Version 10 Full Refactor #164
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Tomorrow I will post some screenshots! |
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@fernandomed93-byte you already have the new mechanics and related functions in your script, but those were implemented by me. The new tribes and all other upcoming features should be implemented in the same way as the new mechanics.
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Yeah, i see... I was talking about the specifc toggle for new tribes... I added then in my server as default behavior, not toggable I have a markdown file named plan new tribes or something like that in my Repo, Its simplified, but could Guide a ai agent into making this implementation for you If you want, mostly copying files and merging some Code, If i remember, collecting data, making standarized imagens, templates, adding css links was more work than actual Code. Just some loops for units, tribes across the game, 1-3 LINEs for waterworks and a little more work for hospital mechanic So its a Lot of copy paste, some Code, and lots of testing. im curently working on a project so my time is limited for next weeks It really was a good change for me, as i have a server with only bots, more tribes added Variety. But as you say, its not default travian 3.6. maybe would be more beneficial for your case (this Repo) some others performance changes instead |
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Full Changelog: v10-full-refactor...v10-full-refactor
This discussion was created from the release Version 10 Full Refactor.
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