Two npc's NNfixes sharing the same npc model appear to collide.
For the most female npc of nod-krai, it seems to be applied normally only when NNfix is not applied. However, if NNfix is not used, npc of nod-krai's female enemy using the same modeling appears green(shadows are applied normally)
If i use NNfix, the enemy npc is applied normally, but the normal npc is applied abnormally(green)
My mod is r18, so i concern i could be banned if i upload the photos of them, but there are many examples in agmg discord searching for keyword "npc"
; Sukabulie
; Constants -------------------------
; Overrides -------------------------
[TextureOverrideSukabuliePosition]
hash = eff2fbec
vb0 = ResourceSukabuliePosition
[TextureOverrideSukabulieBlend]
hash = e182a0e8
vb1 = ResourceSukabulieBlend
handling = skip
draw = 11387,0
[TextureOverrideSukabulieTexcoord]
hash = 5547ab84
vb1 = ResourceSukabulieTexcoord
[TextureOverrideSukabulieVertexLimitRaise]
hash = 6d799b0f
[TextureOverrideSukabulieIB]
hash = 81731d85
handling = skip
drawindexed = auto
[TextureOverrideSukabulieHead]
hash = 81731d85
match_first_index = 0
ib = ResourceSukabulieHeadIB
ps-t0 = ResourceSukabulieHeadDiffuse
ps-t1 = ResourceSukabulieHeadLightMap
ps-t2 = ResourceSukabulieHeadShadow
;run = CommandList\global\ORFix\NNFix
; CommandList -----------------------
; Resources -------------------------
[ResourceSukabuliePosition]
type = Buffer
stride = 40
filename = SukabuliePosition.buf
[ResourceSukabulieBlend]
type = Buffer
stride = 32
filename = SukabulieBlend.buf
[ResourceSukabulieTexcoord]
type = Buffer
stride = 12
filename = SukabulieTexcoord.buf
[ResourceSukabulieHeadIB]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = SukabulieHead.ib
[ResourceSukabulieHeadDiffuse]
filename = SukabulieHeadDiffuse.dds
[ResourceSukabulieHeadLightMap]
filename = SukabulieHeadLightMap.dds
[ResourceSukabulieHeadShadow]
filename = SukabulieHeadShadow.dds
Two npc's NNfixes sharing the same npc model appear to collide.
For the most female npc of nod-krai, it seems to be applied normally only when NNfix is not applied. However, if NNfix is not used, npc of nod-krai's female enemy using the same modeling appears green(shadows are applied normally)
If i use NNfix, the enemy npc is applied normally, but the normal npc is applied abnormally(green)
My mod is r18, so i concern i could be banned if i upload the photos of them, but there are many examples in agmg discord searching for keyword "npc"
; Sukabulie
; Constants -------------------------
; Overrides -------------------------
[TextureOverrideSukabuliePosition]
hash = eff2fbec
vb0 = ResourceSukabuliePosition
[TextureOverrideSukabulieBlend]
hash = e182a0e8
vb1 = ResourceSukabulieBlend
handling = skip
draw = 11387,0
[TextureOverrideSukabulieTexcoord]
hash = 5547ab84
vb1 = ResourceSukabulieTexcoord
[TextureOverrideSukabulieVertexLimitRaise]
hash = 6d799b0f
[TextureOverrideSukabulieIB]
hash = 81731d85
handling = skip
drawindexed = auto
[TextureOverrideSukabulieHead]
hash = 81731d85
match_first_index = 0
ib = ResourceSukabulieHeadIB
ps-t0 = ResourceSukabulieHeadDiffuse
ps-t1 = ResourceSukabulieHeadLightMap
ps-t2 = ResourceSukabulieHeadShadow
;run = CommandList\global\ORFix\NNFix
; CommandList -----------------------
; Resources -------------------------
[ResourceSukabuliePosition]
type = Buffer
stride = 40
filename = SukabuliePosition.buf
[ResourceSukabulieBlend]
type = Buffer
stride = 32
filename = SukabulieBlend.buf
[ResourceSukabulieTexcoord]
type = Buffer
stride = 12
filename = SukabulieTexcoord.buf
[ResourceSukabulieHeadIB]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = SukabulieHead.ib
[ResourceSukabulieHeadDiffuse]
filename = SukabulieHeadDiffuse.dds
[ResourceSukabulieHeadLightMap]
filename = SukabulieHeadLightMap.dds
[ResourceSukabulieHeadShadow]
filename = SukabulieHeadShadow.dds