Update mechanics related to barbarians, camps, and clans.
Ideas
- Remind player how to create a camp when they interact with a chest once per login session.
- Make a core.yml option to make all camps immune to attack, and cannot be destroyed.
- Barbarians remain enemy to all kingdoms and other barbarians, and can destroy towns.
- Create camps and clans with a command, prompted when placing beds and chests.
- Upgrade camp to tier 1, 2, 3 that expands square size from 3x3 to 5x5, 7x7, etc. using favor costs, config max tier size
- Able to pick up and move your camp, maintaining claims
- Add a clan command for managing your camp clan, travel to other camps in clan (clan camps don't need to be adjacent)
- emit particles and sound from camp bed
- keep bed as center of camp, needs to be able to destroy
- Make bed harder to destroy with each camp tier, like break multiple times or something
- Put nametagged invisible armor stand in bed for markers, "Camp Bed, Tier X"
- Option to let barbarians choose to have a peaceful camp, so it's indestructable and they can't PVP - how to avoid abuse?
- Give camps shields?
Update mechanics related to barbarians, camps, and clans.
Ideas