹 (穿甲弹) + 用于机枪、狙击步枪和少量突击步枪的大口径步枪子弹。 + + 7.62x51mm 北约标准弹 (空尖弹) + 用于机枪、狙击步枪和少量突击步枪的大口径步枪子弹。 + + 7.62x54mmR 步枪子弹 (全金属被甲弹) + 用于许多机枪、手动栓式枪械和狙击步枪的凸缘式步枪子弹。 + + 7.62x54mmR 步枪子弹 (穿甲弹) + 用于许多机枪、手动栓式枪械和狙击步枪的凸缘式步枪子弹。 + + 7.62x54mmR 步枪子弹 (空尖弹) + 用于许多机枪、手动栓式枪械和狙击步枪的凸缘式步枪子弹。 + + \ No newline at end of file diff --git a/Languages/ChineseSimplified/DefInjected/ThingDef/Ammo_Rockets.xml b/Languages/ChineseSimplified/DefInjected/ThingDef/Ammo_Rockets.xml new file mode 100644 index 0000000..7bb917c --- /dev/null +++ b/Languages/ChineseSimplified/DefInjected/ThingDef/Ammo_Rockets.xml @@ -0,0 +1,13 @@ + + + + RPG-7 榴弹 (破甲弹) + 设计用于RPG-7火箭筒的火箭推进榴弹。发射后以弹头尾部的火箭推动榴弹向前。 + + RPG-7 榴弹 (温压) + 设计用于RPG-7火箭筒的火箭推进榴弹。发射后以弹头尾部的火箭推动榴弹向前。 + + RPG-7 榴弹 (破片) + 设计用于RPG-7火箭筒的火箭推进榴弹。发射后以弹头尾部的火箭推动榴弹向前。 + + \ No newline at end of file diff --git a/Languages/ChineseSimplified/DefInjected/ThingDef/Ammo_Shells.xml b/Languages/ChineseSimplified/DefInjected/ThingDef/Ammo_Shells.xml new file mode 100644 index 0000000..36e1ce4 --- /dev/null +++ b/Languages/ChineseSimplified/DefInjected/ThingDef/Ammo_Shells.xml @@ -0,0 +1,22 @@ + + + + 81mm 迫击炮弹 (高爆) + 设计用于迫击炮发射的低速炮弹。 + + 81mm 迫击炮弹 (燃烧) + 设计用于迫击炮发射的低速炮弹。 + + 81mm 迫击炮弹 (EMP) + 设计用于迫击炮发射的低速炮弹。 + + 90mm 加农炮弹 (破甲弹) + 相对较小的加农炮弹。 + + 90mm 加农炮弹 (高爆) + 相对较小的加农炮弹。 + + 90mm 加农炮弹 (EMP) + 相对较小的加农炮弹。 + + \ No newline at end of file diff --git a/Languages/ChineseSimplified/DefInjected/ThingDef/Ammo_Shotgun.xml b/Languages/ChineseSimplified/DefInjected/ThingDef/Ammo_Shotgun.xml new file mode 100644 index 0000000..af071d8 --- /dev/null +++ b/Languages/ChineseSimplified/DefInjected/ThingDef/Ammo_Shotgun.xml @@ -0,0 +1,22 @@ + + + + .410号径 霰弹 (鹿弹) + 常用霰弹中最小的号径。它的粗度跟.45柯尔特弹差不多,但长度明显较长,大概有76mm(3英寸)长。所以一些单发枪与左轮手枪即使没有经过改装也能发射。 + + 12号径 霰弹 (鹿弹) + 从狩猎、暴乱控制到军事武器,几乎所有用途中最通用的霰弹枪口径。 + + 12号径 霰弹 (鸟弹) + 从狩猎、暴乱控制到军事武器,几乎所有用途中最通用的霰弹枪口径。 + + 12号径 霰弹 (独头弹) + 从狩猎、暴乱控制到军事武器,几乎所有用途中最通用的霰弹枪口径。 + + 12号径 霰弹 (豆弹) + 从狩猎、暴乱控制到军事武器,几乎所有用途中最通用的霰弹枪口径。 + + 12号径 霰弹 (EMP) + 从狩猎、暴乱控制到军事武器,几乎所有用途中最通用的霰弹枪口径。 + + \ No newline at end of file diff --git a/Languages/ChineseSimplified/DefInjected/ThingDef/Apparel_Carrying.xml b/Languages/ChineseSimplified/DefInjected/ThingDef/Apparel_Carrying.xml new file mode 100644 index 0000000..5eebeb9 --- /dev/null +++ b/Languages/ChineseSimplified/DefInjected/ThingDef/Apparel_Carrying.xml @@ -0,0 +1,16 @@ + + + + 战术背心 + + 一件载荷背心,有多个口袋存放弹药和其他装备。\n\n加快换弹速度,但穿起来很笨重。 + + 背包 + + 一个舒适宽敞的背包,用于储存各种物品。 + + 普通背包 + + 一个有着几条肩带的背包,方便你在爬山和长途跋涉时在背上携带物品。 + + \ No newline at end of file diff --git a/Languages/ChineseSimplified/DefInjected/ThingDef/Apparel_Various.xml b/Languages/ChineseSimplified/DefInjected/ThingDef/Apparel_Various.xml new file mode 100644 index 0000000..b008f14 --- /dev/null +++ b/Languages/ChineseSimplified/DefInjected/ThingDef/Apparel_Various.xml @@ -0,0 +1,9 @@ + + + + 复合防弹背心 + + 一件在胸口和背后插有装甲片防弹衣。相较于普通的防弹衣,复合材料制成的护板能提供更好的防护性能。 + + + \ No newline at end of file diff --git a/Languages/ChineseSimplified/DefInjected/ThingDef/Buildings_Defenses.xml b/Languages/ChineseSimplified/DefInjected/ThingDef/Buildings_Defenses.xml new file mode 100644 index 0000000..bb07200 --- /dev/null +++ b/Languages/ChineseSimplified/DefInjected/ThingDef/Buildings_Defenses.xml @@ -0,0 +1,12 @@ + + + + 铁丝网 + + 减缓敌人速度的廉价防御工事。 + + 射击墙 + + 在墙壁上的开孔让你可以安全的躲在墙后射击。 + + \ No newline at end of file diff --git a/Languages/ChineseSimplified/DefInjected/ThingDef/Buildings_Production.xml b/Languages/ChineseSimplified/DefInjected/ThingDef/Buildings_Production.xml new file mode 100644 index 0000000..44eca63 --- /dev/null +++ b/Languages/ChineseSimplified/DefInjected/ThingDef/Buildings_Production.xml @@ -0,0 +1,8 @@ + + + + 弹药装配台 + + 用于手工装配弹药的工作站。 + + \ No newline at end of file diff --git a/Languages/ChineseSimplified/DefInjected/ThingDef/Buildings_Turrets.xml b/Languages/ChineseSimplified/DefInjected/ThingDef/Buildings_Turrets.xml new file mode 100644 index 0000000..b065012 --- /dev/null +++ b/Languages/ChineseSimplified/DefInjected/ThingDef/Buildings_Turrets.xml @@ -0,0 +1,28 @@ + + + + 电荷冲击炮炮塔 + + 安装了电荷冲击炮的自动炮塔。 + + 重型机枪炮塔 + + 安装了大口径机枪的装甲自动炮塔。非常耐揍。 + + M240B机枪炮塔 + + 安装在三脚架上的M240B机枪。 + + KPV重机枪炮塔 + + 安装在三脚架上的KPV重机枪。 + + 90mm高射炮炮塔 + + 复古的防空武器。对付现代飞行器已经无效,但在边缘世界还是被广泛用于攻击防御设施完善的敌人和车辆。 + + AGS-30榴弹发射器炮塔 + + 轻型自动榴弹发射器。 + + \ No newline at end of file diff --git a/Languages/ChineseSimplified/DefInjected/ThingDef/Filth_Various.xml b/Languages/ChineseSimplified/DefInjected/ThingDef/Filth_Various.xml new file mode 100644 index 0000000..202786d --- /dev/null +++ b/Languages/ChineseSimplified/DefInjected/ThingDef/Filth_Various.xml @@ -0,0 +1,10 @@ + + + + 凝固汽油坑 + + 在地上燃烧。 + + 尿液 + + \ No newline at end of file diff --git a/Languages/ChineseSimplified/DefInjected/ThingDef/Items_Turrets.xml b/Languages/ChineseSimplified/DefInjected/ThingDef/Items_Turrets.xml new file mode 100644 index 0000000..35676d9 --- /dev/null +++ b/Languages/ChineseSimplified/DefInjected/ThingDef/Items_Turrets.xml @@ -0,0 +1,16 @@ + + + + charge blaster turret + + heavy turret + + M240B + + KPV + + 90mm flak turret + + AGS-30 + + \ No newline at end of file diff --git a/Languages/ChineseSimplified/DefInjected/ThingDef/Items_Unfinished.xml b/Languages/ChineseSimplified/DefInjected/ThingDef/Items_Unfinished.xml new file mode 100644 index 0000000..c0e7b5f --- /dev/null +++ b/Languages/ChineseSimplified/DefInjected/ThingDef/Items_Unfinished.xml @@ -0,0 +1,8 @@ + + + + 未完成的炮塔用枪 + + 组装炮塔 + + \ No newline at end of file diff --git a/Languages/ChineseSimplified/DefInjected/ThingDef/LoadoutGen_Mechanoid.xml b/Languages/ChineseSimplified/DefInjected/ThingDef/LoadoutGen_Mechanoid.xml new file mode 100644 index 0000000..1777c85 --- /dev/null +++ b/Languages/ChineseSimplified/DefInjected/ThingDef/LoadoutGen_Mechanoid.xml @@ -0,0 +1,6 @@ + + + + 武器组合 - 机甲弹药 + + \ No newline at end of file diff --git a/Languages/ChineseSimplified/DefInjected/ThingDef/LoadoutGen_Mercenary.xml b/Languages/ChineseSimplified/DefInjected/ThingDef/LoadoutGen_Mercenary.xml new file mode 100644 index 0000000..814999d --- /dev/null +++ b/Languages/ChineseSimplified/DefInjected/ThingDef/LoadoutGen_Mercenary.xml @@ -0,0 +1,20 @@ + + + + 武器组合 - 佣兵弹药 + + 武器组合 - 佣兵弹药双倍 + + 武器组合 - 佣兵弹药重型 + + 武器组合 - 佣兵副近战武器 + + 武器组合 - 佣兵副武器 + + 武器组合 - 佣兵副武器SMG + + 武器组合 - 佣兵副武器弹药 + + 武器组合 - 佣兵副武器SMG弹药 + + \ No newline at end of file diff --git a/Languages/ChineseSimplified/DefInjected/ThingDef/LoadoutGen_Outlander.xml b/Languages/ChineseSimplified/DefInjected/ThingDef/LoadoutGen_Outlander.xml new file mode 100644 index 0000000..633a78e --- /dev/null +++ b/Languages/ChineseSimplified/DefInjected/ThingDef/LoadoutGen_Outlander.xml @@ -0,0 +1,10 @@ + + + + 武器组合 - 外来者弹药 + + 武器组合 - 外来者副近战武器 + + 武器组合 - 外来者白银 + + \ No newline at end of file diff --git a/Languages/ChineseSimplified/DefInjected/ThingDef/LoadoutGen_Pirate.xml b/Languages/ChineseSimplified/DefInjected/ThingDef/LoadoutGen_Pirate.xml new file mode 100644 index 0000000..0f26ad6 --- /dev/null +++ b/Languages/ChineseSimplified/DefInjected/ThingDef/LoadoutGen_Pirate.xml @@ -0,0 +1,6 @@ + + + + 武器组合 - 海盗弹药 + + \ No newline at end of file diff --git a/Languages/ChineseSimplified/DefInjected/ThingDef/LoadoutGen_Tribal.xml b/Languages/ChineseSimplified/DefInjected/ThingDef/LoadoutGen_Tribal.xml new file mode 100644 index 0000000..ae3cd59 --- /dev/null +++ b/Languages/ChineseSimplified/DefInjected/ThingDef/LoadoutGen_Tribal.xml @@ -0,0 +1,10 @@ + + + + 武器组合 - 部落弹药 + + 武器组合 - 部落投矛 + + 武器组合 - 部落副武器 + + \ No newline at end of file diff --git a/Languages/ChineseSimplified/DefInjected/ThingDef/Plants_Cultivated.xml b/Languages/ChineseSimplified/DefInjected/ThingDef/Plants_Cultivated.xml new file mode 100644 index 0000000..3cfa5e3 --- /dev/null +++ b/Languages/ChineseSimplified/DefInjected/ThingDef/Plants_Cultivated.xml @@ -0,0 +1,8 @@ + + + + 火焰球根 + + 为了获得制作燃烧武器的燃烧剂而培育的转基因植物。\n\n培育时必须非常小心,球根中含有的可燃物甚至能在室温中自燃,需要保持一个阴凉的环境。 + + \ No newline at end of file diff --git a/Languages/ChineseSimplified/DefInjected/ThingDef/Projectiles_Advanced.xml b/Languages/ChineseSimplified/DefInjected/ThingDef/Projectiles_Advanced.xml new file mode 100644 index 0000000..67543ea --- /dev/null +++ b/Languages/ChineseSimplified/DefInjected/ThingDef/Projectiles_Advanced.xml @@ -0,0 +1,22 @@ + + + + 燃烧弹 + + 温压弹 + + 泡沫弹 + + 地狱火加农炮弹 + + 电荷弹 + + 电荷弹 (集中) + + 电荷弹 (离子) + + 电荷标枪弹 + + 电荷冲击弹 + + \ No newline at end of file diff --git a/Languages/ChineseSimplified/DefInjected/ThingDef/Projectiles_Fragments.xml b/Languages/ChineseSimplified/DefInjected/ThingDef/Projectiles_Fragments.xml new file mode 100644 index 0000000..e683337 --- /dev/null +++ b/Languages/ChineseSimplified/DefInjected/ThingDef/Projectiles_Fragments.xml @@ -0,0 +1,16 @@ + + + + 小型炮弹破片 + + 中型炮弹破片 + + 大型炮弹破片 + + 小型榴弹破片 + + 中型榴弹破片 + + 大型榴弹破片 + + \ No newline at end of file diff --git a/Languages/ChineseSimplified/DefInjected/ThingDef/Projectiles_Grenades.xml b/Languages/ChineseSimplified/DefInjected/ThingDef/Projectiles_Grenades.xml new file mode 100644 index 0000000..3422f4e --- /dev/null +++ b/Languages/ChineseSimplified/DefInjected/ThingDef/Projectiles_Grenades.xml @@ -0,0 +1,12 @@ + + + + 30x29mm 榴弹 (高爆) + + 30x29mm 榴弹 (EMP) + + 40x46mm 榴弹 (高爆) + + 40x46mm 榴弹 (EMP) + + \ No newline at end of file diff --git a/Languages/ChineseSimplified/DefInjected/ThingDef/Projectiles_HighCaliber.xml b/Languages/ChineseSimplified/DefInjected/ThingDef/Projectiles_HighCaliber.xml new file mode 100644 index 0000000..f5f493f --- /dev/null +++ b/Languages/ChineseSimplified/DefInjected/ThingDef/Projectiles_HighCaliber.xml @@ -0,0 +1,18 @@ + + + + .50 BMG 子弹 (全金属被甲弹) + + .50 BMG 子弹 (脱壳穿甲弹) + + .50 BMG 子弹 (高爆) + + .50 BMG 子弹 (穿甲燃烧弹) + + 14.5x114mm 子弹 (全金属被甲弹) + + 14.5x114mm 子弹 (高爆) + + 14.5x114mm 子弹 (穿甲燃烧弹) + + \ No newline at end of file diff --git a/Languages/ChineseSimplified/DefInjected/ThingDef/Projectiles_Neolithic.xml b/Languages/ChineseSimplified/DefInjected/ThingDef/Projectiles_Neolithic.xml new file mode 100644 index 0000000..8e8755f --- /dev/null +++ b/Languages/ChineseSimplified/DefInjected/ThingDef/Projectiles_Neolithic.xml @@ -0,0 +1,18 @@ + + + + 箭 (石) + + 箭 (钢铁) + + 箭 (玻璃钢) + + 重箭 (石) + + 重箭 (钢铁) + + 重箭 (玻璃钢) + + + + \ No newline at end of file diff --git a/Languages/ChineseSimplified/DefInjected/ThingDef/Projectiles_Pistols.xml b/Languages/ChineseSimplified/DefInjected/ThingDef/Projectiles_Pistols.xml new file mode 100644 index 0000000..f9722de --- /dev/null +++ b/Languages/ChineseSimplified/DefInjected/ThingDef/Projectiles_Pistols.xml @@ -0,0 +1,36 @@ + + + + .40 凸缘式底火子弹 + + .32 ACP 手枪弹 (全金属被甲弹) + + .32 ACP 手枪弹 (穿甲弹) + + .32 ACP 手枪弹 (空尖弹) + + 7.62x25mm 托卡列夫手枪弹 (全金属被甲弹) + + 7.62x25mm 托卡列夫手枪弹 (穿甲弹) + + 7.62x25mm 托卡列夫手枪弹 (空尖弹) + + 9×19mm 鲁格弹 (全金属被甲弹) + + 9x19mm 鲁格弹 (穿甲弹) + + 9x19mm 鲁格弹 (空尖弹) + + .45 ACP 手枪弹 (全金属被甲弹) + + .45 ACP 手枪弹 (穿甲弹) + + .45 ACP 手枪弹 (空尖弹) + + .45 柯尔特手枪弹 (全金属被甲弹) + + .45 柯尔特手枪弹 (穿甲弹) + + .45 柯尔特手枪弹 (空尖弹) + + \ No newline at end of file diff --git a/Languages/ChineseSimplified/DefInjected/ThingDef/Projectiles_Rifles.xml b/Languages/ChineseSimplified/DefInjected/ThingDef/Projectiles_Rifles.xml new file mode 100644 index 0000000..8aa4e1d --- /dev/null +++ b/Languages/ChineseSimplified/DefInjected/ThingDef/Projectiles_Rifles.xml @@ -0,0 +1,34 @@ + + + + 5.56x45mm 北约标准弹 (全金属被甲弹) + + 5.56x45mm 北约标准弹 (穿甲弹) + + 5.56x45mm 北约标准弹 (空尖弹) + + 7.62x39mm 苏维埃子弹 (全金属被甲弹) + + 7.62x39mm 苏维埃子弹 (穿甲弹) + + 7.62x39mm 苏维埃子弹 (空尖弹) + + .303 步枪弹 (全金属被甲弹) + + .303 步枪弹 (穿甲弹) + + .303 步枪弹 (空尖弹) + + 7.62x51mm 北约标准弹 (全金属被甲弹) + + 7.62x51mm 北约标准弹 (穿甲弹) + + 7.62x51mm 北约标准弹 (空尖弹) + + 7.62x54mmR 步枪子弹 (全金属被甲弹) + + 7.62x54mmR 步枪子弹 (穿甲弹) + + 7.62x54mmR 步枪子弹 (空尖弹) + + \ No newline at end of file diff --git a/Languages/ChineseSimplified/DefInjected/ThingDef/Projectiles_Rockets.xml b/Languages/ChineseSimplified/DefInjected/ThingDef/Projectiles_Rockets.xml new file mode 100644 index 0000000..4598f42 --- /dev/null +++ b/Languages/ChineseSimplified/DefInjected/ThingDef/Projectiles_Rockets.xml @@ -0,0 +1,10 @@ + + + + RPG-7 榴弹 (破甲弹) + + RPG-7 榴弹 (温压) + + RPG-7 榴弹 (破片) + + \ No newline at end of file diff --git a/Languages/ChineseSimplified/DefInjected/ThingDef/Projectiles_Shells.xml b/Languages/ChineseSimplified/DefInjected/ThingDef/Projectiles_Shells.xml new file mode 100644 index 0000000..a2ef326 --- /dev/null +++ b/Languages/ChineseSimplified/DefInjected/ThingDef/Projectiles_Shells.xml @@ -0,0 +1,16 @@ + + + + 81mm 迫击炮弹 (高爆) + + 81mm 迫击炮弹 (燃烧) + + 81mm 迫击炮弹 (EMP) + + 90mm 加农炮弹 (穿甲) + + 90mm 加农炮弹 (高爆) + + 90mm 加农炮弹 (EMP) + + \ No newline at end of file diff --git a/Languages/ChineseSimplified/DefInjected/ThingDef/Projectiles_Shotgun.xml b/Languages/ChineseSimplified/DefInjected/ThingDef/Projectiles_Shotgun.xml new file mode 100644 index 0000000..9b21b8e --- /dev/null +++ b/Languages/ChineseSimplified/DefInjected/ThingDef/Projectiles_Shotgun.xml @@ -0,0 +1,16 @@ + + + + .410号径 霰弹 (鹿弹) + + 12号径 霰弹 (鹿弹) + + 12号径 霰弹 (鸟弹) + + 12号径 霰弹 (独头弹) + + 12号径 霰弹 (豆弹) + + 12号径 霰弹 (EMP) + + \ No newline at end of file diff --git a/Languages/ChineseSimplified/DefInjected/ThingDef/Things_Special.xml b/Languages/ChineseSimplified/DefInjected/ThingDef/Things_Special.xml new file mode 100644 index 0000000..046c026 --- /dev/null +++ b/Languages/ChineseSimplified/DefInjected/ThingDef/Things_Special.xml @@ -0,0 +1,6 @@ + + + + 火炮目标标记 + + \ No newline at end of file diff --git a/Languages/ChineseSimplified/DefInjected/ThingDef/Weapons_Artillery.xml b/Languages/ChineseSimplified/DefInjected/ThingDef/Weapons_Artillery.xml new file mode 100644 index 0000000..bce0ed9 --- /dev/null +++ b/Languages/ChineseSimplified/DefInjected/ThingDef/Weapons_Artillery.xml @@ -0,0 +1,8 @@ + + + + 81mm迫击炮 + + 以抛物线发射迫击炮弹。精度很差但是射程非常远。 + + \ No newline at end of file diff --git a/Languages/ChineseSimplified/DefInjected/ThingDef/Weapons_Grenades.xml b/Languages/ChineseSimplified/DefInjected/ThingDef/Weapons_Grenades.xml new file mode 100644 index 0000000..7cf4a05 --- /dev/null +++ b/Languages/ChineseSimplified/DefInjected/ThingDef/Weapons_Grenades.xml @@ -0,0 +1,11 @@ + + + + 闪光手榴弹 + + 闪光手榴弹 + + 爆炸时,伴随著巨大的声响或者闪光,使到爆炸范围内的敌人即时短暂盲聋,从而丧失反抗能力。 + + + \ No newline at end of file diff --git a/Languages/ChineseSimplified/DefInjected/ThingDef/Weapons_Spotting.xml b/Languages/ChineseSimplified/DefInjected/ThingDef/Weapons_Spotting.xml new file mode 100644 index 0000000..dd47ced --- /dev/null +++ b/Languages/ChineseSimplified/DefInjected/ThingDef/Weapons_Spotting.xml @@ -0,0 +1,10 @@ + + + + 虚拟子弹 + + 双筒望远镜 + + 观测员使用的一组双筒望远镜和便携式对讲机。用于协调火炮打击。\n\n对目标使用会对其标记,移除间接射击的精度判定。此外,所有直接射击将按照观测员的射击精度和能力进行判定,替代炮手以决定最终精度。 + + \ No newline at end of file diff --git a/Languages/ChineseSimplified/DefInjected/ThingDef/Weapons_Turrets.xml b/Languages/ChineseSimplified/DefInjected/ThingDef/Weapons_Turrets.xml new file mode 100644 index 0000000..08b703e --- /dev/null +++ b/Languages/ChineseSimplified/DefInjected/ThingDef/Weapons_Turrets.xml @@ -0,0 +1,28 @@ + + + + 电荷冲击炮(炮塔用) + + 装在炮塔底座上的电荷冲击炮。 + + 重型机枪(炮塔用) + + 装在炮塔底座上的大口径机枪。 + + KPV重机枪(炮塔用) + + 用于对付轻型车辆的机枪炮塔。 + + M240B机枪(炮塔用) + + 安装在三脚架上的M240B机枪。 + + 90mm 高射炮(炮塔用) + + 安装在固定支架上的90mm 高射炮。 + + AGS-30榴弹发射器(炮塔用) + + 安装在三脚架上的AGS-30榴弹发射器。 + + \ No newline at end of file diff --git a/Languages/ChineseSimplified/DefInjected/ThoughtDef/Thoughts_CR.xml b/Languages/ChineseSimplified/DefInjected/ThoughtDef/Thoughts_CR.xml new file mode 100644 index 0000000..2728345 --- /dev/null +++ b/Languages/ChineseSimplified/DefInjected/ThoughtDef/Thoughts_CR.xml @@ -0,0 +1,34 @@ + + + + + Suppressed.stages[0].label + 受到攻击 + + + + Suppressed.stages[0].description + 有人要杀我! + + + + Suppressed.stages[1].label + 被压制 + + + + Suppressed.stages[1].description + 对方的火力太强了! + + + + Suppressed.stages[2].label + 被完全压制 + + + + Suppressed.stages[2].description + 游戏结束了,哥们!游戏结束了! + + + \ No newline at end of file diff --git a/Languages/ChineseSimplified/DefInjected/WorkGiverDef/WorkGivers.xml b/Languages/ChineseSimplified/DefInjected/WorkGiverDef/WorkGivers.xml new file mode 100644 index 0000000..779ffe3 --- /dev/null +++ b/Languages/ChineseSimplified/DefInjected/WorkGiverDef/WorkGivers.xml @@ -0,0 +1,16 @@ + + + + 重新装填炮塔 + + 重新装填 + + 重新装填于 + + 制作弹药 + + 制作弹药 + + 制作弹药于 + + \ No newline at end of file diff --git a/Languages/ChineseSimplified/Keyed/BulkAndWeight.xml b/Languages/ChineseSimplified/Keyed/BulkAndWeight.xml new file mode 100644 index 0000000..c049e7a --- /dev/null +++ b/Languages/ChineseSimplified/Keyed/BulkAndWeight.xml @@ -0,0 +1,34 @@ + + + + 着装配置 + 编辑 {0} + 当前武器组合 + 武器组合 + 重量 + 体积 + 着装配置 + 成瘾品 + 武器组合 + 当前重量:{1}\n上限:{0}\n\n移动速度系数:{2}\n超重惩罚:{3} + 当前体积:{1}\n上限:{0}\n\n工作速度系数:{2} + 当前重量:{1}\n基础上限:{0}\n\n移动速度系数:{2}\n超重惩罚:{3} + 当前体积:{1}\n基础上限:{0}\n\n工作速度系数:{2} + 无武装 + 选择武器组合 + 新建武器组合 + 删除武器组合 + 没有选择武器组合 + 武器组合 + 选择远程武器 + 选择近战武器 + 选择弹药 + 选择全部 + 筛选 + 拖动手柄排序 + 数量:{0} + 删除 + 为{0}添加弹药 + + + diff --git a/Languages/ChineseSimplified/Keyed/Descriptions.xml b/Languages/ChineseSimplified/Keyed/Descriptions.xml new file mode 100644 index 0000000..409aae2 --- /dev/null +++ b/Languages/ChineseSimplified/Keyed/Descriptions.xml @@ -0,0 +1,12 @@ + + + + 伤害 + 爆炸范围 + 次级爆炸 + 破片范围 + 护甲穿透 + 弹丸数量 + 散布率 + + diff --git a/Languages/ChineseSimplified/Keyed/Keys.xml b/Languages/ChineseSimplified/Keyed/Keys.xml new file mode 100644 index 0000000..69fcd7b --- /dev/null +++ b/Languages/ChineseSimplified/Keyed/Keys.xml @@ -0,0 +1,56 @@ + + + + 重新装填 + 重新装填这把枪。 + + 重新装填中! + 重新装填完成! + + 被压制! + 被完全压制! + 重新装填中 + + 全自动 + 短点射 + 单发 + 快速射击 + 瞄准射击 + 压制射击 + 停止射击 + 切换射击模式。 + 切换瞄准模式。 + + 炮击目标标记,消逝时间: + + 能见度误差 + 预判误差 + 射程误差 + 枪口摆动 + 扩散 + 射偏范围 + 间瞄射击 + 掩体高度 + 目标高度 + 目标宽度 + + 携带重量 + 携带体积 + 超重 + 最终修正 + 物品栏已满 + 拾取 + 拾取一半 + 无法拾取 + 弹匣容量 + 换弹时间 + 口径 + 射击模式 + 短点射射击次数 + 弹药耗尽 + 收起 {0} + 无法从事驯服工作,因为物品栏已满。 + + 丢弃并搬运 + 食用 + diff --git a/Languages/ChineseSimplified/Strings/NameBanks/SwearLibrary.txt b/Languages/ChineseSimplified/Strings/NameBanks/SwearLibrary.txt new file mode 100644 index 0000000..5120877 --- /dev/null +++ b/Languages/ChineseSimplified/Strings/NameBanks/SwearLibrary.txt @@ -0,0 +1,79 @@ +You're gonna die! +Yeehaw, Partytime! +Eat dirt! +No one will ever find your grave! +Shut up and eat my bullets! +You just hung vacancy signs on your asses and my foots looking for a room! +Die, you scum! +I will dance on your grave! +Usually I am a pacifist, but you asked for it! +I will rip off your leg, and beat you to death with it! +You asshole! +I will rip out your entrails! +Don't worry about your widow, I'll comfort her! +I'm here to kick ass! +Look who's here! +Not even your mom will recognize your face! +Hungry? How about a knuckle-sandwich! +I will smoke your ass! +There can be only one! +Are you scared already? +Wohoo! I love going on a killing spree! +No one will cry at your funeral! +You're gonna pay for that! +Fresh meat! +I will skin you alive! +Better start praying, NOW! +I eat guys like you for breakfast! +The hunt is on! +I love the smell of death in the morning! +I will rip you a new one! +Your number is up! +I'm not racist, I kill all kinds of people! +Playtime is over! +You cry like a sissy! +I will give you some lovin'..up your ass! +I will kill you, resurrect you, and kill you again! +Kill them ALL! +Take this, you pig! +You will not survive this , you scum! +Eat shit you apes! +One, two, cheeki breeki! +Don't you dare die yet! I need your skin alive! +Our colony policy is to destroy ALL enemies! +Are you bulletproof?! Die already! +You can't handle our badassery! +Come out, come out, wherever you are! +Pick a direction, and run little piggy! +Promise, you'll die quick and painless! +I'll smoke you like a chimney! +You get a bullet and you get a bullet, everybody gets a bullet! +All your base are belong to us! +No one will find your corpse! +Yippee Ki Yay motherfucker! +We will slice you in little pieces! +Less talk, more dying! +You're a disease, and I'm the cure! +Say hello to my little friend! +I'm too old for this shit +Hasta-la-vista baby! +Heeeere's Johnny! +I'm here to chew gum and kick ass and Im all out of gum! +I will spill your blood till it rains down from the skies! +You know how I said I'll kill you last? I lied. +I will show you REAL pain! +I'll make it slow..and very painful! +I hope you will all drop dead! +Just a small sacrifice for the greater good! +Justice will be served! +Run, little piggy, run! +I'm gonna take you to the bank. To the blood bank! +I will make you suffer! +Barbeque, huh? How do you like your ribs? +Your actions are illogical. All possible outcomes have been calculated. +Have you realized the foolishnes of your actions? +You call that a knife? This is a knife! +Die, you cockroach! +Prepare to die! +He laughs best that shoots first! +this is SPARTA! \ No newline at end of file diff --git a/Languages/ChineseSimplified/Strings/NameBanks/SwearLibrarySuppressed.txt b/Languages/ChineseSimplified/Strings/NameBanks/SwearLibrarySuppressed.txt new file mode 100644 index 0000000..ce31292 --- /dev/null +++ b/Languages/ChineseSimplified/Strings/NameBanks/SwearLibrarySuppressed.txt @@ -0,0 +1,87 @@ +Suckers! No regard for human life! +I'm gonna get my ass kicked! +Line up you fools! +Allah-Akbar! +We will never surrender! +And mommy told me there were no monsters! +This is gonna hurt! +That's not what I signed up for! +I'll shove my foot so far up your ass, you gon' choke on my laces! +I should have stayed home! +I am so mad! +A little more lead and I'll turn into a statue! +That was my favourite eye! +Just wait and I will be dancing on your grave! +Aren't YOU a piece of cake? Let me stick a fork in you! +Oh boy! He actually hit me! +I might have lost a lung.... +I'm cool! Don't hit me! +You broke my wank-hand you bastard! +Don't kick me! +Can't you train on someone else first? +I_am_fucked.exe initiated... +I need a change of underwear! +One, two, three...am I still alive? Four, five +I hope that's not my spleen there on the floor +Some one get a first aid kit! Or a joint +This is screwed up! +Screw you asshole! +Get your filthy paws off of me! +Well, fuck me! +Bitch you just bought a ticket to hell! +Oh! Look how much blood....I had. +My eye! My precious eye! +Dammit! +Just you wait, I'll give it to you smooth and hard! +It's time to study the enemy from afar! +You're gonna pay..oh how you're gonna pay! +They are CRAZY! +Its easier to be brave from a distance! +My sheesh, my sheesh! +Have they lost their minds?! +Oh, you scum! +And then? And then I died..haha. My favourite joke! +Come to the door...and you gonna pick your bones off the floor! +Hello to you too! +If you can't listen , you're gonna have to feel! +He that will not hear must feel. +Ey..guys, hurry! +Step on up ladies and gents! +Dont anger the angry white people! +Do you even know who I am?! +Don't hit me, I'm a certified idiot! +People aren't afraid of dying but of loosing their life! +Please don't think I'm just to lazy to carry you myself! +What's that smell?! Oh..that's us. +We swear we're fun guys! +Do I look like I'm greenpeace you vermin? +Better to get a bit wet than get a lot dead. +Don't touch me! +Did I explain to you already, what crazy means? +This ain't at all like taking candy from a baby! +You're to late! The beer is already all gone! +I was an adventurer..then I took an arrow to the knee +Aaaahhhhhh-aaaaaaaahhhh! +We fight or we die! +No retreat, no surrender! +Kill or be killed! +Don't forget: the pin, you pull and the grenade is what you throw! +Does he even realize he's off his meds?! +Stupid bastards! Just went ahead and burned my farm! +Where will my blood spill? +Stay back you vile scum! +Oh pleasant fear, oh sweet despair! +I hope you all croak! +I'm not afraid of anything! Aaaahhh! +Madness will consume you! +This. Is. SPARTAAAA! +I'm still kicking! +All is not lost yet! +Maybe we will die, but at least we have our freedom! +I will rip out your guts, you bastards! +The real war will start tomorrow, with a hangover! +But we used to get along so well! +I hate inept raiders +Mrrrmrrrgml! +Mrgl mrrrgll? +Arrggghhhh! Arrgh aaahhhhh! \ No newline at end of file diff --git a/Languages/English/Keyed/BulkAndWeight.xml b/Languages/English/Keyed/BulkAndWeight.xml index 3cdb00d..776aa23 100644 --- a/Languages/English/Keyed/BulkAndWeight.xml +++ b/Languages/English/Keyed/BulkAndWeight.xml @@ -5,9 +5,10 @@ Edit {0} Current loadout Loadouts - Weight + Mass Bulk outfit + drug policy loadout Current weight: {1}\nCapacity: {0}\n\nMove speed factor: {2}\nEncumbrance penalty: {3} Current bulk: {1}\nCapacity: {0}\n\nWork speed factor: {2} diff --git a/Languages/English/Keyed/Keys.xml b/Languages/English/Keyed/Keys.xml index 187d236..0aa1838 100644 --- a/Languages/English/Keyed/Keys.xml +++ b/Languages/English/Keyed/Keys.xml @@ -1,52 +1,56 @@ - Reload - Reloads this gun. - - Reloading! - Reloaded! - - Suppressed! - Reloading - - Auto - Burst - Single - Snapshot - Aimed shot - Suppress - Hold fire - Toggle fire mode. - Toggle aim mode. - - Marked for artillery, expires in - - Visibility error - Lead error - Range error - Sway - Spread - Miss radius - Indirect fire - Cover height - Target height - Target width - - Carried weight - Carried bulk - Encumbered - Final modifier - Inventory is full - Pick up - Cannot pick up - Magazine size - Reload time - Caliber - Fire modes - Burst shot count - Out of ammo - Put away {0} - can't do taming job because of a full inventory. - + Reload + Reloads this gun. + + Reloading! + Reloaded! + + Suppressed! + Hunkering! + Reloading + + Auto + Burst + Single + Snapshot + Aimed shot + Suppress + Hold fire + Toggle fire mode. + Toggle aim mode. + + Marked for artillery, expires in + + Visibility error + Lead error + Range error + Sway + Spread + Miss radius + Indirect fire + Cover height + Target height + Target width + + Carried weight + Carried bulk + Encumbered + Final modifier + Inventory is full + Pick up + Pick up half + Cannot pick up + Magazine size + Reload time + Caliber + Fire modes + Burst shot count + Out of ammo + Put away {0} + can't do taming job because of a full inventory. + Drop and haul + Consume + diff --git a/Languages/English/Keyed/Text.xml b/Languages/English/Keyed/Text.xml new file mode 100644 index 0000000..91f1edd --- /dev/null +++ b/Languages/English/Keyed/Text.xml @@ -0,0 +1,77 @@ + + + + (OFF) + Press Shift-Return for configuration + + Achtung! Mod + + Active + This mod can be turned on/off without restarting RimWorld + + Force draft + To draft an undrafted colonist while right-clicking, hold the selected key + + Ignore context menu + To ignore the context menu while positioning colonists, hold the selected key key while right-clicking + + Move colonists relative + To move selected colonists relative to their current position, hold the selected key while right-click-dragging + + Disabled + Alt + Ctrl + Shift + Win/Cmd + + Mental break level for jobs + Set the break level at which a colonist stop a given Achtung job + Ignore + Minor + Major + Almost extreme + Extreme + + Health status for jobs + Set the health status at which a colonist stop a given Achtung job + Ignore + Should be tended now + Medical care + Needs medical rest + In pain shock + + Show Auto Combat positions + If enabled will show auto combat positioning for selected colonists + + {0} was cancelled + {0} is facing an imminent breakdown + {0} is in bad shape + + Clean this room + Cleaning room thoroughly + Clean a room until it is completely clean + Cleaning{0}: {1} + + Fight fire + Fighting a fire + Fights a fire (even outside home zone) + Fighting fire: {0} + + Sow this zone/room + Sowing zone/room + Sow a growing zone or room until it is completely sowed + Sowing{0}: {1} + + Auto combat {0} + Fighting automatically + Fight an enemy or target automatically + Auto combat: {0} + Advancing to {0} + Positioning ({0}) + Shooting at {0} + Hitting {0} + Aiming at {0} + + (Job #{0}) + + \ No newline at end of file diff --git a/Languages/English/Strings/NameBanks/SwearLibrary.txt b/Languages/English/Strings/NameBanks/SwearLibrary.txt new file mode 100644 index 0000000..5120877 --- /dev/null +++ b/Languages/English/Strings/NameBanks/SwearLibrary.txt @@ -0,0 +1,79 @@ +You're gonna die! +Yeehaw, Partytime! +Eat dirt! +No one will ever find your grave! +Shut up and eat my bullets! +You just hung vacancy signs on your asses and my foots looking for a room! +Die, you scum! +I will dance on your grave! +Usually I am a pacifist, but you asked for it! +I will rip off your leg, and beat you to death with it! +You asshole! +I will rip out your entrails! +Don't worry about your widow, I'll comfort her! +I'm here to kick ass! +Look who's here! +Not even your mom will recognize your face! +Hungry? How about a knuckle-sandwich! +I will smoke your ass! +There can be only one! +Are you scared already? +Wohoo! I love going on a killing spree! +No one will cry at your funeral! +You're gonna pay for that! +Fresh meat! +I will skin you alive! +Better start praying, NOW! +I eat guys like you for breakfast! +The hunt is on! +I love the smell of death in the morning! +I will rip you a new one! +Your number is up! +I'm not racist, I kill all kinds of people! +Playtime is over! +You cry like a sissy! +I will give you some lovin'..up your ass! +I will kill you, resurrect you, and kill you again! +Kill them ALL! +Take this, you pig! +You will not survive this , you scum! +Eat shit you apes! +One, two, cheeki breeki! +Don't you dare die yet! I need your skin alive! +Our colony policy is to destroy ALL enemies! +Are you bulletproof?! Die already! +You can't handle our badassery! +Come out, come out, wherever you are! +Pick a direction, and run little piggy! +Promise, you'll die quick and painless! +I'll smoke you like a chimney! +You get a bullet and you get a bullet, everybody gets a bullet! +All your base are belong to us! +No one will find your corpse! +Yippee Ki Yay motherfucker! +We will slice you in little pieces! +Less talk, more dying! +You're a disease, and I'm the cure! +Say hello to my little friend! +I'm too old for this shit +Hasta-la-vista baby! +Heeeere's Johnny! +I'm here to chew gum and kick ass and Im all out of gum! +I will spill your blood till it rains down from the skies! +You know how I said I'll kill you last? I lied. +I will show you REAL pain! +I'll make it slow..and very painful! +I hope you will all drop dead! +Just a small sacrifice for the greater good! +Justice will be served! +Run, little piggy, run! +I'm gonna take you to the bank. To the blood bank! +I will make you suffer! +Barbeque, huh? How do you like your ribs? +Your actions are illogical. All possible outcomes have been calculated. +Have you realized the foolishnes of your actions? +You call that a knife? This is a knife! +Die, you cockroach! +Prepare to die! +He laughs best that shoots first! +this is SPARTA! \ No newline at end of file diff --git a/Languages/English/Strings/NameBanks/SwearLibrarySuppressed.txt b/Languages/English/Strings/NameBanks/SwearLibrarySuppressed.txt new file mode 100644 index 0000000..ce31292 --- /dev/null +++ b/Languages/English/Strings/NameBanks/SwearLibrarySuppressed.txt @@ -0,0 +1,87 @@ +Suckers! No regard for human life! +I'm gonna get my ass kicked! +Line up you fools! +Allah-Akbar! +We will never surrender! +And mommy told me there were no monsters! +This is gonna hurt! +That's not what I signed up for! +I'll shove my foot so far up your ass, you gon' choke on my laces! +I should have stayed home! +I am so mad! +A little more lead and I'll turn into a statue! +That was my favourite eye! +Just wait and I will be dancing on your grave! +Aren't YOU a piece of cake? Let me stick a fork in you! +Oh boy! He actually hit me! +I might have lost a lung.... +I'm cool! Don't hit me! +You broke my wank-hand you bastard! +Don't kick me! +Can't you train on someone else first? +I_am_fucked.exe initiated... +I need a change of underwear! +One, two, three...am I still alive? Four, five +I hope that's not my spleen there on the floor +Some one get a first aid kit! Or a joint +This is screwed up! +Screw you asshole! +Get your filthy paws off of me! +Well, fuck me! +Bitch you just bought a ticket to hell! +Oh! Look how much blood....I had. +My eye! My precious eye! +Dammit! +Just you wait, I'll give it to you smooth and hard! +It's time to study the enemy from afar! +You're gonna pay..oh how you're gonna pay! +They are CRAZY! +Its easier to be brave from a distance! +My sheesh, my sheesh! +Have they lost their minds?! +Oh, you scum! +And then? And then I died..haha. My favourite joke! +Come to the door...and you gonna pick your bones off the floor! +Hello to you too! +If you can't listen , you're gonna have to feel! +He that will not hear must feel. +Ey..guys, hurry! +Step on up ladies and gents! +Dont anger the angry white people! +Do you even know who I am?! +Don't hit me, I'm a certified idiot! +People aren't afraid of dying but of loosing their life! +Please don't think I'm just to lazy to carry you myself! +What's that smell?! Oh..that's us. +We swear we're fun guys! +Do I look like I'm greenpeace you vermin? +Better to get a bit wet than get a lot dead. +Don't touch me! +Did I explain to you already, what crazy means? +This ain't at all like taking candy from a baby! +You're to late! The beer is already all gone! +I was an adventurer..then I took an arrow to the knee +Aaaahhhhhh-aaaaaaaahhhh! +We fight or we die! +No retreat, no surrender! +Kill or be killed! +Don't forget: the pin, you pull and the grenade is what you throw! +Does he even realize he's off his meds?! +Stupid bastards! Just went ahead and burned my farm! +Where will my blood spill? +Stay back you vile scum! +Oh pleasant fear, oh sweet despair! +I hope you all croak! +I'm not afraid of anything! Aaaahhh! +Madness will consume you! +This. Is. SPARTAAAA! +I'm still kicking! +All is not lost yet! +Maybe we will die, but at least we have our freedom! +I will rip out your guts, you bastards! +The real war will start tomorrow, with a hangover! +But we used to get along so well! +I hate inept raiders +Mrrrmrrrgml! +Mrgl mrrrgll? +Arrggghhhh! Arrgh aaahhhhh! \ No newline at end of file diff --git a/Languages/German/Keyed/Text.xml b/Languages/German/Keyed/Text.xml new file mode 100644 index 0000000..fe87fd0 --- /dev/null +++ b/Languages/German/Keyed/Text.xml @@ -0,0 +1,78 @@ + + + + Unterstützt von Achtung! Mod {0} {1} + (AUS) + Drücke Shift-Return für Einstellungen + + Achtung! Mod + + Aktiv + Dieser Mod kan an- und ausgeschaltet werden ohne RimWorld neu zu starten + + Kontrolle erzwingen + Um ein Kolonisten in den kontrollierten Zustand zu bringen drücken Sie während des Rechtsklicks folgende Taste + + Das Kontextmenü ignorieren + Um das Kontextmenü während des Positionierens zu ignorieren drücken Sie während des Rechtsklicks folgende Taste + + Kolonisten relativ bewegen + Um Kolonisten relativ zu sich selbst zu bewegen drücken Sie zusätzlich zur gedrückten rechten Maustaste folgende Taste + + Keine + Alt + Ctrl + Shift + Win/Cmd + + Mental sammanbrottsgräns för arbete + Sätter ein övre gräns för utförda Achtung! jobs + Ignorera + Obetydande + Betydande + Nästan extrem + Extrem + + Tillåten hälsotillstånd + Sätter ein hälsotillståndsgräns för utförda Achtung! jobs + Ignorera + Behöver enkel hjälp + Medicinisk vård + Sängbunden + I shock + + Zeige Auto Combat Positionen + When aktiviert, zeigt diese Einstellung die Positionsdaten für die markierten Kolonisten an + + {0} wurde abgebrochen + {0} steht kurz vor dem Zusammenbruch + {0} ist in schlechter gesundheitlicher Verfassung + + Diesen Raum säubern + Raum wird gesäubert + Einen Raum komplett sauber machen + Säubere{0}: {1} + + Bekämpfe Feuer + Bekämpfe ein Feuer + Bekämpft Feuer (auch ausserhalb des Heimgebietes) + Bekämpfe Feuer: {0} + + Sähe Zone/Raum + Sähe eine Zone/Raum + Säht eine komplette Zone oder Raum + Sähe{0}: {1} + + Automatisch mit {0} kämpfen + Kämpfe automatisch + Automatisch einen Gegner oder ein Ziel bekämpfen + Automatisch kämpfen: {0} + Vorrücken zu {0} + Positionieren ({0}) + Auf {0} schiessen + Nahkampf mit {0} + Auf {0} zielen + + (Job #{0}) + + \ No newline at end of file diff --git a/Languages/Russian/Keyed/BulkAndWeight.xml b/Languages/Russian/Keyed/BulkAndWeight.xml new file mode 100644 index 0000000..7cd1eab --- /dev/null +++ b/Languages/Russian/Keyed/BulkAndWeight.xml @@ -0,0 +1,34 @@ + + + + одежду + Изменить {0} + Текущее оружие + оружие + Вес + Объём + экипировку + лекарств. политика + оружие + Текущий вес: {1}\nМаксимальный вес: {0}\n\nКоэффициент скорости передвижения: {2}\nEncumbrance penalty: {3} + Текущий объём: {1}\nМаксимальный объём: {0}\n\nКоэффициент скорости работы: {2} + Текущий вес: {1}\nБазовый вес: {0}\n\nКоэффициент скорости передвижения: {2}\nEncumbrance penalty: {3} + Текущий объём: {1}\nБазовый объём: {0}\n\nКоэффициент скорости работы: {2} + Ничего + Выбрать оружие... + Новое оружие + Удалить оружие... + Оружие не выбрано + Оружие + Оружие дальнего боя + Оружие ближнего боя + Боеприпасы + Всё + Поиск + Перетащите маркер, чтобы изменить порядок + Кол-во: {0} + Удалить + Добавить боеприпасы для [{0}] + + + diff --git a/Languages/Russian/Keyed/Descriptions.xml b/Languages/Russian/Keyed/Descriptions.xml new file mode 100644 index 0000000..78d4fa3 --- /dev/null +++ b/Languages/Russian/Keyed/Descriptions.xml @@ -0,0 +1,12 @@ + + + + Урон + Радиус взрыва + Последующий взрыв + Дальность разброса осколков + Пробитие брони + Число дроби + Разброс + + diff --git a/Languages/Russian/Keyed/Keys.xml b/Languages/Russian/Keyed/Keys.xml new file mode 100644 index 0000000..02ad807 --- /dev/null +++ b/Languages/Russian/Keyed/Keys.xml @@ -0,0 +1,55 @@ + + + + Перезарядка + Перезаряжает оружие + + Перезаряжаю! + Перезарядил! + + Под огнём! + Перезарядка + + Авто + Очередь + Одиночный + Выстрел навскидку + Прицельный выстрел + Подавление + Не стрелять! + Режим стрельбы. + Режим прицеливания. + + Помечено целью, исчезнет через + + Погрешность видимости + Lead error + Погрешность дальности + Sway + Spread + Miss radius + Indirect fire + Высота укрытия + Высота цели + Ширина цели + + Переносимый вес + Переносимый объём + Encumbered + Окончательный модификатор + Инвентарь полон + Поднять + Поднять половину + Невозможно поднять + Объём магазина + Время перезарядки + Калибр + Режимы стрельбы + Количество выстрелов в очереди + Нет патронов + Убрать [{0}] + невозможно заняться приручением, так как инвентарь полон. + Выложить + Съесть + + diff --git a/Languages/Russian/Strings/NameBanks/SwearLibrary.txt b/Languages/Russian/Strings/NameBanks/SwearLibrary.txt new file mode 100644 index 0000000..e22b449 --- /dev/null +++ b/Languages/Russian/Strings/NameBanks/SwearLibrary.txt @@ -0,0 +1,78 @@ +Сейчас ты здохнеш! +Да это праздник какой-то! +Ты когда нибудь лизал кувалду на морозе? +И никто не прийдёт на могилку твою +Заткнись и позавтракай моими пулями козел +Руки,ноги,уши..похер,все суну в задницу! +Умри, сука! +Я сяду срать на твою могилу +Обычно я миролюбивый, но ты сам напросился! +Я оторву твою ногу и отлуплю тебя ей! +Ну ты мудила! +Я выпущу твои кишки! +Не бойся твою вдову я утешу! +Я здесь, чтобы надирать задницы! +Вы только посмотрите кто у нас тут +Убито, зажарено, неопределяемо. Наслаждайся! +Не хочешь попробовать кулака, женщина? +Я тебя выкурю в трубке вместо табака +Только один останется кому вставят пизды! +Ты меня боишься? Правильно делаешь! +Хе-хе, обожаю убивать стариков +И никто не прийдёт на могилку твою +Ты заплатишь, о как ты заплатишь! +МЯСО!!! +Сейчас мы посмотрим на твой НАСТОЯЩИЙ внутренний мир! +Сейчас ты у меня во всё поверишь! +О таких как ты, я вытираю ноги! +Тут охотник выбегает, птички больше не летают! +Нет ничего лучше, заставить другого, умереть! +Я надеру тебе задницу! +Еще пару секунд, и ты получишь сполна! +Я не расист, я убиваю людей всех рас поровну +Хватит играть! На тот свет пора! +Да ты плачешь как мелкая сучка +Если ты хочешь близости, девочка, то только скажи +Я тебя убью, а потом опять убью +Уходя, гасите всех! +Получи, козлина! +Не жить тебе, баран +Фига, говорящие обезьяны! +Чувакиии, не дергайтесь, целюсь! +И не вздумай умирать! Нам нужен твой костюм! +У нас в колонии заведено так:Врагов надо истреблять. +Ты что пуленепробиваемый?! Сделай одолжение, сдохни уже! +С нами вам не справиться... хе-хе как я хорош! +Ну куда же вы все спрятались? Выходите по одному! +То туды, то сюды! Ты определись уже! +Я убиваю не больно, чик и ты дохлый +Я твой дом труба шатал! +Тебе пулю, тебе пулю, и тебе пулю, ВСЕМ ПО ПУЛЕ! +Ми фашистен, приехать захватить ваш колония! +Весна придет твой труп всплывет +Эй пацан,если ты сдохнешь и не вернешь меч, я обижусь. +Сейчас мы их всех перережем! +Мне это нравится. Меньше говорим, больше убиваем! +Все кроме нас либо зомби , либо полные ублюдки +Когда ты умрешь, мне будет легче тебя грабить +Из тебя выйдет отличный вурдалак: мозгов нет, зато упорства много +Души мне не жаль, я проживу и без неё +Все должны умереть! +Прогнившим душою, спасенья вам нет, пусть гибель ничтожных возрадует свет! +Я оставлю руины от ваших поселений…и вашей жизни! +Ты узнаешь что такое боль! +И не надейся на быструю смерть +Надеюсь вы все подохните! +Малая жертва,ради всеобщего блага +Да свершится правосудие +Беги, детка, беги! +И не надейся на быструю смерть +Я заставлю тебя страдать +Кто с мечем к нам придет... того проще застрелить! +Ваши действия нелогичны. Все исходы этой схватки просчитаны +Вы осознали бессмысленность своих действий? +Я выпущу ваши кишки, твари! +Умри насекомое! +Настоящая война будет завтра, с будуна +Хорошо смеется тот, кто стреляет первым! +this is SPARTA! \ No newline at end of file diff --git a/Languages/Russian/Strings/NameBanks/SwearLibrarySuppressed.txt b/Languages/Russian/Strings/NameBanks/SwearLibrarySuppressed.txt new file mode 100644 index 0000000..cc6378b --- /dev/null +++ b/Languages/Russian/Strings/NameBanks/SwearLibrarySuppressed.txt @@ -0,0 +1,86 @@ +Вот кретины… никакого уважения к жизни! +Мою жопу сейчас порвут! +В очередь сукины дети!!! +Алах-Акбар! +Русские не сдаются! +А мама говорила, чудовищ не бывает +Да меня сейчас завалят! +Я на это не подписывался! +Я тебе так ногу в задницу засуну, что шнурками кашлять будешь! +Лучше бы я остался дома! +Кажется он меня уже бесит! +Еще немного свинца и я стану памятником! +Это был мой любимый глаз! +Ничего,я ещё станцую на твоей могиле! +Ты ублюдина! Я ж тебя вилкой запытаю! +Афигенно он по мне попал! +Кажется, я потерял лёгкое.. +Я крутой! Не бейте меня.. +Ты сламал мне руку которой я дрочил ублюдок +Ну слон я слон тока ногами не бейте! +Лучше бы ты потренировался на кошках! +Запущена программа Mne_pizdec.exe +Теперь не придётся носить плавки.. +Раз, два, три...Я ещё жив?? Четыре, пять +Я надеюсь это не моя селезенка, там на полу +Аууу! Кто нибудь аптечку! или косячек +Это еще круче чем.. школьницу! +Пошла в жопу, грымза паскудная! +Убери свои грязные руки от меня! +В рот мне ноги! +Сука, ты купил себе путёвку в ад! +Смотри сколько во мне крови...было +Мой глазик, мой прекрасный глазик! +О твою мать! +Эй, детка, подойди, и я дам тебе большой и влажный +Пора изучить вражескую тактику издалека! +Ты заплатишь, о как ты заплатишь! +Это БЕЗУМИЕ!!! +А храбрым легче быть на расстоянии +Жубы, мои жубы! +Они что сумасшедшие?! +Ах ты мразь! +А потом? А потом я умер..Хаха. Моя любимая шутка! +Кто близко подойдет, тот костей не соберет! +И тебе привет! +Тяжело в учении, легко в очаге поражения +Э...народ вы там скоро? +Уважаемый! Не в падлу, подойдите, пожалуйста +Круто ты бить злые белые люди! +Да ты хоть знаешь кто я? +Убери волыну мужик, я дурак у меня справка есть! +Люди боятся не смерти, а того что у них отберут жизнь +Ты не думай, мне просто лень тащить тебя на себе! +Что за запах?! Ааа, это наши войска... +Мы хорошие ребята, жаль патронов маловато +Я вам не гринпис твари! +Лучше немного промокнуть, чем немного погибнуть. +Не трожь меня козлёночком станешь! +Я уже говорил тебе, что такое безумие, а? +Это вам не бабам сиськи мять +А-А-А, Ты опоздал, пиво-то, кончилось!!! +Меня вела дорога приключений,а потом мне прострелили колено. +Ааа-аааа-ааааа-аааааа!!! +Мы сразимся, или мы умрём. Вот наш план! +Не отступать, не сдаваться!! +Уничтожай то, что грозит уничтожить тебя. +Ты главное не забудь, чеку выдергиваешь, а гранату бросаешь! +Если он слетел с катушек,сам-то он это осознает? +Вот ведь тупые скоты! Взяли, да сожгли мою ферму! +Где прольется моя кровь? +Назад, мерзкие твари! +Как приятен страх. Как сладостно отчаяние +Надеюсь вы все подохните! +Я ничего не боюсь! Вуууааааааа!!! +Безумие поглотит вас! +This is SPARTA! +А я еще живой!Я розовый и теплый +Ещё не всё потеряно, ещё не всё!!!! +Может мы и умрем, но зато теперь мы свободны! +Я выпущу ваши кишки, твари! +Настоящая война будет завтра, с будуна +Мы же...так хорошо...ладили +Ненавижу неумелых рейдеров +Мрррмррргмл! +Мргл мыргл? +Ааргх-ааргх-ааааа!!! \ No newline at end of file diff --git a/Languages/Russian/defInjected/DamageDefs/Damages_LocalInjury.xml b/Languages/Russian/defInjected/DamageDefs/Damages_LocalInjury.xml new file mode 100644 index 0000000..86eecf4 --- /dev/null +++ b/Languages/Russian/defInjected/DamageDefs/Damages_LocalInjury.xml @@ -0,0 +1,13 @@ + + + + нелетальный патрон + {0} убит нелетальным патроном. + + осколок + {0} убит осколками. + + ожог от взрыва + {0} убит обьёмным взрывом. + + \ No newline at end of file diff --git a/Languages/Russian/defInjected/HediffDefs/Hediffs_GlobalMisc.xml b/Languages/Russian/defInjected/HediffDefs/Hediffs_GlobalMisc.xml new file mode 100644 index 0000000..fafa214 --- /dev/null +++ b/Languages/Russian/defInjected/HediffDefs/Hediffs_GlobalMisc.xml @@ -0,0 +1,22 @@ + + + + Мышечные спазмы + + MuscleSpasms.stages[0].label + слабые + + + MuscleSpasms.stages[1].label + умеренные + + + MuscleSpasms.stages[2].label + сильные + + + MuscleSpasms.stages[3].label + очень сильные + + + \ No newline at end of file diff --git a/Languages/Russian/defInjected/JobDefs/Jobs_CR.xml b/Languages/Russian/defInjected/JobDefs/Jobs_CR.xml new file mode 100644 index 0000000..71a9ed6 --- /dev/null +++ b/Languages/Russian/defInjected/JobDefs/Jobs_CR.xml @@ -0,0 +1,10 @@ + + + + + + Перезаряжается. + Бежит в укрытие. + Вжимается в землю. + + diff --git a/Languages/Russian/defInjected/RecipeDefs/Recipes_AmmoAdvanced.xml b/Languages/Russian/defInjected/RecipeDefs/Recipes_AmmoAdvanced.xml new file mode 100644 index 0000000..b2beaec --- /dev/null +++ b/Languages/Russian/defInjected/RecipeDefs/Recipes_AmmoAdvanced.xml @@ -0,0 +1,44 @@ + + + +сделать 30x64мм топливный элемент (Зажигательный) x50 +Сделать 50 30x64мм зажигательных топливный элементов. +Делает зажигательный топливный элемент. + +сделать 30x64мм топливный элемент (Термобарический) x50 +Сделать 50 30x64мм термобарических топливный элементов. +Делает термобарический топливный элемент. + +сделать 30x64мм топливный элемент (Пенный) x50 +Сделать 50 30x64мм пенных топливных элементов. +Делает пенный топливный элемент. + +сделать 6x24мм Charged cartridge x200 +Сделать 200 6x24мм Charged cartridges. +Делает 6x24мм Charged cartridges. + +сделать 6x24мм Charged (Conc.) cartridge x200 +Сделать 200 6x24мм Charged (Conc.) cartridges. +Делает 6x24мм Charged (Conc.) cartridges. + +сделать 6x24мм Charged (Ion) cartridge x200 +Сделать 200 6x24мм Charged (Ion) cartridges. +Делает 6x24мм Charged (Ion) cartridges. + +сделать Plasma charged bolt cartridge x200 +Сделать 200 Plasma charged bolt cartridges. +Делает Plasma charged bolt cartridges. + +сделать Dual Plasma Charged bolt cartridge x200 +Сделать 200 Dual Plasma Charged bolt cartridges. +Делает Dual Plasma Charged bolt cartridges. + +сделать Charged Rail Ray cartridge x100 +Сделать 100 Charged Rail Ray cartridges. +Делает Charged Rail Ray cartridges. + +сделать Charged Laser beam cartridge x100 +Сделать 100 Charged Laser beam cartridges. +Делает Charged Laser beam cartridges. + + \ No newline at end of file diff --git a/Languages/Russian/defInjected/RecipeDefs/Recipes_AmmoHighCaliber.xml b/Languages/Russian/defInjected/RecipeDefs/Recipes_AmmoHighCaliber.xml new file mode 100644 index 0000000..99fbf80 --- /dev/null +++ b/Languages/Russian/defInjected/RecipeDefs/Recipes_AmmoHighCaliber.xml @@ -0,0 +1,36 @@ + + + +make 9x39mm Soviet sniper standart cartridge x100 +Craft 100 9x39mm Soviet sniper standart cartridges. +Making 9x39mm Soviet sniper standart cartridges. + +make .50 BMG (FMJ) cartridge x100 +Craft 100 .50 BMG (FMJ) cartridges. +Making .50 BMG (FMJ) cartridges. + +make .50 BMG (Sabot) cartridge x100 +Craft 100 .50 BMG (Sabot) cartridges. +Making .50 BMG (Sabot) cartridges. + +make .50 BMG (HE) cartridge x100 +Craft 100 .50 BMG (HE) cartridges. +Making .50 BMG (HE) cartridges. + +make .50 BMG (AP-I) cartridge x100 +Craft 100 .50 BMG (AP-I) cartridges. +Making .50 BMG (AP-I) cartridges. + +make 14.5x114mm (FMJ) cartridge x100 +Craft 100 14.5x114mm (FMJ) cartridges. +Making 14.5x114mm (FMJ) cartridges. + +make 14.5x114mm (HE) cartridge x100 +Craft 100 14.5x114mm (HE) cartridges. +Making 14.5x114mm (HE) cartridges. + +make 14.5x114mm (AP-I) cartridge x100 +Craft 100 14.5x114mm (AP-I) cartridges. +Making 14.5x114mm (AP-I) cartridges. + + \ No newline at end of file diff --git a/Languages/Russian/defInjected/RecipeDefs/Recipes_AmmoNeolithic.xml b/Languages/Russian/defInjected/RecipeDefs/Recipes_AmmoNeolithic.xml new file mode 100644 index 0000000..ea760a8 --- /dev/null +++ b/Languages/Russian/defInjected/RecipeDefs/Recipes_AmmoNeolithic.xml @@ -0,0 +1,24 @@ + + + +сделать каменные стрелы x50 +Сделать 50 каменных стрел. +Делает каменные стрелы. + +сделать металлические стрелы x50 +Сделать 50 металлических стрел. +Делает металлические стрелы. + +сделать взрывные стрелы x50 +Сделать 50 взрывных стрел. +Делает взрывные стрелы. + +сделать металлические болты x50 +Сделать 50 металлических болтов. +Делает болты. + +сделать взрывные болты x50 +Сделать 50 взрывных болтов. +Делает взрывные болты. + + \ No newline at end of file diff --git a/Languages/Russian/defInjected/RecipeDefs/Recipes_AmmoPistols.xml b/Languages/Russian/defInjected/RecipeDefs/Recipes_AmmoPistols.xml new file mode 100644 index 0000000..385282f --- /dev/null +++ b/Languages/Russian/defInjected/RecipeDefs/Recipes_AmmoPistols.xml @@ -0,0 +1,56 @@ + + + +make .40 Rimfire (FMJ) cartridge x500 +Craft 500 .40 Rimfire (FMJ) cartridges. +Making .40 Rimfire (FMJ) cartridges. + +make .40 Rimfire (AP) cartridge x500 +Craft 500 .40 Rimfire (AP) cartridges. +Making .40 Rimfire (AP) cartridges. + +make .40 Rimfire (HP) cartridge x500 +Craft 500 .40 Rimfire (HP) cartridges. +Making .40 Rimfire (HP) cartridges. + +make 9x19mm Parabellum (FMJ) cartridge x500 +Craft 500 9x19mm Parabellum (FMJ) cartridges. +Making 9x19mm Parabellum (FMJ) cartridges. + +make 9x19mm Parabellum (AP) cartridge x500 +Craft 500 9x19mm Parabellum (AP) cartridges. +Making 9x19mm Parabellum (AP) cartridges. + +make 9x19mm Parabellum (HP) cartridge x500 +Craft 500 9x19mm Parabellum (HP) cartridges. +Making 9x19mm Parabellum (HP) cartridges. + +make .45 ACP (FMJ) cartridge x500 +Craft 500 .45 ACP (FMJ) cartridges. +Making .45 ACP (FMJ) cartridges. + +make .45 ACP (AP) cartridge x500 +Craft 500 .45 ACP (AP) cartridges. +Making .45 ACP (AP) cartridges. + +make .45 ACP (HP) cartridge x500 +Craft 500 .45 ACP (HP) cartridges. +Making .45 ACP (HP) cartridges. + +make .44 Remington Magnum cartridge x500 +Craft 500 .44 Remington Magnum cartridges. +Making .44 Remington Magnum cartridges. + +make .50 inch AE cartridge (FMJ) x500 +Craft 500 .50 inch Action Express (FMJ) cartridges. +Making .50 inch AE (FMJ) cartridges. + +make .50 inch AE cartridge (AP) x500 +Craft 500 .50 inch Action Express (AP) cartridges. +Making .50 inch AE (AP) cartridges. + +make .50 inch AE cartridge (HP) x500 +Craft 500 .50 inch Action Express (HP) cartridges. +Making .50 inch AE (HP) cartridges. + + \ No newline at end of file diff --git a/Languages/Russian/defInjected/RecipeDefs/Recipes_AmmoRifles.xml b/Languages/Russian/defInjected/RecipeDefs/Recipes_AmmoRifles.xml new file mode 100644 index 0000000..9d457eb --- /dev/null +++ b/Languages/Russian/defInjected/RecipeDefs/Recipes_AmmoRifles.xml @@ -0,0 +1,76 @@ + + + +make 5.45x39mm Russian (FMJ) cartridge x200 +Craft 200 5.45x39mm Russian (FMJ) cartridges. +Making 5.45x39mm Russian (FMJ) cartridges. + +make 5.45x39mm Russian (AP) cartridge x200 +Craft 200 5.45x39mm Russian (AP) cartridges. +Making 5.45x39mm Russian (AP) cartridges. + +make 5.45x39mm Russian (HP) cartridge x200 +Craft 200 5.45x39mm Russian (HP) cartridges. +Making 5.45x39mm Russian (HP) cartridges. + +make 5.56x45mm NATO (FMJ) cartridge x200 +Craft 200 5.56x45mm NATO (FMJ) cartridges. +Making 5.56x45mm NATO (FMJ) cartridges. + +make 5.56x45mm NATO (AP) cartridge x200 +Craft 200 5.56x45mm NATO (AP) cartridges. +Making 5.56x45mm NATO (AP) cartridges. + +make 5.56x45mm NATO (HP) cartridge x200 +Craft 200 5.56x45mm NATO (HP) cartridges. +Making 5.56x45mm NATO (HP) cartridges. + +make 7.62x39mm Soviet (FMJ) cartridge x200 +Craft 200 7.62x39mm Soviet (FMJ) cartridges. +Making 7.62x39mm Soviet (FMJ) cartridges. + +make 7.62x39mm Soviet (AP) cartridge x200 +Craft 200 7.62x39mm Soviet (AP) cartridges. +Making 7.62x39mm Soviet (AP) cartridges. + +make 7.62x39mm Soviet (HP) cartridge x200 +Craft 200 7.62x39mm Soviet (HP) cartridges. +Making 7.62x39mm Soviet (HP) cartridges. + +make .303 British (FMJ) cartridge x200 +Craft 200 .303 British (FMJ) cartridges. +Making .303 British (FMJ) cartridges. + +make .303 British (AP) cartridge x200 +Craft 200 .303 British (AP) cartridges. +Making .303 British (AP) cartridges. + +make .303 British (HP) cartridge x200 +Craft 200 .303 British (HP) cartridges. +Making .303 British (HP) cartridges. + +make 7.62x51mm NATO (FMJ) cartridge x150 +Craft 150 7.62x51mm NATO (FMJ) cartridges. +Making 7.62x51mm NATO (FMJ) cartridges. + +make 7.62x51mm NATO (AP) cartridge x150 +Craft 150 7.62x51mm NATO (AP) cartridges. +Making 7.62x51mm NATO (AP) cartridges. + +make 7.62x51mm NATO (HP) cartridge x150 +Craft 150 7.62x51mm NATO (HP) cartridges. +Making 7.62x51mm NATO (HP) cartridges. + +make 7.62x54mmR (FMJ) cartridge x150 +Craft 150 7.62x54mmR (FMJ) cartridges. +Making 7.62x54mmR (FMJ) cartridges. + +make 7.62x54mmR (AP) cartridge x150 +Craft 150 7.62x54mmR (AP) cartridges. +Making 7.62x54mmR (AP) cartridges. + +make 7.62x54mmR (HP) cartridge x150 +Craft 150 7.62x54mmR (HP) cartridges. +Making 7.62x54mmR (HP) cartridges. + + \ No newline at end of file diff --git a/Languages/Russian/defInjected/RecipeDefs/Recipes_AmmoShotgun.xml b/Languages/Russian/defInjected/RecipeDefs/Recipes_AmmoShotgun.xml new file mode 100644 index 0000000..9f39501 --- /dev/null +++ b/Languages/Russian/defInjected/RecipeDefs/Recipes_AmmoShotgun.xml @@ -0,0 +1,24 @@ + + + +make 12 gauge (Buck) shell x100 +Craft 100 12 gauge (Buck) shells. +Making 12 gauge (Buck) shells. + +make 12 gauge (Bird) shell x100 +Craft 100 12 gauge (Bird) shells. +Making 12 gauge (Bird) shells. + +make 12 gauge (Slug) shell x100 +Craft 100 12 gauge (Slug) shells. +Making 12 gauge (Slug) shells. + +make 12 gauge (Beanbag) shell x100 +Craft 100 12 gauge (Beanbag) shells. +Making 12 gauge (Beanbag) shells. + +make 12 gauge (EMP) shell x100 +Craft 100 12 gauge (EMP) shells. +Making 12 gauge (EMP) shells. + + \ No newline at end of file diff --git a/Languages/Russian/defInjected/RecipeDefs/Recipes_Grenades.xml b/Languages/Russian/defInjected/RecipeDefs/Recipes_Grenades.xml new file mode 100644 index 0000000..8016276 --- /dev/null +++ b/Languages/Russian/defInjected/RecipeDefs/Recipes_Grenades.xml @@ -0,0 +1,20 @@ + + + +make 30x29mm HE grenades x50 +Craft 50 30x29mm HE grenades. +Making 30x29mm HE grenades. + +make 30x29mm EMP grenades x50 +Craft 50 30x29mm EMP grenades. +Making 30x29mm EMP grenades. + +make 40x46mm HE grenades x50 +Craft 50 40x46mm HE grenades. +Making 40x46mm HE grenades. + +make 40x46mm EMP grenades x50 +Craft 50 40x46mm EMP grenades. +Making 40x46mm EMP grenades. + + \ No newline at end of file diff --git a/Languages/Russian/defInjected/RecipeDefs/Recipes_HandGrenades.xml b/Languages/Russian/defInjected/RecipeDefs/Recipes_HandGrenades.xml new file mode 100644 index 0000000..c1b891e --- /dev/null +++ b/Languages/Russian/defInjected/RecipeDefs/Recipes_HandGrenades.xml @@ -0,0 +1,20 @@ + + + +make frag grenades x10 +Craft 10 frag grenades. +Making frag grenades. + +make molotov cocktails x10 +Craft 10 molotov cocktails. +Making frag grenades. + +make EMP grenades x10 +Craft 10 EMP grenades. +Making EMP grenades. + +make flashbang grenades x10 +Craft 10 flashbang grenades. +Making flashbang grenades. + + \ No newline at end of file diff --git a/Languages/Russian/defInjected/RecipeDefs/Recipes_Rockets.xml b/Languages/Russian/defInjected/RecipeDefs/Recipes_Rockets.xml new file mode 100644 index 0000000..680a81c --- /dev/null +++ b/Languages/Russian/defInjected/RecipeDefs/Recipes_Rockets.xml @@ -0,0 +1,44 @@ + + + +make RPG-7 HEAT grenades x5 +Craft 5 RPG-7 HEAT grenades. +Making RPG-7 HEAT grenades. + +make RPG-7 thermobaric grenades x5 +Craft 5 RPG-7 thermobaric grenades. +Making RPG-7 thermobaric grenades. + +make RPG-7 frag grenades x5 +Craft 5 RPG-7 frag grenades. +Making RPG-7 frag grenades. + +make M72 LAW HEAT grenades x5 +Craft 5 M72 LAW HEAT grenades. +Making M72 LAW HEAT grenades. + +make M72 LAW thermobaric grenades x5 +Craft 5 M72 LAW thermobaric grenades. +Making M72 LAW thermobaric grenades. + +make M72 LAW frag grenades x5 +Craft 5 M72 LAW frag grenades. +Making M72 LAW frag grenades. + +make AT Missile HEAT x5 +Craft 5 AT Missile HEAT round. +Making AT Missile HEAT round. + +make AT Missile Thermobaric round x5 +Craft 5 make AT Missile Thermobaric round. +Making make AT Missile Thermobaric round. + +make AT Missile round x5 +Craft 5 AT Missile round. +Making AT Missile round. + +make 130mm Rocket missiles x2 +Craft 2 130mm Rocket missiles. +Making 130mm Rocket missiles. + + \ No newline at end of file diff --git a/Languages/Russian/defInjected/RecipeDefs/Recipes_Shells.xml b/Languages/Russian/defInjected/RecipeDefs/Recipes_Shells.xml new file mode 100644 index 0000000..2f1d97b --- /dev/null +++ b/Languages/Russian/defInjected/RecipeDefs/Recipes_Shells.xml @@ -0,0 +1,56 @@ + + + +make 30x173mm cartridge x70 +Craft 70 30x173mm cartridges. +Making 30x173mm cartridges. + +make 35x228mm cartridge x60 +Craft 60 35x228mm cartridges. +Making 35x228mm cartridges. + +make 20x102mm cartridge x120 +Craft 120 20x102mm cartridges. +Making 20x102mm cartridges. + +make 81mm incendiary mortar shells x5 +Craft 5 81mm incendiary mortar shells. +Making 81mm incendiary mortar shells. + +make 81mm EMP mortar shells x5 +Craft 5 81mm EMP mortar shells. +Making 81mm EMP mortar shells. + +make 90mm HEAT cannon shells x5 +Craft 5 90mm HEAT cannon shells. +Making 90mm HEAT cannon shells. + +make 90mm HE cannon shells x5 +Craft 5 90mm HE cannon shells. +Making 90mm HE cannon shells. + +make 90mm EMP cannon shells x5 +Craft 5 90mm EMP cannon shells. +Making 90mm EMP cannon shells. + +make 120mm HEAT cannon shells x4 +Craft 4 120mm HEAT cannon shells. +Making 120mm HEAT cannon shells. + +make 120mm HE cannon shells x4 +Craft 4 120mm HE cannon shells. +Making 120mm HE cannon shells. + +make 120mm EMP cannon shells x4 +Craft 4 120mm EMP cannon shells. +Making 120mm EMP cannon shells. + +make 155mm HE howitzer shells x2 +Craft 2 155mm HE howitzer shells. +Making 155mm HE howitzer shells. + +make 155mm EMP howitzer shells x5 +Craft 5 155mm EMP howitzer shells. +Making 155mm EMP howitzer shells. + + \ No newline at end of file diff --git a/Languages/Russian/defInjected/StatDefs/Stats_Apparel.xml b/Languages/Russian/defInjected/StatDefs/Stats_Apparel.xml new file mode 100644 index 0000000..0eb4200 --- /dev/null +++ b/Languages/Russian/defInjected/StatDefs/Stats_Apparel.xml @@ -0,0 +1,13 @@ + + + + носимый вес + Вес одежды при ношении. + + пробивание брони + Возможность пробивать броню. Чем выше показатель, тем больше вероятность пробить броню. + + носимый объём + Объём одежды при ношении. + + \ No newline at end of file diff --git a/Languages/Russian/defInjected/StatDefs/Stats_Basics_Inventory.xml b/Languages/Russian/defInjected/StatDefs/Stats_Basics_Inventory.xml new file mode 100644 index 0000000..82460bb --- /dev/null +++ b/Languages/Russian/defInjected/StatDefs/Stats_Basics_Inventory.xml @@ -0,0 +1,11 @@ + + + + вес + Вес объекта, когда он в сумке или в кармане. + {0} кг + + объём + Объем, который предмет занимает, когда он переносится в сумке или кармане. + + \ No newline at end of file diff --git a/Languages/Russian/defInjected/StatDefs/Stats_Pawns_Combat.xml b/Languages/Russian/defInjected/StatDefs/Stats_Pawns_Combat.xml new file mode 100644 index 0000000..aa67def --- /dev/null +++ b/Languages/Russian/defInjected/StatDefs/Stats_Pawns_Combat.xml @@ -0,0 +1,10 @@ + + + + Точность прицеливания + How well a shooter can lead moving targets and estimate range in combination with the weapon's aiming efficiency.\n\nThe final modifier is calculated via this formula:\n(1.5 - aiming accuracy) / aiming efficiency\n\nLead error is calculated by multiplying this factor against total lead distance in cells. Range error is calculated by multiplying it against the total distance to the target divided by 4.\n\nAiming accuracy influences the the sway reduction during aimed shots. For example, at 75% aiming accuracy sway will be reduced to 25%. + + Скорость перезарядки + Скорость перезарядки огнестрельного оружия. + + \ No newline at end of file diff --git a/Languages/Russian/defInjected/StatDefs/Stats_Pawns_Inventory.xml b/Languages/Russian/defInjected/StatDefs/Stats_Pawns_Inventory.xml new file mode 100644 index 0000000..ce3456c --- /dev/null +++ b/Languages/Russian/defInjected/StatDefs/Stats_Pawns_Inventory.xml @@ -0,0 +1,10 @@ + + + + носимый вес + Вес, который это существо может носить в карманах, сумках или в других приспособлениях, прикрепленных к его телу. + + вмещаемый объём + Объём вещей, который это существо может носить в карманах, сумках или в других приспособлениях, прикрепленных к его телу. + + \ No newline at end of file diff --git a/Languages/Russian/defInjected/StatDefs/Stats_Weapons_Ranged.xml b/Languages/Russian/defInjected/StatDefs/Stats_Weapons_Ranged.xml new file mode 100644 index 0000000..319ae0c --- /dev/null +++ b/Languages/Russian/defInjected/StatDefs/Stats_Weapons_Ranged.xml @@ -0,0 +1,13 @@ + + + + эффективность прицеливания + How efficient the weapon is at leading and range-finding. This is multiplied against the aiming accuracy of the shooter to calculate the amount of range and lead error.\n\nThe final modifier is calculated via this formula:\n(1.5 - aiming accuracy) / aiming efficiency\n\nLead error is calculated by multiplying this factor against total lead distance in cells. Range error is calculated by multiplying it against the total distance to the target divided by 4. + + разброс + Разброс - это присущая оружию неточность, при котором пули имеют некоторое случайное коническое отклонение, которое не зависит от мастерства. + + раскачивание прицела + Насколько сложно деражать оружие неподвижно во время прицеливания. \n\nОбщее раскачивание прицела расчитывается так:\n(4.5 - точность стрельбы) * фактор раскачивания прицела\n\nТочность стрельбы влияет на раскачивание прицела во время прицельного выстрела. Например, при 75% точности стрельбы раскачивание прицела будет снижено до 25%. + + \ No newline at end of file diff --git a/Languages/Russian/defInjected/ThingCategoryDefs/ThingCategories.xml b/Languages/Russian/defInjected/ThingCategoryDefs/ThingCategories.xml new file mode 100644 index 0000000..6c2566a --- /dev/null +++ b/Languages/Russian/defInjected/ThingCategoryDefs/ThingCategories.xml @@ -0,0 +1,8 @@ + + + +Турели + +Боеприпасы + + \ No newline at end of file diff --git a/Languages/Russian/defInjected/ThingCategoryDefs/ThingCategories_Advanced.xml b/Languages/Russian/defInjected/ThingCategoryDefs/ThingCategories_Advanced.xml new file mode 100644 index 0000000..196dadb --- /dev/null +++ b/Languages/Russian/defInjected/ThingCategoryDefs/ThingCategories_Advanced.xml @@ -0,0 +1,16 @@ + + + +продвинутые + +30x64mm Топливный элемент + +80x128mm Топливный элемент + +6x24mm Заряженный + +5x35mm Заряженный + +12x64mm Заряженный + + \ No newline at end of file diff --git a/Languages/Russian/defInjected/ThingCategoryDefs/ThingCategories_Grenades.xml b/Languages/Russian/defInjected/ThingCategoryDefs/ThingCategories_Grenades.xml new file mode 100644 index 0000000..9a45ae6 --- /dev/null +++ b/Languages/Russian/defInjected/ThingCategoryDefs/ThingCategories_Grenades.xml @@ -0,0 +1,10 @@ + + + +граната + +30x29mm Граната + +40x46mm Граната + + \ No newline at end of file diff --git a/Languages/Russian/defInjected/ThingCategoryDefs/ThingCategories_HighCaliber.xml b/Languages/Russian/defInjected/ThingCategoryDefs/ThingCategories_HighCaliber.xml new file mode 100644 index 0000000..74a57e7 --- /dev/null +++ b/Languages/Russian/defInjected/ThingCategoryDefs/ThingCategories_HighCaliber.xml @@ -0,0 +1,10 @@ + + + +большой калибр + +.50 BMG + +14.5x114mm + + \ No newline at end of file diff --git a/Languages/Russian/defInjected/ThingCategoryDefs/ThingCategories_Neolithic.xml b/Languages/Russian/defInjected/ThingCategoryDefs/ThingCategories_Neolithic.xml new file mode 100644 index 0000000..52a0d93 --- /dev/null +++ b/Languages/Russian/defInjected/ThingCategoryDefs/ThingCategories_Neolithic.xml @@ -0,0 +1,8 @@ + + + +древнее + +стрелы + + \ No newline at end of file diff --git a/Languages/Russian/defInjected/ThingCategoryDefs/ThingCategories_Pistols.xml b/Languages/Russian/defInjected/ThingCategoryDefs/ThingCategories_Pistols.xml new file mode 100644 index 0000000..6eefa34 --- /dev/null +++ b/Languages/Russian/defInjected/ThingCategoryDefs/ThingCategories_Pistols.xml @@ -0,0 +1,18 @@ + + + +пистолет + +.40 Rimfire + +.32 ACP + +7.62x25mm Токарев + +9x19mm Парабеллум + +.45 ACP + +.45 Кольт + + \ No newline at end of file diff --git a/Languages/Russian/defInjected/ThingCategoryDefs/ThingCategories_Rifles.xml b/Languages/Russian/defInjected/ThingCategoryDefs/ThingCategories_Rifles.xml new file mode 100644 index 0000000..b507b0b --- /dev/null +++ b/Languages/Russian/defInjected/ThingCategoryDefs/ThingCategories_Rifles.xml @@ -0,0 +1,16 @@ + + + +винтовка + +5.56x45mm НАТО + +7.62x39mm советский + +.303 британский + +7.62x51mm НАТО + +7.62x54mmR + + \ No newline at end of file diff --git a/Languages/Russian/defInjected/ThingCategoryDefs/ThingCategories_Rockets.xml b/Languages/Russian/defInjected/ThingCategoryDefs/ThingCategories_Rockets.xml new file mode 100644 index 0000000..f2bdfcc --- /dev/null +++ b/Languages/Russian/defInjected/ThingCategoryDefs/ThingCategories_Rockets.xml @@ -0,0 +1,8 @@ + + + +ракета + +RPG-7 ракеты + + \ No newline at end of file diff --git a/Languages/Russian/defInjected/ThingCategoryDefs/ThingCategories_SK.xml b/Languages/Russian/defInjected/ThingCategoryDefs/ThingCategories_SK.xml new file mode 100644 index 0000000..45b8cbd --- /dev/null +++ b/Languages/Russian/defInjected/ThingCategoryDefs/ThingCategories_SK.xml @@ -0,0 +1,38 @@ + + + +Болты + +.44 Remington Magnum + +.50 AE + +9x39mm Soviet Sniper + +5.45x39mm Russian + +20x102mm снаряд + +30x173mm снаряд + +35x228mm снаряд + +120mm cannon снаряд + +155mm howitzer снаряд + +M72 LAW grenade + +FGM-148 Javelin round + +130mm rocket missile + +Charged Plasma bolt + +Charged Dual Plasma bolt + +2x62mm Charged Rail Ray + +3x34mm Charged Laser + + \ No newline at end of file diff --git a/Languages/Russian/defInjected/ThingCategoryDefs/ThingCategories_Shells.xml b/Languages/Russian/defInjected/ThingCategoryDefs/ThingCategories_Shells.xml new file mode 100644 index 0000000..cb8942f --- /dev/null +++ b/Languages/Russian/defInjected/ThingCategoryDefs/ThingCategories_Shells.xml @@ -0,0 +1,10 @@ + + + +снаряд + +81mm миномётный снаряд + +90mm пушечный снаряд + + \ No newline at end of file diff --git a/Languages/Russian/defInjected/ThingCategoryDefs/ThingCategories_Shotgun.xml b/Languages/Russian/defInjected/ThingCategoryDefs/ThingCategories_Shotgun.xml new file mode 100644 index 0000000..b468bd6 --- /dev/null +++ b/Languages/Russian/defInjected/ThingCategoryDefs/ThingCategories_Shotgun.xml @@ -0,0 +1,10 @@ + + + +дробовик + +.410 Bore + +12 gauge + + \ No newline at end of file diff --git a/Languages/Russian/defInjected/ThingDefs/Ammo_Advanced.xml b/Languages/Russian/defInjected/ThingDefs/Ammo_Advanced.xml new file mode 100644 index 0000000..cffde4d --- /dev/null +++ b/Languages/Russian/defInjected/ThingDefs/Ammo_Advanced.xml @@ -0,0 +1,34 @@ + + + + 30x64мм топливный элемент (Зажигательный) + Container holding fuel for incendiary shot firearms. + + 30x64мм топливный элемент (Термобарический) + Container holding fuel for incendiary shot firearms. + + 30x64мм топливный элемент (Пенный) + Container holding fuel for incendiary shot firearms. + + + 80x256мм топливный элемент (Термобарический) + Large fuel container for incendiary shot cannons. + + + 6x24мм Заряженный патрон + Charged shot ammo used by advanced assault rifle designs. + + 6x24мм Заряженный патрон (Конц.) + Charged shot ammo used by advanced assault rifle designs. + + 6x24мм Заряженный патрон (Ионный) + Charged shot ammo used by advanced assault rifle designs. + + + 5x35мм Заряженный патрон + Mechanoid-built charged shot ammo designed for high-velocity fire and armor penetration. + + 12x64мм Заряженный патрон + Mechanoid-built high-caliber charged shot ammo used in heavy weapons. + + \ No newline at end of file diff --git a/Languages/Russian/defInjected/ThingDefs/Ammo_Grenades.xml b/Languages/Russian/defInjected/ThingDefs/Ammo_Grenades.xml new file mode 100644 index 0000000..c98eec5 --- /dev/null +++ b/Languages/Russian/defInjected/ThingDefs/Ammo_Grenades.xml @@ -0,0 +1,17 @@ + + + + 30x29 мм гранатометный выстрел (HE) + Relatively small, low velocity grenade for use in grenade launchers. + + 30x29 мм гранатометный выстрел (EMP) + Relatively small, low velocity grenade for use in grenade launchers. + + + 40x46 мм гранатометный выстрел (HE) + Low velocity grenade fired from handheld grenade launchers. + + 40x46 мм гранатометный выстрел (EMP) + Low velocity grenade fired from handheld grenade launchers. + + \ No newline at end of file diff --git a/Languages/Russian/defInjected/ThingDefs/Ammo_HighCaliber.xml b/Languages/Russian/defInjected/ThingDefs/Ammo_HighCaliber.xml new file mode 100644 index 0000000..390ff9d --- /dev/null +++ b/Languages/Russian/defInjected/ThingDefs/Ammo_HighCaliber.xml @@ -0,0 +1,30 @@ + + + + + + .50 BMG (FMJ) + Large caliber bullet used by many heavy machine guns and anti-materiel rifles. + + .50 BMG (Sabot) + Large caliber bullet used by many heavy machine guns and anti-materiel rifles. + + .50 BMG (HE) + Large caliber bullet used by many heavy machine guns and anti-materiel rifles. + + .50 BMG (AP-I) + Large caliber bullet used by many heavy machine guns and anti-materiel rifles. + + + + 14.5x114мм (FMJ) + Old-school anti-tank cartridge originally designed for AT rifles, it is also used by a number of heavy machine guns. + + 14.5x114мм (HE) + Old-school anti-tank cartridge originally designed for AT rifles, it is also used by a number of heavy machine guns. + + 14.5x114мм (AP-I) + Old-school anti-tank cartridge originally designed for AT rifles, it is also used by a number of heavy machine guns. + + + \ No newline at end of file diff --git a/Languages/Russian/defInjected/ThingDefs/Ammo_Neolithic.xml b/Languages/Russian/defInjected/ThingDefs/Ammo_Neolithic.xml new file mode 100644 index 0000000..38d64f9 --- /dev/null +++ b/Languages/Russian/defInjected/ThingDefs/Ammo_Neolithic.xml @@ -0,0 +1,15 @@ + + + + + + стрела (каменная) + Простая конструкция стрелы с острым наконечником, прикрепленным к деревку. + + стрела (металлическая) + Простая конструкция стрелы с острым наконечником, прикрепленным к деревку. + + стрела (взрывная) + Простая конструкция стрелы с острым наконечником, прикрепленным к деревку. + + \ No newline at end of file diff --git a/Languages/Russian/defInjected/ThingDefs/Ammo_Pistols.xml b/Languages/Russian/defInjected/ThingDefs/Ammo_Pistols.xml new file mode 100644 index 0000000..ce82cd5 --- /dev/null +++ b/Languages/Russian/defInjected/ThingDefs/Ammo_Pistols.xml @@ -0,0 +1,37 @@ + + + + + + .40 Rimfire (FMJ) + Low caliber handgun cartridge lacking in stopping power. + + .40 Rimfire (AP) + Low caliber handgun cartridge lacking in stopping power. + + .40 Rimfire (HP) + Low caliber handgun cartridge lacking in stopping power. + + + + 9x19mm Para (FMJ) + Common pistol cartridge used by a variety of handguns and SMGs. + + 9x19mm Para (AP) + Common pistol cartridge used by a variety of handguns and SMGs. + + 9x19mm Para (HP) + Common pistol cartridge used by a variety of handguns and SMGs. + + + + .45 ACP (FMJ) + Pistol cartridge favoured for its above average stopping power. + + .45 ACP (AP) + Pistol cartridge favoured for its above average stopping power. + + .45 ACP (HP) + Pistol cartridge favoured for its above average stopping power. + + \ No newline at end of file diff --git a/Languages/Russian/defInjected/ThingDefs/Ammo_Rifles.xml b/Languages/Russian/defInjected/ThingDefs/Ammo_Rifles.xml new file mode 100644 index 0000000..646861e --- /dev/null +++ b/Languages/Russian/defInjected/ThingDefs/Ammo_Rifles.xml @@ -0,0 +1,60 @@ + + + + + + 5.56x45 мм NATO (FMJ) + Small, high-velocity rifle bullet used in a variety of assault rifles. + + 5.56x45 мм NATO (AP) + Small, high-velocity rifle bullet used in a variety of assault rifles. + + 5.56x45 мм NATO (HP) + Small, high-velocity rifle bullet used in a variety of assault rifles. + + + + 7.62x39 мм Soviet (FMJ) + Intermediate rifle used by certain older assault rifles. + + 7.62x39 мм Soviet (AP) + Intermediate rifle used by certain older assault rifles. + + 7.62x39 мм Soviet (HP) + Intermediate rifle used by certain older assault rifles. + + + + .303 British (FMJ) + Large rifle bullet found mostly in outdated bolt-action firearms. + + .303 British (AP) + Large rifle bullet found mostly in outdated bolt-action firearms. + + .303 British (HP) + Large rifle bullet found mostly in outdated bolt-action firearms. + + + + 7.62x51 мм NATO (FMJ) + Large rifle bullet used in machine guns, sniper rifles and the occasional assault rifle. + + 7.62x51 мм NATO (AP) + Large rifle bullet used in machine guns, sniper rifles and the occasional assault rifle. + + 7.62x51 мм NATO (HP) + Large rifle bullet used in machine guns, sniper rifles and the occasional assault rifle. + + + + 7.62x54 мм R (FMJ) + Rimmed rifle used by many machine guns, bolt-action and sniper rifles. + + 7.62x54 мм R (AP) + Rimmed rifle used by many machine guns, bolt-action and sniper rifles. + + 7.62x54 мм R (HP) + Rimmed rifle used by many machine guns, bolt-action and sniper rifles. + + + \ No newline at end of file diff --git a/Languages/Russian/defInjected/ThingDefs/Ammo_Rockets.xml b/Languages/Russian/defInjected/ThingDefs/Ammo_Rockets.xml new file mode 100644 index 0000000..bddce74 --- /dev/null +++ b/Languages/Russian/defInjected/ThingDefs/Ammo_Rockets.xml @@ -0,0 +1,15 @@ + + + + + + РПГ-7 граната (HEAT) + Rocket-propelled grenade designed for the RPG-7 launcher. After being fired a rocket motor kicks in to propel the grenade further. + + РПГ-7 граната (Thermobaric) + Rocket-propelled grenade designed for the RPG-7 launcher. After being fired a rocket motor kicks in to propel the grenade further. + + РПГ-7 граната (Frag) + Rocket-propelled grenade designed for the RPG-7 launcher. After being fired a rocket motor kicks in to propel the grenade further. + + \ No newline at end of file diff --git a/Languages/Russian/defInjected/ThingDefs/Ammo_Shells.xml b/Languages/Russian/defInjected/ThingDefs/Ammo_Shells.xml new file mode 100644 index 0000000..062eb37 --- /dev/null +++ b/Languages/Russian/defInjected/ThingDefs/Ammo_Shells.xml @@ -0,0 +1,26 @@ + + + + + + 81 мм миномётный выстрел (HE) + Low-velocity shell designed to be fired from a mortar. + + 81 мм миномётный выстрел (Incendiary) + Low-velocity shell designed to be fired from a mortar. + + 81 мм миномётный выстрел (EMP) + Low-velocity shell designed to be fired from a mortar. + + + + 90 мм артиллерийский выстрел (HEAT) + Relatively small cannon shell. + + 90 мм артиллерийский выстрел (HE) + Relatively small cannon shell. + + 90 мм артиллерийский выстрел (EMP) + Relatively small cannon shell. + + \ No newline at end of file diff --git a/Languages/Russian/defInjected/ThingDefs/Ammo_Shotgun.xml b/Languages/Russian/defInjected/ThingDefs/Ammo_Shotgun.xml new file mode 100644 index 0000000..33898bc --- /dev/null +++ b/Languages/Russian/defInjected/ThingDefs/Ammo_Shotgun.xml @@ -0,0 +1,21 @@ + + + + + + 12 gauge shell (Buck) + Extremely common shotgun caliber used in almost every application, from hunting over riot control to military firearms. + + 12 gauge shell (Bird) + Extremely common shotgun caliber used in almost every application, from hunting over riot control to military firearms. + + 12 gauge shell (Slug) + Extremely common shotgun caliber used in almost every application, from hunting over riot control to military firearms. + + 12 gauge shell (Bean) + Extremely common shotgun caliber used in almost every application, from hunting over riot control to military firearms. + + 12 gauge shell (EMP) + Extremely common shotgun caliber used in almost every application, from hunting over riot control to military firearms. + + \ No newline at end of file diff --git a/Languages/Russian/defInjected/ThingDefs/FG.xml b/Languages/Russian/defInjected/ThingDefs/FG.xml new file mode 100644 index 0000000..fd2e59b --- /dev/null +++ b/Languages/Russian/defInjected/ThingDefs/FG.xml @@ -0,0 +1,18 @@ + + + + Бинокль + Бинокль и портативный радиоприемник. Полезен чтобы координировать артиллерийские удары. Позволяет наносить точнее артилерийские и ракетные удары. + + Пламенный лук + Растение генной инженерии, предназначенное для получения пирофорных соединений для производства боеприпасов.\n\nТребуется соблюдать осторожность при выращивании, луковицы их могут самовозгораться при комнатной температуре, что требует постоянного охлаждения помещения для поддержания оптимальной температуры роста. + + Метка + + Прометеум + Сырьевой ресурс используется для изготовления зажигательных боеприпасов всех видов. + + Взрывчатый экстракт + Взрывчатое вещество, получаемое с бумалупы. + + diff --git a/Languages/Russian/defInjected/ThingDefs/LoadoutGen_SK.xml b/Languages/Russian/defInjected/ThingDefs/LoadoutGen_SK.xml new file mode 100644 index 0000000..c19093a --- /dev/null +++ b/Languages/Russian/defInjected/ThingDefs/LoadoutGen_SK.xml @@ -0,0 +1,7 @@ + + + +Loadout Generator - Mechanoid Small ammo +Loadout creation dummy. If you're seeing this, it means something probably went horribly wrong. + + \ No newline at end of file diff --git a/Languages/Russian/defInjected/ThingDefs/Weapons_Artillery.xml b/Languages/Russian/defInjected/ThingDefs/Weapons_Artillery.xml new file mode 100644 index 0000000..f2c2a83 --- /dev/null +++ b/Languages/Russian/defInjected/ThingDefs/Weapons_Artillery.xml @@ -0,0 +1,7 @@ + + + +81мм миномёт +Метает снаряды через стены. Очень неточное, но дальнобойное орудие. + + \ No newline at end of file diff --git a/Languages/Russian/defInjected/ThoughtDefs/Thoughts_CR.xml b/Languages/Russian/defInjected/ThoughtDefs/Thoughts_CR.xml new file mode 100644 index 0000000..4c5a3cc --- /dev/null +++ b/Languages/Russian/defInjected/ThoughtDefs/Thoughts_CR.xml @@ -0,0 +1,32 @@ + + + + + + Suppressed.stages[0].label + на мушке + + + Suppressed.stages[0].description + Эти черти пытаются меня убить! + + + + Suppressed.stages[1].label + под обстрелом + + + Suppressed.stages[1].description + Сколько же снарядов в меня летит?! + + + + Suppressed.stages[2].label + под огнём + + + Suppressed.stages[2].description + Игра окончена, чувак! Игра окончена! + + + diff --git a/Languages/Russian/defInjected/WorkGiverDefs/WorkgiverCR.xml b/Languages/Russian/defInjected/WorkGiverDefs/WorkgiverCR.xml new file mode 100644 index 0000000..66c4251 --- /dev/null +++ b/Languages/Russian/defInjected/WorkGiverDefs/WorkgiverCR.xml @@ -0,0 +1,12 @@ + + + + перезаряжать турели + перезаряжает турель + перезарядка + + изготовление боеприпасов + изготавливает боеприпасы + изготовление боеприпасов + + \ No newline at end of file diff --git a/Languages/Swedish/Keyed/Text.xml b/Languages/Swedish/Keyed/Text.xml new file mode 100644 index 0000000..f75710a --- /dev/null +++ b/Languages/Swedish/Keyed/Text.xml @@ -0,0 +1,78 @@ + + + + Med stöd från Achtung! Mod {0} {1} + (AV) + Tryck Shift-Return för Inställningar + + Achtung! Mod + + Aktivt + Den här Modden kan aktiveras/avaktiveras utan att man måste starta om RimWorld + + Tvinga kontroll + För att ertvinga kontroll öve en kolonist, håll i följande knapp när du högerklicker + + Ignorera kontextmenyn + För att ignorera kontextmenyn när du vill positionera kolonister, håll i följande knapp när du högerklicker + + Flytta kolonister relativt + För att flytta kolonister relativt till deras nuvarande position, håll i följande knapp samtidigt när du håller högre musknappen + + Av + Alt + Ctrl + Shift + Win/Cmd + + Mentale Zusammenbruchsgrenze + Setzt eine obere Grenze für ausgeführte Achtung! Jobs + Ignorieren + Gering + Bedeutent + Fast extrem + Extrem + + Erlaubter Gesundheitszustand + Setzt eine Gesundheitsgrenze für ausgeführte Achtung! Jobs + Ignorieren + Einfache Hilfe + Medizinische Hilfe + Notwendige Bettruhe + Schockzustand + + Visa Auto Combat positionering + När inställningen är vald, visas positioneringsinformation för markerade kolonister + + {0} avbruten + {0} står inför ett sammanbrott + {0} har låg hälsa + + Städa rummet + Städar rummet + Städar ett rum tills det är rent + Städa{0}: {1} + + Släck brand + Släcker en brand + Släcker brand (även utanför hemområde) + Släcker brand: {0} + + Så zonen/rummet + Så en zon/rum + Så en hel zon eller rum + Så{0}: {1} + + Angripa {0} automatiskt + Angriper automatiskt + Angriper fienden eller ett mål automatiskt + Angripa automatiskt: {0} + Flytta fram till {0} + Positionering ({0}) + Skjuta på {0} + Närstrid med {0} + Siktar på {0} + + (Job #{0}) + + \ No newline at end of file diff --git a/Sounds/Impact/Brass/brassimpact_1a.wav b/Sounds/Impact/Brass/brassimpact_1a.wav new file mode 100644 index 0000000..fc49cb0 Binary files /dev/null and b/Sounds/Impact/Brass/brassimpact_1a.wav differ diff --git a/Sounds/Impact/Brass/brassimpact_1b.wav b/Sounds/Impact/Brass/brassimpact_1b.wav new file mode 100644 index 0000000..b180a75 Binary files /dev/null and b/Sounds/Impact/Brass/brassimpact_1b.wav differ diff --git a/Sounds/Impact/Brass/brassimpact_1c.wav b/Sounds/Impact/Brass/brassimpact_1c.wav new file mode 100644 index 0000000..591f89a Binary files /dev/null and b/Sounds/Impact/Brass/brassimpact_1c.wav differ diff --git a/Sounds/Impact/Brass/brassimpact_1d.wav b/Sounds/Impact/Brass/brassimpact_1d.wav new file mode 100644 index 0000000..6b10afb Binary files /dev/null and b/Sounds/Impact/Brass/brassimpact_1d.wav differ diff --git a/Sounds/Impact/Brass/brassimpact_1e.wav b/Sounds/Impact/Brass/brassimpact_1e.wav new file mode 100644 index 0000000..bfdf509 Binary files /dev/null and b/Sounds/Impact/Brass/brassimpact_1e.wav differ diff --git a/Sounds/Impact/ShotgunShell/shellimpact.wav b/Sounds/Impact/ShotgunShell/shellimpact.wav new file mode 100644 index 0000000..4eb1e53 Binary files /dev/null and b/Sounds/Impact/ShotgunShell/shellimpact.wav differ diff --git a/Sounds/RocketLauncher/RL_PreImpact.wav b/Sounds/RocketLauncher/RL_PreImpact.wav new file mode 100644 index 0000000..bcc2164 Binary files /dev/null and b/Sounds/RocketLauncher/RL_PreImpact.wav differ diff --git a/Sounds/Rocketloops/rcktlpDoomsday.wav b/Sounds/Rocketloops/rcktlpDoomsday.wav new file mode 100644 index 0000000..3596b6f Binary files /dev/null and b/Sounds/Rocketloops/rcktlpDoomsday.wav differ diff --git a/Sounds/Rocketloops/rcktlpNormalTiny.wav b/Sounds/Rocketloops/rcktlpNormalTiny.wav new file mode 100644 index 0000000..ba7e71a Binary files /dev/null and b/Sounds/Rocketloops/rcktlpNormalTiny.wav differ diff --git a/Sounds/Turrets/120mm.wav b/Sounds/Turrets/120mm.wav new file mode 100644 index 0000000..0217edc Binary files /dev/null and b/Sounds/Turrets/120mm.wav differ diff --git a/Sounds/Turrets/AGS.wav b/Sounds/Turrets/AGS.wav new file mode 100644 index 0000000..2b65e7b Binary files /dev/null and b/Sounds/Turrets/AGS.wav differ diff --git a/Sounds/Turrets/Explosion.wav b/Sounds/Turrets/Explosion.wav new file mode 100644 index 0000000..1026a79 Binary files /dev/null and b/Sounds/Turrets/Explosion.wav differ diff --git a/Sounds/Turrets/KPVT.wav b/Sounds/Turrets/KPVT.wav new file mode 100644 index 0000000..6f52e3e Binary files /dev/null and b/Sounds/Turrets/KPVT.wav differ diff --git a/Sounds/Turrets/M240.wav b/Sounds/Turrets/M240.wav new file mode 100644 index 0000000..a02d1eb Binary files /dev/null and b/Sounds/Turrets/M240.wav differ diff --git a/Sounds/Turrets/M2Browning_Shot.wav b/Sounds/Turrets/M2Browning_Shot.wav new file mode 100644 index 0000000..8e8fb0d Binary files /dev/null and b/Sounds/Turrets/M2Browning_Shot.wav differ diff --git a/Sounds/Turrets/dshk.wav b/Sounds/Turrets/dshk.wav new file mode 100644 index 0000000..fbc69fa Binary files /dev/null and b/Sounds/Turrets/dshk.wav differ diff --git a/Source/CombatRealism/Combat_Realism.csproj b/Source/CombatRealism/Combat_Realism.csproj index 9f12d0e..db1132e 100644 --- a/Source/CombatRealism/Combat_Realism.csproj +++ b/Source/CombatRealism/Combat_Realism.csproj @@ -11,13 +11,15 @@ CombatRealism v3.5 512 - + + False OnBuildSuccess False False False obj\$(Configuration)\ + $(MSBuildProgramFiles32)\MSBuild\14.0\Bin true @@ -27,6 +29,7 @@ DEBUG;TRACE prompt 4 + true pdbonly @@ -49,12 +52,7 @@ - ..\..\..\..\RimWorld1135Win_Data\Managed\Assembly-CSharp.dll - False - - - ..\..\..\Community Core Library\Assemblies\Community Core Library.dll - False + ..\..\..\..\Program Files (x86)\Steam\steamapps\common\RimWorld\RimWorldWin_Data\Managed\Assembly-CSharp.dll @@ -63,14 +61,24 @@ - ..\..\..\..\RimWorld1135Win_Data\Managed\UnityEngine.dll - False + ..\..\..\..\Program Files (x86)\Steam\steamapps\common\RimWorld\RimWorldWin_Data\Managed\UnityEngine.dll + + + + + + + + + + + - + @@ -115,8 +123,20 @@ - + + + + + + + + + + + + + @@ -129,7 +149,6 @@ - @@ -139,9 +158,9 @@ - + - + @@ -150,7 +169,7 @@ - + @@ -161,8 +180,14 @@ + + + + + + + -