<!-- Please search existing issues for potential duplicates before filing yours: https://github.com/RodZill4/material-maker/issues?q=is%3Aissue Hi! I'm a beginner building a stylized anime game (Genshin/WuWa style) using Godot 4.7, VRoid, Blender and Material Maker. Material Maker is amazing for realistic PBR textures, but it's currently pretty tough to use for sharp cel-shaded anime styles. To make flat color bands for clothing stickers (like patches or stitches), you have to fight with the Color Ramp node to stop it from blurring. Could we get: 1. A simple "Toon Step" or "Quantize" node? Something that takes a smooth gradient and instantly flattens it into 2 or 3 sharp bands of solid color. 2. A channel-packing export preset for ILM maps? For anime shaders in Godot, we need to pack separate grease/shadow masks directly into the Red, Green, and Blue channels of a single texture. Doing this manually for every clothing item gets super messy. **Feature/enhancement description:** <!-- Describe the user-visible benefits if this feature is implemented. --> This would be a game-changer for anyone making stylized or anime art in Material Maker. Thank you!
This would be a game-changer for anyone making stylized or anime art in Material Maker. Thank you!